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gm_1601.h
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1#ifndef GALE01_1601C4
2#define GALE01_1601C4
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
10
11#include "ft/forward.h"
12#include "gm/forward.h"
13#include "mn/forward.h"
14
15#include "mn/types.h"
16
17#include "sc/forward.h"
18
19#include <printf.h>
20#include <melee/gm/gmregclear.h>
21
22struct lbl_8046B488_t;
23
24#include <melee/gm/gmregclear.h>
25
26/* 1601C4 */ int gm_801601C4(s8);
27/* 160244 */ int gm_80160244(s8);
28/* 1602C0 */ void gm_801602C0(s8);
29/* 1603B0 */ void gm_801603B0(void);
30/* 160400 */ u32
32/* 160438 */ char* gm_80160438(s32);
33/* 160474 */ bool gm_80160474(CharacterKind, GameModeKind);
34/* 1604DC */ char*
37/* 160564 */ char* gm_80160564(CharacterKind, GameModeKind);
38/* 1605EC */ u8 fn_801605EC(s32);
39/* 160638 */ s8 gm_80160638(s32);
40/* 1606A8 */ u8 fn_801606A8(int);
41/* 160710 */ u8 fn_80160710(int);
42/* 16075C */ int gm_8016075C(CharacterKind);
43/* 1607A8 */ u8 fn_801607A8(int);
44/* 1607F4 */ u8 fn_801607F4(int);
45/* 160840 */ u8 fn_80160840(u8);
46/* 160854 */ u32 gm_80160854(u8, u8, u8,
47 u8);
48/* 160968 */ GXColor gm_80160968(u8);
49/* 160980 */ const char* gm_80160980(u8 ckind);
50/* 1609E0 */ const char* fn_801609E0(u8 ckind);
51/* 160A60 */ const char* gm_80160A60(int);
52/* 160B40 */ UNK_RET gm_80160B40(HSD_Text*, u8, u8);
53/* 160C90 */ void gm_80160C90(HSD_Text* text, u8 fighter_id, bool arg2);
54/* 160DE8 */ void fn_80160DE8(HSD_JObj*, u8, s32, u8, f32, f32);
55/* 160F58 */ float fn_80160F58(u8 ckind);
56/* 161004 */ s32 fn_80161004(MatchEnd*);
57/* 161154 */ s32 fn_80161154(MatchEnd*);
58/* 161C90 */ void fn_80161C90(MatchEnd*, int, u16*);
59/* 162068 */ void fn_80162068(MatchEnd*);
60/* 162170 */ s32 fn_80162170(MatchEnd*);
61/* 1623A4 */ s32 gm_801623A4(MatchEnd*);
62/* 1623D8 */ int gm_801623D8(void);
63/* 1623FC */ UNK_RET gm_801623FC(int);
64/* 16247C */ long gm_8016247C(long);
65/* 162574 */ void gm_80162574(u8, u8);
66/* 16260C */ void gm_8016260C(u8, u8);
67/* 16279C */ u32 gm_GetVsPlayMatchTotal(void);
68/* 162800 */ u32 gm_80162800(struct MatchEnd*);
69/* 1628C4 */ void gm_801628C4(u32, u32);
70/* 162968 */ long gm_80162968(u32 seconds);
71/* 1629B4 */ long gm_801629B4(s32 amount);
72/* 162A00 */ long gm_GetPlayTime(void);
73/* 162A4C */ long gm_80162A4C(s32 amount);
74/* 162A98 */ struct gmm_x1868_1A8_t* gm_80162A98(s32);
75/* 162B4C */ void gm_80162B4C(s32 amount);
76/* 162B98 */ void gm_IncrementPowerCount(void);
77/* 162BD8 */ int gm_80162BD8(u8);
78/* 162BFC */ bool fn_80162BFC(s8 ckind, int);
79/* 162C48 */ long gm_80162C48(void);
80/* 162CCC */ bool fn_80162CCC(void);
81/* 162D1C */ bool gm_80162D1C(void);
82/* 162D6C */ u8 gm_80162D6C(void);
83/* 162DD4 */ int gm_80162DD4(u8);
84/* 162DF8 */ long fn_80162DF8(u8 ckind, unsigned long);
85/* 162E44 */ long gm_80162E44(void);
86/* 162EC8 */ bool gm_80162EC8(void);
87/* 162F18 */ bool gm_80162F18(void);
88/* 162F68 */ u8 gm_80162F68(void);
89/* 162FD0 */ int gm_80162FD0(u8);
90/* 162FF4 */ bool fn_80162FF4(u8 ckind, unsigned long);
91/* 163040 */ long gm_80163040(void);
92/* 1630C4 */ bool fn_801630C4(void);
