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gm_1601.h
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1#ifndef GALE01_1601C4
2#define GALE01_1601C4
3
4#include <melee/ft/forward.h>
5#include <melee/gm/forward.h>
6#include <melee/mn/forward.h>
7#include <melee/sc/forward.h>
8
9#include <placeholder.h>
10
11#include <dolphin/gx.h>
12#include <melee/mn/types.h>
13
14#define NUM_UNLOCKABLE_CHARACTERS 11
15#define NUM_UNLOCKABLE_STAGES 11
16
17/* 1601C4 */ int gm_801601C4(s8);
18/* 160244 */ int gm_80160244(s8);
19/* 1602C0 */ void gm_801602C0(s8);
20/* 1603B0 */ void gm_801603B0(void);
21
23/* 160400 */ u32 fn_80160400(CharacterKind);
24
26/* 160438 */ char* gm_80160438(s32);
27
28/* 160474 */ bool gm_80160474(CharacterKind, GameModeKind);
29
31/* 1604DC */ char* gm_801604DC(CharacterKind, GameModeKind);
32
33/* 160564 */ char* gm_80160564(CharacterKind, GameModeKind);
34
40
46
47/* 1606A8 */ u8 gm_GetCKindByUnlockIndex(int);
48/* 160710 */ u8 fn_80160710(int);
50/* 1607A8 */ u8 fn_801607A8(int);
51/* 1607F4 */ u8 fn_801607F4(int);
52/* 160840 */ u8 fn_80160840(u8);
53
55/* 160854 */ u32 gm_80160854(u8, u8, u8, u8);
56
58/* 160968 */ GXColor gm_80160968(u32);
59
60/* 160980 */ const char* gm_80160980(u8 ckind);
61/* 1609E0 */ const char* fn_801609E0(u8 ckind);
62/* 160A60 */ const char* gm_80160A60(int);
63/* 160B40 */ UNK_RET gm_80160B40(HSD_Text*, u8, u8);
64/* 160C90 */ void gm_80160C90(HSD_Text* text, u8 fighter_id, u8 arg2);
65/* 160DE8 */ void fn_80160DE8(HSD_JObj*, u8, s32, u8, f32, f32);
66/* 160F58 */ float fn_80160F58(u8 ckind);
67/* 161004 */ s32 fn_80161004(MatchEnd*);
68/* 161154 */ s32 fn_80161154(MatchEnd*);
69/* 161C90 */ void fn_80161C90(MatchEnd*, int, u16*);
70/* 162068 */ void fn_80162068(MatchEnd*);
71/* 162170 */ void fn_80162170(MatchEnd*);
72/* 1623A4 */ s32 gm_801623A4(MatchEnd*);
73/* 1623D8 */ int gm_801623D8(void);
74/* 1623FC */ UNK_RET gm_801623FC(int);
75/* 16247C */ s32 gm_8016247C(s32);
76/* 162574 */ void gm_80162574(u8, u8);
77/* 16260C */ void gm_SetupHumanResultsScreen(u8, u8);
78/* 16279C */ u32 gm_GetVsPlayMatchTotal(void);
79/* 162800 */ u32 gm_80162800(struct MatchEnd*);
80/* 1628C4 */ void gm_SetupResultsScreenPlayTime(u32, u32);
81/* 162968 */ s32 gm_80162968(u32 seconds);
82/* 1629B4 */ s32 gm_801629B4(s32 amount);
83/* 162A00 */ s32 gm_GetPlayTime(void);
84/* 162A4C */ s32 gm_80162A4C(s32 amount);
85/* 162A98 */ struct gmm_x1868_1A8_t* gm_80162A98(s32);
86/* 162B4C */ void gm_RecordSelfDestructs(s32 amount);
87/* 162B98 */ void gm_IncrementPowerCount(void);
88/* 162BD8 */ int gm_80162BD8(u8);
89/* 162BFC */ bool fn_80162BFC(s8 ckind, int);
90/* 162C48 */ s32 gm_80162C48(void);
91/* 162CCC */ bool fn_80162CCC(void);
92/* 162D1C */ bool gm_80162D1C(void);
93/* 162D6C */ u8 gm_80162D6C(void);
94/* 162DD4 */ int gm_80162DD4(u8);
95/* 162DF8 */ s32 fn_80162DF8(u8 ckind, u32);
96/* 162E44 */ s32 gm_80162E44(void);
97/* 162EC8 */ bool gm_80162EC8(void);
98/* 162F18 */ bool gm_80162F18(void);
99/* 162F68 */ u8 gm_80162F68(void);
100/* 162FD0 */ int gm_80162FD0(u8);
101/* 162FF4 */ bool fn_80162FF4(u8 ckind, u32);
102/* 163040 */ s32 gm_80163040(void);
