7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
236 int,
int,
int,
int,
s8 ckind,
int color,
int,
237 int,
int opp_count,
int,
int,
int, f32, f32);
void fn_80168F7C(void)
Definition gm_1601.c:2129
void gm_8016A164(void)
fn_80169550
Definition gm_1601.c:2308
u8 gm_801692BC(u8)
Definition gm_1601.c:2177
UNK_RET gm_8016A9E8(UNK_PARAMS)
int gm_801694A0(HSD_GObj *)
fn_80169444
Definition gm_1601.c:2258
UNK_RET gm_80166A98(UNK_PARAMS)
bool gm_80162EC8(void)
fn_80162DF8
Definition gm_1601.c:943
void gm_80168FC4(void)
Definition gm_1601.c:2143
long gm_80162A00(void)
Definition gm_1601.c:871
void gm_8016A434(void)
Definition gm_1601.c:2362
void fn_801650E8(void)
Definition gm_1601.c:1307
u32 gm_80162800(struct MatchEnd *)
UNK_RET fn_8016588C(UNK_PARAMS)
void * gm_8016A97C(void)
gm_8016A944
Definition gm_1601.c:2389
UNK_RET fn_80161154(UNK_PARAMS)
void fn_801651FC(s32, s32)
Definition gm_1601.c:1336
void fn_8016719C(s32, s32)
Definition gm_1601.c:1478
void gm_80167320(int slot, bool)
Definition gm_1601.c:1533
void fn_80165190(s32, s32)
Definition gm_1601.c:1326
u16 gm_801641CC(u8)
Definition gm_1601.c:1189
UNK_RET gm_8016468C(UNK_PARAMS)
u16 gm_80163274(u8)
gm_801631F0
Definition gm_1601.c:1007
void gm_80163A3C(int, void *, void *, void *, void *)
UNK_RET fn_80169900(UNK_PARAMS)
int gm_801647F8(u8)
Definition gm_1601.c:1235
UNK_RET gm_80164250(UNK_PARAMS)
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:1086
UNK_RET fn_80162BFC(s8 ckind, int)
s32 fn_80167638(s32, Vec3 *, Vec3 *)
void gm_80168C5C(u32)
Definition gm_1601.c:2005
bool gm_801677F8(int port, int)
Definition gm_1601.c:1589
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:1162
HSD_GObj * gm_80165388(u16, u8, u8, s32)
fn_801652D8
Definition gm_1601.c:1364
void gm_80163374(int, void *, void *, void *, void *)
void gm_80168638(MatchEnd *)
s32 fn_80162170(MatchEnd *)
bool gm_80160474(CharacterKind, MajorSceneKind)
Definition gm_1601.c:477
void gm_80165290(int)
Definition gm_1601.c:1351
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:1945
u32 gm_801631CC(u8)
gm_80163164
Definition gm_1601.c:1000
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:2202
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:1106
void gm_801628C4(u32, u32)
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:1614
bool gm_80165084(void)
Definition gm_1601.c:1292
UNK_RET fn_80165D60(UNK_PARAMS)
UNK_RET fn_80161C90(UNK_PARAMS)
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:2236
u8 fn_80165548(MatchEnd *, s8, u8)
bool gm_8016403C(u8 item)
Definition gm_1601.c:1153
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:2095
void fn_8016A46C(void)
Definition gm_1601.c:2372
UNK_RET fn_8016A4C8(UNK_PARAMS)
bool fn_80163D74(void)
Definition gm_1601.c:1059
int gm_80169384(void)
Definition gm_1601.c:2212
u8 gm_80169264(u8)
Definition gm_1601.c:2161
UNK_RET fn_80169574(UNK_PARAMS)
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:1143
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:730
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:1679
float gm_80168BF8(int)
Definition gm_1601.c:1998
void * gm_80169530(void)
Definition gm_1601.c:2278
bool fn_801630C4(void)
fn_80162FF4
Definition gm_1601.c:976
int gm_80168940(MatchEnd *)
gm_80168638
Definition gm_1601.c:1937
u32 gm_8016279C(void)
gm_8016260C
Definition gm_1601.c:844
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:1918
void gm_80162B98(void)
