12#define NUM_UNLOCKABLE_CHARACTERS 11
13#define NUM_UNLOCKABLE_STAGES 11
213 void fn_801697FC(
signed char,
signed char,
signed char,
214 signed char,
signed char*);
217 signed char*,
signed char*);
226 int,
int,
u8 color,
u8,
u8,
int opp_count,
int,
227 int,
int,
int,
int,
f32,
f32);
char buf[0x5A4]
Definition dbanim.c:16
DevText * text
Definition dbanim.c:15
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
void fn_8016A09C(void)
Definition gm_1601.c:4860
void fn_80168F7C(void)
Definition gm_1601.c:4197
bool gm_8016A944(void)
Definition gm_1601.c:5288
void gm_8016468C(void)
Definition gm_1601.c:2370
void gm_8016A164(void)
Definition gm_1601.c:4891
s32 fn_80165548(MatchEnd *, s32, s32)
Definition gm_1601.c:2739
u8 gm_801692BC(u8)
Definition gm_1601.c:4336
int gm_801694A0(HSD_GObj *)
Definition gm_1601.c:4427
void gm_80162B4C(s32 amount)
Definition gm_1601.c:1568
long gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, u8, u8, int, int, int, u8 color, u8, u8, int opp_count, int, int, int, int, int, f32, f32)
Definition gm_1601.c:4971
long fn_801695BC(u8, u8, u8, u8 *, u8 *)
Definition gm_1601.c:4488
bool gm_80162EC8(void)
Definition gm_1601.c:1702
void gm_80168FC4(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:4211
void gm_8016A434(void)
Definition gm_1601.c:5064
void fn_801650E8(void)
Definition gm_1601.c:2613
u8 gm_SelKindToCKind(u8 selkind)
Convert a SelectableCharacterKind into its CharacterKind.
Definition gm_1601.c:2166
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:1475
void gm_80163A3C(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2016
void * gm_8016A97C(void)
Definition gm_1601.c:5296
s32 fn_801661E0(MatchEnd *)
Definition gm_1601.c:3035
void fn_801651FC(s32, s32)
Definition gm_1601.c:2642
void fn_8016719C(s32, s32)
Definition gm_1601.c:3396
void gm_80167320(int slot, bool)
Definition gm_1601.c:3445
void fn_80165190(s32, s32)
Definition gm_1601.c:2632
void fn_80160DE8(HSD_JObj *, u8, s32, u8, f32, f32)
Definition gm_1601.c:862
u16 gm_801641CC(u8)
Definition gm_1601.c:2212
u16 gm_80163274(u8)
Definition gm_1601.c:1840
s32 fn_8016588C(lbl_8046B6A0_24C_t *, s32)
Definition gm_1601.c:2811
int gm_801647F8(u8)
Definition gm_1601.c:2386
int gm_8016A998(s8, s8)
Definition gm_1601.c:5306
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:2109
s32 fn_80167638(s32, Vec3 *, Vec3 *)
Definition gm_1601.c:3535
bool fn_80169444(bool)
Definition gm_1601.c:4415
void gm_80168C5C(u32)
Definition gm_1601.c:4073
void fn_801697FC(signed char, signed char, signed char, signed char, signed char *)
Definition gm_1601.c:4538
bool gm_801677F8(int port, int)
Definition gm_1601.c:3592
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:2185
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:2689
void gm_80168638(MatchEnd *)
Definition gm_1601.c:3910
u32 gm_GetVsPlayMatchTotal(void)
Definition gm_1601.c:1465
void gm_80165290(int)
Definition gm_1601.c:2657
void fn_8016A4C8(void)
Definition gm_1601.c:5096
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1595
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:3988
u32 gm_801631CC(u8)
