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gm_1601.h
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1#ifndef GALE01_1601C4
2#define GALE01_1601C4
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
10
11#include "ft/forward.h"
12#include "gm/forward.h"
13#include "mn/forward.h"
14#include "sc/forward.h"
15
16#include <printf.h>
17#include <melee/gm/gm_17C0.h>
18
19struct lbl_8046B488_t;
20
21#include <melee/gm/gm_17C0.h>
22
23/* 1601C4 */ u8 gm_801601C4(s8);
24/* 160244 */ u8 gm_80160244(s8);
25/* 1602C0 */ void gm_801602C0(s8);
26/* 1603B0 */ void gm_801603B0(void);
27/* 160400 */ u32
29/* 160438 */ char* gm_80160438(s32);
30/* 160474 */ bool gm_80160474(CharacterKind, MajorSceneKind);
31/* 1604DC */ char*
34/* 160564 */ char* gm_80160564(CharacterKind, MajorSceneKind);
35/* 1605EC */ u8 fn_801605EC(s32);
36/* 160638 */ s8 gm_80160638(s32);
37/* 1606A8 */ u8 fn_801606A8(int);
38/* 160710 */ u8 fn_80160710(int);
39/* 16075C */ int gm_8016075C(CharacterKind);
40/* 1607A8 */ u8 fn_801607A8(int);
41/* 1607F4 */ u8 fn_801607F4(int);
42/* 160840 */ u8 fn_80160840(u8);
43/* 160854 */ u32 gm_80160854(u8, u8, u8,
44 u8);
45/* 160968 */ GXColor gm_80160968(u8);
46/* 160980 */ const char* gm_80160980(u8 ckind);
47/* 1609E0 */ const char* fn_801609E0(u8 ckind);
48/* 160A60 */ const char* gm_80160A60(int);
49/* 160B40 */ UNK_RET gm_80160B40(HSD_Text*, u8, u8);
52/* 160F58 */ float fn_80160F58(u8 ckind);
59/* 1623D8 */ int gm_801623D8(void);
60/* 1623FC */ UNK_RET gm_801623FC(int);
61/* 16247C */ UNK_RET gm_8016247C(int);
62/* 162574 */ void gm_80162574(u8, u8);
63/* 16260C */ void gm_8016260C(u8, u8);
64/* 16279C */ u32 gm_8016279C(void);
65/* 162800 */ u32 gm_80162800(struct MatchEnd*);
66/* 1628C4 */ void gm_801628C4(u32, u32);
67/* 162968 */ UNK_RET gm_80162968(u32 seconds);
68/* 1629B4 */ UNK_RET gm_801629B4(s32);
70/* 162A4C */ UNK_RET gm_80162A4C(s32);
71/* 162A98 */ UNK_RET gm_80162A98(s32);
72/* 162B4C */ UNK_RET gm_80162B4C(s32);
73/* 162B98 */ void gm_80162B98(void);
74/* 162BD8 */ int gm_80162BD8(int);
75/* 162BFC */ UNK_RET fn_80162BFC(s8 ckind, int);
76/* 162C48 */ int gm_80162C48(void);
77/* 162CCC */ bool fn_80162CCC(void);
78/* 162D1C */ bool gm_80162D1C(void);
79/* 162D6C */ u8 gm_80162D6C(void);
80/* 162DD4 */ int gm_80162DD4(int);
81/* 162DF8 */ UNK_RET fn_80162DF8(s8 ckind, int);
82/* 162E44 */ int gm_80162E44(void);
83/* 162EC8 */ bool gm_80162EC8(void);
84/* 162F18 */ bool gm_80162F18(void);
85/* 162F68 */ u8 gm_80162F68(void);
86/* 162FD0 */ int gm_80162FD0(int);
87/* 162FF4 */ UNK_RET fn_80162FF4(s8 ckind, int);
88/* 163040 */ int gm_80163040(void);
89/* 1630C4 */ bool fn_801630C4(void);
90/* 163114 */ bool gm_80163114(void);
91/* 163164 */ u8 gm_80163164(void);
92/* 1631CC */ u32 gm_801631CC(int);
93/* 1631F0 */ u32 gm_801631F0(void);
94/* 163274 */ u16 gm_80163274(int);
95/* 163298 */ UNK_RET gm_80163298(s8 c_kind, int);
96/* 16332C */ int gm_8016332C(int);
97/* 163374 */ void gm_80163374(int, void*, void*, void*, void*);
98/* 1634D4 */ int gm_801634D4(void*, void*, void*, void*);
99/* 16365C */ bool gm_8016365C(u8);
100/* 163690 */ int gm_80163690(int);
101/* 1636D8 */ void gm_801636D8(int, void*, void*, void*, void*);
