8#include <dolphin/mtx.h>
void itBombhei_UnkMotion11_Phys(Item_GObj *gobj)
itBombhei_UnkMotion5_Coll
Definition itbombhei.c:105
void itBombhei_UnkMotion5_Phys(Item_GObj *gobj)
itBombhei_UnkMotion4_Coll
Definition itbombhei.c:71
void it_3F14_Logic6_Spawned(Item_GObj *)
bool itBombhei_UnkMotion1_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion8_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion10_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion4_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion12_Coll(Item_GObj *gobj)
UNK_RET fn_8027DAC8(UNK_PARAMS)
bool itBombhei_UnkMotion5_Coll(Item_GObj *gobj)
bool it_3F14_Logic6_DmgReceived(Item_GObj *)
bool itBombhei_UnkMotion12_Anim(Item_GObj *gobj)
it_3F14_Logic6_EnteredAir
Definition itbombhei.c:114
bool itBombhei_UnkMotion10_Coll(Item_GObj *gobj)
void itBombhei_UnkMotion2_Phys(Item_GObj *gobj)
itBombhei_UnkMotion3_Coll
Definition itbombhei.c:55
UNK_RET it_8027D820(UNK_PARAMS)
UNK_RET it_8027E978(UNK_PARAMS)
bool it_3F14_Logic6_Clanked(Item_GObj *)
bool it_3F14_Logic6_Reflected(Item_GObj *)
UNK_RET fn_80280974(UNK_PARAMS)
void itBombhei_UnkMotion8_Phys(Item_GObj *gobj)
itBombhei_UnkMotion1_Phys
Definition itbombhei.c:39
bool itBombhei_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80280DC0(UNK_PARAMS)
void itBombhei_UnkMotion4_Phys(Item_GObj *gobj)
itBombhei_UnkMotion2_Coll
Definition itbombhei.c:63
UNK_RET fn_8028007C(UNK_PARAMS)
bool itBombhei_UnkMotion5_Anim(Item_GObj *gobj)
void itBombhei_UnkMotion1_Phys(Item_GObj *gobj)
bool itBombhei_UnkMotion0_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion3_Coll(Item_GObj *gobj)
void it_3F14_Logic6_PickedUp(Item_GObj *)
void itBombhei_UnkMotion3_Phys(Item_GObj *gobj)
it_3F14_Logic6_Dropped
Definition itbombhei.c:47
UNK_RET it_8027F8E0(UNK_PARAMS)
void itBombhei_UnkMotion0_Phys(Item_GObj *gobj)
it_8027D670
Definition itbombhei.c:20
UNK_RET it_8027DE18(UNK_PARAMS)
bool itBombhei_UnkMotion2_Anim(Item_GObj *gobj)
bool itBombhei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itbombhei.c:107
bool it_3F14_Logic6_DmgDealt(Item_GObj *)
bool it_3F14_Logic6_HitShield(Item_GObj *)
bool itBombhei_UnkMotion6_Anim(Item_GObj *gobj)
void itBombhei_UnkMotion6_Phys(Item_GObj *gobj)
void it_8027D730(Item_GObj *)
bool itBombhei_UnkMotion0_Coll(Item_GObj *gobj)
UNK_RET it_80280B60(UNK_PARAMS)
ItemStateTable it_803F54D8[]
void it_3F14_Logic6_EnteredAir(Item_GObj *)
void it_3F14_Logic6_Dropped(Item_GObj *)
UNK_RET it_8027EE04(UNK_PARAMS)
void it_3F14_Logic6_EvtUnk(Item_GObj *, Item_GObj *)
itBombhei_UnkMotion12_Coll
Definition itbombhei.c:131
bool itBombhei_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_8027F42C(UNK_PARAMS)
bool it_3F14_Logic6_ShieldBounced(Item_GObj *)
bool itBombhei_UnkMotion1_Anim(Item_GObj *gobj)
itBombhei_UnkMotion0_Coll
Definition itbombhei.c:26
void it_3F14_Logic6_Thrown(Item_GObj *)
void itBombhei_UnkMotion12_Phys(Item_GObj *gobj)
Definition itbombhei.c:119
void it_8027D670(Vec3 *const)
bool itBombhei_UnkMotion2_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion6_Coll(Item_GObj *gobj)
bool itBombhei_UnkMotion11_Anim(Item_GObj *gobj)
UNK_RET fn_8027FCA8(UNK_PARAMS)
void itBombhei_UnkMotion10_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26