Definition gm_1601.c:1815
void fn_80169434(GmRouteCallback fn)
Definition gm_1601.c:4410
u8 gm_GetCKindByUnlockIndex(int)
Definition gm_1601.c:582
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:2129
void fn_80168F2C(s8)
Definition gm_1601.c:4187
long gm_80164250(u16)
Definition gm_1601.c:2226
void gm_801628C4(u32, u32)
Definition gm_1601.c:1494
u8 fn_80166CBC(MatchEnd *, ssize_t index)
Definition gm_1601.c:3275
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:3617
bool gm_80165084(void)
Definition gm_1601.c:2598
long gm_80162E44(void)
Definition gm_1601.c:1681
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:4395
bool gm_8016403C(u8 item)
Definition gm_1601.c:2176
u8 gm_80163164(void)
Definition gm_1601.c:1798
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:4163
void fn_8016A46C(void)
Definition gm_1601.c:5074
void fn_80169574(ssize_t size, s8 *buf)
Definition gm_1601.c:4464
bool fn_80163D74(void)
Definition gm_1601.c:2082
int gm_80169384(void)
Definition gm_1601.c:4371
u8 gm_80169264(u8)
Definition gm_1601.c:4320
int gm_8016075C(SelectableCharacterKind)
Definition gm_1601.c:599
void fn_80168A6C(void *, void *, s32)
Definition gm_1601.c:4008
char * gm_80160564(CharacterKind, GameModeKind)
Definition gm_1601.c:535
void fn_80165E7C(MatchEnd *)
Definition gm_1601.c:2958
int gm_801639F4(u8)
Definition gm_1601.c:2008
bool gm_IsCKindUnlocked(u8 ckind)
Is a specific character unlocked?
Definition gm_1601.c:2402
s32 fn_80165FA4(MatchEnd *)
Definition gm_1601.c:2998
long gm_80162C48(void)
Definition gm_1601.c:1607
u8 gm_80162D6C(void)
Definition gm_1601.c:1647
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:799
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:3682
float gm_80168BF8(int)
Definition gm_1601.c:4066
void * gm_80169530(void)
Definition gm_1601.c:4447
bool fn_801630C4(void)
Definition gm_1601.c:1776
bool fn_80162FF4(u8 ckind, unsigned long)
Definition gm_1601.c:1746
int gm_80168940(MatchEnd *)
Definition gm_1601.c:3980
bool fn_80164B48(void)
Definition gm_1601.c:2524
s8 gm_CKindToUnlockIndex(CharacterKind)
Returns the index used in the bitmask to represent whether or not the provided character is unlocked.
Definition gm_1601.c:566
u8 gm_CKindToSelKind(u8 ckind)
Convert a CharacterKind into its SelectableCharacterKind.
Definition gm_1601.c:2171
s32 fn_801654A0(MatchEnd *)
Definition gm_1601.c:2725
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:3897
void fn_80162170(MatchEnd *)
Definition gm_1601.c:1257
void fn_8016A450(void)
Definition gm_1601.c:5069
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:2139
int gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1845
bool gm_80160474(CharacterKind, GameModeKind)
Definition gm_1601.c:501
void gm_801647D0(void)
Definition gm_1601.c:2380
s32 gm_80169394(void)
Definition gm_1601.c:4376
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:2093
long fn_80169A84(u8, s8 *, s8 *)
Definition gm_1601.c:4631
bool gm_80164600(void)
Are all stages unlocked?
Definition gm_1601.c:2357
void gm_80164F18(void)
Definition gm_1601.c:2580
void gm_80164A0C(u8)
Lock character?