93/* 163114 */ bool gm_80163114(void);
94/* 163164 */ u8 gm_80163164(void);
95/* 1631CC */ u32 gm_801631CC(u8);
96/* 1631F0 */ u32 gm_801631F0(void);
97/* 163274 */ u16 gm_80163274(u8);
98/* 163298 */ int gm_80163298(s8 c_kind, u16);
99/* 16332C */ long gm_8016332C(u8);
100/* 163374 */ void gm_80163374(u8, u8*, u8*, u8*, u8*);
101/* 1634D4 */ bool gm_801634D4(u8*, u8*, u8*, u8*);
102/* 16365C */ bool gm_8016365C(u8);
103/* 163690 */ long gm_80163690(u8);
104/* 1636D8 */ void gm_801636D8(u8, u8*, u8*, u8*, u8*);
105/* 163838 */ bool gm_80163838(u8*, u8*, u8*, u8*);
106/* 1639C0 */ bool gm_801639C0(u8);
107/* 1639F4 */ int gm_801639F4(u8);
108/* 163A3C */ void gm_80163A3C(u8, u8*, u8*, u8*, u8*);
109/* 163B9C */ bool gm_80163B9C(u8*, u8*, u8*, u8*);
110/* 163D24 */ bool fn_80163D24(void);
111/* 163D74 */ bool fn_80163D74(void);
112/* 163DC4 */ u16 gm_Get3MinMultimanHighscore(u8);
113/* 163DE8 */ int gm_Get3MinMultimanTotalHighscore(void);
114/* 163E3C */ u16 gm_Get15MinMultimanHighscore(u8);
115/* 163E60 */ int gm_Get15MinMultimanTotalHighscore(void);
116/* 163EB4 */ int gm_GetEndlessHighscore(u8);
117/* 163ED8 */ int gm_GetEndlessTotalHighscore(void);
118/* 163F2C */ int gm_GetCruelHighscore(u8);
119/* 163F50 */ int gm_GetCruelTotalHighscore(void);
120/* 163FA4 */ int fn_80163FA4(u8);
121/* 16400C */ u8 gm_8016400C(u8 ckind);
122/* 164024 */ u8 gm_80164024(u8 ckind);
123/* 16403C */ bool gm_8016403C(u8 item);
124/* 1640B0 */ void fn_801640B0(u64* item_mask);
125/* 16419C */ float fn_8016419C(u8);
126/* 1641B4 */ float fn_801641B4(u8);
127/* 1641CC */ u16 gm_801641CC(u8);
128/* 1641E4 */ void gm_801641E4(u8 stage, u8 enable);
129/* 164250 */ long gm_80164250(u16);
130/* 1642A0 */ bool fn_801642A0(void);
131/* 164330 */ bool gm_80164330(s32);
132/* 164430 */ bool gm_80164430(u16);
133/* 164504 */ int gm_80164504(u16);
134/* 164600 */ bool gm_80164600(void);
136/* 1647D0 */ void gm_801647D0(void);
137/* 1647F8 */ int gm_801647F8(u8);
138/* 164840 */ bool gm_80164840(u8 ckind);
139/* 164910 */ void gm_80164910(int);
140/* 164A0C */ long gm_80164A0C(u8);
141/* 164ABC */ bool gm_80164ABC(void);
142/* 164B48 */ bool fn_80164B48(void);
143/* 164F18 */ void gm_80164F18(void);
144/* 16505C */ void gm_8016505C(void);
145/* 165084 */ bool gm_80165084(void);
146/* 1650E8 */ void fn_801650E8(void);
147/* 165108 */ void fn_80165108(int, int);
148/* 165190 */ void fn_80165190(s32, s32);
149/* 1651FC */ void fn_801651FC(s32, s32);
150/* 165268 */ void gm_80165268(int);
151/* 165290 */ void gm_80165290(int);
152/* 1652B0 */ void fn_801652B0(s32, s32);
153/* 1652D8 */ void* fn_801652D8(void);
154/* 165388 */ HSD_GObj* gm_80165388(u16, u8, u8, s32);
155/* 1653C8 */ void gm_801653C8(HSD_GObj*);
156/* 1653E8 */ float fn_801653E8(u8);
157/* 165418 */ u8 fn_80165418(MatchEnd*);
158/* 1654A0 */ u8 fn_801654A0(MatchEnd*);
159/* 165548 */ u8 fn_80165548(MatchEnd*, s8, s32);
160/* 1656A8 */ u32 fn_801656A8(MatchEnd*, u32);
161/* 16588C */ s32 fn_8016588C(lbl_8046B6A0_24C_t*, s32);
162/* 165AC0 */ s32 fn_80165AC0(MatchEnd*);
163/* 165D60 */ MatchEnd* fn_80165D60(MatchEnd*);
164/* 165E7C */ void fn_80165E7C(MatchEnd*);
165/* 165FA4 */ s32 fn_80165FA4(MatchEnd*);
