ItemStateTable it_803F5800[]
Definition itsword.c:46
bool itSword_Logic12_Clanked(Item_GObj *gobj)
Definition itsword.c:514
void itSword_Logic12_EnteredAir(Item_GObj *gobj)
Definition itsword.c:477
void itSword_Logic12_PickedUp(Item_GObj *gobj)
Definition itsword.c:408
void it_80284FC4(Item_GObj *gobj, int, float)
Definition itsword.c:101
bool itSword_Logic12_DmgDealt(Item_GObj *gobj)
Definition itsword.c:500
itSword_UnkBytes * it_80285300(Item_GObj *gobj)
Definition itsword.c:229
void itSword_Logic12_Dropped(Item_GObj *gobj)
Definition itsword.c:449
bool itSword_Logic12_Reflected(Item_GObj *gobj)
Definition itsword.c:509
void itSword_Logic12_Spawned(Item_GObj *gobj)
Definition itsword.c:241
void it_80285024(Item_GObj *gobj, int)
Definition itsword.c:113
bool itSword_Logic12_ShieldBounced(Item_GObj *gobj)
Definition itsword.c:526
void it_802852B8(Item_GObj *gobj, float *, float *)
Definition itsword.c:214
void itSword_Logic12_EvtUnk(Item_GObj *gobj, HSD_GObj *ref_gobj)
Definition itsword.c:531
void it_80284E10(HSD_GObj *, int)
Definition itsword.c:73
Item_GObj * itSword_Spawn(Vec3 *pos)
Definition itsword.c:59
HSD_JObj * it_80285314(Item_GObj *gobj)
Definition itsword.c:236
bool itSword_Logic12_HitShield(Item_GObj *gobj)
Definition itsword.c:520
void itSword_Logic12_Thrown(Item_GObj *gobj)
Definition itsword.c:463
HSD_GObj Item_GObj
Definition forward.h:55