102/* 163838 */ int gm_80163838(void*, void*, void*, void*);
103/* 1639C0 */ bool gm_801639C0(u8);
104/* 1639F4 */ int gm_801639F4(int);
105/* 163A3C */ void gm_80163A3C(int, void*, void*, void*, void*);
106/* 163B9C */ int gm_80163B9C(void*, void*, void*, void*);
107/* 163D24 */ bool fn_80163D24(void);
108/* 163D74 */ bool fn_80163D74(void);
109/* 163DC4 */ u16 gm_80163DC4(u8);
110/* 163DE8 */ int gm_80163DE8(void);
111/* 163E3C */ u16 gm_80163E3C(u8);
112/* 163E60 */ int gm_80163E60(void);
113/* 163EB4 */ int gm_80163EB4(u8);
114/* 163ED8 */ int gm_80163ED8(void);
115/* 163F2C */ int gm_80163F2C(u8);
116/* 163F50 */ int gm_80163F50(void);
117/* 163FA4 */ int fn_80163FA4(u8);
118/* 16400C */ u8 gm_8016400C(u8 ckind);
119/* 164024 */ u8 gm_80164024(u8 ckind);
120/* 16403C */ bool gm_8016403C(u8 item);
121/* 1640B0 */ void fn_801640B0(u64* item_mask);
122/* 16419C */ float fn_8016419C(u8);
123/* 1641B4 */ float fn_801641B4(u8);
124/* 1641CC */ u16 gm_801641CC(u8);
125/* 1641E4 */ void gm_801641E4(u8 stage, u8 enable);
128/* 164330 */ u8 gm_80164330(u8);
129/* 164430 */ bool gm_80164430(u16);
130/* 164504 */ int gm_80164504(u16);
131/* 164600 */ bool gm_80164600(void);
133/* 1647D0 */ void gm_801647D0(void);
134/* 1647F8 */ int gm_801647F8(u8);
135/* 164840 */ bool gm_80164840(u8 ckind);
136/* 164910 */ void gm_80164910(int);
137/* 164A0C */ UNK_RET gm_80164A0C(int);
138/* 164ABC */ bool gm_80164ABC(void);
139/* 164B48 */ bool fn_80164B48(void);
140/* 164F18 */ void gm_80164F18(void);
141/* 16505C */ void gm_8016505C(void);
142/* 165084 */ bool gm_80165084(void);
143/* 1650E8 */ void fn_801650E8(void);
144/* 165108 */ void fn_80165108(int, int);
145/* 165190 */ void fn_80165190(s32, s32);
146/* 1651FC */ void fn_801651FC(s32, s32);
147/* 165268 */ void gm_80165268(int);
148/* 165290 */ void gm_80165290(int);
149/* 1652B0 */ void fn_801652B0(s32, s32);
150/* 1652D8 */ void* fn_801652D8(void);
151/* 165388 */ HSD_GObj* gm_80165388(u16, u8, u8, s32);
152/* 1653C8 */ void gm_801653C8(HSD_GObj*);
153/* 1653E8 */ float fn_801653E8(u8);
154/* 165418 */ u8 fn_80165418(MatchEnd*);
155/* 1654A0 */ u8 fn_801654A0(MatchEnd*);
156/* 165548 */ u8 fn_80165548(MatchEnd*, s8, u8);
157/* 1656A8 */ u8 fn_801656A8(MatchEnd*, s8);
164/* 166378 */ void gm_80166378(UNK_T);
166/* 166CBC */ s32 gmCamera_801A2640(void);
167/* 166CCC */ void gm_80166CCC(MatchEnd*, MatchEnd*);
168/* 167140 */ bool gm_80167140(MatchEnd*);
169/* 167194 */ int fn_80167194(MatchEnd*);
170/* 16719C */ void fn_8016719C(s32, s32);
171/* 167320 */ void gm_80167320(int slot, bool);
172/* 167470 */ void gm_80167470(int, bool);
174/* 16758C */ void fn_8016758C(void);
175/* 167638 */ s32 fn_80167638(s32, Vec3*, Vec3*);
176/* 1677C0 */ void gm_801677C0(struct gm_801677C0_s* arg0);
177/* 1677E8 */ void gm_801677E8(s8 arg0);
178/* 1677F0 */ u8 gm_801677F0(void);
179/* 1677F8 */ bool gm_801677F8(int port, int);
180/* 167858 */ void gm_80167858(int port, int, int, int);
181/* 1678F8 */ void gm_801678F8(int port, int, int);
182/* 16795C */ void gm_8016795C(struct PlayerInitData*);
183/* 167A14 */ void gm_80167A14(struct PlayerInitData*);
184/* 167A64 */ void gm_80167A64(struct StartMeleeRules*);
