7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
228 void fn_801697FC(
signed char,
signed char,
signed char,
229 signed char,
signed char*);
232 signed char*,
signed char*);
241 int,
int,
u8 color,
u8,
u8,
int opp_count,
int,
242 int,
int,
int,
int, f32, f32);
char buf[0x5A4]
Definition dbanim.c:16
DevText * text
Definition dbanim.c:15
void fn_8016A09C(void)
fn_80169A84
Definition gm_1601.c:3253
void fn_80168F7C(void)
Definition gm_1601.c:2851
bool gm_8016A944(void)
Definition gm_1601.c:3444
void gm_8016468C(void)
Definition gm_1601.c:1723
void gm_8016A164(void)
Definition gm_1601.c:3284
u8 gm_801692BC(u8)
Definition gm_1601.c:2900
UNK_RET gm_8016A9E8(UNK_PARAMS)
int gm_801694A0(HSD_GObj *)
Definition gm_1601.c:2991
void gm_80162B4C(s32 amount)
Definition gm_1601.c:1046
long gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, u8, u8, int, int, int, u8 color, u8, u8, int opp_count, int, int, int, int, int, f32, f32)
Definition gm_1601.c:3323
bool gm_80162EC8(void)
Definition gm_1601.c:1180
void gm_80168FC4(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:2865
long gm_80162A00(void)
Definition gm_1601.c:1009
void gm_8016A434(void)
Definition gm_1601.c:3414
void fn_801650E8(void)
Definition gm_1601.c:1851
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:957
UNK_RET fn_8016588C(UNK_PARAMS)
void * gm_8016A97C(void)
Definition gm_1601.c:3452
UNK_RET fn_80161154(UNK_PARAMS)
s32 fn_801661E0(MatchEnd *)
void fn_801651FC(s32, s32)
Definition gm_1601.c:1880
void fn_8016719C(s32, s32)
Definition gm_1601.c:2123
void gm_80167320(int slot, bool)
Definition gm_1601.c:2178
void fn_80165190(s32, s32)
Definition gm_1601.c:1870
u16 gm_801641CC(u8)
Definition gm_1601.c:1621
u16 gm_80163274(u8)
Definition gm_1601.c:1318
void gm_80163A3C(int, void *, void *, void *, void *)
UNK_RET fn_80165FA4(MatchEnd *)
int gm_801647F8(u8)
Definition gm_1601.c:1739
int gm_8016A998(s8, s8)
Definition gm_1601.c:3462
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:1518
s32 fn_80167638(s32, Vec3 *, Vec3 *)
void gm_80168C5C(u32)
Definition gm_1601.c:2727
UNK_RET fn_80165AC0(MatchEnd *)
void fn_801697FC(signed char, signed char, signed char, signed char, signed char *)
Definition gm_1601.c:3160
bool gm_801677F8(int port, int)
Definition gm_1601.c:2275
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:1594
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:1931
void gm_80168638(MatchEnd *)
Definition gm_1601.c:2617
s32 fn_80162170(MatchEnd *)
bool gm_80160474(CharacterKind, MajorSceneKind)
Definition gm_1601.c:477
void gm_80165290(int)
Definition gm_1601.c:1895
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1073
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:2667
u32 gm_801631CC(u8)
Definition gm_1601.c:1293
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:2925
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:1538
long gm_80164250(u16)
Definition gm_1601.c:1635
void gm_801628C4(u32, u32)
Definition gm_1601.c:976
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:2300
bool gm_80165084(void)
Definition gm_1601.c:1836
long gm_80162E44(void)
Definition gm_1601.c:1159
UNK_RET fn_80161C90(UNK_PARAMS)
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:2959
u8 fn_80165548(MatchEnd *, s8, u8)
bool gm_8016403C(u8 item)
Definition gm_1601.c:1585
u8 gm_80163164(void)
Definition gm_1601.c:1276
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:2817
void fn_8016A46C(void)
Definition gm_1601.c:3424
UNK_RET fn_8016A4C8(UNK_PARAMS)
void fn_80169574(ssize_t size, s8 *buf)
Definition gm_1601.c:3027
bool fn_80163D74(void)
Definition gm_1601.c:1491
int gm_80169384(void)
Definition gm_1601.c:2935
void gm_80160C90(HSD_Text *text, u8 fighter_id, bool arg2)
Definition gm_1601.c:752
u8 gm_80169264(u8)
Definition gm_1601.c:2884
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:1575
int gm_801639F4(u8)
Definition gm_1601.c:1441
long gm_80162C48(void)
Definition gm_1601.c:1085
u8 gm_80162D6C(void)
Definition gm_1601.c:1125
