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itmarumine.h
Go to the documentation of this file.
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#ifndef GALE01_2D09D0
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#define GALE01_2D09D0
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2D09D0 */
void
it_802D09D0
(
Item_GObj
*);
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/* 2D0A0C */
void
itMarumine_Logic16_Spawned
(
Item_GObj
*);
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/* 2D0AB0 */
void
it_802D0AB0
(
Item_GObj
*,
Item_GObj
*);
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/* 2D0AD0 */
bool
it_802D0AD0
(
Item_GObj
*);
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/* 2D0D18 */
void
it_802D0D18
(
Item_GObj
*);
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/* 2D0E30 */
void
it_802D0E30
(
Item_GObj
*);
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/* 2D0E90 */
void
it_802D0E90
(
Item_GObj
*);
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/* 3F7E78 */
extern
ItemStateTable
it_803F7E78
[];
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#endif
it_803F7E78
ItemStateTable it_803F7E78[]
Definition
itmarumine.c:50
it_802D0E30
void it_802D0E30(Item_GObj *)
Definition
itmarumine.c:216
it_802D0E90
void it_802D0E90(Item_GObj *)
Definition
itmarumine.c:225
itMarumine_Logic16_Spawned
void itMarumine_Logic16_Spawned(Item_GObj *)
Definition
itmarumine.c:76
it_802D0AD0
bool it_802D0AD0(Item_GObj *)
Definition
itmarumine.c:101
it_802D0D18
void it_802D0D18(Item_GObj *)
Definition
itmarumine.c:176
it_802D0AB0
void it_802D0AB0(Item_GObj *, Item_GObj *)
Definition
itmarumine.c:96
it_802D09D0
void it_802D09D0(Item_GObj *)
Definition
itmarumine.c:67
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itmarumine.h
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1.17.0