gm_80162A98
Definition gm_1601.c:893
void fn_8016A450(void)
Definition gm_1601.c:2367
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:1116
void gm_801647D0(void)
gm_8016468C
Definition gm_1601.c:1229
UNK_RET fn_801695BC(UNK_PARAMS)
s32 gm_80169394(void)
Definition gm_1601.c:2217
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:1070
int gm_80163B9C(void *, void *, void *, void *)
bool gm_80164600(void)
gm_80164250
Definition gm_1601.c:1214
UNK_RET fn_80160DE8(UNK_PARAMS)
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:1400
long gm_801629B4(s32 amount)
Definition gm_1601.c:863
bool gm_80163114(void)
Definition gm_1601.c:987
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:438
u8 fn_801605EC(s32)
Definition gm_1601.c:531
int gm_801623D8(void)
Definition gm_1601.c:783
void gm_8016A404(s32 arg0)
gm_8016A22C
Definition gm_1601.c:2347
bool gm_80164ABC(void)
gm_80164910
Definition gm_1601.c:1268
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:670
bool gm_80167140(MatchEnd *)
gm_80166CCC
Definition gm_1601.c:1455
int gm_80162DD4(u8)
gm_80162D6C
Definition gm_1601.c:934
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:685
bool gm_8016A944(UNK_PARAMS)
UNK_RET fn_801661E0(UNK_PARAMS)
UNK_RET gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, int, int, int, int, int, int, s8 ckind, int color, int, int, int opp_count, int, int, int, f32, f32)
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:1386
UNK_RET fn_80162FF4(s8 ckind, int)
bool gm_80162F18(void)
Definition gm_1601.c:954
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:1148
int fn_80163FA4(u8)
Definition gm_1601.c:1131
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:1955
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:2185
int gm_80160244(s8)
Definition gm_1601.c:397
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:1251
UNK_T gm_8016A98C(void)
Definition gm_1601.c:2394
void gm_801602C0(s8)
Definition gm_1601.c:412
UNK_RET fn_80168A6C(UNK_PARAMS)
void * gm_80169520(void)
Definition gm_1601.c:2273
void gm_801603B0(void)
Definition gm_1601.c:425
UNK_RET fn_80162DF8(s8 ckind, int)
int gm_80162BD8(u8)
Definition gm_1601.c:901
UNK_RET gm_8016A998(UNK_PARAMS)
UNK_RET fn_80165AC0(UNK_PARAMS)
bool fn_80163D24(void)
gm_801639F4
Definition gm_1601.c:1048
float fn_80160F58(u8 ckind)
gm_80160C90
Definition gm_1601.c:754
void * gm_80169540(void)
Definition gm_1601.c:2283
long gm_80162A4C(s32 amount)
Definition gm_1601.c:881
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:459
float fn_801653E8(u8)
Definition gm_1601.c:1381
u8 fn_801607F4(int)
Definition gm_1601.c:596
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:1863
float gm_80168B34(CharacterKind, int, int)
fn_80168A6C
Definition gm_1601.c:1967
UNK_RET fn_80169F50(s8, s8)
UNK_RET gm_8016AC44(s8 ckind, s8 costume_id)
u8 gm_80169290(u8)
Definition gm_1601.c:2169
bool gm_801639C0(u8)
gm_80163690
Definition gm_1601.c:1034
int gm_801688AC(MatchEnd *)
void fn_80168F2C(void)
Definition gm_1601.c:2119
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:615
long gm_80162968(u32 seconds)
gm_80162800
Definition gm_1601.c:855
float fn_8016419C(u8)
Definition gm_1601.c:1179
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:2340
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:1101
void gm_801677C0(struct gm_801677C0_s *arg0)
gm_80167470
Definition gm_1601.c:1570
void gm_8016505C(void)
fn_80164B48
Definition gm_1601.c:1286
