7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
236 int,
int,
int,
int, s8 ckind,
int color,
int,
237 int,
int opp_count,
int,
int,
int, f32, f32);
void fn_80168F7C(void)
Definition gm_1601.c:2034
void gm_8016A164(void)
fn_80169550
Definition gm_1601.c:2213
UNK_RET gm_80168940(UNK_PARAMS)
u8 gm_801692BC(u8)
Definition gm_1601.c:2082
UNK_RET gm_8016A9E8(UNK_PARAMS)
int gm_801694A0(HSD_GObj *)
fn_80169444
Definition gm_1601.c:2163
u16 gm_80163E3C(u8)
Definition gm_1601.c:1006
UNK_RET gm_80166A98(UNK_PARAMS)
bool gm_80162EC8(void)
gm_80162D6C
Definition gm_1601.c:872
void gm_80168FC4(void)
Definition gm_1601.c:2048
UNK_RET fn_801689E4(UNK_PARAMS)
void fn_801650E8(void)
Definition gm_1601.c:1226
u32 gm_80162800(struct MatchEnd *)
UNK_RET fn_8016588C(UNK_PARAMS)
void * gm_8016A97C(void)
gm_8016A944
Definition gm_1601.c:2285
UNK_RET fn_80161154(UNK_PARAMS)
void fn_801651FC(s32, s32)
Definition gm_1601.c:1255
void fn_8016719C(s32, s32)
Definition gm_1601.c:1397
void gm_80167320(int slot, bool)
Definition gm_1601.c:1452
void fn_80165190(s32, s32)
Definition gm_1601.c:1245
int gm_80163DE8(void)
Get total number of KOs.
Definition gm_1601.c:996
u16 gm_801641CC(u8)
Definition gm_1601.c:1109
UNK_RET gm_8016468C(UNK_PARAMS)
UNK_RET gm_8016A944(UNK_PARAMS)
void gm_80163A3C(int, void *, void *, void *, void *)
UNK_RET fn_80169900(UNK_PARAMS)
int gm_801647F8(u8)
Definition gm_1601.c:1155
UNK_RET gm_80164250(UNK_PARAMS)
UNK_RET fn_80162BFC(s8 ckind, int)
s32 fn_80167638(s32, Vec3 *, Vec3 *)
void gm_80168C5C(u32)
Definition gm_1601.c:1910
bool gm_801677F8(int port, int)
Definition gm_1601.c:1508
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:1082
HSD_GObj * gm_80165388(u16, u8, u8, s32)
fn_801652D8
Definition gm_1601.c:1283
void gm_80163374(int, void *, void *, void *, void *)
void gm_80168BF8(int)
Definition gm_1601.c:1903
void gm_80168638(MatchEnd *)
bool gm_80160474(CharacterKind, MajorSceneKind)
Definition gm_1601.c:477
void gm_80165290(int)
Definition gm_1601.c:1270
int gm_80163EB4(u8)
Definition gm_1601.c:1021
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
gm_80168638
Definition gm_1601.c:1858
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:2107
void gm_801628C4(u32, u32)
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:1533
bool gm_80165084(void)
Definition gm_1601.c:1211
UNK_RET fn_80165D60(UNK_PARAMS)
UNK_RET fn_80161C90(UNK_PARAMS)
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:2141
u8 fn_80165548(MatchEnd *, s8, u8)
UNK_RET fn_80162170(UNK_PARAMS)
bool gm_8016403C(u8 item)
Definition gm_1601.c:1073
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:2000
UNK_RET fn_8016A4C8(UNK_PARAMS)
bool fn_80163D74(void)
Definition gm_1601.c:979
int gm_80169384(void)
Definition gm_1601.c:2117
u8 gm_80169264(u8)
Definition gm_1601.c:2066
int gm_80163F50(void)
Definition gm_1601.c:1041
UNK_RET fn_80169574(UNK_PARAMS)
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:1063
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:730
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:1598
void * gm_80169530(void)
Definition gm_1601.c:2183
bool fn_801630C4(void)
gm_80162F68
