|
static float | _sqrtfItem (float x) |
|
f32 | it_8026B1D4 (HSD_GObj *gobj, HitCapsule *itemHitboxUnk) |
| Apply Item Damage.
|
|
void | it_8026B294 (HSD_GObj *gobj, Vec3 *pos) |
| Copy Item position vector.
|
|
bool | it_8026B2B4 (HSD_GObj *gobj) |
| Check if item is heavy.
|
|
bool | it_8026B2D8 (HSD_GObj *gobj) |
| Check if item is heavy again?
|
|
s32 | itGetKind (HSD_GObj *gobj) |
| Get Item ID.
|
|
enum_t | it_8026B30C (Item_GObj *gobj) |
| Return flag from Item Attributes.
|
|
enum_t | it_8026B320 (HSD_GObj *gobj) |
| Return item hold kind.
|
|
f32 | it_8026B334 (HSD_GObj *gobj) |
| Return item damage multiplier.
|
|
void | it_8026B344 (HSD_GObj *gobj, Vec3 *pos) |
| Unknown item position math, related to velocity?
|
|
f32 | it_8026B378 (HSD_GObj *gobj) |
| Return item's X-Axis grab range?
|
|
f32 | it_8026B384 (HSD_GObj *gobj) |
| Return item's Y-Axis grab range?
|
|
void | it_8026B390 (HSD_GObj *gobj) |
| Toggle item flag 0x15 in 0xDC8 word ON.
|
|
void | it_8026B3A8 (HSD_GObj *gobj) |
| Toggle item flag 0x15 in 0xDC8 word OFF.
|
|
int | it_8026B3C0 (ItemKind kind) |
| Count item entities of identical kind?
|
|
void | it_8026B3F8 (Article *article, s32 kind) |
| Store Item article pointer to table.
|
|
void | it_8026B40C (Article *article, s32 kind) |
| Store Stage Item article pointer to table.
|
|
f32 | it_8026B424 (s32 damage) |
| Item Damage Math.
|
|
s32 | it_8026B47C (HSD_GObj *gobj) |
| Get heal value of healing items.
|
|
bool | it_8026B4F0 (HSD_GObj *gobj) |
| Check if item is a healing item.
|
|
f32 | it_8026B54C (HSD_GObj *gobj) |
| Get unknown float from 0x0 of item's special attributes.
|
|
f32 | it_8026B560 (HSD_GObj *gobj) |
| Identical to it_8026B54C but likely using a different itAttributes struct.
|
|
f32 | it_8026B574 (HSD_GObj *gobj) |
| Get unknown float from 0x4 of item's special attributes.
|
|
s32 | it_8026B588 (void) |
| Get unknown integer from itCommonData.
|
|
bool | it_8026B594 (HSD_GObj *gobj) |
| Check if item can fire projectiles and if ammo is remaining.
|
|
HSD_GObj * | it_8026B5E4 (Vec3 *vector, Vec3 *vector2, HSD_GObj *gobj) |
| Unknown item camera check?
|
|
HSD_GObj * | it_8026B634 (Vec3 *vector, Vec3 *vector2, HSD_GObj *gobj) |
| Unknown item camera check 2?
|
|
f32 | it_8026B684 (Vec3 *pos) |
| Get facing direction of fighter (?) with NULL.
|
|
f32 | it_8026B6A8 (Vec3 *pos, HSD_GObj *arg1) |
| Get facing direction of fighter (?) with variable argument.
|
|
bool | it_8026B6C8 (HSD_GObj *gobj) |
| Check if item is a stage item?
|
|
void | it_8026B718 (HSD_GObj *gobj, f32 hitlagFrames) |
| Set item's hitlag frames.
|
|
void | it_8026B724 (HSD_GObj *gobj) |
| Toggle bit 3 of 0xDC8 word ON.
|
|
void | it_8026B73C (HSD_GObj *gobj) |
| Toggle bits in 0xDC8 word.
|
|
bool | it_8026B774 (HSD_GObj *gobj, u8 arg1) |
| Bitwise operations in 0xDC8 word.
|
|
s32 | it_8026B7A4 (HSD_GObj *gobj) |
| Get Item State ID.
|
|
u8 | it_8026B7B0 (HSD_GObj *gobj) |
| Get Item Team ID.
|
|
s32 | it_8026B7BC (HSD_GObj *gobj) |
| Get flag 0x14 of 0xDC8 word.
|
|
s32 | it_8026B7CC (HSD_GObj *gobj) |
| Get 0x1C of Item - something to do with stale moves?
|
|
s32 | it_8026B7D8 (void) |
| Get unknown var from global data.
|
|
s32 | it_8026B7E0 (void) |
| Get unknown var from global data.
|
|
s32 | it_8026B7E8 (HSD_GObj *gobj) |
| Get bit 1 of 0xDC8 word.
|
|
void | RunCallbackUnk (HSD_GObjInteraction proc, HSD_GObj *gobj0, HSD_GObj *gobj1) |
|
void | it_8026B7F8 (HSD_GObj *fighter_gobj) |
| Remove item from player on death?
|
|
bool | it_8026B894 (HSD_GObj *gobj, HSD_GObj *ref_gobj) |
| Remove all GObj interaction references from item.
|
|
s32 | it_8026B924 (HSD_GObj *gobj) |
| Return result of unk item check.
