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itrabbitc.h
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1#ifndef GALE01_294DA0
2#define GALE01_294DA0
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
12/* 294DC0 */ HSD_GObj* it_80294DC0(Vec3*);
13/* 294E78 */ void it_80294E78(Item_GObj*, float);
14/* 294EB0 */ void it_80294EB0(Item_GObj*, Vec3*, Vec3*);
15/* 2950D4 */ void it_802950D4(Item_GObj*, bool);
16/* 295118 */ void itRabbitC_Logic31_Spawned(Item_GObj*);
17/* 29524C */ void itRabbitC_Logic31_PickedUp(Item_GObj*);
18/* 295298 */ void itRabbitC_Logic31_Dropped(Item_GObj*);
19/* 295340 */ void itRabbitC_Logic31_EnteredAir(Item_GObj*);
20/* 2953A8 */ void itRabbitC_Logic31_EvtUnk(Item_GObj*, HSD_GObj*);
21/* 3F6270 */ extern ItemStateTable it_803F6270[];
22
23#endif
ItemStateTable it_803F6270[]
Definition itrabbitc.c:29
void itRabbitC_Logic31_Spawned(Item_GObj *)
Definition itrabbitc.c:102
void it_80294EB0(Item_GObj *, Vec3 *, Vec3 *)
Definition itrabbitc.c:68
void it_80294E78(Item_GObj *, float)
Definition itrabbitc.c:61
void it_802950D4(Item_GObj *, bool)
Definition itrabbitc.c:89
HSD_GObj * it_80294DC0(Vec3 *)
Definition itrabbitc.c:46
void itRabbitC_Logic31_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itrabbitc.c:211
void itRabbitC_Logic31_Dropped(Item_GObj *)
Definition itrabbitc.c:169
void itRabbitC_Logic31_EnteredAir(Item_GObj *)
Definition itrabbitc.c:193
bool itRabbitC_Logic30_ShieldBounced(Item_GObj *)
Definition itrabbitc.c:41
void itRabbitC_Logic31_PickedUp(Item_GObj *)
Definition itrabbitc.c:156
struct Vec Vec3
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10