185/* 167B50 */ void gm_80167B50(struct VsModeData*);
186/* 167BC8 */ void
187gm_80167BC8(struct VsModeData*); // inits VsModeData from game rules
188/* 167FC4 */ void gm_80167FC4(struct SSSData*);
189/* 1685D4 */ s8 gm_801685D4(u8, u8);
190/* 168638 */ void gm_80168638(MatchEnd*);
191/* 168710 */ void gm_80168710(MatchEnd*, VsModeData*);
192/* 1688AC */ int gm_801688AC(MatchEnd*);
194/* 16895C */ void gm_8016895C(HSD_JObj*, DynamicModelDesc*, int idx);
197/* 168B34 */ float gm_80168B34(CharacterKind, int, int);
198/* 168BF8 */ void gm_80168BF8(int);
199/* 168C5C */ void gm_80168C5C(u32);
200/* 168E54 */ UNK_RET fn_80168E54(s8, s8, u8, u8);
201/* 168F2C */ void fn_80168F2C(void);
203/* 168F88 */ void gm_80168F88(void);
204/* 168FC4 */ void gm_80168FC4(void);
206/* 169238 */ u8 gm_80169238(u8);
207/* 169264 */ u8 gm_80169264(u8);
208/* 169290 */ u8 gm_80169290(u8);
209/* 1692BC */ u8 gm_801692BC(u8);
210/* 1692E8 */ void gm_801692E8(u32 secs, datetime* datetime);
211/* 169364 */ struct lbl_8046B488_t* fn_80169364(void);
212/* 169370 */ u8 gm_80169370(s32);
213/* 169384 */ int gm_80169384(void);
214/* 169394 */ s32 gm_80169394(void);
215/* 1693BC */ bool gm_801693BC(int);
216/* 169434 */ void fn_80169434(s32 arg0);
217/* 169444 */ bool fn_80169444(int);
218/* 1694A0 */ int gm_801694A0(HSD_GObj*);
219/* 169520 */ void* gm_80169520(void);
220/* 169530 */ void* gm_80169530(void);
221/* 169540 */ void* gm_80169540(void);
222/* 169550 */ UNK_RET fn_80169550(int slot);
229/* 169C54 */ UNK_RET fn_80169C54(s8, s8);
230/* 169F50 */ UNK_RET fn_80169F50(s8, s8);
233/* 16A1F8 */ bool gm_8016A1F8(void);
234/* 16A21C */ void gm_8016A21C(StartMeleeRules*);
235/* 16A22C */ UNK_RET gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, int, int,
236 int, int, int, int, s8 ckind, int color, int,
237 int, int opp_count, int, int, int, f32, f32);
238/* 16A404 */ void gm_8016A404(s32 arg0);
239/* 16A414 */ void gm_8016A414(f32 arg8);
240/* 16A424 */ void gm_8016A424(s8 arg0);
246/* 16A92C */ void gm_8016A92C(StartMeleeRules*);
248/* 16A97C */ void* gm_8016A97C(void);
249/* 16A98C */ UNK_T gm_8016A98C(void);
252/* 16AC44 */ UNK_RET gm_8016AC44(s8 ckind, s8 costume_id);
253
254#endif
void fn_80168F7C(void)
Definition gm_1601.c:2034
void gm_8016A164(void)
fn_80169550
Definition gm_1601.c:2213
UNK_RET gm_80168940(UNK_PARAMS)
u8 gm_801692BC(u8)
Definition gm_1601.c:2082
UNK_RET gm_8016A9E8(UNK_PARAMS)
int gm_801694A0(HSD_GObj *)
fn_80169444
Definition gm_1601.c:2163
u16 gm_80163E3C(u8)
Definition gm_1601.c:1006
UNK_RET gm_80166A98(UNK_PARAMS)
bool gm_80162EC8(void)
gm_80162D6C
Definition gm_1601.c:872
void gm_80168FC4(void)
Definition gm_1601.c:2048
UNK_RET fn_801689E4(UNK_PARAMS)
void fn_801650E8(void)
Definition gm_1601.c:1226
u32 gm_80162800(struct MatchEnd *)
UNK_RET fn_8016588C(UNK_PARAMS)
void * gm_8016A97C(void)
gm_8016A944
Definition gm_1601.c:2285
UNK_RET fn_80161154(UNK_PARAMS)
void fn_801651FC(s32, s32)
Definition gm_1601.c:1255
void fn_8016719C(s32, s32)
Definition gm_1601.c:1397
void gm_80167320(int slot, bool)
Definition gm_1601.c:1452
void fn_80165190(s32, s32)
Definition gm_1601.c:1245
int gm_80163DE8(void)
Get total number of KOs.