|
|
f32 | it_8026B960 (HSD_GObj *gobj) |
| Return float result of item kind and state checks.
|
|
void | lb_8000B804 (HSD_JObj *, HSD_Joint *) |
|
void | lb_8000BA0C (HSD_JObj *, f32) |
|
void | HSD_JObjRemoveAnimAll (HSD_JObj *) |
|
static void | What (HSD_GObj *gobj, struct ItemStateDesc *itemStateDesc, Item *ip, HSD_JObj *item_jobj2) |
|
void | it_8026B9A8 (HSD_GObj *gobj, HSD_GObj *arg1, Fighter_Part arg2) |
| Transfer item on character transformation (Zelda <-> Sheik)
|
|
void | it_8026BAE8 (HSD_GObj *gobj, f32 scl_mul) |
| Multiply item's scale.
|
|
void | it_8026BB20 (HSD_GObj *gobj) |
| Clear JObj flags on item model.
|
|
void | it_8026BB44 (HSD_GObj *gobj) |
| Set JObj flags on item model.
|
|
void | ftLib_80086990 (HSD_GObj *, Vec3 *) |
|
void | it_8026BB68 (HSD_GObj *fighter_gobj, Vec3 *pos) |
| Adjust item's position to fp bone.
|
|
void | it_8026BB88 (HSD_GObj *gobj, Vec3 *pos) |
| Adjust item's position based on ECB?
|
|
void | it_8026BBCC (HSD_GObj *gobj, Vec3 *pos) |
| Adjust item's ECB position?
|
|
bool | ftLib_80086960 (HSD_GObj *) |
| Check if the HSD_GObj* class is a fighter.
|
|
void | ftLib_80086A4C (HSD_GObj *, f32) |
|
void | it_8026BC14 (HSD_GObj *gobj) |
| Check if item owner is a fighter + decrement hitlag.
|
|
bool | it_8026BC68 (HSD_GObj *gobj) |
| Return bit 0 of 0xDD0.
|
|
HSD_GObj * | it_8026BC78 (HSD_GObj *gobj) |
| Get item owner.
|
|
bool | it_8026BC84 (HSD_GObj *gobj) |
| Get item attack kind.
|
|
void | ftLib_80086644 (HSD_GObj *, Vec3 *) |
|
void | it_8026BC90 (HSD_GObj *gobj, Vec3 *pos) |
| Unknown item ECB / position update.
|
|
void | it_8026BCF4 (HSD_GObj *gobj) |
| Unsets #Item::xDCD_flag::bits::b2 of gobj .
|
|
void | it_8026BD0C (HSD_GObj *gobj) |
| Sets #Item::xDCD_flag::bits::b2 of gobj .
|
|
void | it_8026BD24 (HSD_GObj *gobj) |
| Sets #Item::xDD0_flag::bits::b3 of gobj .
|
|
void | it_8026BD3C (HSD_GObj *gobj) |
| Sets #Item::xDCC_flag::bits::b3 of gobj .
|
|
void | it_8026BD54 (HSD_GObj *gobj) |
| Unsets #Item::xDCC_flag::bits::b3 of gobj .
|
|
void | it_8026BD6C (HSD_GObj *gobj) |
| Sets #Item::xDCD_flag::bits::b3 of gobj .
|
|
void | it_8026BD84 (HSD_GObj *gobj) |
| Sets #Item::xDCD_flag::bits::b4 of gobj .
|
|
void | it_8026BD9C (HSD_GObj *gobj) |
| Sets #Item::xDC8_word::flags::x1A of gobj .
|
|
void | it_8026BDB4 (HSD_GObj *gobj) |
| Toggle 0x1A of 0xDC8 word OFF.
|
|
void | it_8026BDCC (HSD_GObj *gobj) |
| Toggles several item flags.
|
|
void | it_8026BE28 (HSD_GObj *gobj) |
| Toggle several item flags. The inverse of it_8026BDCC.
|
|
HSD_GObj * | it_8026BE84 (BobOmbRain *bobOmbRain) |
| Bob-Omb Rain Switch.
|
|
CollData * | ftLib_80086984 (HSD_GObj *) |
|
CollData * | it_8026C100 (HSD_GObj *gobj) |
| Get item's CollData pointer.
|
|
void | it_8026C16C (HSD_GObj *gobj, bool is_headless) |
| Check if Hammer item's head should break off.
|
|
bool | it_8026C1B4 (HSD_GObj *gobj) |
| Check if item has a hitbox.
|
|
u32 | it_8026C1D4 (void) |
| Get unknown var from r13 pointer.
|
|
bool | it_8026C1E8 (HSD_GObj *gobj) |
| Check if item has grabbed a GObj?
|
|
void | it_8026C220 (HSD_GObj *gobj, HSD_GObj *fighter_gobj) |
| Get item owner's port number.
|
|
HSD_GObj * | it_8026C258 (Vec3 *pos, f32 facing_dir) |
| Find the closest item to the given position?
|
|
void | it_8026C334 (HSD_GObj *gobj, Vec3 *pos) |
| Unknown item position / ECB update.
|
|
void | it_8026C368 (HSD_GObj *gobj) |
| Run bomb item explosion callbacks.
|
|
void | it_8026C3FC (void) |
| Toggle bit 3 of 0xDC8 ON for all active item GObjs?
|
|
void | it_8026C42C (void) |
| Toggle bits in 0xDC8 for all active item GObjs?
|
|