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:730
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:2365
float gm_80168BF8(int)
Definition gm_1601.c:2720
void * gm_80169530(void)
Definition gm_1601.c:3011
bool fn_801630C4(void)
Definition gm_1601.c:1254
bool fn_80162FF4(u8 ckind, unsigned long)
int gm_80168940(MatchEnd *)
Definition gm_1601.c:2659
u32 gm_8016279C(void)
gm_8016260C
Definition gm_1601.c:949
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:2604
void gm_80162B98(void)
Definition gm_1601.c:1056
void fn_8016A450(void)
Definition gm_1601.c:3419
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:1548
int gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1323
long gm_80164A0C(u8)
gm_80164910
Definition gm_1601.c:1769
void gm_801647D0(void)
Definition gm_1601.c:1733
s32 gm_80169394(void)
Definition gm_1601.c:2940
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:1502
long fn_80169A84(u8, s8 *, s8 *)
bool gm_80164600(void)
gm_80164504
Definition gm_1601.c:1710
UNK_RET fn_80160DE8(UNK_PARAMS)
void gm_80164F18(void)
fn_80164B48
Definition gm_1601.c:1818
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:1967
long gm_801629B4(s32 amount)
Definition gm_1601.c:1002
bool gm_80163114(void)
Definition gm_1601.c:1265
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:438
u8 fn_801605EC(s32)
Definition gm_1601.c:531
int gm_801623D8(void)
Definition gm_1601.c:845
void gm_8016A404(s32 arg0)
Definition gm_1601.c:3399
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:1802
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:670
bool gm_80167140(MatchEnd *)
gm_80166CCC
Definition gm_1601.c:2100
int gm_80162DD4(u8)
Definition gm_1601.c:1142
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:685
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:1953
void fn_8016989C(unsigned char *, long, long, u8 *, u8 *)
bool gm_80162F18(void)
Definition gm_1601.c:1191
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:1580
int fn_80163FA4(u8)
Definition gm_1601.c:1563
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:2677
UNK_RET fn_80169000(void *arg0, void *arg1)
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:2908
int gm_80160244(s8)
Definition gm_1601.c:397
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:1755
void gm_801602C0(s8)
Definition gm_1601.c:412
void * gm_80169520(void)
Definition gm_1601.c:3006
void gm_801603B0(void)
Definition gm_1601.c:425
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1381
struct lbl_8046B668_t * gm_8016A98C(void)
Definition gm_1601.c:3457
long fn_80162DF8(u8 ckind, unsigned long)
int gm_80162BD8(u8)
Definition gm_1601.c:1068
u8 gm_80162F68(void)
Definition gm_1601.c:1202
bool fn_80163D24(void)
Definition gm_1601.c:1480
float fn_80160F58(u8 ckind)
fn_80160DE8
Definition gm_1601.c:816
void * gm_80169540(void)
Definition gm_1601.c:3016
long gm_80162A4C(s32 amount)
Definition gm_1601.c:1019
long fn_801695BC(u8, s32, s32, u8 *, u8 *)
Definition gm_1601.c:3033
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:459
long gm_80163040(void)
Definition gm_1601.c:1236
float fn_801653E8(u8)
Definition gm_1601.c:1948
u8 fn_801607F4(int)
Definition gm_1601.c:596
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:2549
s32 fn_80168A6C(void *, void *, s32)
float gm_80168B34(CharacterKind, int, int)
fn_80168A6C
Definition gm_1601.c:2689
void gm_80167470(long, long)
bool gm_80164330(s32)
Definition gm_1601.c:1671
UNK_RET fn_80169F50(s8, s8)
UNK_RET gm_8016AC44(s8 ckind, s8 costume_id)
u8 gm_80169290(u8)
Definition gm_1601.c:2892
bool gm_801639C0(u8)
gm_801636D8
Definition gm_1601.c:1433
void fn_8016758C(void)
Definition gm_1601.c:2242
void fn_80168F2C(void)
Definition gm_1601.c:2841
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:615
long gm_80162968(u32 seconds)
Definition gm_1601.c:995
float fn_8016419C(u8)
Definition gm_1601.c:1611
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:3316
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:1533
void gm_801677C0(struct gm_801677C0_s *arg0)
fn_80167638