103/* 1630C4 */ bool fn_801630C4(void);
104/* 163114 */ bool gm_80163114(void);
105/* 163164 */ u8 gm_80163164(void);
106/* 1631CC */ u32 gm_801631CC(u8);
107/* 1631F0 */ u32 gm_801631F0(void);
108/* 163274 */ u16 gm_80163274(u8);
109/* 163298 */ bool gm_80163298(s8 c_kind, u16);
110/* 16332C */ s32 gm_8016332C(u8);
111/* 163374 */ void gm_80163374(u8, u8*, u8*, u8*, u8*);
112/* 1634D4 */ bool gm_801634D4(u8*, u8*, u8*, u8*);
113/* 16365C */ bool gm_8016365C(u8);
114/* 163690 */ s32 gm_80163690(u8);
115/* 1636D8 */ void gm_801636D8(u8, u8*, u8*, u8*, u8*);
116/* 163838 */ bool gm_80163838(u8*, u8*, u8*, u8*);
117/* 1639C0 */ bool gm_801639C0(u8);
118/* 1639F4 */ int gm_801639F4(u8);
119/* 163A3C */ void gm_80163A3C(u8, u8*, u8*, u8*, u8*);
120/* 163B9C */ bool gm_80163B9C(u8*, u8*, u8*, u8*);
121/* 163D24 */ bool fn_80163D24(void);
122/* 163D74 */ bool fn_80163D74(void);
124/* 163DE8 */ int gm_Get3MinMultimanTotalHighscore(void);
126/* 163E60 */ int gm_Get15MinMultimanTotalHighscore(void);
127/* 163EB4 */ int gm_GetEndlessHighscore(u8);
128/* 163ED8 */ int gm_GetEndlessTotalHighscore(void);
129/* 163F2C */ int gm_GetCruelHighscore(u8);
130/* 163F50 */ int gm_GetCruelTotalHighscore(void);
131/* 163FA4 */ int fn_80163FA4(u8);
132
145/* 16400C */ u8 gm_SelKindToCKind(u8 selkind);
146
160/* 164024 */ u8 gm_CKindToSelKind(u8 ckind);
161
162/* 16403C */ bool gm_8016403C(u8 item);
163/* 1640B0 */ void fn_801640B0(u64* item_mask);
164/* 16419C */ float fn_8016419C(u8);
165/* 1641B4 */ float fn_801641B4(u8);
166/* 1641CC */ u16 gm_801641CC(u8);
167/* 1641E4 */ void gm_801641E4(u8 stage, u8 enable);
168/* 164250 */ bool gm_IsStageUnlocked(u16 stkind);
169/* 1642A0 */ bool fn_801642A0(void);
170/* 164330 */ bool gm_80164330(s32);
171/* 164430 */ bool gm_80164430(u16);
172/* 164504 */ void gm_80164504(u16);
173/* 164600 */ bool gm_80164600(void);
175/* 1647D0 */ void gm_801647D0(void);
176/* 1647F8 */ int gm_801647F8(u8);
177
179/* 164840 */ bool gm_IsCKindUnlocked(u8 ckind);
180
181/* 164910 */ void gm_UnlockCKind(CharacterKind);
182/* 164A0C */ void gm_80164A0C(u8);
183/* 164ABC */ bool gm_80164ABC(void);
184/* 164B48 */ bool fn_80164B48(void);
185/* 164F18 */ void gm_80164F18(void);
186/* 16505C */ void gm_8016505C(void);
187/* 165084 */ bool gm_80165084(void);
188/* 1650E8 */ void fn_801650E8(void);
189
200/* 165108 */ void gm_EnablePlayerPauseCamera(int, int);
201
202/* 165190 */ void fn_80165190(s32, s32);
203/* 1651FC */ void fn_801651FC(s32, s32);
204/* 165268 */ void gm_80165268(int);
205/* 165290 */ void gm_80165290(int);
206/* 1652B0 */ void fn_801652B0(s32, s32);
207/* 1652D8 */ void* fn_801652D8(void);
208/* 165388 */ HSD_GObj* gm_80165388(u16, u8, u8, s32);
209/* 1653C8 */ void gm_801653C8(HSD_GObj*);
210/* 1653E8 */ float fn_801653E8(u8);
211/* 165418 */ s32 fn_80165418(MatchEnd*);
212/* 1654A0 */ s32 fn_801654A0(MatchEnd*);
213/* 165548 */ s32 fn_80165548(MatchEnd*, s32, s32);
214/* 1656A8 */ u32 fn_801656A8(MatchEnd*, u32);
215/* 16588C */ s32 fn_8016588C(MatchEnd*, s32);
216/* 165AC0 */ s32 fn_80165AC0(MatchEnd*);
217/* 165D60 */ MatchEnd* fn_80165D60(MatchEnd*);
