12#define NUM_UNLOCKABLE_CHARACTERS 11
13#define NUM_UNLOCKABLE_STAGES 11
static u8 index[20][3]
Definition GXDraw.c:424
u8 gm_GetNumCostumesForCKind(u8)
Definition gm_1601.c:4318
s32 fn_80165548(MatchEnd *, s32, s32)
Definition gm_1601.c:2821
u8 gm_801692BC(u8)
Definition gm_1601.c:4360
s32 gm_80162C48(void)
Definition gm_1601.c:1752
bool gm_80162EC8(void)
Definition gm_1601.c:1845
s32 gm_80163040(void)
Definition gm_1601.c:1899
void fn_801650E8(void)
Definition gm_1601.c:2695
u8 gm_SelKindToCKind(u8 selkind)
Convert a SelectableCharacterKind into its CharacterKind.
Definition gm_1601.c:2305
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:1620
void gm_80163A3C(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2155
s32 fn_801661E0(MatchEnd *)
Definition gm_1601.c:3087
void fn_801651FC(s32, s32)
Definition gm_1601.c:2724
void fn_8016719C(s32, s32)
Definition gm_1601.c:3443
void gm_80167320(int slot, bool)
Definition gm_1601.c:3491
void fn_80165190(s32, s32)
Definition gm_1601.c:2714
void fn_80160DE8(HSD_JObj *, u8, s32, u8, f32, f32)
Definition gm_1601.c:1058
u16 gm_801641CC(u8)
Definition gm_1601.c:2351
u16 gm_80163274(u8)
Definition gm_1601.c:1979
bool gm_MatchHasMultipleWinners(MatchEnd *)
Definition gm_1601.c:3409
int gm_801647F8(u8)
Definition gm_1601.c:2518
void fn_80161C90(MatchEnd *, int, struct GmStats *)
Definition gm_1601.c:1320
s32 fn_8016588C(MatchEnd *, s32)
Definition gm_1601.c:2908
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:2248
s32 gm_GetPlayTime(void)
Definition gm_1601.c:1672
s32 fn_80167638(s32, Vec3 *, Vec3 *)
Definition gm_1601.c:3582
s32 gm_80162A4C(s32 amount)
Definition gm_1601.c:1682
void gm_80168C5C(u32)
Definition gm_1601.c:4107
void gm_LoadAnnouncer(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:4245
void gm_801623FC(int)
Definition gm_1601.c:1467
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:2324
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:2771
void gm_80168638(MatchEnd *)
Definition gm_1601.c:3942
u32 gm_GetVsPlayMatchTotal(void)
Definition gm_1601.c:1611
void gm_80165290(int)
Definition gm_1601.c:2739
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1740
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:4020
u32 gm_801631CC(u8)
Definition gm_1601.c:1954
u8 gm_GetCKindByUnlockIndex(int)
Definition gm_1601.c:814
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:2268
void fn_80168F2C(s8)
Definition gm_1601.c:4221
u32 fn_80166CBC(MatchEnd *, ssize_t index)
Definition gm_1601.c:3322
s32 fn_80162DF8(u8 ckind, u32)
Definition gm_1601.c:1812
bool gm_80165084(void)
Definition gm_1601.c:2680
void fn_80169000(MatchEnd *arg0, u8 *arg1)
Definition gm_1601.c:4253
void gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:995
bool gm_8016403C(u8 item)
Definition gm_1601.c:2315
u8 gm_80163164(void)
Definition gm_1601.c:1939
s32 gm_8016332C(u8)
Definition gm_1601.c:2005
bool fn_80163D74(void)
Definition gm_1601.c:2221
s32 gm_80166A98(MatchEnd *, u8, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:3259
u8 gm_80169264(u8)
Definition gm_1601.c:4344
void fn_80168A6C(void *, void *, s32)
Definition gm_1601.c:4047
char * gm_80160564(CharacterKind, GameModeKind)
Definition gm_1601.c:767
void fn_80165E7C(MatchEnd *)
Definition gm_1601.c:3008
int gm_801639F4(u8)
Definition gm_1601.c:2147
void fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:4197
bool gm_IsCKindUnlocked(u8 ckind)
character unlocked check
Definition gm_1601.c:2534
s32 fn_80165FA4(MatchEnd *)
Definition gm_1601.c:3050
u8 gm_80162D6C(void)
Definition gm_1601.c:1792
void gm_80167470(s32, s32)
Definition gm_1601.c:3520
float gm_80168BF8(int)
Definition gm_1601.c:4100
bool fn_801630C4(void)
Definition gm_1601.c:1917
int gm_80168940(MatchEnd *)
Definition gm_1601.c:4012
bool fn_80164B48(void)
Definition gm_1601.c:2612
s8 gm_CKindToUnlockIndex(CharacterKind)
Returns the index used in the bitmask to represent whether or not the provided character is unlocked.
