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itbombhei.h
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1#ifndef GALE01_27D670
2#define GALE01_27D670
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 27D670 */ Item_GObj* it_8027D670(Vec3* const);
11/* 27D730 */ void it_8027D730(Item_GObj* gobj);
12/* 27D76C */ void itBombhei_Logic6_Spawned(Item_GObj* gobj);
13/* 27D820 */ void it_8027D820(Item_GObj* gobj);
14/* 27DAC8 */ void fn_8027DAC8(Item_GObj* gobj);
15/* 27DC74 */ bool itBombhei_UnkMotion0_Anim(Item_GObj* gobj);
16/* 27DDE8 */ void itBombhei_UnkMotion0_Phys(Item_GObj* gobj);
17/* 27DDEC */ bool itBombhei_UnkMotion0_Coll(Item_GObj* gobj);
18/* 27DE18 */ void it_8027DE18(Item_GObj*);
19/* 27E018 */ bool itBombhei_UnkMotion1_Anim(Item_GObj* gobj);
20/* 27E020 */ void itBombhei_UnkMotion1_Phys(Item_GObj* gobj);
21/* 27E050 */ bool itBombhei_UnkMotion1_Coll(Item_GObj* gobj);
22/* 27E0B4 */ void itBombhei_Logic6_PickedUp(Item_GObj*);
23/* 27E3E4 */ bool itBombhei_UnkMotion8_Anim(Item_GObj* gobj);
24/* 27E644 */ void itBombhei_UnkMotion8_Phys(Item_GObj* gobj);
25/* 27E648 */ void it_3F14_Logic6_Dropped(Item_GObj*);
26/* 27E978 */ void it_8027E978(Item_GObj*);
27/* 27EB7C */ bool itBombhei_UnkMotion3_Anim(Item_GObj* gobj);
28/* 27EDC0 */ void itBombhei_UnkMotion3_Phys(Item_GObj* gobj);
29/* 27EDC4 */ bool itBombhei_UnkMotion3_Coll(Item_GObj* gobj);
30/* 27EE04 */ void it_8027EE04(Item_GObj*);
31/* 27EFD0 */ bool itBombhei_UnkMotion2_Anim(Item_GObj* gobj);
32/* 27F26C */ void itBombhei_UnkMotion2_Phys(Item_GObj* gobj);
33/* 27F270 */ bool itBombhei_UnkMotion2_Coll(Item_GObj* gobj);
34/* 27F42C */ void it_8027F42C(Item_GObj*);
35/* 27F5E8 */ bool itBombhei_UnkMotion4_Anim(Item_GObj* gobj);
36/* 27F89C */ void itBombhei_UnkMotion4_Phys(Item_GObj* gobj);
37/* 27F8A0 */ bool itBombhei_UnkMotion4_Coll(Item_GObj* gobj);
38/* 27F8E0 */ void it_8027F8E0(Item_GObj*);
39/* 27FC44 */ bool itBombhei_UnkMotion5_Anim(Item_GObj* gobj);
40/* 27FC78 */ void itBombhei_UnkMotion5_Phys(Item_GObj* gobj);
41/* 27FC7C */ bool itBombhei_UnkMotion5_Coll(Item_GObj* gobj);
42/* 27FCA8 */ void fn_8027FCA8(Item_GObj*);
43/* 28000C */ bool itBombhei_UnkMotion6_Anim(Item_GObj* gobj);
44/* 280030 */ void itBombhei_UnkMotion6_Phys(Item_GObj* gobj);
45/* 28007C */ void fn_8028007C(Item_GObj*);
46/* 280338 */ bool itBombhei_UnkMotion6_Coll(Item_GObj* gobj);
47/* 280380 */ void it_3F14_Logic6_Thrown(Item_GObj*);
48/* 2806CC */ bool itBombhei_UnkMotion10_Anim(Item_GObj* gobj);
49/* 280928 */ void itBombhei_UnkMotion10_Phys(Item_GObj* gobj);
50/* 280974 */ void fn_80280974(Item_GObj*);
51/* 280B18 */ bool itBombhei_UnkMotion10_Coll(Item_GObj* gobj);
52/* 280B60 */ void it_80280B60(Item_GObj* gobj);
53/* 280DC0 */ void it_80280DC0(Item_GObj* gobj);
54/* 280DF0 */ bool it_3F14_Logic6_DmgDealt(Item_GObj* gobj);
55/* 280E30 */ bool it_3F14_Logic6_DmgReceived(Item_GObj* gobj);
56/* 280E70 */ bool itBombhei_UnkMotion11_Anim(Item_GObj* gobj);
57/* 280E90 */ void itBombhei_UnkMotion11_Phys(Item_GObj* gobj);
58/* 280E94 */ bool itBombhei_UnkMotion11_Coll(Item_GObj* gobj);
59/* 280E9C */ void it_3F14_Logic6_EnteredAir(Item_GObj*);
60/* 281030 */ bool itBombhei_UnkMotion12_Anim(Item_GObj* gobj);
61/* 281038 */ void itBombhei_UnkMotion12_Phys(Item_GObj* gobj);
62/* 28103C */ bool itBombhei_UnkMotion12_Coll(Item_GObj* gobj);
63/* 281070 */ bool itBombhei_Logic6_Clanked(Item_GObj*);
64/* 2810A4 */ bool itBombhei_Logic6_Reflected(Item_GObj*);
65/* 2810C4 */ bool it_3F14_Logic6_HitShield(Item_GObj*);
66/* 281104 */ bool it_3F14_Logic6_ShieldBounced(Item_GObj*);
67/* 281144 */ void itBombhei_Logic6_EvtUnk(Item_GObj*, Item_GObj*);
68/* 3F54D8 */ extern ItemStateTable it_803F54D8[];
69
70#endif
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itbombhei.c:688
void it_8027DE18(Item_GObj *)
Definition itbombhei.c:139
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbombhei.c:459