218/* 165E7C */ void fn_80165E7C(MatchEnd*);
219/* 165FA4 */ s32 fn_80165FA4(MatchEnd*);
220/* 1661E0 */ s32 fn_801661E0(MatchEnd*);
221/* 166378 */ void gm_80166378(MatchEnd*);
222/* 166A98 */ s32 gm_80166A98(MatchEnd*, u8, s8, u8, s8, u8, s8, u8, u8, u8);
223/* 166CBC */ u32 fn_80166CBC(MatchEnd*, ssize_t index);
224/* 166CCC */ void gm_80166CCC(MatchEnd*, MatchEnd*);
225/* 167140 */ bool gm_MatchHasMultipleWinners(MatchEnd*);
226/* 167194 */ int fn_80167194(MatchEnd*);
227/* 16719C */ void fn_8016719C(s32, s32);
228/* 167320 */ void gm_80167320(int slot, bool);
229/* 167470 */ void gm_80167470(s32, s32);
230/* 1674C4 */ void gm_801674C4(s8, u8, s8, s8, GmRouteCallback);
231/* 16758C */ void fn_8016758C(void);
232/* 167638 */ s32 fn_80167638(s32, Vec3*, Vec3*);
233/* 1677C0 */ void gm_801677C0(struct gm_801677C0_s* arg0);
234/* 1677E8 */ void gm_801677E8(s8 arg0);
235/* 1677F0 */ u8 gm_801677F0(void);
236/* 1677F8 */ bool gm_RumbleEnabledForPlayer(int port, int nametag);
237/* 167858 */ void gm_80167858(int port, int, int, int);
238/* 1678F8 */ void gm_801678F8(int port, int, int);
239/* 16795C */ void gm_SetupPlayerDefaults(struct PlayerInitData*);
240/* 167A14 */ void gm_SetupAllPlayerDefaults(struct PlayerInitData*);
241/* 167A64 */ void gm_SetupRulesDefaults(struct StartMeleeRules*);
242/* 167B50 */ void gm_InitVsMode(struct VsModeData*);
243/* 167BC8 */ void gm_80167BC8(struct VsModeData*);
244/* 167FC4 */ void gm_80167FC4(struct SSSData*);
245/* 1685D4 */ s8 gm_801685D4(u8, u8);
246/* 168638 */ void gm_80168638(MatchEnd*);
247/* 168710 */ void gm_80168710(MatchEnd*, VsModeData*);
248/* 1688AC */ s32 gm_801688AC(MatchEnd*);
249/* 168940 */ int gm_80168940(MatchEnd*);
250/* 16895C */ void gm_8016895C(HSD_JObj*, DynamicModelDesc*, int idx);
251/* 1689E4 */ void fn_801689E4(HSD_JObj*, DynamicModelDesc*, int);
252/* 168A6C */ void fn_80168A6C(void*, void*, s32);
253/* 168B34 */ float gm_80168B34(CharacterKind, int, int);
254/* 168BF8 */ float gm_80168BF8(int);
255/* 168C5C */ void gm_80168C5C(u32);
256/* 168E54 */ UNK_RET fn_80168E54(s8, s8, u8, u8);
257/* 168F2C */ void fn_80168F2C(s8);
259/* 168F88 */ void gm_80168F88(void);
260/* 168FC4 */ void gm_LoadAnnouncer(void);
261/* 169000 */ void fn_80169000(MatchEnd* arg0, u8* arg1);
262/* 169238 */ u8 gm_GetNumCostumesForCKind(u8);
263/* 169264 */ u8 gm_80169264(u8);
264/* 169290 */ u8 gm_80169290(u8);
265/* 1692BC */ u8 gm_801692BC(u8);
266/* 1692E8 */ void gm_801692E8(u32 secs, datetime* datetime);
267
268#endif
DevText * text
Definition dbanim.c:13
struct Vec Vec3
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
void fn_80168F7C(void)
Definition gm_1601.c:4063
void gm_8016468C(void)
Definition gm_1601.c:2335
u8 gm_GetNumCostumesForCKind(u8)
Definition gm_1601.c:4150
s32 fn_80165548(MatchEnd *, s32, s32)
Definition gm_1601.c:2654
u8 gm_801692BC(u8)
Definition gm_1601.c:4192
s32 gm_80162C48(void)
Definition gm_1601.c:1573
bool gm_80162EC8(void)
Definition gm_1601.c:1668
s32 gm_80163040(void)
Definition gm_1601.c:1724
void fn_801650E8(void)
Definition gm_1601.c:2528
u8 gm_SelKindToCKind(u8 selkind)
Convert a SelectableCharacterKind into its CharacterKind.