UNK_RET fn_80165FA4(UNK_PARAMS)
void fn_801652B0(s32, s32)
Definition gm_1601.c:1356
UNK_RET fn_80169550(int slot)
UNK_RET fn_801697FC(UNK_PARAMS)
void gm_80168710(MatchEnd *, VsModeData *)
UNK_RET gm_801674C4(UNK_PARAMS)
void gm_8016A92C(StartMeleeRules *)
fn_8016A488
Definition gm_1601.c:2381
void fn_80165108(int, int)
Definition gm_1601.c:1312
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:1602
bool gm_80162D1C(void)
Definition gm_1601.c:921
u8 gm_80169238(u8)
fn_80169000
Definition gm_1601.c:2153
UNK_RET fn_8016A488(UNK_PARAMS)
UNK_RET fn_80169A84(UNK_PARAMS)
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:1076
void gm_80167470(int, bool)
char * gm_80160564(CharacterKind, MajorSceneKind)
Definition gm_1601.c:511
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:1376
u8 fn_801656A8(MatchEnd *, s8)
void gm_801636D8(int, void *, void *, void *, void *)
bool gm_8016365C(u8)
gm_80163298
Definition gm_1601.c:1020
bool gm_8016A1F8(void)
Definition gm_1601.c:2332
u8 fn_801607A8(int)
Definition gm_1601.c:585
void gm_801678F8(int port, int, int)
Definition gm_1601.c:1609
int fn_80167194(MatchEnd *)
Definition gm_1601.c:1473
int gm_8016075C(CharacterKind)
Definition gm_1601.c:574
u8 gm_801677F0(void)
Definition gm_1601.c:1584
UNK_RET gm_80163298(s8 c_kind, int)
s32 gm_801623A4(MatchEnd *)
fn_80161004
Definition gm_1601.c:777
const char * gm_80160A60(int)
Definition gm_1601.c:700
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:1194
float fn_801641B4(u8)
Definition gm_1601.c:1184
int gm_801601C4(s8)
Definition gm_1601.c:382
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:1640
UNK_RET fn_8016989C(UNK_PARAMS)
UNK_RET fn_8016A09C(UNK_PARAMS)
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:1648
UNK_RET gm_801623FC(int)
Definition gm_1601.c:788
int gm_80163838(void *, void *, void *, void *)
void gm_80162574(u8, u8)
gm_8016247C
Definition gm_1601.c:813
void fn_80169434(s32 arg0)
Definition gm_1601.c:2251
bool fn_80162CCC(void)
fn_80162BFC
Definition gm_1601.c:910
void gm_80166CCC(MatchEnd *, MatchEnd *)
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:1121
u8 fn_801606A8(int)
Definition gm_1601.c:558
void gm_80165268(int)
Definition gm_1601.c:1346
UNK_RET fn_80161004(UNK_PARAMS)
UNK_RET gm_80160C90(UNK_PARAMS)
void gm_80168F88(void)
Definition gm_1601.c:2134
int gm_80162FD0(u8)
gm_80162F68
Definition gm_1601.c:967
void gm_8016A414(f32 arg8)
Definition gm_1601.c:2352
void gm_8016A424(s8 arg0)
Definition gm_1601.c:2357
char * gm_801604DC(CharacterKind, MajorSceneKind)
gets characters trophy model
Definition gm_1601.c:491
UNK_RET fn_80169000(UNK_PARAMS)
int gm_801634D4(void *, void *, void *, void *)
UNK_RET fn_80169C54(s8, s8)
u8 fn_80160840(u8)
Definition gm_1601.c:607
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:1688
u8 gm_80169370(s32)
Definition gm_1601.c:2207
s8 gm_80160638(s32)
Definition gm_1601.c:542
u8 fn_80160710(int)
Definition gm_1601.c:563
s32 gmCamera_801A2640(void)
Definition gmcamera.c:213
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:1091
UNK_RET fn_801642A0(UNK_PARAMS)
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:676
UNK_RET fn_80165E7C(UNK_PARAMS)
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
u32 idx
Definition lbheap.c:13
CharacterKind
Definition forward.h:120
MajorSceneKind
Definition forward.h:4
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition gm_1601.static.h:18