SSBM Decomp
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#include <platform.h>
#include "lb/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "ft/types.h"
#include "it/types.h"
#include <baselib/gobj.h>
Macros | |
#define | MELEE_IT_ITEM2_H |
Functions | |
void | it_8026B9A8 (Item_GObj *gobj, HSD_GObj *arg1, u8 arg2) |
Transfer item on character swap - used for Zelda <-> Sheik. | |
enum_t | it_8026B30C (Item_GObj *gobj) |
Return flag from Item Attributes. | |
enum_t | it_8026B320 (Item_GObj *gobj) |
Return item hold kind. | |
f32 | it_8026B1D4 (Item_GObj *gobj, HitCapsule *itemHitboxUnk) |
Apply Item Damage. | |
void | it_8026B294 (Item_GObj *gobj, Vec3 *pos) |
Copy Item position vector. | |
enum_t | it_8026B2B4 (Item_GObj *gobj) |
Check if item is heavy. | |
bool | it_8026B2D8 (Item_GObj *gobj) |
Check if item is heavy again? | |
s32 | itGetKind (Item_GObj *gobj) |
Get Item ID. | |
f32 | it_8026B334 (Item_GObj *gobj) |
Return item damage multiplier. | |
void | it_8026B344 (Item_GObj *gobj, Vec3 *pos) |
Unknown item position math, related to velocity? | |
f32 | it_8026B378 (Item_GObj *gobj) |
Return item's X-Axis grab range? | |
f32 | it_8026B384 (Item_GObj *gobj) |
Return item's Y-Axis grab range? | |
void | it_8026B390 (Item_GObj *gobj) |
Toggle item flag 0x15 in 0xDC8 word ON. | |
void | it_8026B3A8 (Item_GObj *gobj) |
Toggle item flag 0x15 in 0xDC8 word OFF. | |
int | it_8026B3C0 (ItemKind kind) |
Count item entities of identical kind? | |
void | it_8026B3F8 (Article *article, s32 kind) |
Store Item article pointer to table. | |
void | it_8026B40C (Article *article, s32 kind) |
Store Stage Item article pointer to table. | |
f32 | it_8026B424 (s32 damage) |
Item Damage Math. | |
s32 | it_8026B47C (Item_GObj *gobj) |
Get heal value of healing items. | |
bool | it_8026B4F0 (Item_GObj *gobj) |
Check if item is a healing item. | |
f32 | it_8026B54C (Item_GObj *gobj) |
Get unknown float from 0x0 of item's special attributes. | |
f32 | it_8026B560 (Item_GObj *gobj) |
Identical to it_8026B54C but likely using a different itAttributes struct. | |
f32 | it_8026B574 (Item_GObj *gobj) |
Get unknown float from 0x4 of item's special attributes. | |
s32 | it_8026B588 (void) |
Get unknown integer from itCommonData. | |
bool | it_8026B594 (Item_GObj *gobj) |
Check if item can fire projectiles. | |
HSD_GObj * | it_8026B5E4 (Vec3 *vector, Vec3 *vector2, Item_GObj *gobj) |
Unknown item camera check? | |
HSD_GObj * | it_8026B634 (Vec3 *vector, Vec3 *vector2, Item_GObj *gobj) |
Unknown item camera check 2? | |
f32 | it_8026B684 (Vec3 *pos) |
Get facing direction of fp (?) with argument 0. | |
f32 | it_8026B6A8 (Vec3 *pos, HSD_GObj *arg) |
Get facing direction of fp (?) with variable argument. | |
bool | it_8026B6C8 (Item_GObj *gobj) |
Check if item is a stage item? | |
void | it_8026B718 (Item_GObj *gobj, f32 hitlagFrames) |
Set item's hitlag frames. | |
void | it_8026B724 (Item_GObj *gobj) |
Toggle bit 3 of 0xDC8 word ON. | |
void | it_8026B73C (Item_GObj *gobj) |
Toggle bits in 0xDC8 word. | |
bool | it_8026B774 (Item_GObj *gobj, u8 arg1) |
Bitwise operations in 0xDC8 word. | |
s32 | it_8026B7A4 (Item_GObj *gobj) |
Get Item State ID. | |
u8 | it_8026B7B0 (Item_GObj *gobj) |
Get Item Team ID. | |
s32 | it_8026B7BC (Item_GObj *gobj) |
Get flag 0x14 of 0xDC8 word. | |
s32 | it_8026B7CC (Item_GObj *gobj) |
Get 0x1C of Item - something to do with stale moves? | |
s32 | it_8026B7D8 (void) |
Get unknown var from global data. | |
s32 | it_8026B7E0 (void) |
Get unknown var from global data. | |