Definition gm_1601.c:2132
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:1441
void gm_80163A3C(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1982
s32 fn_801661E0(MatchEnd *)
Definition gm_1601.c:2920
void fn_801651FC(s32, s32)
Definition gm_1601.c:2557
void fn_8016719C(s32, s32)
Definition gm_1601.c:3275
void gm_80167320(int slot, bool)
Definition gm_1601.c:3323
void fn_80165190(s32, s32)
Definition gm_1601.c:2547
void fn_80160DE8(HSD_JObj *, u8, s32, u8, f32, f32)
Definition gm_1601.c:833
u16 gm_801641CC(u8)
Definition gm_1601.c:2178
u16 gm_80163274(u8)
Definition gm_1601.c:1806
bool gm_MatchHasMultipleWinners(MatchEnd *)
Definition gm_1601.c:3241
int gm_801647F8(u8)
Definition gm_1601.c:2351
s32 fn_8016588C(MatchEnd *, s32)
Definition gm_1601.c:2741
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:2075
s32 gm_GetPlayTime(void)
Definition gm_1601.c:1493
s32 fn_80167638(s32, Vec3 *, Vec3 *)
Definition gm_1601.c:3414
s32 gm_80162A4C(s32 amount)
Definition gm_1601.c:1503
void gm_80168C5C(u32)
Definition gm_1601.c:3939
void gm_LoadAnnouncer(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:4077
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:2151
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:2604
void gm_80168638(MatchEnd *)
Definition gm_1601.c:3776
u32 gm_GetVsPlayMatchTotal(void)
Definition gm_1601.c:1432
void gm_80165290(int)
Definition gm_1601.c:2572
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1561
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:3854
u32 gm_801631CC(u8)
Definition gm_1601.c:1781
u8 gm_GetCKindByUnlockIndex(int)
Definition gm_1601.c:589
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:2095
void fn_80168F2C(s8)
Definition gm_1601.c:4053
u32 fn_80166CBC(MatchEnd *, ssize_t index)
Definition gm_1601.c:3154
s32 fn_80162DF8(u8 ckind, u32)
Definition gm_1601.c:1635
bool gm_80165084(void)
Definition gm_1601.c:2513
void fn_80169000(MatchEnd *arg0, u8 *arg1)
Definition gm_1601.c:4085
bool gm_8016403C(u8 item)
Definition gm_1601.c:2142
u8 gm_80163164(void)
Definition gm_1601.c:1764
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:4029
s32 gm_8016332C(u8)
Definition gm_1601.c:1832
bool fn_80163D74(void)
Definition gm_1601.c:2048
s32 gm_80166A98(MatchEnd *, u8, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:3091
u8 gm_80169264(u8)
Definition gm_1601.c:4176
void fn_80168A6C(void *, void *, s32)
Definition gm_1601.c:3874
char * gm_80160564(CharacterKind, GameModeKind)
Definition gm_1601.c:542
void fn_80165E7C(MatchEnd *)
Definition gm_1601.c:2841
int gm_801639F4(u8)
Definition gm_1601.c:1974
bool gm_IsCKindUnlocked(u8 ckind)
character unlocked check
Definition gm_1601.c:2367
s32 fn_80165FA4(MatchEnd *)
Definition gm_1601.c:2883
u8 gm_80162D6C(void)
Definition gm_1601.c:1613
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:770
void gm_80167470(s32, s32)
Definition gm_1601.c:3352
float gm_80168BF8(int)
Definition gm_1601.c:3932
bool fn_801630C4(void)
Definition gm_1601.c:1742
int gm_80168940(MatchEnd *)
Definition gm_1601.c:3846
bool fn_80164B48(void)
Definition gm_1601.c:2445
s8 gm_CKindToUnlockIndex(CharacterKind)
Returns the index used in the bitmask to represent whether or not the provided character is unlocked.
