7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
228 void fn_801697FC(
signed char,
signed char,
signed char,
229 signed char,
signed char*);
232 signed char*,
signed char*);
241 int,
int,
u8 color,
u8,
u8,
int opp_count,
int,
242 int,
int,
int,
int, f32, f32);
char buf[0x5A4]
Definition dbanim.c:16
DevText * text
Definition dbanim.c:15
void fn_8016A09C(void)
fn_80169A84
Definition gm_1601.c:3443
void fn_80168F7C(void)
Definition gm_1601.c:3041
bool gm_8016A944(void)
Definition gm_1601.c:3634
void gm_8016468C(void)
Definition gm_1601.c:1851
void gm_8016A164(void)
Definition gm_1601.c:3474
u8 gm_801692BC(u8)
Definition gm_1601.c:3090
UNK_RET gm_8016A9E8(UNK_PARAMS)
int gm_801694A0(HSD_GObj *)
Definition gm_1601.c:3181
void gm_80162B4C(s32 amount)
Definition gm_1601.c:1048
long gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, u8, u8, int, int, int, u8 color, u8, u8, int opp_count, int, int, int, int, int, f32, f32)
Definition gm_1601.c:3513
void fn_80169434(bool(*fn)(s32))
Definition gm_1601.c:3164
bool gm_80162EC8(void)
Definition gm_1601.c:1182
void gm_80168FC4(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:3055
void gm_8016A434(void)
Definition gm_1601.c:3604
void fn_801650E8(void)
Definition gm_1601.c:1979
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:959
void gm_80163A3C(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1496
UNK_RET fn_8016588C(UNK_PARAMS)
void * gm_8016A97C(void)
Definition gm_1601.c:3642
UNK_RET fn_80161154(UNK_PARAMS)
s32 fn_801661E0(MatchEnd *)
void fn_801651FC(s32, s32)
Definition gm_1601.c:2008
void fn_8016719C(s32, s32)
Definition gm_1601.c:2288
void gm_80167320(int slot, bool)
Definition gm_1601.c:2343
void fn_80165190(s32, s32)
Definition gm_1601.c:1998
void fn_80160DE8(HSD_JObj *, u8, s32, u8, f32, f32)
u16 gm_801641CC(u8)
Definition gm_1601.c:1689
u16 gm_80163274(u8)
Definition gm_1601.c:1320
UNK_RET fn_80165FA4(MatchEnd *)
int gm_801647F8(u8)
Definition gm_1601.c:1867
int gm_8016A998(s8, s8)
Definition gm_1601.c:3652
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:1586
s32 fn_80167638(s32, Vec3 *, Vec3 *)
bool fn_80169444(bool)
Definition gm_1601.c:3169
void gm_80168C5C(u32)
Definition gm_1601.c:2917
UNK_RET fn_80165AC0(MatchEnd *)
void fn_801697FC(signed char, signed char, signed char, signed char, signed char *)
Definition gm_1601.c:3350
bool gm_801677F8(int port, int)
Definition gm_1601.c:2440
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:1662
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:2059
void gm_80168638(MatchEnd *)
Definition gm_1601.c:2782
s32 fn_80162170(MatchEnd *)
u32 gm_GetVsPlayMatchTotal(void)
gm_8016260C
Definition gm_1601.c:949
bool gm_80160474(CharacterKind, MajorSceneKind)
Definition gm_1601.c:477
void gm_80165290(int)
Definition gm_1601.c:2023
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1075
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:2832
u32 gm_801631CC(u8)
Definition gm_1601.c:1295
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:3115
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:1606
void fn_80168F2C(s8)
Definition gm_1601.c:3031
long gm_80164250(u16)
Definition gm_1601.c:1703
void gm_801628C4(u32, u32)
Definition gm_1601.c:978
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:2465
bool gm_80165084(void)
Definition gm_1601.c:1964
long gm_80162E44(void)
Definition gm_1601.c:1161
UNK_RET fn_80161C90(UNK_PARAMS)
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:3149
u8 fn_80165548(MatchEnd *, s8, u8)
bool gm_8016403C(u8 item)
Definition gm_1601.c:1653
u8 gm_80163164(void)
Definition gm_1601.c:1278
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:3007
void fn_8016A46C(void)
Definition gm_1601.c:3614
UNK_RET fn_8016A4C8(UNK_PARAMS)
void fn_80169574(ssize_t size, s8 *buf)
Definition gm_1601.c:3217
bool fn_80163D74(void)
Definition gm_1601.c:1559
int gm_80169384(void)
Definition gm_1601.c:3125
void gm_80160C90(HSD_Text *text, u8 fighter_id, bool arg2)
Definition gm_1601.c:752
u8 gm_80169264(u8)
Definition gm_1601.c:3074
void fn_80168A6C(void *, void *, s32)
Definition gm_1601.c:2852