Definition gm_1601.c:902
int gm_80163E60(void)
Definition gm_1601.c:1011
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:1837
void gm_80162B98(void)
gm_8016247C
Definition gm_1601.c:828
void gm_801647D0(void)
gm_8016468C
Definition gm_1601.c:1149
UNK_RET fn_801695BC(UNK_PARAMS)
s32 gm_80169394(void)
Definition gm_1601.c:2122
int gm_80163B9C(void *, void *, void *, void *)
bool gm_80164600(void)
gm_80164250
Definition gm_1601.c:1134
UNK_RET fn_80160DE8(UNK_PARAMS)
int gm_80163ED8(void)
Definition gm_1601.c:1026
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:1319
bool gm_80163114(void)
Definition gm_1601.c:913
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:438
u8 fn_801605EC(s32)
Definition gm_1601.c:531
void gm_8016A404(s32 arg0)
gm_8016A22C
Definition gm_1601.c:2252
bool gm_80164ABC(void)
gm_80164910
Definition gm_1601.c:1187
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:670
bool gm_80167140(MatchEnd *)
gm_80166CCC
Definition gm_1601.c:1374
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:685
UNK_RET fn_801661E0(UNK_PARAMS)
UNK_RET gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, int, int, int, int, int, int, s8 ckind, int color, int, int, int opp_count, int, int, int, f32, f32)
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:1305
UNK_RET fn_80162FF4(s8 ckind, int)
bool gm_80162F18(void)
Definition gm_1601.c:883
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:1068
int fn_80163FA4(u8)
Definition gm_1601.c:1051
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:2090
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:1171
UNK_T gm_8016A98C(void)
Definition gm_1601.c:2290
UNK_RET gm_80162A00(UNK_PARAMS)
void gm_801602C0(s8)
Definition gm_1601.c:412
UNK_RET fn_80168A6C(UNK_PARAMS)
void * gm_80169520(void)
Definition gm_1601.c:2178
void gm_801603B0(void)
Definition gm_1601.c:425
UNK_RET fn_80162DF8(s8 ckind, int)
UNK_RET gm_8016A998(UNK_PARAMS)
UNK_RET fn_80165AC0(UNK_PARAMS)
bool fn_80163D24(void)
gm_801639F4
Definition gm_1601.c:968
float fn_80160F58(u8 ckind)
gm_80160C90
Definition gm_1601.c:754
void * gm_80169540(void)
Definition gm_1601.c:2188
u16 gm_80163DC4(u8)
Definition gm_1601.c:990
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:459
float fn_801653E8(u8)
Definition gm_1601.c:1300
u8 fn_801607F4(int)
Definition gm_1601.c:596
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:1782
float gm_80168B34(CharacterKind, int, int)
fn_801689E4
Definition gm_1601.c:1872
UNK_RET fn_80169F50(s8, s8)
UNK_RET gm_8016AC44(s8 ckind, s8 costume_id)
u8 gm_80169290(u8)
Definition gm_1601.c:2074
int gm_80163F2C(u8)
Definition gm_1601.c:1036
bool gm_801639C0(u8)
gm_80163690
Definition gm_1601.c:954
int gm_801688AC(MatchEnd *)
void fn_80168F2C(void)
Definition gm_1601.c:2024
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:615
float fn_8016419C(u8)
Definition gm_1601.c:1099
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:2245
void gm_801677C0(struct gm_801677C0_s *arg0)
gm_80167470
Definition gm_1601.c:1489
void gm_8016505C(void)
fn_80164B48
Definition gm_1601.c:1205
UNK_RET fn_80165FA4(UNK_PARAMS)
void fn_801652B0(s32, s32)
Definition gm_1601.c:1275