Definition gm_1601.c:573
void gm_SetupResultsScreenPlayTime(u32, u32)
Definition gm_1601.c:1460
u8 gm_CKindToSelKind(u8 ckind)
Convert a CharacterKind into its SelectableCharacterKind.
Definition gm_1601.c:2137
s32 fn_801654A0(MatchEnd *)
Definition gm_1601.c:2640
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:3763
void gm_80166378(MatchEnd *)
Definition gm_1601.c:2945
void fn_80162170(MatchEnd *)
Definition gm_1601.c:1226
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:2105
bool gm_80160474(CharacterKind, GameModeKind)
Definition gm_1601.c:508
void gm_801647D0(void)
Definition gm_1601.c:2345
bool gm_RumbleEnabledForPlayer(int port, int nametag)
Definition gm_1601.c:3466
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:2059
void gm_SetupAllPlayerDefaults(struct PlayerInitData *)
Definition gm_1601.c:3517
bool gm_80164600(void)
Are all stages unlocked?
Definition gm_1601.c:2322
s32 gm_8016247C(s32)
Definition gm_1601.c:1311
void gm_80164F18(void)
Definition gm_1601.c:2495
void gm_80164A0C(u8)
Lock character?
Definition gm_1601.c:2410
bool gm_80163114(void)
Definition gm_1601.c:1753
void fn_80161C90(MatchEnd *, int, u16 *)
Definition gm_1601.c:1118
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:469
s32 fn_80161154(MatchEnd *)
Definition gm_1601.c:916
int gm_801623D8(void)
Definition gm_1601.c:1283
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:2422
void gm_IncrementPowerCount(void)
Definition gm_1601.c:1544
int gm_80162DD4(u8)
Definition gm_1601.c:1630
void gm_80160C90(HSD_Text *text, u8 fighter_id, u8 arg2)
Definition gm_1601.c:790
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:717
bool gm_80164430(u16)
Definition gm_1601.c:2259
void gm_InitVsMode(struct VsModeData *)
Definition gm_1601.c:3556
bool gm_80162F18(void)
Definition gm_1601.c:1679
bool gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1811
int fn_80163FA4(u8)
Definition gm_1601.c:2120
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:3864
u32 fn_801656A8(MatchEnd *, u32)
Definition gm_1601.c:2691
s32 gm_80162E44(void)
Definition gm_1601.c:1647
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:4200
int gm_80160244(s8)
Definition gm_1601.c:411
bool gm_80163838(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1934
void gm_801602C0(s8)
Definition gm_1601.c:446
s32 gm_80162968(u32 seconds)
Definition gm_1601.c:1479
void gm_801603B0(void)
Definition gm_1601.c:457
void gm_UnlockCKind(CharacterKind)
Definition gm_1601.c:2381
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1863
int gm_80162BD8(u8)
Definition gm_1601.c:1556
s32 fn_80161004(MatchEnd *)
Definition gm_1601.c:889
u8 gm_80162F68(void)
Definition gm_1601.c:1690
void fn_80162068(MatchEnd *)
Definition gm_1601.c:1192
s32 gm_80163690(u8)
Definition gm_1601.c:1903
bool fn_80163D24(void)
Definition gm_1601.c:2037
float fn_80160F58(u8 ckind)
Definition gm_1601.c:876
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:490
float fn_801653E8(u8)
Definition gm_1601.c:2621
u8 fn_801607F4(int)
Definition gm_1601.c:628
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:3708
float gm_80168B34(CharacterKind, int, int)
Definition gm_1601.c:3901
bool gm_80164330(s32)
Definition gm_1601.c:2227
s32 fn_80165418(MatchEnd *)
Definition gm_1601.c:2626
s32 fn_80165AC0(MatchEnd *)
Definition gm_1601.c:2780
u8 gm_80169290(u8)
Definition gm_1601.c:4184
bool gm_801639C0(u8)
Definition gm_1601.c:1966
void fn_8016758C(void)
Definition gm_1601.c:3390
u8 gm_SelKindToUnlockIndex(SelectableCharacterKind)
Returns the index used in the bitmask to represent whether or not the provided character is unlocked.
