7#include "dolphin/gx/GXStruct.h"
8#include "dolphin/mtx.h"
9#include "dolphin/types.h"
228 void fn_801697FC(
signed char,
signed char,
signed char,
229 signed char,
signed char*);
232 signed char*,
signed char*);
241 int,
int,
u8 color,
u8,
u8,
int opp_count,
int,
242 int,
int,
int,
int, f32, f32);
char buf[0x5A4]
Definition dbanim.c:16
DevText * text
Definition dbanim.c:15
void fn_8016A09C(void)
Definition gm_1601.c:4870
void fn_80168F7C(void)
Definition gm_1601.c:4180
bool gm_8016A944(void)
Definition gm_1601.c:5211
void gm_8016468C(void)
Definition gm_1601.c:2289
void gm_8016A164(void)
Definition gm_1601.c:4901
u8 gm_801692BC(u8)
Definition gm_1601.c:4301
int gm_801694A0(HSD_GObj *)
Definition gm_1601.c:4392
void gm_80162B4C(s32 amount)
Definition gm_1601.c:1483
long gm_8016A22C(s8 ckind0, s8 ckind1, s8 ckind2, u8, u8, int, int, int, u8 color, u8, u8, int opp_count, int, int, int, int, int, f32, f32)
Definition gm_1601.c:4957
long fn_801695BC(u8, u8, u8, u8 *, u8 *)
Definition gm_1601.c:4434
bool gm_80162EC8(void)
Definition gm_1601.c:1617
void gm_80168FC4(void)
UnclePunch: Audio_LoadAnnouncer.
Definition gm_1601.c:4194
void gm_8016A434(void)
Definition gm_1601.c:5047
void fn_801650E8(void)
Definition gm_1601.c:2585
u32 gm_80162800(struct MatchEnd *)
Definition gm_1601.c:1394
void gm_80163A3C(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1931
void * gm_8016A97C(void)
Definition gm_1601.c:5219
s32 fn_801661E0(MatchEnd *)
Definition gm_1601.c:3008
void fn_801651FC(s32, s32)
Definition gm_1601.c:2614
void fn_8016719C(s32, s32)
Definition gm_1601.c:3347
void gm_80167320(int slot, bool)
Definition gm_1601.c:3402
void fn_80165190(s32, s32)
Definition gm_1601.c:2604
void fn_80160DE8(HSD_JObj *, u8, s32, u8, f32, f32)
Definition gm_1601.c:852
u16 gm_801641CC(u8)
Definition gm_1601.c:2127
u16 gm_80163274(u8)
Definition gm_1601.c:1755
s32 fn_8016588C(lbl_8046B6A0_24C_t *, s32)
Definition gm_1601.c:2782
int gm_801647F8(u8)
Definition gm_1601.c:2305
int gm_8016A998(s8, s8)
Definition gm_1601.c:5229
u16 gm_Get15MinMultimanHighscore(u8)
Definition gm_1601.c:2024
s32 fn_80167638(s32, Vec3 *, Vec3 *)
Definition gm_1601.c:3489
bool fn_80169444(bool)
Definition gm_1601.c:4380
void gm_80168C5C(u32)
Definition gm_1601.c:4056
void fn_801697FC(signed char, signed char, signed char, signed char, signed char *)
Definition gm_1601.c:4562
bool gm_801677F8(int port, int)
Definition gm_1601.c:3550
void fn_801640B0(u64 *item_mask)
Definition gm_1601.c:2100
HSD_GObj * gm_80165388(u16, u8, u8, s32)
creates the develop mode stress test
Definition gm_1601.c:2665
void gm_80168638(MatchEnd *)
Definition gm_1601.c:3893
s32 fn_80162170(MatchEnd *)
Definition gm_1601.c:1195
u32 gm_GetVsPlayMatchTotal(void)
Definition gm_1601.c:1384
void gm_80165290(int)
Definition gm_1601.c:2629
void fn_8016A4C8(void)
Definition gm_1601.c:5069
bool fn_80162BFC(s8 ckind, int)
Definition gm_1601.c:1510
void gm_8016895C(HSD_JObj *, DynamicModelDesc *, int idx)
Definition gm_1601.c:3971
u32 gm_801631CC(u8)
Definition gm_1601.c:1730
struct lbl_8046B488_t * fn_80169364(void)
Definition gm_1601.c:4326
void fn_80169434(GmRouteCallback fn)
Definition gm_1601.c:4375
int gm_GetEndlessTotalHighscore(void)
Definition gm_1601.c:2044
void fn_80168F2C(s8)
Definition gm_1601.c:4170
long gm_80164250(u16)
Definition gm_1601.c:2141
void gm_801628C4(u32, u32)
Definition gm_1601.c:1413
void gm_8016795C(struct PlayerInitData *)
Definition gm_1601.c:3575
bool gm_80165084(void)
Definition gm_1601.c:2570
long gm_80162E44(void)
Definition gm_1601.c:1596
bool gm_801693BC(int)
Player is Fighting Wireframe.