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:1643
void fn_80165E7C(MatchEnd *)
Definition gm_1601.c:2141
int gm_801639F4(u8)
Definition gm_1601.c:1488
long gm_80162C48(void)
Definition gm_1601.c:1087
u8 gm_80162D6C(void)
Definition gm_1601.c:1127
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:730
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:2530
float gm_80168BF8(int)
Definition gm_1601.c:2910
void * gm_80169530(void)
Definition gm_1601.c:3201
bool fn_801630C4(void)
Definition gm_1601.c:1256
bool fn_80162FF4(u8 ckind, unsigned long)
int gm_80168940(MatchEnd *)
Definition gm_1601.c:2824
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:2769
void gm_801674C4(s8, u8, s8, s8, bool(*arg4)(s32))
Definition gm_1601.c:2381
void fn_8016A450(void)
Definition gm_1601.c:3609
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:1616
int gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1325
long gm_80164A0C(u8)
gm_80164910
Definition gm_1601.c:1897
void gm_801647D0(void)
Definition gm_1601.c:1861
s32 gm_80169394(void)
Definition gm_1601.c:3130
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:1570
long fn_80169A84(u8, s8 *, s8 *)
bool gm_80164600(void)
Are all stages unlocked?
Definition gm_1601.c:1838
void gm_80164F18(void)
fn_80164B48
Definition gm_1601.c:1946
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:2095
long gm_801629B4(s32 amount)
Definition gm_1601.c:1004
bool gm_80163114(void)
Definition gm_1601.c:1267
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:438
u8 fn_801605EC(s32)
Definition gm_1601.c:531
int gm_801623D8(void)
Definition gm_1601.c:845
void gm_8016A404(s32 arg0)
Definition gm_1601.c:3589
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:1930
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:670
void gm_IncrementPowerCount(void)
Definition gm_1601.c:1058
bool gm_80167140(MatchEnd *)
gm_80166CCC
Definition gm_1601.c:2265
int gm_80162DD4(u8)
Definition gm_1601.c:1144
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:685
bool gm_80164430(u16)
Definition gm_1601.c:1775
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:2081
void fn_8016989C(unsigned char *, long, long, u8 *, u8 *)
bool gm_80162F18(void)
Definition gm_1601.c:1193
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:1648
int fn_80163FA4(u8)
Definition gm_1601.c:1631
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:2842
UNK_RET fn_80169000(void *arg0, void *arg1)
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:3098
int gm_80160244(s8)
Definition gm_1601.c:397
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:1883
bool gm_80163838(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1448
void gm_801602C0(s8)
Definition gm_1601.c:412
void * gm_80169520(void)
Definition gm_1601.c:3196
void gm_801603B0(void)
Definition gm_1601.c:425
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1377
struct lbl_8046B668_t * gm_8016A98C(void)
Definition gm_1601.c:3647
long fn_80162DF8(u8 ckind, unsigned long)
int gm_80162BD8(u8)
Definition gm_1601.c:1070
u8 gm_80162F68(void)
Definition gm_1601.c:1204
bool fn_80163D24(void)
Definition gm_1601.c:1548
float fn_80160F58(u8 ckind)
fn_80160DE8
Definition gm_1601.c:816
void * gm_80169540(void)
Definition gm_1601.c:3206
long gm_80162A4C(s32 amount)
Definition gm_1601.c:1021
long fn_801695BC(u8, s32, s32, u8 *, u8 *)
Definition gm_1601.c:3223
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:459
long gm_80163040(void)
Definition gm_1601.c:1238
float fn_801653E8(u8)
Definition gm_1601.c:2076
u8 fn_801607F4(int)
Definition gm_1601.c:596
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:2714
float gm_80168B34(CharacterKind, int, int)
Definition gm_1601.c:2879
void gm_80167470(long, long)
bool gm_80164330(s32)
Definition gm_1601.c:1739
UNK_RET fn_80169F50(s8, s8)
UNK_RET gm_8016AC44(s8 ckind, s8 costume_id)
u8 gm_80169290(u8)
Definition gm_1601.c:3082
bool gm_801639C0(u8)
Definition gm_1601.c:1480
void fn_8016758C(void)
Definition gm_1601.c:2407
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:615
long gm_80162968(u32 seconds)
Definition gm_1601.c:997
int gm_80164504(u16)
