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itflipper.h
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1#ifndef GALE01_290938
2#define GALE01_290938
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
17/* 290EC8 */ bool itFlipper_UnkMotion0_Anim(Item_GObj* gobj);
18/* 290ED0 */ void itFlipper_UnkMotion0_Phys(Item_GObj* gobj);
19/* 290ED4 */ bool itFlipper_UnkMotion0_Coll(Item_GObj* gobj);
21/* 290F28 */ bool itFlipper_UnkMotion1_Anim(Item_GObj* gobj);
22/* 290F30 */ void itFlipper_UnkMotion1_Phys(Item_GObj* gobj);
23/* 290F60 */ bool itFlipper_UnkMotion1_Coll(Item_GObj* gobj);
25/* 290FB4 */ bool itFlipper_UnkMotion2_Anim(Item_GObj* gobj);
26/* 290FBC */ void itFlipper_UnkMotion2_Phys(Item_GObj* gobj);
29/* 291068 */ bool itFlipper_UnkMotion3_Anim(Item_GObj* gobj);
30/* 2910A8 */ void itFlipper_UnkMotion3_Phys(Item_GObj* gobj);
31/* 291188 */ bool itFlipper_UnkMotion3_Coll(Item_GObj* gobj);
35/* 2914C8 */ bool itFlipper_UnkMotion5_Anim(Item_GObj* gobj);
36/* 29151C */ bool itFlipper_UnkMotion6_Anim(Item_GObj* gobj);
37/* 291570 */ void itFlipper_UnkMotion6_Phys(Item_GObj* gobj);
38/* 2915B4 */ bool itFlipper_UnkMotion6_Coll(Item_GObj* gobj);
46/* 291B80 */ bool itFlipper_UnkMotion4_Anim(Item_GObj* gobj);
47/* 291B88 */ void itFlipper_UnkMotion4_Phys(Item_GObj* gobj);
48/* 291B8C */ bool itFlipper_UnkMotion4_Coll(Item_GObj* gobj);
49/* 291BC0 */ void it_3F14_Logic20_EvtUnk(Item_GObj*, Item_GObj*);
50/* 3F5EA8 */ extern ItemStateTable it_803F5EA8[];
51
52#endif
bool it_3F14_Logic20_Clanked(Item_GObj *)
void itFlipper_UnkMotion2_Phys(Item_GObj *gobj)
Definition itflipper.c:49
bool itFlipper_UnkMotion4_Coll(Item_GObj *gobj)
bool it_3F14_Logic20_ShieldBounced(Item_GObj *)
bool itFlipper_UnkMotion1_Coll(Item_GObj *gobj)
bool it_3F14_Logic20_Reflected(Item_GObj *)
void it_3F14_Logic20_EvtUnk(Item_GObj *, Item_GObj *)
itFlipper_UnkMotion4_Coll
Definition itflipper.c:98
bool itFlipper_UnkMotion3_Coll(Item_GObj *gobj)
void itFlipper_UnkMotion1_Phys(Item_GObj *gobj)
HSD_GObj * it_80290938(HSD_JObj *)
bool it_3F14_Logic20_DmgReceived(Item_GObj *)
UNK_RET it_80290C38(UNK_PARAMS)
void it_3F14_Logic20_Thrown(Item_GObj *)
bool it_3F14_Logic20_DmgDealt(Item_GObj *)
bool itFlipper_UnkMotion0_Anim(Item_GObj *gobj)
it_80290938
Definition itflipper.c:22
void itFlipper_UnkMotion3_Phys(Item_GObj *gobj)
bool itFlipper_UnkMotion2_Anim(Item_GObj *gobj)
itFlipper_UnkMotion1_Phys
Definition itflipper.c:44
UNK_RET it_80290CE8(UNK_PARAMS)
UNK_RET it_80291254(UNK_PARAMS)
bool it_3F14_Logic20_HitShield(Item_GObj *)
UNK_RET it_80291344(UNK_PARAMS)
UNK_RET it_80290DD4(UNK_PARAMS)
bool itFlipper_UnkMotion5_Anim(Item_GObj *gobj)
bool itFlipper_UnkMotion0_Coll(Item_GObj *gobj)
void itFlipper_UnkMotion0_Phys(Item_GObj *gobj)
Definition itflipper.c:27
bool itFlipper_UnkMotion6_Coll(Item_GObj *gobj)
void it_3F14_Logic20_Spawned(Item_GObj *)
UNK_RET it_8029131C(UNK_PARAMS)
bool itFlipper_UnkMotion3_Anim(Item_GObj *gobj)
void it_3F14_Logic20_PickedUp(Item_GObj *)
bool itFlipper_UnkMotion4_Anim(Item_GObj *gobj)
it_3F14_Logic20_Dropped
Definition itflipper.c:89
void it_3F14_Logic20_EnteredAir(Item_GObj *)
UNK_RET it_80290A7C(UNK_PARAMS)
void itFlipper_UnkMotion4_Phys(Item_GObj *gobj)
Definition itflipper.c:94
UNK_RET it_80290E78(UNK_PARAMS)
void it_3F14_Logic20_Dropped(Item_GObj *)
bool itFlipper_UnkMotion6_Anim(Item_GObj *gobj)
void itFlipper_UnkMotion6_Phys(Item_GObj *gobj)
UNK_RET it_80290F00(UNK_PARAMS)
ItemStateTable it_803F5EA8[]
bool itFlipper_UnkMotion1_Anim(Item_GObj *gobj)
itFlipper_UnkMotion0_Coll
Definition itflipper.c:33
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition types.h:11