s32 | it_8026B7E8 (Item_GObj *gobj) |
Get bit 1 of 0xDC8 word. | |
void | it_8026B7F8 (Item_GObj *gobj) |
Remove item from player on death? | |
bool | it_8026B894 (Item_GObj *gobj, HSD_GObj *referenced_gobj) |
Remove all GObj interaction references from item. | |
s32 | it_8026B924 (Item_GObj *gobj) |
Return result of unk item check. | |
f32 | it_8026B960 (Item_GObj *gobj) |
Return float result of item kind and state checks. | |
void | it_8026BAE8 (Item_GObj *gobj, f32 scale_mul) |
Multiply item's scale. | |
void | it_8026BB20 (Item_GObj *gobj) |
Clear JObj flags on item model. | |
void | it_8026BB44 (Item_GObj *gobj) |
Set JObj flags on item model. | |
void | it_8026BB68 (Item_GObj *gobj, Vec3 *pos) |
Adjust item's position to fp bone. | |
void | it_8026BB88 (Item_GObj *gobj, Vec3 *pos) |
Adjust item's position based on ECB? | |
void | it_8026BBCC (Item_GObj *gobj, Vec3 *pos) |
Adjust item's ECB position? | |
void | it_8026BC14 (Item_GObj *gobj) |
Check if item owner is a fp + decrement hitlag. | |
bool | it_8026BC68 (Item_GObj *gobj) |
Return bit 0 of 0xDD0. | |
HSD_GObj * | it_8026BC78 (Item_GObj *gobj) |
Get item owner. | |
bool | it_8026BC84 (Item_GObj *gobj) |
Get item attack kind. | |
void | it_8026BC90 (Item_GObj *gobj, Vec3 *pos) |
Unknown item ECB / position update. | |
void | it_8026BCF4 (Item_GObj *gobj) |
Toggle bit 2 of 0xDCD OFF. | |
void | it_8026BD0C (Item_GObj *gobj) |
Toggle bit 2 of 0xDCD ON. | |
void | it_8026BD24 (Item_GObj *gobj) |
Toggle bit 3 of 0xDD0 ON. | |
void | it_8026BD3C (Item_GObj *gobj) |
Toggle bit 3 of 0xDCC ON. | |
void | it_8026BD54 (Item_GObj *gobj) |
Toggle bit 3 of 0xDCC OFF. | |
void | it_8026BD6C (Item_GObj *gobj) |
Toggle bit 3 of 0xDCD ON. | |
void | it_8026BD84 (Item_GObj *gobj) |
Toggle bit 4 of 0xDCD ON. | |
void | it_8026BD9C (Item_GObj *gobj) |
Toggle 0x1A of 0xDC8 word ON. | |
void | it_8026BDB4 (Item_GObj *gobj) |
Toggle 0x1A of 0xDC8 word OFF. | |
void | it_8026BDCC (Item_GObj *gobj) |
Toggle several item flags. | |
void | it_8026BE28 (Item_GObj *gobj) |
Toggle several item flags, inverted. | |
HSD_GObj * | it_8026BE84 (BobOmbRain *bobOmbRain) |
Bob-Omb Rain Switch. | |
CollData * | it_8026C100 (Item_GObj *gobj) |
Get item's CollData pointer. | |
void | it_8026C16C (Item_GObj *gobj, bool isHeadless) |
Check if Hammer item's head should break off. | |
void | it_8026C1B4 (Item_GObj *gobj) |
Check if item has a hitbox. | |
u32 | it_8026C1D4 (void) |
Get unknown var from r13 pointer. | |
bool | it_8026C1E8 (Item_GObj *gobj) |
Check if item has grabbed a GObj? | |
void | it_8026C220 (Item_GObj *gobj, HSD_GObj *arg1) |
Get item owner's port number. | |
HSD_GObj * | it_8026C258 (Vec3 *vector, f32 facingDir) |
Find the closest item to the given position? | |
void | it_8026C334 (Item_GObj *gobj, Vec3 *pos) |
Unknown item position / ECB update. | |
void | it_8026C368 (Item_GObj *gobj) |
Run bomb item explosion callbacks. | |
void | it_8026C3FC (void) |
Toggle bit 3 of 0xDC8 ON for all active item GObjs? | |
void | it_8026C42C (void) |
Toggle bits in 0xDC8 for all active item GObjs? | |
#define MELEE_IT_ITEM2_H |
Transfer item on character swap - used for Zelda <-> Sheik.
f32 it_8026B1D4 | ( | Item_GObj * | gobj, |
HitCapsule * | itemHitboxUnk | ||
) |
Apply Item Damage.
void it_8026B390 | ( | Item_GObj * | gobj | ) |
Toggle item flag 0x15 in 0xDC8 word ON.
void it_8026B3A8 | ( | Item_GObj * | gobj | ) |
Toggle item flag 0x15 in 0xDC8 word OFF.
int it_8026B3C0 | ( | ItemKind | kind | ) |
Count item entities of identical kind?