Definition gm_1601.c:1802
float fn_8016419C(u8)
Definition gm_1601.c:1679
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:3506
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:1601
void gm_801677C0(struct gm_801677C0_s *arg0)
fn_80167638
Definition gm_1601.c:2421
void gm_8016505C(void)
Definition gm_1601.c:1958
long gm_801688AC(MatchEnd *)
gm_80168710
Definition gm_1601.c:2811
void fn_801652B0(s32, s32)
Definition gm_1601.c:2028
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1354
void gm_80168710(MatchEnd *, VsModeData *)
long gm_GetPlayTime(void)
Definition gm_1601.c:1011
void gm_8016A92C(StartMeleeRules *)
fn_8016A4C8
Definition gm_1601.c:3628
void fn_80165108(int, int)
Definition gm_1601.c:1984
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:2453
bool gm_80162D1C(void)
Definition gm_1601.c:1116
u8 gm_80169238(u8)
fn_80169000
Definition gm_1601.c:3065
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:1576
void fn_80169550(int slot)
Definition gm_1601.c:3211
void gm_801636D8(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1425
char * gm_80160564(CharacterKind, MajorSceneKind)
Definition gm_1601.c:511
MatchEnd * fn_80165D60(MatchEnd *)
fn_80165548
Definition gm_1601.c:2117
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:2071
u8 fn_801656A8(MatchEnd *, s8)
bool gm_8016365C(u8)
Definition gm_1601.c:1409
bool gm_8016A1F8(void)
Definition gm_1601.c:3498
u8 fn_801607A8(int)
Definition gm_1601.c:585
void gm_801678F8(int port, int, int)
Definition gm_1601.c:2460
int fn_80167194(MatchEnd *)
Definition gm_1601.c:2283
int gm_8016075C(CharacterKind)
Definition gm_1601.c:574
u32 gm_801631F0(void)
Definition gm_1601.c:1300
u8 gm_801677F0(void)
Definition gm_1601.c:2435
s32 gm_801623A4(MatchEnd *)
fn_80161004
Definition gm_1601.c:839
const char * gm_80160A60(int)
Definition gm_1601.c:700
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:1694
float fn_801641B4(u8)
Definition gm_1601.c:1684
int gm_801601C4(s8)
Definition gm_1601.c:382
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:2491
long gm_80163690(u8)
Definition gm_1601.c:1417
void fn_80169900(unsigned char, struct lbl_8046B488_t *, signed char *, signed char *)
Definition gm_1601.c:3378
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:2499
UNK_RET gm_801623FC(int)
Definition gm_1601.c:850
void gm_80162574(u8, u8)
Definition gm_1601.c:918
long gm_8016332C(u8)
Definition gm_1601.c:1346
bool fn_80162CCC(void)
Definition gm_1601.c:1105
void gm_80166CCC(MatchEnd *, MatchEnd *)
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:1621
u8 fn_801606A8(int)
Definition gm_1601.c:558
void gm_80165268(int)
Definition gm_1601.c:2018
UNK_RET fn_80161004(UNK_PARAMS)
void gm_80168F88(void)
Definition gm_1601.c:3046
void * fn_801652D8(void)
Definition gm_1601.c:2033
int gm_80162FD0(u8)
Definition gm_1601.c:1221
void gm_8016A414(f32 arg8)
Definition gm_1601.c:3594
void gm_8016A424(s8 arg0)
Definition gm_1601.c:3599
char * gm_801604DC(CharacterKind, MajorSceneKind)
gets characters trophy model
Definition gm_1601.c:491
UNK_RET fn_80169C54(s8, s8)
u8 fn_80160840(u8)
Definition gm_1601.c:607
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1519
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:2539
u8 gm_80169370(s32)
Definition gm_1601.c:3120
s8 gm_80160638(s32)
Definition gm_1601.c:542
u8 fn_80160710(int)
Definition gm_1601.c:563
s32 gmCamera_801A2640(void)
Definition gmcamera.c:213
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:1591
bool fn_801642A0(void)
Definition gm_1601.c:1712
long gm_80166A98(MatchEnd *, s32, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:2201
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:676
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1029
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
u32 idx
Definition lbheap.c:13
u32 size
Definition lbheap.c:16
CharacterKind
Definition forward.h:120
MajorSceneKind
Definition forward.h:4
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
signed int ssize_t
Definition stddef.h:5
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition gm_1601.static.h:18