166/* 1661E0 */ s32 fn_801661E0(MatchEnd*);
167/* 166378 */ void gm_80166378(struct lbl_8046B6A0_24C_t*);
168/* 166A98 */ long gm_80166A98(MatchEnd*, s32, s8, u8, s8, u8, s8, u8, u8, u8);
169/* 166CBC */ s32 gmCamera_801A2640(void);
170/* 166CCC */ void gm_80166CCC(MatchEnd*, MatchEnd*);
171/* 167140 */ bool gm_80167140(MatchEnd*);
172/* 167194 */ int fn_80167194(MatchEnd*);
173/* 16719C */ void fn_8016719C(s32, s32);
174/* 167320 */ void gm_80167320(int slot, bool);
175/* 167470 */ void gm_80167470(long, long);
176/* 1674C4 */ void gm_801674C4(s8, u8, s8, s8, GmRouteCallback);
177/* 16758C */ void fn_8016758C(void);
178/* 167638 */ s32 fn_80167638(s32, Vec3*, Vec3*);
179/* 1677C0 */ void gm_801677C0(struct gm_801677C0_s* arg0);
180/* 1677E8 */ void gm_801677E8(s8 arg0);
181/* 1677F0 */ u8 gm_801677F0(void);
182/* 1677F8 */ bool gm_801677F8(int port, int);
183/* 167858 */ void gm_80167858(int port, int, int, int);
184/* 1678F8 */ void gm_801678F8(int port, int, int);
185/* 16795C */ void gm_8016795C(struct PlayerInitData*);
186/* 167A14 */ void gm_80167A14(struct PlayerInitData*);
187/* 167A64 */ void gm_80167A64(struct StartMeleeRules*);
188/* 167B50 */ void gm_80167B50(struct VsModeData*);
189/* 167BC8 */ void
190gm_80167BC8(struct VsModeData*); // inits VsModeData from game rules
191/* 167FC4 */ void gm_80167FC4(struct SSSData*);
192/* 1685D4 */ s8 gm_801685D4(u8, u8);
193/* 168638 */ void gm_80168638(MatchEnd*);
194/* 168710 */ void gm_80168710(MatchEnd*, VsModeData*);
195/* 1688AC */ long gm_801688AC(MatchEnd*);
196/* 168940 */ int gm_80168940(MatchEnd*);
197/* 16895C */ void gm_8016895C(HSD_JObj*, DynamicModelDesc*, int idx);
198/* 1689E4 */ void fn_801689E4(HSD_JObj*, DynamicModelDesc*, int);
199/* 168A6C */ void fn_80168A6C(void*, void*, s32);
200/* 168B34 */ float gm_80168B34(CharacterKind, int, int);
201/* 168BF8 */ float gm_80168BF8(int);
202/* 168C5C */ void gm_80168C5C(u32);
203/* 168E54 */ UNK_RET fn_80168E54(s8, s8, u8, u8);
204/* 168F2C */ void fn_80168F2C(s8);
206/* 168F88 */ void gm_80168F88(void);
207/* 168FC4 */ void gm_80168FC4(void);
208/* 169000 */ s32 fn_80169000(void* arg0, void* arg1);
209/* 169238 */ u8 gm_80169238(u8);
210/* 169264 */ u8 gm_80169264(u8);
211/* 169290 */ u8 gm_80169290(u8);
212/* 1692BC */ u8 gm_801692BC(u8);
213/* 1692E8 */ void gm_801692E8(u32 secs, datetime* datetime);
214/* 169364 */ struct lbl_8046B488_t* fn_80169364(void);
215/* 169370 */ u8 gm_80169370(s32);
216/* 169384 */ int gm_80169384(void);
217/* 169394 */ s32 gm_80169394(void);
218/* 1693BC */ bool gm_801693BC(int);
219/* 169434 */ void fn_80169434(GmRouteCallback fn);
220/* 169444 */ bool fn_80169444(bool);
221/* 1694A0 */ int gm_801694A0(HSD_GObj*);
222/* 169520 */ void* gm_80169520(void);
223/* 169530 */ void* gm_80169530(void);
224/* 169540 */ void* gm_80169540(void);
225/* 169550 */ void fn_80169550(int slot);
226/* 169574 */ void fn_80169574(ssize_t size, s8* buf);
227/* 1695BC */ long fn_801695BC(u8, u8, u8, u8*, u8*);
228/* 1697FC */ void fn_801697FC(signed char, signed char, signed char,
229 signed char, signed char*);
230/* 16989C */ void fn_8016989C(unsigned char*, u8, u8, u8*, u8*);
231/* 169900 */ void fn_80169900(unsigned char, struct lbl_8046B488_t*,