Identical to it_8026B54C but likely using a different itAttributes struct.
s32 it_8026B588 | ( | void | ) |
Get unknown integer from itCommonData.
Unknown item camera check?
Unknown item camera check 2?
Get facing direction of fp (?) with argument 0.
Get facing direction of fp (?) with argument 0.
Get facing direction of fp (?) with variable argument.
Get facing direction of fp (?) with variable argument.
void it_8026B724 | ( | Item_GObj * | gobj | ) |
Toggle bit 3 of 0xDC8 word ON.
void it_8026B73C | ( | Item_GObj * | gobj | ) |
Toggle bits in 0xDC8 word.
s32 it_8026B7D8 | ( | void | ) |
Get unknown var from global data.
s32 it_8026B7E0 | ( | void | ) |
Get unknown var from global data.
void it_8026B7F8 | ( | Item_GObj * | gobj | ) |
Remove item from player on death?
Remove all GObj interaction references from item.
ref_gobj
was the Item::owner. void it_8026BB20 | ( | Item_GObj * | gobj | ) |
Clear JObj flags on item model.
void it_8026BB44 | ( | Item_GObj * | gobj | ) |
Set JObj flags on item model.
void it_8026BC14 | ( | HSD_GObj * | gobj | ) |
Check if item owner is a fp + decrement hitlag.
Check if item owner is a fp + decrement hitlag.
Return bit 0 of 0xDD0.
gobj
. Get item owner.
gobj
. Get item attack kind.
gobj
. void it_8026BCF4 | ( | HSD_GObj * | gobj | ) |
Toggle bit 2 of 0xDCD OFF.
Toggle bit 2 of 0xDCD OFF.
void it_8026BD0C | ( | HSD_GObj * | gobj | ) |
Toggle bit 2 of 0xDCD ON.
Toggle bit 2 of 0xDCD ON.
void it_8026BD24 | ( | HSD_GObj * | gobj | ) |
Toggle bit 3 of 0xDD0 ON.
Toggle bit 3 of 0xDD0 ON.
void it_8026BD3C | ( | HSD_GObj * | gobj | ) |
Toggle bit 3 of 0xDCC ON.
Toggle bit 3 of 0xDCC ON.
void it_8026BD54 | ( | HSD_GObj * | gobj | ) |
Toggle bit 3 of 0xDCC OFF.
Toggle bit 3 of 0xDCC OFF.
void it_8026BD6C | ( | HSD_GObj * | gobj | ) |
Toggle bit 3 of 0xDCD ON.
Toggle bit 3 of 0xDCD ON.
void it_8026BD84 | ( | HSD_GObj * | gobj | ) |
Toggle bit 4 of 0xDCD ON.
Toggle bit 4 of 0xDCD ON.
void it_8026BD9C | ( | HSD_GObj * | gobj | ) |
Toggle 0x1A of 0xDC8 word ON.
Toggle 0x1A of 0xDC8 word ON.
void it_8026BDB4 | ( | Item_GObj * | gobj | ) |
Toggle 0x1A of 0xDC8 word OFF.
void it_8026BDCC | ( | HSD_GObj * | gobj | ) |
Toggle several item flags.
Toggle several item flags.
void it_8026BE28 | ( | HSD_GObj * | gobj | ) |
Toggle several item flags, inverted.
Toggle several item flags, inverted.
HSD_GObj * it_8026BE84 | ( | BobOmbRain * | bobOmbRain | ) |
Bob-Omb Rain Switch.
Check if Hammer item's head should break off.
void it_8026C1B4 | ( | Item_GObj * | gobj | ) |
Check if item has a hitbox.
u32 it_8026C1D4 | ( | void | ) |
Get unknown var from r13 pointer.
void it_8026C368 | ( | Item_GObj * | gobj | ) |
Run bomb item explosion callbacks.
void it_8026C3FC | ( | void | ) |
Toggle bit 3 of 0xDC8 ON for all active item GObjs?
void it_8026C42C | ( | void | ) |
Toggle bits in 0xDC8 for all active item GObjs?