signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F5850[]
Definition itbox.c:31
bool itBox_UnkMotion6_Coll(Item_GObj *gobj)
Definition itbox.c:411
void itBox_Logic1_PickedUp(Item_GObj *)
Definition itbox.c:288
bool itBox_Logic1_HitShield(Item_GObj *)
Box hit a shield - try to open.
Definition itbox.c:483
bool itBox_UnkMotion2_Anim(Item_GObj *gobj)
Definition itbox.c:293
bool itBox_Logic1_DmgReceived(Item_GObj *)
Handle damage received by box.
Definition itbox.c:507
void itBox_UnkMotion4_Phys(Item_GObj *gobj)
Definition itbox.c:306
bool itBox_UnkMotion5_Coll(Item_GObj *gobj)
Definition itbox.c:549
bool itBox_UnkMotion7_Coll(Item_GObj *gobj)
Definition itbox.c:455
bool itBox_UnkMotion6_Anim(Item_GObj *gobj)
Definition itbox.c:404
bool itBox_Logic1_DmgDealt(Item_GObj *)
Box dealt damage to something - try to open.
Definition itbox.c:461
bool itBox_UnkMotion4_Anim(Item_GObj *gobj)
Definition itbox.c:242
bool itBox_UnkMotion0_Anim(Item_GObj *gobj)
Check animation frame and play sound if at start.
Definition itbox.c:218
bool itBox_UnkMotion4_Coll(Item_GObj *gobj)
Collision handler for thrown box in air.
Definition itbox.c:352
void itBox_Logic1_Spawned(Item_GObj *)
Definition itbox.c:93
void itBox_Logic1_Destroyed(Item_GObj *)
Definition itbox.c:102
void itBox_Logic1_EvtUnk(Item_GObj *, Item_GObj *)
Definition itbox.c:555
bool it_80286340(Item_GObj *, s32, s32, s32, s32)
Definition itbox.c:154
bool itBox_UnkMotion8_Coll(Item_GObj *gobj)
Definition itbox.c:627
void itBox_Logic1_Dropped(Item_GObj *)
Definition itbox.c:344
void itBox_UnkMotion1_Phys(Item_GObj *gobj)
Physics for thrown box motion.
Definition itbox.c:249
void it_80286BA0(Item_GObj *)
Box opens and spawns items.
Definition itbox.c:418
bool it_802863BC(Item_GObj *)
Check if box bounced off a surface nearly upright.
Definition itbox.c:175
void itBox_UnkMotion7_Phys(Item_GObj *gobj)
Definition itbox.c:453
void itBox_UnkMotion2_Phys(Item_GObj *gobj)
Definition itbox.c:298
bool itBox_UnkMotion8_Anim(Item_GObj *gobj)
Definition itbox.c:570
bool itBox_Logic1_Reflected(Item_GObj *)
Box was reflected - try to open.
Definition itbox.c:494
void it_80286248(Item_GObj *, s32, s32, s32, s32)
Spawn item(s) from box based on weighted random roll.
Definition itbox.c:114
void itBox_UnkMotion0_Phys(Item_GObj *gobj)
Definition itbox.c:227
void it_802870A4(Item_GObj *)
Transition box to state 8 and set accessory callback.
Definition itbox.c:561
void it_8028655C(Item_GObj *gobj)
Definition itbox.c:236
bool itBox_UnkMotion5_Anim(Item_GObj *gobj)
Definition itbox.c:542
void itBox_UnkMotion5_Phys(Item_GObj *gobj)
Definition itbox.c:547
void it_80286AA4(Item_GObj *)
Box opens empty (no items spawned).
Definition itbox.c:378
void fn_80286480(Item_GObj *)
Definition itbox.c:208
bool itBox_Logic1_Clanked(Item_GObj *)
Box clanked with another hitbox - try to open.
Definition itbox.c:472
bool itBox_UnkMotion3_Coll(Item_GObj *gobj)
Collision handler for dropped box. Opens on ground/wall contact.
Definition itbox.c:328
bool itBox_UnkMotion1_Coll(Item_GObj *gobj)
Definition itbox.c:282
void itBox_UnkMotion8_Phys(Item_GObj *gobj)
Physics for floating box (state 8).
Definition itbox.c:581
void itBox_UnkMotion6_Phys(Item_GObj *gobj)
Definition itbox.c:409
Item_GObj * it_80286088(Item_GObj *)
Spawn a box accessory item that follows the parent item.
Definition itbox.c:48
void itBox_Logic1_EnteredAir(Item_GObj *)
Definition itbox.c:527
void it_8028733C(Item_GObj *)
Accessory callback - makes item follow its spawned parent item.
Definition itbox.c:634
bool itBox_UnkMotion7_Anim(Item_GObj *gobj)
Definition itbox.c:443
bool itBox_UnkMotion0_Coll(Item_GObj *gobj)
Definition itbox.c:229
void itBox_Logic1_Thrown(Item_GObj *)
Definition itbox.c:300
HSD_GObj Item_GObj
Definition forward.h:55