ItemStateTable it_803F54D8[]
Definition itbombhei.c:93
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itbombhei.c:751
void it_8027DE18(Item_GObj *)
Definition itbombhei.c:266
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbombhei.c:530
bool itBombhei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itbombhei.c:299
void itBombhei_Logic6_Spawned(Item_GObj *gobj)
Definition itbombhei.c:186
bool itBombhei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itbombhei.c:331
bool itBombhei_Logic6_Reflected(Item_GObj *)
Definition itbombhei.c:796
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itbombhei.c:633
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itbombhei.c:470
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
Definition itbombhei.c:781
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbombhei.c:532
void it_8027D820(Item_GObj *gobj)
Definition itbombhei.c:205
bool it_3F14_Logic6_DmgReceived(Item_GObj *gobj)
Definition itbombhei.c:737
void it_8027F42C(Item_GObj *)
Definition itbombhei.c:457
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
Definition itbombhei.c:774
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itbombhei.c:682
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itbombhei.c:439
void itBombhei_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
Definition itbombhei.c:819
void fn_8027FCA8(Item_GObj *)
Definition itbombhei.c:538
bool itBombhei_Logic6_Clanked(Item_GObj *)
Definition itbombhei.c:787
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itbombhei.c:345
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itbombhei.c:380
void fn_8027DAC8(Item_GObj *gobj)
Definition itbombhei.c:239
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itbombhei.c:490
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itbombhei.c:521
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itbombhei.c:292
bool itBombhei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itbombhei.c:250
bool it_3F14_Logic6_DmgDealt(Item_GObj *gobj)
Definition itbombhei.c:728
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
Definition itbombhei.c:402
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itbombhei.c:400
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itbombhei.c:258
void it_8027E978(Item_GObj *)
Definition itbombhei.c:364
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itbombhei.c:421
void it_8027F8E0(Item_GObj *)
Definition itbombhei.c:500
void it_80280DC0(Item_GObj *gobj)
Definition itbombhei.c:720
void fn_8028007C(Item_GObj *)
Definition itbombhei.c:588
void itBombhei_Logic6_PickedUp(Item_GObj *)
Definition itbombhei.c:313
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:753
bool it_3F14_Logic6_HitShield(Item_GObj *)
Definition itbombhei.c:801
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itbombhei.c:559
void it_8027D730(Item_GObj *gobj)
Definition itbombhei.c:177
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itbombhei.c:565
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itbombhei.c:260
void it_8027EE04(Item_GObj *)
Definition itbombhei.c:410
void it_3F14_Logic6_EnteredAir(Item_GObj *)
Definition itbombhei.c:758
void it_3F14_Logic6_Dropped(Item_GObj *)
Definition itbombhei.c:347
Item_GObj * it_8027D670(Vec3 *const)
Definition itbombhei.c:160
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
Definition itbombhei.c:492
bool it_3F14_Logic6_ShieldBounced(Item_GObj *)
Definition itbombhei.c:810
void it_80280B60(Item_GObj *gobj)
Definition itbombhei.c:691
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itbombhei.c:287
void it_3F14_Logic6_Thrown(Item_GObj *)
Definition itbombhei.c:609
void fn_80280974(Item_GObj *)
Definition itbombhei.c:668
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:779
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itbombhei.c:441
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itbombhei.c:601
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itbombhei.c:746
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itbombhei.c:663
HSD_GObj Item_GObj
Definition forward.h:62