232 signed char*, signed char*);
233/* 169A84 */ long fn_80169A84(u8, s8*, s8*);
234/* 169C54 */ void fn_80169C54(s8, s8);
235/* 169F50 */ UNK_RET fn_80169F50(s8, s8);
238/* 16A1F8 */ bool gm_8016A1F8(void);
239/* 16A21C */ void gm_8016A21C(StartMeleeRules*);
240/* 16A22C */ long gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, u8, u8, int,
241 int, int, u8 color, u8, u8, int opp_count, int,
242 int, int, int, int, f32, f32);
243/* 16A404 */ void gm_8016A404(s32 arg0);
244/* 16A414 */ void gm_8016A414(f32 arg8);
245/* 16A424 */ void gm_8016A424(s8 arg0);
246/* 16A434 */ void gm_8016A434(void);
247/* 16A450 */ void fn_8016A450(void);
248/* 16A46C */ void fn_8016A46C(void);
249/* 16A488 */ void fn_8016A488(long);
250/* 16A4C8 */ void fn_8016A4C8(void);
251/* 16A92C */ void gm_8016A92C(StartMeleeRules*);
252/* 16A944 */ bool gm_8016A944(UNK_PARAMS);
253/* 16A97C */ void* gm_8016A97C(void);
254/* 16A98C */ struct lbl_8046B668_t* gm_8016A98C(void);
255/* 16A998 */ int gm_8016A998(s8, s8);
256/* 16A9E8 */ int gm_8016A9E8(u8 arg0, s8 arg1);
257/* 16AC44 */ bool gm_8016AC44(s8 ckind, s8 costume_id);
258
259#endif
char buf[0x5A4]
Definition dbanim.c:16
DevText * text
Definition dbanim.c:15
void fn_8016A09C(void)
Definition gm_1601.c:4870
void fn_80168F7C(void)
Definition gm_1601.c:4180
bool gm_8016A944(void)
Definition gm_1601.c:5211
void gm_8016468C(void)
Definition gm_1601.c:2289
void gm_8016A164(void)
Definition gm_1601.c:4901
u8 gm_801692BC(u8)
Definition gm_1601.c:4301
int gm_801694A0(HSD_GObj *)
Definition gm_1601.c:4392
void gm_80162B4C(s32 amount)
Definition gm_1601.c:1483
long gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, u8, u8, int, int, int, u8 color, u8, u8, int opp_count, int, int, int, int, int, f32, f32)
Definition gm_1601.c:4957
long fn_801695BC(u8, u8, u8, u8 *, u8 *)
Definition gm_1601.c:4434
bool gm_80162EC8(void)
Definition gm_1601.c:1617
void gm_80168FC4(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:4194
void gm_8016A434(void)
Definition gm_1601.c:5047
void fn_801650E8(void)
Definition gm_1601.c:2585
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:1394
void gm_80163A3C(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1931
void * gm_8016A97C(void)
Definition gm_1601.c:5219
s32 fn_801661E0(MatchEnd *)
Definition gm_1601.c:3008
void fn_801651FC(s32, s32)
Definition gm_1601.c:2614
void fn_8016719C(s32, s32)
Definition gm_1601.c:3347
void gm_80167320(int slot, bool)
Definition gm_1601.c:3402
void fn_80165190(s32, s32)
Definition gm_1601.c:2604
void fn_80160DE8(HSD_JObj *, u8, s32, u8, f32, f32)
Definition gm_1601.c:852
u16 gm_801641CC(u8)
Definition gm_1601.c:2127
u16 gm_80163274(u8)
Definition gm_1601.c:1755
s32 fn_8016588C(lbl_8046B6A0_24C_t *, s32)
Definition gm_1601.c:2782
int gm_801647F8(u8)
Definition gm_1601.c:2305
int gm_8016A998(s8, s8)
Definition gm_1601.c:5229
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:2024
s32 fn_80167638(s32, Vec3 *, Vec3 *)
Definition gm_1601.c:3489
bool fn_80169444(bool)
Definition gm_1601.c:4380
void gm_80168C5C(u32)
Definition gm_1601.c:4056
void fn_801697FC(signed char, signed char, signed char, signed char, signed char *)
Definition gm_1601.c:4562