Definition gm_1601.c:996
u16 gm_801641CC(u8)
Definition gm_1601.c:1109
UNK_RET gm_8016468C(UNK_PARAMS)
UNK_RET gm_8016A944(UNK_PARAMS)
void gm_80163A3C(int, void *, void *, void *, void *)
UNK_RET fn_80169900(UNK_PARAMS)
UNK_RET gm_80164A0C(int)
int gm_801647F8(u8)
Definition gm_1601.c:1155
UNK_RET gm_80164250(UNK_PARAMS)
UNK_RET fn_80162BFC(s8 ckind, int)
s32 fn_80167638(s32, Vec3 *, Vec3 *)
int gm_80162BD8(int)
void gm_80168C5C(u32)
Definition gm_1601.c:1910
bool gm_801677F8(int port, int)
Definition gm_1601.c:1508
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:1082
HSD_GObj * gm_80165388(u16, u8, u8, s32)
fn_801652D8
Definition gm_1601.c:1283
void gm_80163374(int, void *, void *, void *, void *)
int gm_801639F4(int)
void gm_80168BF8(int)
Definition gm_1601.c:1903
void gm_80168638(MatchEnd *)
bool gm_80160474(CharacterKind, MajorSceneKind)
Definition gm_1601.c:477
void gm_80165290(int)
Definition gm_1601.c:1270
int gm_80163EB4(u8)
Definition gm_1601.c:1021
int gm_80163690(int)
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
gm_80168638
Definition gm_1601.c:1858
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:2107
void gm_80166378(UNK_T)
UNK_RET gm_80162B4C(s32)
void gm_801628C4(u32, u32)
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:1533
bool gm_80165084(void)
Definition gm_1601.c:1211
UNK_RET fn_80165D60(UNK_PARAMS)
UNK_RET fn_80161C90(UNK_PARAMS)
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:2141
u8 fn_80165548(MatchEnd *, s8, u8)
UNK_RET fn_80162170(UNK_PARAMS)
bool gm_8016403C(u8 item)
Definition gm_1601.c:1073
UNK_RET gm_801629B4(s32)
u8 gm_80163164(void)
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:2000
UNK_RET fn_8016A4C8(UNK_PARAMS)
bool fn_80163D74(void)
Definition gm_1601.c:979
int gm_80169384(void)
Definition gm_1601.c:2117
u8 gm_80169264(u8)
Definition gm_1601.c:2066
int gm_80163F50(void)
Definition gm_1601.c:1041
UNK_RET fn_80169574(UNK_PARAMS)
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:1063
void gm_80164910(int)
u8 gm_80162D6C(void)
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:730
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:1598
void * gm_80169530(void)
Definition gm_1601.c:2183
bool fn_801630C4(void)
gm_80162F68
Definition gm_1601.c:902
int gm_80163E60(void)
Definition gm_1601.c:1011
u32 gm_8016279C(void)
bool fn_80164B48(void)
UNK_RET gm_80162A4C(s32)
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:1837
void gm_80162B98(void)
gm_8016247C
Definition gm_1601.c:828
void gm_801647D0(void)
gm_8016468C
Definition gm_1601.c:1149
UNK_RET fn_801695BC(UNK_PARAMS)
s32 gm_80169394(void)
Definition gm_1601.c:2122
int gm_80163B9C(void *, void *, void *, void *)
bool gm_80164600(void)
gm_80164250
Definition gm_1601.c:1134
int gm_80162FD0(int)
UNK_RET fn_80160DE8(UNK_PARAMS)
int gm_80163ED8(void)
Definition gm_1601.c:1026
void gm_80164F18(void)
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:1319
bool gm_80163114(void)
Definition gm_1601.c:913
UNK_RET gm_80162A98(s32)
void gm_8016260C(u8, u8)
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:438
u8 fn_801605EC(s32)
Definition gm_1601.c:531