Definition gm_1601.c:562
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:647
float fn_8016419C(u8)
Definition gm_1601.c:2168
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:2090
void gm_801677C0(struct gm_801677C0_s *arg0)
Definition gm_1601.c:3447
void gm_8016505C(void)
Definition gm_1601.c:2507
void fn_801652B0(s32, s32)
Definition gm_1601.c:2577
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1840
s32 gm_801688AC(MatchEnd *)
Definition gm_1601.c:3833
char * gm_801604DC(CharacterKind, GameModeKind)
gets characters trophy model
Definition gm_1601.c:522
void gm_80168710(MatchEnd *, VsModeData *)
Definition gm_1601.c:3802
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:3479
bool gm_80162D1C(void)
Definition gm_1601.c:1602
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:2065
void gm_SetupPlayerDefaults(struct PlayerInitData *)
Definition gm_1601.c:3491
void gm_801636D8(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1911
MatchEnd * fn_80165D60(MatchEnd *)
Definition gm_1601.c:2817
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:2616
void gm_SetupRulesDefaults(struct StartMeleeRules *)
Definition gm_1601.c:3525
void gm_SetupHumanResultsScreen(u8, u8)
Definition gm_1601.c:1386
bool gm_8016365C(u8)
Definition gm_1601.c:1895
u8 fn_801607A8(int)
Definition gm_1601.c:617
StKind gm_GetChallengerStKind(SelectableCharacterKind)
Definition gm_1601.c:606
void gm_801678F8(int port, int, int)
Definition gm_1601.c:3486
int fn_80167194(MatchEnd *)
Definition gm_1601.c:3259
void gm_80164504(u16)
Definition gm_1601.c:2286
u32 gm_801631F0(void)
Definition gm_1601.c:1786
u8 gm_801677F0(void)
Definition gm_1601.c:3461
void gm_801674C4(s8, u8, s8, s8, GmRouteCallback)
Definition gm_1601.c:3361
s32 gm_801623A4(MatchEnd *)
Definition gm_1601.c:1277
const char * gm_80160A60(int)
Definition gm_1601.c:732
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:2183
float fn_801641B4(u8)
Definition gm_1601.c:2173
int gm_801601C4(s8)
Definition gm_1601.c:396
UNK_RET gm_801623FC(int)
Definition gm_1601.c:1288
void gm_80162574(u8, u8)
Definition gm_1601.c:1357
bool fn_80162CCC(void)
Definition gm_1601.c:1591
void gm_EnablePlayerPauseCamera(int, int)
Enables the pause camera for the given player.
Definition gm_1601.c:2533
void gm_80166CCC(MatchEnd *, MatchEnd *)
Definition gm_1601.c:3159
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:2110
void gm_RecordSelfDestructs(s32 amount)
Definition gm_1601.c:1534
void gm_80165268(int)
Definition gm_1601.c:2567
bool fn_80162FF4(u8 ckind, u32)
Definition gm_1601.c:1712
void gm_80168F88(void)
Definition gm_1601.c:4068
void * fn_801652D8(void)
Definition gm_1601.c:2582
int gm_80162FD0(u8)
Definition gm_1601.c:1707
GXColor gm_80160968(u32)
gets the player hud color
Definition gm_1601.c:702
u8 fn_80160840(u8)
Definition gm_1601.c:639
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:2005
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:3565
u8 fn_80160710(int)
Definition gm_1601.c:595
s32 gm_801629B4(s32 amount)
Definition gm_1601.c:1486
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:2080
bool fn_801642A0(void)
Definition gm_1601.c:2200
bool gm_IsStageUnlocked(u16 stkind)
Definition gm_1601.c:2192
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:708
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1511
CharacterKind
Definition forward.h:130
bool(* GmRouteCallback)(int)
Definition forward.h:178
GameModeKind
Definition forward.h:16
StKind
Definition forward.h:144
void gm_801677E8(void)
#define UNK_PARAMS
Definition placeholder.h:39
#define UNK_RET
Definition placeholder.h:31
signed int ssize_t
Signed variant of size_t.
Definition platform.h:31
SelectableCharacterKind
Identifier for a single selectable character as seen in high-scores or on the CSS.
Definition types.h:371
Model with multiple animations.
Definition types.h:16
Definition GXStruct.h:29
Definition gobj.h:13
Definition jobj.h:104
Definition sislib.h:46
Definition types.h:633
Definition types.h:97
Definition types.h:537
Definition types.h:155
Definition types.h:264
Definition types.h:509
Definition types.h:864