Item_GObj * it_80284854(Vec3 *)
Definition itbat.c:25
bool it_3F14_Logic11_Clanked(Item_GObj *)
Definition itbat.c:197
bool itBat_UnkMotion0_Coll(Item_GObj *)
Definition itbat.c:83
bool itBat_UnkMotion3_Coll(Item_GObj *)
Definition itbat.c:109
void it_3F14_Logic11_Dropped(Item_GObj *)
Definition itbat.c:140
void it_3F14_Logic11_PickedUp(Item_GObj *)
Definition itbat.c:115
bool it_3F14_Logic11_Reflected(Item_GObj *)
Definition itbat.c:192
void it_3F14_Logic11_Spawned(Item_GObj *)
Definition itbat.c:50
bool it_3F14_Logic11_HitShield(Item_GObj *)
Definition itbat.c:203
bool it_3F14_Logic11_ShieldBounced(Item_GObj *)
Definition itbat.c:209
void it_3F14_Logic11_EnteredAir(Item_GObj *)
Definition itbat.c:160
void itBat_UnkMotion4_Phys(Item_GObj *)
Definition itbat.c:170
bool itBat_UnkMotion4_Coll(Item_GObj *)
Definition itbat.c:175
void it_802849F0(Item_GObj *)
Definition itbat.c:89
bool itBat_UnkMotion0_Anim(Item_GObj *)
Definition itbat.c:73
void it_80284974(Item_GObj *)
Definition itbat.c:62
bool it_3F14_Logic11_DmgDealt(Item_GObj *)
Definition itbat.c:181
void it_3F14_Logic11_Thrown(Item_GObj *)
Definition itbat.c:150
bool itBat_UnkMotion4_Anim(Item_GObj *)
Definition itbat.c:165
void itBat_UnkMotion0_Phys(Item_GObj *)
Definition itbat.c:78
void it_3F14_Logic11_EvtUnk(Item_GObj *, Item_GObj *)
Definition itbat.c:214
bool itBat_UnkMotion2_Coll(Item_GObj *)
Definition itbat.c:135
ItemStateTable it_803F57B0[]
Definition itbat.c:13
void itBat_UnkMotion2_Phys(Item_GObj *)
Definition itbat.c:130
bool itBat_UnkMotion3_Anim(Item_GObj *)
Definition itbat.c:96
bool itBat_UnkMotion2_Anim(Item_GObj *)
Definition itbat.c:125
void itBat_UnkMotion3_Phys(Item_GObj *)
Definition itbat.c:101
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26