int gm_801623D8(void)
void gm_8016A404(s32 arg0)
gm_8016A22C
Definition gm_1601.c:2252
bool gm_80164ABC(void)
gm_80164910
Definition gm_1601.c:1187
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:670
bool gm_80167140(MatchEnd *)
gm_80166CCC
Definition gm_1601.c:1374
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:685
bool gm_80164430(u16)
UNK_RET fn_801661E0(UNK_PARAMS)
UNK_RET gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, int, int, int, int, int, int, s8 ckind, int color, int, int, int opp_count, int, int, int, f32, f32)
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:1305
UNK_RET fn_80162FF4(s8 ckind, int)
bool gm_80162F18(void)
Definition gm_1601.c:883
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:1068
int fn_80163FA4(u8)
Definition gm_1601.c:1051
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:2090
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:1171
UNK_T gm_8016A98C(void)
Definition gm_1601.c:2290
UNK_RET gm_80162A00(UNK_PARAMS)
void gm_801602C0(s8)
Definition gm_1601.c:412
UNK_RET fn_80168A6C(UNK_PARAMS)
void * gm_80169520(void)
Definition gm_1601.c:2178
void gm_801603B0(void)
Definition gm_1601.c:425
UNK_RET fn_80162DF8(s8 ckind, int)
UNK_RET gm_8016A998(UNK_PARAMS)
u8 gm_80162F68(void)
UNK_RET fn_80165AC0(UNK_PARAMS)
bool fn_80163D24(void)
gm_801639F4
Definition gm_1601.c:968
float fn_80160F58(u8 ckind)
gm_80160C90
Definition gm_1601.c:754
int gm_80162E44(void)
void * gm_80169540(void)
Definition gm_1601.c:2188
u16 gm_80163DC4(u8)
Definition gm_1601.c:990
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:459
float fn_801653E8(u8)
Definition gm_1601.c:1300
u8 fn_801607F4(int)
Definition gm_1601.c:596
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:1782
float gm_80168B34(CharacterKind, int, int)
fn_801689E4
Definition gm_1601.c:1872
UNK_RET fn_80169F50(s8, s8)
UNK_RET gm_8016AC44(s8 ckind, s8 costume_id)
u8 gm_80169290(u8)
Definition gm_1601.c:2074
int gm_80163F2C(u8)
Definition gm_1601.c:1036
bool gm_801639C0(u8)
gm_80163690
Definition gm_1601.c:954
int gm_801688AC(MatchEnd *)
void fn_8016758C(void)
void fn_80168F2C(void)
Definition gm_1601.c:2024
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:615
int gm_80164504(u16)
float fn_8016419C(u8)
Definition gm_1601.c:1099
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:2245
void gm_801677C0(struct gm_801677C0_s *arg0)
gm_80167470
Definition gm_1601.c:1489
void gm_8016505C(void)
fn_80164B48
Definition gm_1601.c:1205
int gm_80162C48(void)
u16 gm_80163274(int)
UNK_RET fn_80165FA4(UNK_PARAMS)
void fn_801652B0(s32, s32)
Definition gm_1601.c:1275
UNK_RET fn_80169550(int slot)
UNK_RET fn_8016A46C(UNK_PARAMS)
UNK_RET fn_801697FC(UNK_PARAMS)
void gm_80168710(MatchEnd *, VsModeData *)
u8 gm_80164330(u8)
UNK_RET gm_801674C4(UNK_PARAMS)
void gm_8016A92C(StartMeleeRules *)
gm_8016A434
Definition gm_1601.c:2277
void fn_80165108(int, int)
Definition gm_1601.c:1231
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:1521
bool gm_80162D1C(void)
Definition gm_1601.c:853
u8 gm_80169238(u8)
fn_80169000
Definition gm_1601.c:2058
UNK_RET fn_8016A488(UNK_PARAMS)