UNK_RET fn_80169550(int slot)
UNK_RET fn_8016A46C(UNK_PARAMS)
UNK_RET fn_801697FC(UNK_PARAMS)
void gm_80168710(MatchEnd *, VsModeData *)
UNK_RET gm_801674C4(UNK_PARAMS)
void gm_8016A92C(StartMeleeRules *)
gm_8016A434
Definition gm_1601.c:2277
void fn_80165108(int, int)
Definition gm_1601.c:1231
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:1521
bool gm_80162D1C(void)
Definition gm_1601.c:853
u8 gm_80169238(u8)
fn_80169000
Definition gm_1601.c:2058
UNK_RET fn_8016A488(UNK_PARAMS)
UNK_RET fn_80169A84(UNK_PARAMS)
UNK_RET gm_8016A434(UNK_PARAMS)
UNK_RET gm_801623A4(UNK_T)
void gm_80167470(int, bool)
char * gm_80160564(CharacterKind, MajorSceneKind)
Definition gm_1601.c:511
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:1295
UNK_RET fn_8016A450(UNK_PARAMS)
u8 fn_801656A8(MatchEnd *, s8)
void gm_801636D8(int, void *, void *, void *, void *)
bool gm_8016365C(u8)
gm_80163164
Definition gm_1601.c:940
bool gm_8016A1F8(void)
Definition gm_1601.c:2237
u8 fn_801607A8(int)
Definition gm_1601.c:585
void gm_801678F8(int port, int, int)
Definition gm_1601.c:1528
int fn_80167194(MatchEnd *)
Definition gm_1601.c:1392
int gm_8016075C(CharacterKind)
Definition gm_1601.c:574
u8 gm_801677F0(void)
Definition gm_1601.c:1503
UNK_RET fn_80162068(UNK_PARAMS)
UNK_RET gm_80163298(s8 c_kind, int)
const char * gm_80160A60(int)
Definition gm_1601.c:700
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:1114
float fn_801641B4(u8)
Definition gm_1601.c:1104
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:1559
UNK_RET fn_8016989C(UNK_PARAMS)
UNK_RET fn_8016A09C(UNK_PARAMS)
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:1567
UNK_RET gm_801623FC(int)
fn_80161004
Definition gm_1601.c:781
int gm_80163838(void *, void *, void *, void *)
void fn_80169434(s32 arg0)
Definition gm_1601.c:2156
bool fn_80162CCC(void)
gm_80162BD8
Definition gm_1601.c:842
void gm_80166CCC(MatchEnd *, MatchEnd *)
u8 fn_801606A8(int)
Definition gm_1601.c:558
void gm_80165268(int)
Definition gm_1601.c:1265
UNK_RET fn_80161004(UNK_PARAMS)
UNK_RET gm_80160C90(UNK_PARAMS)
void gm_80168F88(void)
Definition gm_1601.c:2039
void gm_8016A414(f32 arg8)
Definition gm_1601.c:2257
void gm_8016A424(s8 arg0)
Definition gm_1601.c:2262
char * gm_801604DC(CharacterKind, MajorSceneKind)
gets characters trophy model
Definition gm_1601.c:491
UNK_RET fn_80169000(UNK_PARAMS)
int gm_801634D4(void *, void *, void *, void *)
UNK_RET fn_80169C54(s8, s8)
u8 fn_80160840(u8)
Definition gm_1601.c:607
UNK_RET gm_80162968(u32 seconds)
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:1607
u8 gm_80169370(s32)
Definition gm_1601.c:2112
s8 gm_80160638(s32)
Definition gm_1601.c:542
u8 fn_80160710(int)
Definition gm_1601.c:563
s32 gmCamera_801A2640(void)
Definition gmcamera.c:213
UNK_RET fn_801642A0(UNK_PARAMS)
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:676
UNK_RET fn_80165E7C(UNK_PARAMS)
CharacterKind
Definition forward.h:111
MajorSceneKind
Definition forward.h:4
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_T
Definition placeholder.h:32
#define UNK_RET
Definition placeholder.h:40
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition gm_1601.static.h:18