bool gm_801677F8(int port, int)
Definition gm_1601.c:3550
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:2100
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:2665
void gm_80168638(MatchEnd *)
Definition gm_1601.c:3893
s32 fn_80162170(MatchEnd *)
Definition gm_1601.c:1195
u32 gm_GetVsPlayMatchTotal(void)
Definition gm_1601.c:1384
void gm_80165290(int)
Definition gm_1601.c:2629
void fn_8016A4C8(void)
Definition gm_1601.c:5069
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1510
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:3971
u32 gm_801631CC(u8)
Definition gm_1601.c:1730
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:4326
void fn_80169434(GmRouteCallback fn)
Definition gm_1601.c:4375
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:2044
void fn_80168F2C(s8)
Definition gm_1601.c:4170
long gm_80164250(u16)
Definition gm_1601.c:2141
void gm_801628C4(u32, u32)
Definition gm_1601.c:1413
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:3575
bool gm_80165084(void)
Definition gm_1601.c:2570
long gm_80162E44(void)
Definition gm_1601.c:1596
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:4360
bool gm_8016403C(u8 item)
Definition gm_1601.c:2091
u8 gm_80163164(void)
Definition gm_1601.c:1713
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:4146
void fn_8016A46C(void)
Definition gm_1601.c:5057
void fn_80169574(ssize_t size, s8 *buf)
Definition gm_1601.c:4428
bool fn_80163D74(void)
Definition gm_1601.c:1997
int gm_80169384(void)
Definition gm_1601.c:4336
void gm_80160C90(HSD_Text *text, u8 fighter_id, bool arg2)
Definition gm_1601.c:809
u8 gm_80169264(u8)
Definition gm_1601.c:4285
void fn_80168A6C(void *, void *, s32)
Definition gm_1601.c:3991
char * gm_80160564(CharacterKind, GameModeKind)
Definition gm_1601.c:532
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:2081
void fn_80165E7C(MatchEnd *)
Definition gm_1601.c:2932
int gm_801639F4(u8)
Definition gm_1601.c:1923
s32 fn_80165FA4(MatchEnd *)
Definition gm_1601.c:2972
long gm_80162C48(void)
Definition gm_1601.c:1522
void gm_80164910(int)
Definition gm_1601.c:2343
u8 gm_80162D6C(void)
Definition gm_1601.c:1562
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:787
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:3640
float gm_80168BF8(int)
Definition gm_1601.c:4049
void * gm_80169530(void)
Definition gm_1601.c:4412
bool fn_801630C4(void)
Definition gm_1601.c:1691
bool fn_80162FF4(u8 ckind, unsigned long)
void fn_8016A488(long)
int gm_80168940(MatchEnd *)
Definition gm_1601.c:3963
bool fn_80164B48(void)
Definition gm_1601.c:2425
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:3880
long gm_8016247C(long)
void fn_8016A450(void)
Definition gm_1601.c:5052
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:2054
int gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1760
long gm_80164A0C(u8)
Definition gm_1601.c:2378
bool gm_80160474(CharacterKind, GameModeKind)
Definition gm_1601.c:498
void gm_801647D0(void)
Definition gm_1601.c:2299
s32 gm_80169394(void)
Definition gm_1601.c:4341
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:2008
long fn_80169A84(u8, s8 *, s8 *)
Definition gm_1601.c:4649
bool gm_80164600(void)
Are all stages unlocked?
