bool itBox_UnkMotion6_Coll(Item_GObj *gobj)
Definition itbox.c:84
void it_3F14_Logic1_Dropped(Item_GObj *)
itBox_UnkMotion4_Phys
Definition itbox.c:68
void it_3F14_Logic1_Thrown(Item_GObj *)
Definition itbox.c:59
void it_3F14_Logic1_EnteredAir(Item_GObj *)
it_3F14_Logic1_DmgDealt
Definition itbox.c:118
void it_3F14_Logic1_EvtUnk(Item_GObj *, Item_GObj *)
Definition itbox.c:136
bool itBox_UnkMotion2_Anim(Item_GObj *gobj)
Definition itbox.c:52
UNK_RET it_802863BC(UNK_PARAMS)
UNK_RET it_80286BA0(UNK_PARAMS)
void itBox_UnkMotion4_Phys(Item_GObj *gobj)
bool itBox_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbox.c:130
UNK_RET it_80286340(UNK_PARAMS)
void it_3F14_Logic1_Destroyed(Item_GObj *)
bool itBox_UnkMotion7_Coll(Item_GObj *gobj)
Definition itbox.c:103
void it_3F14_Logic1_PickedUp(Item_GObj *)
Definition itbox.c:47
bool itBox_UnkMotion6_Anim(Item_GObj *gobj)
itBox_UnkMotion4_Coll
Definition itbox.c:77
bool itBox_UnkMotion4_Anim(Item_GObj *gobj)
itBox_UnkMotion0_Coll
Definition itbox.c:34
bool itBox_UnkMotion0_Anim(Item_GObj *gobj)
UNK_RET it_80286248(UNK_PARAMS)
bool it_3F14_Logic1_DmgReceived(Item_GObj *)
bool itBox_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_8028733C(UNK_PARAMS)
UNK_RET it_802870A4(UNK_PARAMS)
bool it_3F14_Logic1_Reflected(Item_GObj *)
bool itBox_UnkMotion8_Coll(Item_GObj *gobj)
itBox_UnkMotion8_Phys
Definition itbox.c:150
HSD_GObj * it_80286088(HSD_GObj *)
bool it_3F14_Logic1_HitShield(Item_GObj *)
void itBox_UnkMotion1_Phys(Item_GObj *gobj)
void itBox_UnkMotion7_Phys(Item_GObj *gobj)
Definition itbox.c:101
void itBox_UnkMotion2_Phys(Item_GObj *gobj)
Definition itbox.c:57
bool itBox_UnkMotion8_Anim(Item_GObj *gobj)
it_802870A4
Definition itbox.c:143
void itBox_UnkMotion0_Phys(Item_GObj *gobj)
it_80286088
Definition itbox.c:28
void it_3F14_Logic1_Spawned(Item_GObj *)
bool it_3F14_Logic1_DmgDealt(Item_GObj *)
void it_8028655C(Item_GObj *gobj)
bool itBox_UnkMotion5_Anim(Item_GObj *gobj)
Definition itbox.c:123
void itBox_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbox.c:128
bool it_3F14_Logic1_Clanked(Item_GObj *)
void fn_80286480(Item_GObj *)
UNK_RET it_80286AA4(UNK_PARAMS)
bool itBox_UnkMotion3_Coll(Item_GObj *gobj)
bool itBox_UnkMotion1_Coll(Item_GObj *gobj)
itBox_UnkMotion1_Phys
Definition itbox.c:41
void itBox_UnkMotion8_Phys(Item_GObj *gobj)
void itBox_UnkMotion6_Phys(Item_GObj *gobj)
Definition itbox.c:82
bool itBox_UnkMotion7_Anim(Item_GObj *gobj)
it_80286BA0
Definition itbox.c:91
bool itBox_UnkMotion0_Coll(Item_GObj *gobj)
ItemStateTable it_803F5850[]
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26