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itbombhei.h
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1#ifndef GALE01_27D670
2#define GALE01_27D670
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 27D670 */ void it_8027D670(Vec3* const);
11/* 27D730 */ void it_8027D730(Item_GObj*);
15/* 27DC74 */ bool itBombhei_UnkMotion0_Anim(Item_GObj* gobj);
16/* 27DDE8 */ void itBombhei_UnkMotion0_Phys(Item_GObj* gobj);
17/* 27DDEC */ bool itBombhei_UnkMotion0_Coll(Item_GObj* gobj);
19/* 27E018 */ bool itBombhei_UnkMotion1_Anim(Item_GObj* gobj);
20/* 27E020 */ void itBombhei_UnkMotion1_Phys(Item_GObj* gobj);
21/* 27E050 */ bool itBombhei_UnkMotion1_Coll(Item_GObj* gobj);
23/* 27E3E4 */ bool itBombhei_UnkMotion8_Anim(Item_GObj* gobj);
24/* 27E644 */ void itBombhei_UnkMotion8_Phys(Item_GObj* gobj);
27/* 27EB7C */ bool itBombhei_UnkMotion3_Anim(Item_GObj* gobj);
28/* 27EDC0 */ void itBombhei_UnkMotion3_Phys(Item_GObj* gobj);
29/* 27EDC4 */ bool itBombhei_UnkMotion3_Coll(Item_GObj* gobj);
31/* 27EFD0 */ bool itBombhei_UnkMotion2_Anim(Item_GObj* gobj);
32/* 27F26C */ void itBombhei_UnkMotion2_Phys(Item_GObj* gobj);
33/* 27F270 */ bool itBombhei_UnkMotion2_Coll(Item_GObj* gobj);
35/* 27F5E8 */ bool itBombhei_UnkMotion4_Anim(Item_GObj* gobj);
36/* 27F89C */ void itBombhei_UnkMotion4_Phys(Item_GObj* gobj);
37/* 27F8A0 */ bool itBombhei_UnkMotion4_Coll(Item_GObj* gobj);
39/* 27FC44 */ bool itBombhei_UnkMotion5_Anim(Item_GObj* gobj);
40/* 27FC78 */ void itBombhei_UnkMotion5_Phys(Item_GObj* gobj);
41/* 27FC7C */ bool itBombhei_UnkMotion5_Coll(Item_GObj* gobj);
43/* 28000C */ bool itBombhei_UnkMotion6_Anim(Item_GObj* gobj);
44/* 280030 */ void itBombhei_UnkMotion6_Phys(Item_GObj* gobj);
46/* 280338 */ bool itBombhei_UnkMotion6_Coll(Item_GObj* gobj);
47/* 280380 */ void it_3F14_Logic6_Thrown(Item_GObj*);
48/* 2806CC */ bool itBombhei_UnkMotion10_Anim(Item_GObj* gobj);
49/* 280928 */ void itBombhei_UnkMotion10_Phys(Item_GObj* gobj);
51/* 280B18 */ bool itBombhei_UnkMotion10_Coll(Item_GObj* gobj);
56/* 280E70 */ bool itBombhei_UnkMotion11_Anim(Item_GObj* gobj);
57/* 280E90 */ void itBombhei_UnkMotion11_Phys(Item_GObj* gobj);
58/* 280E94 */ bool itBombhei_UnkMotion11_Coll(Item_GObj* gobj);
60/* 281030 */ bool itBombhei_UnkMotion12_Anim(Item_GObj* gobj);
61/* 281038 */ void itBombhei_UnkMotion12_Phys(Item_GObj* gobj);
62/* 28103C */ bool itBombhei_UnkMotion12_Coll(Item_GObj* gobj);
67/* 281144 */ void it_3F14_Logic6_EvtUnk(Item_GObj*, Item_GObj*);
68/* 3F54D8 */ extern ItemStateTable it_803F54D8[];
69
70#endif
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
itBombhei_UnkMotion5_Coll
Definition itbombhei.c:105
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
itBombhei_UnkMotion4_Coll
Definition itbombhei.c:71
void it_3F14_Logic6_Spawned(Item_GObj *)
bool itBombhei_UnkMotion1_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion8_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
UNK_RET fn_8027DAC8(UNK_PARAMS)
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
bool it_3F14_Logic6_DmgReceived(Item_GObj *)
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
it_3F14_Logic6_EnteredAir
Definition itbombhei.c:114
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
itBombhei_UnkMotion3_Coll
Definition itbombhei.c:55
UNK_RET it_8027D820(UNK_PARAMS)
UNK_RET it_8027E978(UNK_PARAMS)
bool it_3F14_Logic6_Clanked(Item_GObj *)
bool it_3F14_Logic6_Reflected(Item_GObj *)
UNK_RET fn_80280974(UNK_PARAMS)
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
itBombhei_UnkMotion1_Phys
Definition itbombhei.c:39
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80280DC0(UNK_PARAMS)
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
itBombhei_UnkMotion2_Coll
Definition itbombhei.c:63
UNK_RET fn_8028007C(UNK_PARAMS)
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
bool itBombhei_UnkMotion0_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
void it_3F14_Logic6_PickedUp(Item_GObj *)
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
it_3F14_Logic6_Dropped
Definition itbombhei.c:47
UNK_RET it_8027F8E0(UNK_PARAMS)
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
it_8027D670
Definition itbombhei.c:20
UNK_RET it_8027DE18(UNK_PARAMS)
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:107
bool it_3F14_Logic6_DmgDealt(Item_GObj *)
bool it_3F14_Logic6_HitShield(Item_GObj *)
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
void it_8027D730(Item_GObj *)
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
UNK_RET it_80280B60(UNK_PARAMS)
ItemStateTable it_803F54D8[]
void it_3F14_Logic6_EnteredAir(Item_GObj *)
void it_3F14_Logic6_Dropped(Item_GObj *)
UNK_RET it_8027EE04(UNK_PARAMS)
void it_3F14_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
itBombhei_UnkMotion12_Coll
Definition itbombhei.c:131
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_8027F42C(UNK_PARAMS)
bool it_3F14_Logic6_ShieldBounced(Item_GObj *)
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
itBombhei_UnkMotion0_Coll
Definition itbombhei.c:26
void it_3F14_Logic6_Thrown(Item_GObj *)
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:119
void it_8027D670(Vec3 *const)
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
UNK_RET fn_8027FCA8(UNK_PARAMS)
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11