11#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
bool it_8026E248_inline(Item_GObj *gobj)
Definition it_266F.c:1130
void it_8026F53C(Item_GObj *, Vec3 *, bool)
Definition it_266F.c:2011
bool it_8026C704(void)
Definition it_266F.c:174
void it_8026EB18(HSD_GObj *, s32, Vec3 *)
Definition it_266F.c:1634
Item_GObj * it_8026F7C8(Vec3 *, Vec3 *, bool)
Definition it_266F.c:2082
bool it_8026D258(Vec3 *, ItemKind)
Spawn item of specified kind at specified position (but no z-offset)
Definition it_266F.c:603
void it_8026CB9C(s32 *, u64, f32)
Builds some structs for items.
Definition it_266F.c:337
bool it_8026D5CC(Item_GObj *)
Definition it_266F.c:670
bool it_8026E32C(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1327
bool it_8026D8A4(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:784
bool it_8026ECE0(Item_GObj *, u32)
arg1 is some kind of enum type? It gets passed to functions that check if it's 0 or 2 to run
Definition it_266F.c:1696
bool it_8026D604(Item_GObj *)
Definition it_266F.c:679
void it_8026C47C(struct it_8026C47C_arg0_t *)
static f64 it_804DC698 = S32_TO_F32; static f32 it_804DC6A0 = 0.0f; static f32 it_804DC6A4 = 0....
Definition it_266F.c:69
bool it_8026DBC8(Item_GObj *)
Definition it_266F.c:906
bool it_8026DDFC(Item_GObj *)
Definition it_266F.c:962
bool it_8026DB40(Item_GObj *)
Definition it_266F.c:887
bool it_8026CB3C(Vec3 *)
Definition it_266F.c:324
ItemKind it_8026F3AC(void)
Definition it_266F.c:1940
bool it_8026DC24(Item_GObj *)
Definition it_266F.c:915
void it_8026E5A0(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1426
bool it_8026E058(Item_GObj *)
Definition it_266F.c:1038
void it_8026D6F4(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:714
bool it_8026E32C_inline(Item_GObj *gobj)
Definition it_266F.c:1323
void it_8026D938(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:811
bool it_8026DA08(Item_GObj *)
Definition it_266F.c:836
void it_8026EECC(HSD_GObj *, int)
Definition it_266F.c:1876
int it_8026C65C(HSD_ObjAllocUnk6 *)
argument is definitely size 0x10
Definition it_266F.c:147
void it_8026F3D4(Item_GObj *, struct it_8026F3D4_arg1_t *, s32, s32)
Definition it_266F.c:1945
void it_8026D82C(Item_GObj *)
Definition it_266F.c:761
void it_8026E0F4(Item_GObj *)
Definition it_266F.c:1060
bool it_8026E15C_inline2(Item_GObj *gobj)
Definition it_266F.c:1103
bool it_8026D324(ItemKind)
Definition it_266F.c:629
bool it_8026D3CC(void)
Definition it_266F.c:648
bool it_8026F8B4(Item_GObj *, Vec3 *, Vec3 *, bool)
Definition it_266F.c:2110
void it_8026E4D0(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1394
void it_8026D018(void)
Definition it_266F.c:493
void it_8026E248(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1135
void it_8026D62C(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:686
s32 it_8026DAA8(Item_GObj *)
Definition it_266F.c:866
void it_8026F9A0(void)
Definition it_266F.c:2132
void it_8026EBC8(HSD_GObj *, u16, u8 *)
Definition it_266F.c:1658
s32 it_8026C530(s32, HSD_ObjAllocUnk6 *, s32, s32)
Definition it_266F.c:101
void it_8026CD50(s32 *, u64, f32)
extern HSD_ObjAllocUnk4 it_804A0E30;
Definition it_266F.c:398
bool it_8026D564(Item_GObj *)
Definition it_266F.c:654
void fn_8026C88C(HSD_GObj *)
.L_8026C88C
Definition it_266F.c:231
void it_8026E71C(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1488
bool it_8026DE98(Item_GObj *)
Definition it_266F.c:982
bool it_8026DA70(Item_GObj *)
Definition it_266F.c:857
ItemKind it_8026C75C(HSD_ObjAllocUnk6 *)
Decides item kind for spawned items - not sure in which context (i.e from pokeballs,...
Definition it_266F.c:189
void it_8026CA4C(u16 *, s32 *, u64, s32, f32)
Definition it_266F.c:273
bool it_8026EA9C(HSD_GObj *, Vec3 *, Vec3 *, Vec3 *, int *, u32 *flags_out, s32)
Definition it_266F.c:1619
void it_8026E414(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1365
void it_8026E7E0(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1521
void it_8026E664(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1457
void it_8026E15C(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:1108
bool it_8026E9A4(HSD_GObj *, Vec3 *, Vec3 *, Vec3 *)
Definition it_266F.c:1588
bool it_8026E15C_inline1(Item_GObj *gobj)
Definition it_266F.c:1099
void it_8026CF04(void)
Builds structs for monster items.
Definition it_266F.c:465
Item_GObj * it_8026F6BC(Item_GObj *, Vec3 *, Vec3 *, bool)
Definition it_266F.c:2056
void it_8026D78C(Item_GObj *, HSD_GObjEvent)
Definition it_266F.c:737
Item_GObj * it_8026F5C8(Item_GObj *, ItemKind, Vec3 *)
Definition it_266F.c:2024
void it_8026E8C4(Item_GObj *, HSD_GObjEvent, HSD_GObjEvent)
Definition it_266F.c:1557
bool it_8026DD5C(Item_GObj *)
Definition it_266F.c:943
bool it_8026D9A0(Item_GObj *)
Definition it_266F.c:820
bool it_8026EA20(HSD_GObj *, Vec3 *, Vec3 *, Vec3 *, int *, u32 *flags_out)
Definition it_266F.c:1603
void it_8026EC54(HSD_GObj *, u16, u8 *)
Definition it_266F.c:1676
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109