bool itBombhei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itbombhei.c:172
void itBombhei_Logic6_Spawned(Item_GObj *gobj)
Definition itbombhei.c:60
bool itBombhei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itbombhei.c:203
bool itBombhei_Logic6_Reflected(Item_GObj *)
Definition itbombhei.c:733
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itbombhei.c:561
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itbombhei.c:386
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
Definition itbombhei.c:718
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbombhei.c:461
void it_8027D820(Item_GObj *gobj)
Definition itbombhei.c:78
bool it_3F14_Logic6_DmgReceived(Item_GObj *gobj)
Definition itbombhei.c:674
void it_8027F42C(Item_GObj *)
Definition itbombhei.c:373
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
Definition itbombhei.c:711
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itbombhei.c:618
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itbombhei.c:340
void itBombhei_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itbombhei.c:756
void fn_8027FCA8(Item_GObj *)
Definition itbombhei.c:467
bool itBombhei_Logic6_Clanked(Item_GObj *)
Definition itbombhei.c:724
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itbombhei.c:217
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itbombhei.c:252
void fn_8027DAC8(Item_GObj *gobj)
Definition itbombhei.c:112
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itbombhei.c:419
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itbombhei.c:450
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itbombhei.c:165
bool itBombhei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itbombhei.c:123
bool it_3F14_Logic6_DmgDealt(Item_GObj *gobj)
Definition itbombhei.c:663
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
Definition itbombhei.c:286
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itbombhei.c:284
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itbombhei.c:131
void it_8027E978(Item_GObj *)
Definition itbombhei.c:236
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itbombhei.c:308
void it_8027F8E0(Item_GObj *)
Definition itbombhei.c:429
void it_80280DC0(Item_GObj *gobj)
Definition itbombhei.c:655
void fn_8028007C(Item_GObj *)
Definition itbombhei.c:501
void itBombhei_Logic6_PickedUp(Item_GObj *)
Definition itbombhei.c:186
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:690
bool it_3F14_Logic6_HitShield(Item_GObj *)
Definition itbombhei.c:738
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itbombhei.c:488
void it_8027D730(Item_GObj *gobj)
Definition itbombhei.c:51
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itbombhei.c:494
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itbombhei.c:133
ItemStateTable it_803F54D8[]
void it_8027EE04(Item_GObj *)
Definition itbombhei.c:294
void it_3F14_Logic6_EnteredAir(Item_GObj *)
Definition itbombhei.c:695
void it_3F14_Logic6_Dropped(Item_GObj *)
Definition itbombhei.c:219
Item_GObj * it_8027D670(Vec3 *const)
Definition itbombhei.c:28
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
Definition itbombhei.c:421
bool it_3F14_Logic6_ShieldBounced(Item_GObj *)
Definition itbombhei.c:747
void it_80280B60(Item_GObj *gobj)
Definition itbombhei.c:626
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itbombhei.c:160
void it_3F14_Logic6_Thrown(Item_GObj *)
Definition itbombhei.c:537
void fn_80280974(Item_GObj *)
Definition itbombhei.c:597
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:716
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itbombhei.c:342
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itbombhei.c:529
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itbombhei.c:683
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itbombhei.c:590
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11