Definition gm_1601.c:2276
void gm_80164F18(void)
Definition gm_1601.c:2552
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:2701
long gm_801629B4(s32 amount)
Definition gm_1601.c:1439
bool gm_80163114(void)
Definition gm_1601.c:1702
void fn_80161C90(MatchEnd *, int, u16 *)
Definition gm_1601.c:1106
void gm_8016260C(u8, u8)
Definition gm_1601.c:1338
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:459
u8 fn_801605EC(s32)
Definition gm_1601.c:552
s32 fn_80161154(MatchEnd *)
Definition gm_1601.c:922
int gm_801623D8(void)
Definition gm_1601.c:1236
void gm_8016A404(s32 arg0)
Definition gm_1601.c:5032
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:2411
void gm_80166378(struct lbl_8046B6A0_24C_t *)
Definition gm_1601.c:3033
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:691
void gm_IncrementPowerCount(void)
Definition gm_1601.c:1493
bool gm_80167140(MatchEnd *)
Definition gm_1601.c:3324
int gm_80162DD4(u8)
Definition gm_1601.c:1579
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:742
bool gm_80164430(u16)
Definition gm_1601.c:2213
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:2687
bool gm_80162F18(void)
Definition gm_1601.c:1628
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:2086
int fn_80163FA4(u8)
Definition gm_1601.c:2069
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:3981
u32 fn_801656A8(MatchEnd *, u32)
Definition gm_1601.c:2749
int gm_8016A9E8(u8 arg0, s8 arg1)
Definition gm_1601.c:5244
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:4309
int gm_80160244(s8)
Definition gm_1601.c:401
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:2321
bool gm_80163838(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1883
void gm_801602C0(s8)
Definition gm_1601.c:436
void * gm_80169520(void)
Definition gm_1601.c:4407
void gm_801603B0(void)
Definition gm_1601.c:447
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1812
struct lbl_8046B668_t * gm_8016A98C(void)
Definition gm_1601.c:5224
long fn_80162DF8(u8 ckind, unsigned long)
int gm_80162BD8(u8)
Definition gm_1601.c:1505
s32 fn_80161004(MatchEnd *)
Definition gm_1601.c:895
u8 gm_80162F68(void)
Definition gm_1601.c:1639
void fn_80162068(MatchEnd *)
Definition gm_1601.c:1160
bool fn_80163D24(void)
Definition gm_1601.c:1986
float fn_80160F58(u8 ckind)
Definition gm_1601.c:882
void * gm_80169540(void)
Definition gm_1601.c:4417
long gm_80162A4C(s32 amount)
Definition gm_1601.c:1456
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:480
long gm_80163040(void)
Definition gm_1601.c:1673
float fn_801653E8(u8)
Definition gm_1601.c:2682
u8 fn_801607F4(int)
Definition gm_1601.c:617
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:3825
float gm_80168B34(CharacterKind, int, int)
Definition gm_1601.c:4018
void gm_80167470(long, long)
bool gm_80164330(s32)
Definition gm_1601.c:2177
UNK_RET fn_80169F50(s8, s8)
Definition gm_1601.c:4821
s32 fn_80165AC0(MatchEnd *)
Definition gm_1601.c:2872
u8 gm_80169290(u8)
Definition gm_1601.c:4293
bool gm_801639C0(u8)
Definition gm_1601.c:1915
void fn_8016758C(void)
Definition gm_1601.c:3466
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:636
long gm_80162968(u32 seconds)
Definition gm_1601.c:1432
int gm_80164504(u16)
Definition gm_1601.c:2240
float fn_8016419C(u8)
Definition gm_1601.c:2117
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:4933
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:2039
void gm_801677C0(struct gm_801677C0_s *arg0)
Definition gm_1601.c:3531
void gm_8016505C(void)
Definition gm_1601.c:2564
long gm_801688AC(MatchEnd *)
Definition gm_1601.c:3950
void fn_801652B0(s32, s32)
Definition gm_1601.c:2634
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1789
char * gm_801604DC(CharacterKind, GameModeKind)
gets characters trophy model
Definition gm_1601.c:512
void gm_80168710(MatchEnd *, VsModeData *)
Definition gm_1601.c:3919
long gm_GetPlayTime(void)