Definition gm_1601.c:4360
bool gm_8016403C(u8 item)
Definition gm_1601.c:2091
u8 gm_80163164(void)
Definition gm_1601.c:1713
UNK_RET fn_80168E54(s8, s8, u8, u8)
Definition gm_1601.c:4146
void fn_8016A46C(void)
Definition gm_1601.c:5057
void fn_80169574(ssize_t size, s8 *buf)
Definition gm_1601.c:4428
bool fn_80163D74(void)
Definition gm_1601.c:1997
int gm_80169384(void)
Definition gm_1601.c:4336
void gm_80160C90(HSD_Text *text, u8 fighter_id, bool arg2)
Definition gm_1601.c:809
u8 gm_80169264(u8)
Definition gm_1601.c:4285
void fn_80168A6C(void *, void *, s32)
Definition gm_1601.c:3991
char * gm_80160564(CharacterKind, GameModeKind)
Definition gm_1601.c:532
u8 gm_8016400C(u8 ckind)
Definition gm_1601.c:2081
void fn_80165E7C(MatchEnd *)
Definition gm_1601.c:2932
int gm_801639F4(u8)
Definition gm_1601.c:1923
s32 fn_80165FA4(MatchEnd *)
Definition gm_1601.c:2972
long gm_80162C48(void)
Definition gm_1601.c:1522
void gm_80164910(int)
Definition gm_1601.c:2343
u8 gm_80162D6C(void)
Definition gm_1601.c:1562
UNK_RET gm_80160B40(HSD_Text *, u8, u8)
Definition gm_1601.c:787
void gm_80167B50(struct VsModeData *)
Definition gm_1601.c:3640
float gm_80168BF8(int)
Definition gm_1601.c:4049
void * gm_80169530(void)
Definition gm_1601.c:4412
bool fn_801630C4(void)
Definition gm_1601.c:1691
bool fn_80162FF4(u8 ckind, unsigned long)
int gm_80168940(MatchEnd *)
Definition gm_1601.c:3963
bool fn_80164B48(void)
Definition gm_1601.c:2425
s8 gm_801685D4(u8, u8)
Definition gm_1601.c:3880
void fn_8016A450(void)
Definition gm_1601.c:5052
int gm_GetCruelHighscore(u8)
Definition gm_1601.c:2054
int gm_80163298(s8 c_kind, u16)
Definition gm_1601.c:1760
long gm_80164A0C(u8)
Definition gm_1601.c:2378
bool gm_80160474(CharacterKind, GameModeKind)
Definition gm_1601.c:498
void gm_801647D0(void)
Definition gm_1601.c:2299
s32 gm_80169394(void)
Definition gm_1601.c:4341
u16 gm_Get3MinMultimanHighscore(u8)
Definition gm_1601.c:2008
long fn_80169A84(u8, s8 *, s8 *)
Definition gm_1601.c:4649
bool gm_80164600(void)
Are all stages unlocked?
Definition gm_1601.c:2276
void gm_80164F18(void)
Definition gm_1601.c:2552
u8 fn_801654A0(MatchEnd *)
Definition gm_1601.c:2701
long gm_801629B4(s32 amount)
Definition gm_1601.c:1439
bool gm_80163114(void)
Definition gm_1601.c:1702
void fn_80161C90(MatchEnd *, int, u16 *)
Definition gm_1601.c:1106
void gm_8016260C(u8, u8)
Definition gm_1601.c:1338
u32 fn_80160400(CharacterKind)
gets character victory theme id
Definition gm_1601.c:459
u8 fn_801605EC(s32)
Definition gm_1601.c:552
s32 fn_80161154(MatchEnd *)
Definition gm_1601.c:922
int gm_801623D8(void)
Definition gm_1601.c:1236
void gm_8016A404(s32 arg0)
Definition gm_1601.c:5032
bool gm_80164ABC(void)
Are all unlockable characters unlocked?
