8#include <dolphin/mtx.h>
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itbombhei.c:298
void it_8027DE18(Item_GObj *)
Definition itbombhei.c:129
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbombhei.c:247
bool itBombhei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itbombhei.c:162
bool itBombhei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itbombhei.c:193
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
void it_3F14_Logic6_Spawned(Item_GObj *gobj)
Definition itbombhei.c:49
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
Definition itbombhei.c:314
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbombhei.c:249
bool it_3F14_Logic6_DmgReceived(Item_GObj *)
void it_8027D820(Item_GObj *gobj)
Definition itbombhei.c:67
void it_8027F42C(Item_GObj *)
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
it_3F14_Logic6_EnteredAir
Definition itbombhei.c:307
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
itBombhei_UnkMotion3_Coll
Definition itbombhei.c:224
bool it_3F14_Logic6_Clanked(Item_GObj *)
Definition itbombhei.c:320
void fn_8027FCA8(Item_GObj *)
bool it_3F14_Logic6_Reflected(Item_GObj *)
Definition itbombhei.c:329
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itbombhei.c:208
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
void fn_8027DAC8(Item_GObj *gobj)
Definition itbombhei.c:101
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
itBombhei_UnkMotion2_Coll
Definition itbombhei.c:232
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
itBombhei_UnkMotion4_Coll
Definition itbombhei.c:238
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itbombhei.c:155
bool itBombhei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itbombhei.c:112
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
void it_3F14_Logic6_PickedUp(Item_GObj *)
Definition itbombhei.c:176
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
it_3F14_Logic6_Dropped
Definition itbombhei.c:216
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itbombhei.c:121
void it_8027E978(Item_GObj *)
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
void it_8027F8E0(Item_GObj *)
void it_80280DC0(Item_GObj *gobj)
itBombhei_UnkMotion6_Phys
Definition itbombhei.c:281
void fn_8028007C(Item_GObj *)
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:300
bool it_3F14_Logic6_DmgDealt(Item_GObj *)
bool it_3F14_Logic6_HitShield(Item_GObj *)
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
fn_8027FCA8
Definition itbombhei.c:257
void it_8027D730(Item_GObj *gobj)
Definition itbombhei.c:40
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itbombhei.c:123
ItemStateTable it_803F54D8[]
void it_8027EE04(Item_GObj *)
void it_3F14_Logic6_EnteredAir(Item_GObj *)
void it_3F14_Logic6_Dropped(Item_GObj *)
void it_3F14_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic6_HitShield
Definition itbombhei.c:338
Item_GObj * it_8027D670(Vec3 *const)
Definition itbombhei.c:17
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
bool it_3F14_Logic6_ShieldBounced(Item_GObj *)
void it_80280B60(Item_GObj *gobj)
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itbombhei.c:150
void it_3F14_Logic6_Thrown(Item_GObj *)
void fn_80280974(Item_GObj *)
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:312
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
it_3F14_Logic6_DmgDealt
Definition itbombhei.c:293
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26