UNK_RET fn_80169A84(UNK_PARAMS)
UNK_RET gm_8016A434(UNK_PARAMS)
int gm_8016332C(int)
UNK_RET gm_801623A4(UNK_T)
void gm_80167470(int, bool)
char * gm_80160564(CharacterKind, MajorSceneKind)
Definition gm_1601.c:511
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:1295
UNK_RET fn_8016A450(UNK_PARAMS)
u8 fn_801656A8(MatchEnd *, s8)
void gm_801636D8(int, void *, void *, void *, void *)
bool gm_8016365C(u8)
gm_80163164
Definition gm_1601.c:940
bool gm_8016A1F8(void)
Definition gm_1601.c:2237
u8 fn_801607A8(int)
Definition gm_1601.c:585
void gm_801678F8(int port, int, int)
Definition gm_1601.c:1528
int fn_80167194(MatchEnd *)
Definition gm_1601.c:1392
int gm_80162DD4(int)
int gm_8016075C(CharacterKind)
Definition gm_1601.c:574
u32 gm_801631F0(void)
u8 gm_801677F0(void)
Definition gm_1601.c:1503
UNK_RET fn_80162068(UNK_PARAMS)
u32 gm_801631CC(int)
UNK_RET gm_8016247C(int)
UNK_RET gm_80163298(s8 c_kind, int)
const char * gm_80160A60(int)
Definition gm_1601.c:700
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:1114
float fn_801641B4(u8)
Definition gm_1601.c:1104
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:1559
UNK_RET fn_8016989C(UNK_PARAMS)
int gm_80163040(void)
UNK_RET fn_8016A09C(UNK_PARAMS)
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:1567
UNK_RET gm_801623FC(int)
fn_80161004
Definition gm_1601.c:781
int gm_80163838(void *, void *, void *, void *)
void gm_80162574(u8, u8)
void fn_80169434(s32 arg0)
Definition gm_1601.c:2156
bool fn_80162CCC(void)
gm_80162BD8
Definition gm_1601.c:842
bool fn_80169444(int)
void gm_80166CCC(MatchEnd *, MatchEnd *)
u8 fn_801606A8(int)
Definition gm_1601.c:558
void gm_80165268(int)
Definition gm_1601.c:1265
UNK_RET fn_80161004(UNK_PARAMS)
UNK_RET gm_80160C90(UNK_PARAMS)
void gm_80168F88(void)
Definition gm_1601.c:2039
void * fn_801652D8(void)
void gm_8016A414(f32 arg8)
Definition gm_1601.c:2257
void gm_8016A424(s8 arg0)
Definition gm_1601.c:2262
char * gm_801604DC(CharacterKind, MajorSceneKind)
gets characters trophy model
Definition gm_1601.c:491
UNK_RET fn_80169000(UNK_PARAMS)
int gm_801634D4(void *, void *, void *, void *)
UNK_RET fn_80169C54(s8, s8)
u8 fn_80160840(u8)
Definition gm_1601.c:607
UNK_RET gm_80162968(u32 seconds)
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:1607
u8 gm_80169370(s32)
Definition gm_1601.c:2112
s8 gm_80160638(s32)
Definition gm_1601.c:542
u8 fn_80160710(int)
Definition gm_1601.c:563
s32 gmCamera_801A2640(void)
Definition gmcamera.c:213
UNK_RET fn_801642A0(UNK_PARAMS)
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:676
UNK_RET fn_80165E7C(UNK_PARAMS)
CharacterKind
Definition forward.h:111
MajorSceneKind
Definition forward.h:4
void gm_801677E8(void)
s32 gm_80160244(void)
s32 gm_801601C4(void)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_T
Definition placeholder.h:32
#define UNK_RET
Definition placeholder.h:40
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition sislib.h:37
Definition types.h:579
Definition types.h:48
Definition types.h:371
Definition types.h:87
Definition types.h:180
Definition types.h:469
Definition types.h:787
Definition gm_1601.static.h:18