Definition gm_1601.c:2411
void gm_80166378(struct lbl_8046B6A0_24C_t *)
Definition gm_1601.c:3033
GXColor gm_80160968(u8)
gets the player hud color
Definition gm_1601.c:691
void gm_IncrementPowerCount(void)
Definition gm_1601.c:1493
bool gm_80167140(MatchEnd *)
Definition gm_1601.c:3324
int gm_80162DD4(u8)
Definition gm_1601.c:1579
const char * fn_801609E0(u8 ckind)
Definition gm_1601.c:742
bool gm_80164430(u16)
Definition gm_1601.c:2213
u8 fn_80165418(MatchEnd *)
Definition gm_1601.c:2687
bool gm_80162F18(void)
Definition gm_1601.c:1628
u8 gm_80164024(u8 ckind)
Definition gm_1601.c:2086
int fn_80163FA4(u8)
Definition gm_1601.c:2069
void fn_801689E4(HSD_JObj *, DynamicModelDesc *, int)
Definition gm_1601.c:3981
u32 fn_801656A8(MatchEnd *, u32)
Definition gm_1601.c:2749
int gm_8016A9E8(u8 arg0, s8 arg1)
Definition gm_1601.c:5244
void gm_801692E8(u32 secs, datetime *datetime)
Definition gm_1601.c:4309
int gm_80160244(s8)
Definition gm_1601.c:401
bool gm_80164840(u8 ckind)
character unlocked check
Definition gm_1601.c:2321
bool gm_80163838(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1883
void gm_801602C0(s8)
Definition gm_1601.c:436
void * gm_80169520(void)
Definition gm_1601.c:4407
void gm_801603B0(void)
Definition gm_1601.c:447
bool gm_801634D4(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1812
struct lbl_8046B668_t * gm_8016A98C(void)
Definition gm_1601.c:5224
long fn_80162DF8(u8 ckind, unsigned long)
int gm_80162BD8(u8)
Definition gm_1601.c:1505
s32 fn_80161004(MatchEnd *)
Definition gm_1601.c:895
u8 gm_80162F68(void)
Definition gm_1601.c:1639
void fn_80162068(MatchEnd *)
Definition gm_1601.c:1160
bool fn_80163D24(void)
Definition gm_1601.c:1986
float fn_80160F58(u8 ckind)
Definition gm_1601.c:882
void * gm_80169540(void)
Definition gm_1601.c:4417
long gm_80162A4C(s32 amount)
Definition gm_1601.c:1456
char * gm_80160438(s32)
gets character result anim path
Definition gm_1601.c:480
long gm_80163040(void)
Definition gm_1601.c:1673
float fn_801653E8(u8)
Definition gm_1601.c:2682
u8 fn_801607F4(int)
Definition gm_1601.c:617
void gm_80167FC4(struct SSSData *)
Definition gm_1601.c:3825
float gm_80168B34(CharacterKind, int, int)
Definition gm_1601.c:4018
void gm_80167470(long, long)
bool gm_80164330(s32)
Definition gm_1601.c:2177
UNK_RET fn_80169F50(s8, s8)
Definition gm_1601.c:4821
s32 fn_80165AC0(MatchEnd *)
Definition gm_1601.c:2872
u8 gm_80169290(u8)
Definition gm_1601.c:4293
bool gm_801639C0(u8)
Definition gm_1601.c:1915
void fn_8016758C(void)
Definition gm_1601.c:3466
u32 gm_80160854(u8, u8, u8, u8)
gets the player hud color index
Definition gm_1601.c:636
long gm_80162968(u32 seconds)
Definition gm_1601.c:1432
int gm_80164504(u16)
Definition gm_1601.c:2240
float fn_8016419C(u8)
Definition gm_1601.c:2117
void gm_8016A21C(StartMeleeRules *)
Definition gm_1601.c:4933
int gm_GetEndlessHighscore(u8)
Definition gm_1601.c:2039
void gm_801677C0(struct gm_801677C0_s *arg0)
Definition gm_1601.c:3531
void gm_8016505C(void)
Definition gm_1601.c:2564
long gm_801688AC(MatchEnd *)
Definition gm_1601.c:3950
void fn_801652B0(s32, s32)
Definition gm_1601.c:2634
void gm_80163374(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1789
char * gm_801604DC(CharacterKind, GameModeKind)
gets characters trophy model
Definition gm_1601.c:512
void gm_80168710(MatchEnd *, VsModeData *)
Definition gm_1601.c:3919
long gm_GetPlayTime(void)
Definition gm_1601.c:1446
void gm_8016A92C(StartMeleeRules *)
Definition gm_1601.c:5205
void fn_80165108(int, int)
Definition gm_1601.c:2590
void gm_80167858(int port, int, int, int)
Definition gm_1601.c:3563
u8 fn_80165548(MatchEnd *, s8, s32)
Definition gm_1601.c:2715
bool gm_80162D1C(void)
Definition gm_1601.c:1551
u8 gm_80169238(u8)
fn_80169000 done
Definition gm_1601.c:4262
int gm_Get3MinMultimanTotalHighscore(void)
Get total number of KOs.