Definition gm_1601.c:798
void gm_SetupResultsScreenPlayTime(u32, u32)
Definition gm_1601.c:1639
u8 gm_CKindToSelKind(u8 ckind)
Convert a CharacterKind into its SelectableCharacterKind.
Definition gm_1601.c:2310
s32 fn_801654A0(MatchEnd *)
Definition gm_1601.c:2807
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:3929
void gm_80166378(MatchEnd *)
Definition gm_1601.c:3112
void fn_80162170(MatchEnd *)
Definition gm_1601.c:1405
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:2278
bool gm_80160474(CharacterKind, GameModeKind)
Definition gm_1601.c:733
void gm_801647D0(void)
Definition gm_1601.c:2512
bool gm_RumbleEnabledForPlayer(int port, int nametag)
Definition gm_1601.c:3634
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:2232
void gm_SetupAllPlayerDefaults(struct PlayerInitData *)
Definition gm_1601.c:3685
bool gm_80164600(void)
Are all stages unlocked?
Definition gm_1601.c:2489
s32 gm_8016247C(s32)
Definition gm_1601.c:1490
void gm_80164F18(void)
Definition gm_1601.c:2662
void gm_80164A0C(u8)
Lock character?
Definition gm_1601.c:2577
bool gm_80163114(void)
Definition gm_1601.c:1928
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:694
s32 fn_80161154(MatchEnd *)
Definition gm_1601.c:1141
int gm_801623D8(void)
Definition gm_1601.c:1462
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:2589
void gm_IncrementPowerCount(void)
Definition gm_1601.c:1723
int gm_80162DD4(u8)
Definition gm_1601.c:1807
void gm_80160C90(HSD_Text *text, u8 fighter_id, u8 arg2)
Definition gm_1601.c:1015
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:942
bool gm_80164430(u16)
Definition gm_1601.c:2452
void gm_InitVsMode(struct VsModeData *)
Definition gm_1601.c:3724
bool gm_80162F18(void)
Definition gm_1601.c:1856
bool gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1984
void fn_80168F7C(void)
Definition gm_1601.c:4231
int fn_80163FA4(u8)
Definition gm_1601.c:2293
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:4030
u32 fn_801656A8(MatchEnd *, u32)
Definition gm_1601.c:2858
s32 gm_80162E44(void)
Definition gm_1601.c:1824
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:4368
int gm_80160244(s8)
Definition gm_1601.c:636
bool gm_80163838(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2107
void gm_801602C0(s8)
Definition gm_1601.c:671
s32 gm_80162968(u32 seconds)
Definition gm_1601.c:1658
void gm_801603B0(void)
Definition gm_1601.c:682
void gm_UnlockCKind(CharacterKind)
Definition gm_1601.c:2559
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2036
int gm_80162BD8(u8)
Definition gm_1601.c:1735
s32 fn_80161004(MatchEnd *)
Definition gm_1601.c:1114
u8 gm_80162F68(void)
Definition gm_1601.c:1867
void fn_80162068(MatchEnd *)
Definition gm_1601.c:1371
s32 gm_80163690(u8)
Definition gm_1601.c:2076
bool fn_80163D24(void)
Definition gm_1601.c:2210
float fn_80160F58(u8 ckind)
Definition gm_1601.c:1101
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:715
float fn_801653E8(u8)
Definition gm_1601.c:2788
u8 fn_801607F4(int)
Definition gm_1601.c:853
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:3874
float gm_80168B34(CharacterKind, int, int)
Definition gm_1601.c:4069
bool gm_80164330(s32)
Definition gm_1601.c:2398
s32 fn_80165418(MatchEnd *)
Definition gm_1601.c:2793
s32 fn_80165AC0(MatchEnd *)
Definition gm_1601.c:2947
u8 gm_80169290(u8)
Definition gm_1601.c:4352
bool gm_801639C0(u8)
Definition gm_1601.c:2139
void fn_8016758C(void)
Definition gm_1601.c:3558
u8 gm_SelKindToUnlockIndex(SelectableCharacterKind)
Returns the index used in the bitmask to represent whether or not the provided character is unlocked.