Definition gm_1601.c:1446
void gm_8016A92C(StartMeleeRules *)
Definition gm_1601.c:5205
void fn_80165108(int, int)
Definition gm_1601.c:2590
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:3563
u8 fn_80165548(MatchEnd *, s8, s32)
Definition gm_1601.c:2715
bool gm_80162D1C(void)
Definition gm_1601.c:1551
u8 gm_80169238(u8)
fn_80169000 done
Definition gm_1601.c:4262
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:2014
void fn_80169550(int slot)
Definition gm_1601.c:4422
void gm_801636D8(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1860
MatchEnd * fn_80165D60(MatchEnd *)
Definition gm_1601.c:2908
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:2677
bool gm_8016365C(u8)
Definition gm_1601.c:1844
bool gm_8016A1F8(void)
Definition gm_1601.c:4925
u8 fn_801607A8(int)
Definition gm_1601.c:606
void gm_801678F8(int port, int, int)
Definition gm_1601.c:3570
int fn_80167194(MatchEnd *)
Definition gm_1601.c:3342
int gm_8016075C(CharacterKind)
Definition gm_1601.c:595
u32 gm_801631F0(void)
Definition gm_1601.c:1735
u8 gm_801677F0(void)
Definition gm_1601.c:3545
void gm_801674C4(s8, u8, s8, s8, GmRouteCallback)
Definition gm_1601.c:3440
s32 gm_801623A4(MatchEnd *)
Definition gm_1601.c:1230
const char * gm_80160A60(int)
Definition gm_1601.c:757
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:2132
float fn_801641B4(u8)
Definition gm_1601.c:2122
int gm_801601C4(s8)
Definition gm_1601.c:386
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:3601
long gm_80163690(u8)
Definition gm_1601.c:1852
void fn_80169900(unsigned char, struct lbl_8046B488_t *, signed char *, signed char *)
Definition gm_1601.c:4590
void fn_80169C54(s8, s8)
Definition gm_1601.c:4736
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:3609
UNK_RET gm_801623FC(int)
Definition gm_1601.c:1241
void gm_80162574(u8, u8)
Definition gm_1601.c:1309
long gm_8016332C(u8)
Definition gm_1601.c:1781
bool fn_80162CCC(void)
Definition gm_1601.c:1540
s32 fn_80169000(void *arg0, void *arg1)
Definition gm_1601.c:4202
void gm_80166CCC(MatchEnd *, MatchEnd *)
Definition gm_1601.c:3243
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:2059
u8 fn_801606A8(int)
Definition gm_1601.c:579
void gm_80165268(int)
Definition gm_1601.c:2624
void gm_80168F88(void)
Definition gm_1601.c:4185
void fn_8016989C(unsigned char *, u8, u8, u8 *, u8 *)
Definition gm_1601.c:4580
bool gm_8016AC44(s8 ckind, s8 costume_id)
Definition gm_1601.c:5269
void * fn_801652D8(void)
Definition gm_1601.c:2639
int gm_80162FD0(u8)
Definition gm_1601.c:1656
void gm_8016A414(f32 arg8)
Definition gm_1601.c:5037
void gm_8016A424(s8 arg0)
Definition gm_1601.c:5042
u8 fn_80160840(u8)
Definition gm_1601.c:628
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1954
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:3649
u8 gm_80169370(s32)
Definition gm_1601.c:4331
s8 gm_80160638(s32)
Definition gm_1601.c:563
u8 fn_80160710(int)
Definition gm_1601.c:584
s32 gmCamera_801A2640(void)
Definition gmcamera.c:234
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:2029
bool fn_801642A0(void)
Definition gm_1601.c:2150
long gm_80166A98(MatchEnd *, s32, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:3181
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:715
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1464
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:120
bool(* GmRouteCallback)(int)
Definition forward.h:158
GameModeKind
Definition forward.h:6
void gm_801677E8(void)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
signed int ssize_t
Definition stddef.h:5
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition sislib.h:47
Definition types.h:650
Definition types.h:53
Definition types.h:426
Definition types.h:111
Definition types.h:204
Definition types.h:534
Definition types.h:877
Definition gm_1601.static.h:18
Definition types.h:92
Definition types.h:404