Definition gm_1601.c:2014
void fn_80169550(int slot)
Definition gm_1601.c:4422
void gm_801636D8(u8, u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1860
MatchEnd * fn_80165D60(MatchEnd *)
Definition gm_1601.c:2908
void gm_801653C8(HSD_GObj *)
frees the develop mode stress test
Definition gm_1601.c:2677
bool gm_8016365C(u8)
Definition gm_1601.c:1844
bool gm_8016A1F8(void)
Definition gm_1601.c:4925
u8 fn_801607A8(int)
Definition gm_1601.c:606
void gm_801678F8(int port, int, int)
Definition gm_1601.c:3570
int fn_80167194(MatchEnd *)
Definition gm_1601.c:3342
int gm_8016075C(CharacterKind)
Definition gm_1601.c:595
u32 gm_801631F0(void)
Definition gm_1601.c:1735
u8 gm_801677F0(void)
Definition gm_1601.c:3545
void gm_801674C4(s8, u8, s8, s8, GmRouteCallback)
Definition gm_1601.c:3440
s32 gm_801623A4(MatchEnd *)
Definition gm_1601.c:1230
const char * gm_80160A60(int)
Definition gm_1601.c:757
void gm_801641E4(u8 stage, u8 enable)
Definition gm_1601.c:2132
float fn_801641B4(u8)
Definition gm_1601.c:2122
int gm_801601C4(s8)
Definition gm_1601.c:386
void gm_80167A14(struct PlayerInitData *)
Definition gm_1601.c:3601
long gm_80163690(u8)
Definition gm_1601.c:1852
void fn_80169900(unsigned char, struct lbl_8046B488_t *, signed char *, signed char *)
Definition gm_1601.c:4590
void fn_80169C54(s8, s8)
Definition gm_1601.c:4736
void gm_80167A64(struct StartMeleeRules *)
Definition gm_1601.c:3609
UNK_RET gm_801623FC(int)
Definition gm_1601.c:1241
void gm_80162574(u8, u8)
Definition gm_1601.c:1309
long gm_8016332C(u8)
Definition gm_1601.c:1781
bool fn_80162CCC(void)
Definition gm_1601.c:1540
s32 fn_80169000(void *arg0, void *arg1)
Definition gm_1601.c:4202
void gm_80166CCC(MatchEnd *, MatchEnd *)
Definition gm_1601.c:3243
int gm_GetCruelTotalHighscore(void)
Definition gm_1601.c:2059
u8 fn_801606A8(int)
Definition gm_1601.c:579
void gm_80165268(int)
Definition gm_1601.c:2624
void gm_80168F88(void)
Definition gm_1601.c:4185
void fn_8016989C(unsigned char *, u8, u8, u8 *, u8 *)
Definition gm_1601.c:4580
bool gm_8016AC44(s8 ckind, s8 costume_id)
Definition gm_1601.c:5269
void * fn_801652D8(void)
Definition gm_1601.c:2639
int gm_80162FD0(u8)
Definition gm_1601.c:1656
void gm_8016A414(f32 arg8)
Definition gm_1601.c:5037
void gm_8016A424(s8 arg0)
Definition gm_1601.c:5042
u8 fn_80160840(u8)
Definition gm_1601.c:628
bool gm_80163B9C(u8 *, u8 *, u8 *, u8 *)
Definition gm_1601.c:1954
void gm_80167BC8(struct VsModeData *)
Definition gm_1601.c:3649
u8 gm_80169370(s32)
Definition gm_1601.c:4331
s8 gm_80160638(s32)
Definition gm_1601.c:563
u8 fn_80160710(int)
Definition gm_1601.c:584
s32 gmCamera_801A2640(void)
Definition gmcamera.c:234
int gm_Get15MinMultimanTotalHighscore(void)
Definition gm_1601.c:2029
bool fn_801642A0(void)
Definition gm_1601.c:2150
long gm_80166A98(MatchEnd *, s32, s8, u8, s8, u8, s8, u8, u8, u8)
Definition gm_1601.c:3181
const char * gm_80160980(u8 ckind)
Get SJIS character name for a given CharacterKind.
Definition gm_1601.c:715
struct gmm_x1868_1A8_t * gm_80162A98(s32)
Definition gm_1601.c:1464
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CharacterKind
Definition forward.h:120
bool(* GmRouteCallback)(int)
Definition forward.h:158
GameModeKind
Definition forward.h:6
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
signed int ssize_t
Definition stddef.h:5
Model with multiple animations.
Definition types.h:18
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition gm_1601.static.h:18