Definition gm_1601.c:787
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:872
void gm_8016468C(void)
Definition gm_1601.c:2502
float fn_8016419C(u8)
Definition gm_1601.c:2341
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:2263
void gm_801677C0(struct gm_801677C0_s *arg0)
Definition gm_1601.c:3615
void gm_8016505C(void)
Definition gm_1601.c:2674
void fn_801652B0(s32, s32)
Definition gm_1601.c:2744
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2013
s32 gm_801688AC(MatchEnd *)
Definition gm_1601.c:3999
char * gm_801604DC(CharacterKind, GameModeKind)
gets characters trophy model
Definition gm_1601.c:747
void gm_80168710(MatchEnd *, VsModeData *)
Definition gm_1601.c:3968
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:3647
bool gm_80162D1C(void)
Definition gm_1601.c:1781
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:2238
void gm_SetupPlayerDefaults(struct PlayerInitData *)
Definition gm_1601.c:3659
void gm_801636D8(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2084
MatchEnd * fn_80165D60(MatchEnd *)
Definition gm_1601.c:2984
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:2783
void gm_SetupRulesDefaults(struct StartMeleeRules *)
Definition gm_1601.c:3693
void gm_SetupHumanResultsScreen(u8, u8)
Definition gm_1601.c:1565
bool gm_8016365C(u8)
Definition gm_1601.c:2068
u8 fn_801607A8(int)
Definition gm_1601.c:842
StKind gm_GetChallengerStKind(SelectableCharacterKind)
Definition gm_1601.c:831
void gm_801678F8(int port, int, int)
Definition gm_1601.c:3654
int fn_80167194(MatchEnd *)
Definition gm_1601.c:3427
void gm_80164504(u16)
Definition gm_1601.c:2470
u32 gm_801631F0(void)
Definition gm_1601.c:1959
u8 gm_801677F0(void)
Definition gm_1601.c:3629
void gm_801674C4(s8, u8, s8, s8, GmRouteCallback)
Definition gm_1601.c:3529
s32 gm_801623A4(MatchEnd *)
Definition gm_1601.c:1456
const char * gm_80160A60(int)
Definition gm_1601.c:957
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:2356
float fn_801641B4(u8)
Definition gm_1601.c:2346
int gm_801601C4(s8)
Definition gm_1601.c:621
void gm_80162574(u8, u8)
Definition gm_1601.c:1536
bool fn_80162CCC(void)
Definition gm_1601.c:1770
void gm_EnablePlayerPauseCamera(int, int)
Enables the pause camera for the given player.
Definition gm_1601.c:2700
void gm_80166CCC(MatchEnd *, MatchEnd *)
Definition gm_1601.c:3327
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:2283
void gm_RecordSelfDestructs(s32 amount)
Definition gm_1601.c:1713
void gm_80165268(int)
Definition gm_1601.c:2734
bool fn_80162FF4(u8 ckind, u32)
Definition gm_1601.c:1887
void gm_80168F88(void)
Definition gm_1601.c:4236
void * fn_801652D8(void)
Definition gm_1601.c:2749
int gm_80162FD0(u8)
Definition gm_1601.c:1882
GXColor gm_80160968(u32)
gets the player hud color
Definition gm_1601.c:927
u8 fn_80160840(u8)
Definition gm_1601.c:864
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2178
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:3733
u8 fn_80160710(int)
Definition gm_1601.c:820
s32 gm_801629B4(s32 amount)
Definition gm_1601.c:1665
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:2253
bool fn_801642A0(void)
Definition gm_1601.c:2373
bool gm_IsStageUnlocked(u16 stkind)
Definition gm_1601.c:2365
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:933
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1690
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
signed char s8
Definition types.h:4
float f32
Definition types.h:18
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:16
unsigned char u8
Definition types.h:5
CharacterKind
Definition forward.h:136
bool(* GmRouteCallback)(int)
Definition forward.h:203
GameModeKind
Definition forward.h:19
StKind
Definition forward.h:148
signed int ssize_t
Signed variant of size_t.
Definition types.h:5
SelectableCharacterKind
Identifier for a single selectable character as seen in high-scores or on the CSS.
Definition types.h:373
Model with multiple animations.
Definition types.h:19
Match statistics shared by FighterData and NameTagData.
Definition types.h:144