8#include <dolphin/mtx.h>
ItemStateTable it_803F54D8[]
Definition itbombhei.c:18
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itbombhei.c:686
void it_8027DE18(Item_GObj *)
Definition itbombhei.c:196
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbombhei.c:459
bool itBombhei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itbombhei.c:229
void itBombhei_Logic6_Spawned(Item_GObj *gobj)
Definition itbombhei.c:117
bool itBombhei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itbombhei.c:260
bool itBombhei_Logic6_Reflected(Item_GObj *)
Definition itbombhei.c:731
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itbombhei.c:564
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itbombhei.c:399
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
Definition itbombhei.c:716
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbombhei.c:461
void it_8027D820(Item_GObj *gobj)
Definition itbombhei.c:135
bool it_3F14_Logic6_DmgReceived(Item_GObj *gobj)
Definition itbombhei.c:672
void it_8027F42C(Item_GObj *)
Definition itbombhei.c:386
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
Definition itbombhei.c:709
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itbombhei.c:615
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itbombhei.c:368
void itBombhei_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itbombhei.c:754
void fn_8027FCA8(Item_GObj *)
Definition itbombhei.c:467
bool itBombhei_Logic6_Clanked(Item_GObj *)
Definition itbombhei.c:722
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itbombhei.c:274
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itbombhei.c:309
void fn_8027DAC8(Item_GObj *gobj)
Definition itbombhei.c:169
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itbombhei.c:419
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itbombhei.c:450
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itbombhei.c:222
bool itBombhei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itbombhei.c:180
bool it_3F14_Logic6_DmgDealt(Item_GObj *gobj)
Definition itbombhei.c:661
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
Definition itbombhei.c:331
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itbombhei.c:329
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itbombhei.c:188
void it_8027E978(Item_GObj *)
Definition itbombhei.c:293
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itbombhei.c:350
void it_8027F8E0(Item_GObj *)
Definition itbombhei.c:429
void it_80280DC0(Item_GObj *gobj)
Definition itbombhei.c:653
void fn_8028007C(Item_GObj *)
Definition itbombhei.c:519
void itBombhei_Logic6_PickedUp(Item_GObj *)
Definition itbombhei.c:243
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:688
bool it_3F14_Logic6_HitShield(Item_GObj *)
Definition itbombhei.c:736
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itbombhei.c:488
void it_8027D730(Item_GObj *gobj)
Definition itbombhei.c:108
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itbombhei.c:494
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itbombhei.c:190
void it_8027EE04(Item_GObj *)
Definition itbombhei.c:339
void it_3F14_Logic6_EnteredAir(Item_GObj *)
Definition itbombhei.c:693
void it_3F14_Logic6_Dropped(Item_GObj *)
Definition itbombhei.c:276
Item_GObj * it_8027D670(Vec3 *const)
Definition itbombhei.c:85
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
Definition itbombhei.c:421
bool it_3F14_Logic6_ShieldBounced(Item_GObj *)
Definition itbombhei.c:745
void it_80280B60(Item_GObj *gobj)
Definition itbombhei.c:624
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itbombhei.c:217
void it_3F14_Logic6_Thrown(Item_GObj *)
Definition itbombhei.c:540
void fn_80280974(Item_GObj *)
Definition itbombhei.c:601
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:714
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itbombhei.c:370
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itbombhei.c:532
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itbombhei.c:681
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itbombhei.c:594
HSD_GObj Item_GObj
Definition forward.h:55