Definition gm_1601.c:2455
long gm_801629B4(s32 amount)
Definition gm_1601.c:1520
bool gm_80163114(void)
Definition gm_1601.c:1787
void fn_80161C90(MatchEnd *, int, u16 *)
Definition gm_1601.c:1147
void gm_8016260C(u8, u8)
Definition gm_1601.c:1417
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:462
s32 fn_80161154(MatchEnd *)
Definition gm_1601.c:945
int gm_801623D8(void)
Definition gm_1601.c:1314
void gm_8016A404(s32 arg0)
Definition gm_1601.c:5048
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:2467
void gm_80166378(struct lbl_8046B6A0_24C_t *)
Definition gm_1601.c:3060
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:695
void gm_IncrementPowerCount(void)
Definition gm_1601.c:1578
bool gm_80167140(MatchEnd *)
Definition gm_1601.c:3362
int gm_80162DD4(u8)
Definition gm_1601.c:1664
void gm_80160C90(HSD_Text *text, u8 fighter_id, u8 arg2)
Definition gm_1601.c:819
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:746
bool gm_80164430(u16)
Definition gm_1601.c:2294
struct lbl_8046B488_t * gm_1601_GetUnkData(void)
Definition gm_1601.c:4361
bool gm_80162F18(void)
Definition gm_1601.c:1713
int fn_80163FA4(u8)
Definition gm_1601.c:2154
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:3998
u32 fn_801656A8(MatchEnd *, u32)
Definition gm_1601.c:2777
int gm_8016A9E8(u8 arg0, s8 arg1)
Definition gm_1601.c:5321
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:4344
int gm_80160244(s8)
Definition gm_1601.c:404
bool gm_80163838(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1968
void gm_801602C0(s8)
Definition gm_1601.c:439
void * gm_80169520(void)
Definition gm_1601.c:4442
void gm_801603B0(void)
Definition gm_1601.c:450
void gm_UnlockCKind(CharacterKind)
Definition gm_1601.c:2426
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1897
struct lbl_8046B668_t * gm_8016A98C(void)
Definition gm_1601.c:5301
long fn_80162DF8(u8 ckind, unsigned long)
Definition gm_1601.c:1669
int gm_80162BD8(u8)
Definition gm_1601.c:1590
s32 fn_80161004(MatchEnd *)
Definition gm_1601.c:918
u8 gm_80162F68(void)
Definition gm_1601.c:1724
void fn_80162068(MatchEnd *)
Definition gm_1601.c:1221
bool fn_80163D24(void)
Definition gm_1601.c:2071
float fn_80160F58(u8 ckind)
Definition gm_1601.c:905
void * gm_80169540(void)
Definition gm_1601.c:4452
long gm_80162A4C(s32 amount)
Definition gm_1601.c:1537
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:483
long gm_80163040(void)
Definition gm_1601.c:1758
float fn_801653E8(u8)
Definition gm_1601.c:2706
u8 fn_801607F4(int)
Definition gm_1601.c:621
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:3842
float gm_80168B34(CharacterKind, int, int)
Definition gm_1601.c:4035
void gm_80167470(long, long)
bool gm_80164330(s32)
Definition gm_1601.c:2262
s32 fn_80165418(MatchEnd *)
Definition gm_1601.c:2711
UNK_RET fn_80169F50(s8, s8)
Definition gm_1601.c:4819
s32 fn_80165AC0(MatchEnd *)
Definition gm_1601.c:2897
u8 gm_80169290(u8)
Definition gm_1601.c:4328
bool gm_801639C0(u8)
Definition gm_1601.c:2000
void fn_8016758C(void)
Definition gm_1601.c:3512
u8 gm_SelKindToUnlockIndex(SelectableCharacterKind)
Returns the index used in the bitmask to represent whether or not the provided character is unlocked.