Definition gm_1601.c:2256
void gm_8016505C(void)
Definition gm_1601.c:1830
long gm_801688AC(MatchEnd *)
gm_80168710
Definition gm_1601.c:2646
void fn_801652B0(s32, s32)
Definition gm_1601.c:1900
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1358
void gm_80168710(MatchEnd *, VsModeData *)
void gm_8016A92C(StartMeleeRules *)
fn_8016A4C8
Definition gm_1601.c:3438
void fn_80165108(int, int)
Definition gm_1601.c:1856
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:2288
bool gm_80162D1C(void)
Definition gm_1601.c:1114
u8 gm_80169238(u8)
fn_80169000
Definition gm_1601.c:2875
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:1508
void fn_80169550(int slot)
Definition gm_1601.c:3021
char * gm_80160564(CharacterKind, MajorSceneKind)
Definition gm_1601.c:511
MatchEnd * fn_80165D60(MatchEnd *)
fn_80165548
Definition gm_1601.c:1989
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:1943
u8 fn_801656A8(MatchEnd *, s8)
void gm_801636D8(int, void *, void *, void *, void *)
bool gm_8016365C(u8)
Definition gm_1601.c:1413
bool gm_8016A1F8(void)
Definition gm_1601.c:3308
void gm_801674C4(s8, u8, s8, s8, s32)
Definition gm_1601.c:2216
u8 fn_801607A8(int)
Definition gm_1601.c:585
void gm_801678F8(int port, int, int)
Definition gm_1601.c:2295
int fn_80167194(MatchEnd *)
Definition gm_1601.c:2118
int gm_8016075C(CharacterKind)
Definition gm_1601.c:574
u32 gm_801631F0(void)
Definition gm_1601.c:1298
u8 gm_801677F0(void)
Definition gm_1601.c:2270
s32 gm_801623A4(MatchEnd *)
fn_80161004
Definition gm_1601.c:839
const char * gm_80160A60(int)
Definition gm_1601.c:700
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:1626
float fn_801641B4(u8)
Definition gm_1601.c:1616
int gm_801601C4(s8)
Definition gm_1601.c:382
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:2326
long gm_80163690(u8)
Definition gm_1601.c:1421
void fn_80169900(unsigned char, struct lbl_8046B488_t *, signed char *, signed char *)
Definition gm_1601.c:3188
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:2334
UNK_RET gm_801623FC(int)
Definition gm_1601.c:850
UNK_RET fn_80165E7C(MatchEnd *)
int gm_80163838(void *, void *, void *, void *)
void gm_80162574(u8, u8)
Definition gm_1601.c:918
long gm_8016332C(u8)
Definition gm_1601.c:1350
void fn_80169434(s32 arg0)
Definition gm_1601.c:2974
bool fn_80162CCC(void)
Definition gm_1601.c:1103
void gm_80166CCC(MatchEnd *, MatchEnd *)
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:1553
u8 fn_801606A8(int)
Definition gm_1601.c:558
void gm_80165268(int)
Definition gm_1601.c:1890
UNK_RET fn_80161004(UNK_PARAMS)
void gm_80168F88(void)
Definition gm_1601.c:2856
void * fn_801652D8(void)
Definition gm_1601.c:1905
int gm_80162FD0(u8)
Definition gm_1601.c:1219
void gm_8016A414(f32 arg8)
Definition gm_1601.c:3404
void gm_8016A424(s8 arg0)
Definition gm_1601.c:3409
char * gm_801604DC(CharacterKind, MajorSceneKind)
gets characters trophy model
Definition gm_1601.c:491
UNK_RET fn_80169C54(s8, s8)
u8 fn_80160840(u8)
Definition gm_1601.c:607
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
gm_80163A3C
Definition gm_1601.c:1451
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:2374
u8 gm_80169370(s32)
Definition gm_1601.c:2930
s8 gm_80160638(s32)
Definition gm_1601.c:542
u8 fn_80160710(int)
Definition gm_1601.c:563
s32 gmCamera_801A2640(void)
Definition gmcamera.c:213
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:1523
bool fn_801642A0(void)
Definition gm_1601.c:1644
long gm_80166A98(MatchEnd *, s32, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:2036
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:676
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1027
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
u32 idx
Definition lbheap.c:13
u32 size
Definition lbheap.c:16
CharacterKind
Definition forward.h:120
MajorSceneKind
Definition forward.h:4
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
signed int ssize_t
Definition stddef.h:5
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition gm_1601.static.h:18