Definition gm_1601.c:555
long gm_80166A98(MatchEnd *, u8, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:3212
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:640
long gm_80162968(u32 seconds)
Definition gm_1601.c:1513
float fn_8016419C(u8)
Definition gm_1601.c:2202
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:4928
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:2124
void gm_801677C0(struct gm_801677C0_s *arg0)
Definition gm_1601.c:3573
void gm_8016505C(void)
Definition gm_1601.c:2592
long gm_801688AC(MatchEnd *)
Definition gm_1601.c:3967
void fn_801652B0(s32, s32)
Definition gm_1601.c:2662
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1874
char * gm_801604DC(CharacterKind, GameModeKind)
gets characters trophy model
Definition gm_1601.c:515
void gm_80168710(MatchEnd *, VsModeData *)
Definition gm_1601.c:3936
long gm_GetPlayTime(void)
Definition gm_1601.c:1527
void gm_8016A92C(StartMeleeRules *)
Definition gm_1601.c:5282
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:3605
bool gm_80162D1C(void)
Definition gm_1601.c:1636
u8 gm_80169238(u8)
fn_80169000 done
Definition gm_1601.c:4279
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:2099
void fn_80169550(int slot)
Definition gm_1601.c:4457
void gm_801636D8(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1945
MatchEnd * fn_80165D60(MatchEnd *)
Definition gm_1601.c:2934
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:2701
bool gm_8016365C(u8)
Definition gm_1601.c:1929
bool gm_8016A1F8(void)
Definition gm_1601.c:4920
u8 fn_801607A8(int)
Definition gm_1601.c:610
void gm_801678F8(int port, int, int)
Definition gm_1601.c:3612
int fn_80167194(MatchEnd *)
Definition gm_1601.c:3380
void gm_80164504(u16)
Definition gm_1601.c:2321
u32 gm_801631F0(void)
Definition gm_1601.c:1820
u8 gm_801677F0(void)
Definition gm_1601.c:3587
void gm_801674C4(s8, u8, s8, s8, GmRouteCallback)
Definition gm_1601.c:3483
s32 gm_801623A4(MatchEnd *)
Definition gm_1601.c:1308
const char * gm_80160A60(int)
Definition gm_1601.c:761
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:2217
float fn_801641B4(u8)
Definition gm_1601.c:2207
int gm_801601C4(s8)
Definition gm_1601.c:389
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:3643
long gm_80163690(u8)
Definition gm_1601.c:1937
void fn_80169900(unsigned char, struct lbl_8046B488_t *, signed char *, signed char *)
Definition gm_1601.c:4566
void fn_80169C54(s8, s8)
Definition gm_1601.c:4714
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:3651
UNK_RET gm_801623FC(int)
Definition gm_1601.c:1319
void gm_80162574(u8, u8)
Definition gm_1601.c:1388
long gm_8016332C(u8)
Definition gm_1601.c:1866
bool fn_80162CCC(void)
Definition gm_1601.c:1625
s32 fn_80169000(void *arg0, void *arg1)
Definition gm_1601.c:4219
void gm_EnablePlayerPauseCamera(int, int)
Enables the pause camera for the given player.
Definition gm_1601.c:2618
void gm_80166CCC(MatchEnd *, MatchEnd *)
Definition gm_1601.c:3280
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:2144
void gm_80165268(int)
Definition gm_1601.c:2652
void gm_80168F88(void)
Definition gm_1601.c:4202
void fn_8016989C(unsigned char *, u8, u8, u8 *, u8 *)
Definition gm_1601.c:4556
bool gm_8016AC44(s8 ckind, s8 costume_id)
Definition gm_1601.c:5346
void * fn_801652D8(void)
Definition gm_1601.c:2667
int gm_80162FD0(u8)
Definition gm_1601.c:1741
void gm_8016A414(f32 arg8)
Definition gm_1601.c:5054
void gm_8016A424(s8 arg0)
Definition gm_1601.c:5059
u8 fn_80160840(u8)
Definition gm_1601.c:632
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2039
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:3691
u8 gm_80169370(s32)
Definition gm_1601.c:4366
u8 fn_80160710(int)
Definition gm_1601.c:588
s32 gmCamera_801A2640(void)
Definition gmcamera.c:208
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:2114
bool fn_801642A0(void)
Definition gm_1601.c:2235
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:719
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1545
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:124
bool(* GmRouteCallback)(int)
Definition forward.h:168
GameModeKind
Definition forward.h:6
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
SelectableCharacterKind
Definition types.h:348
signed int ssize_t
Definition stddef.h:5
Model with multiple animations.
Definition types.h:18