13#include <dolphin/mtx.h>
void it_3F14_Logic12_Dropped(Item_GObj *gobj)
Definition itsword.c:459
void it_3F14_Logic12_Thrown(Item_GObj *gobj)
Definition itsword.c:473
void it_80284FC4(Item_GObj *gobj, int, float)
Definition itsword.c:109
void it_3F14_Logic12_EvtUnk(Item_GObj *gobj, HSD_GObj *ref_gobj)
Definition itsword.c:540
bool it_3F14_Logic12_ShieldBounced(Item_GObj *gobj)
Definition itsword.c:535
itSword_UnkBytes * it_80285300(Item_GObj *gobj)
Definition itsword.c:237
bool it_3F14_Logic12_DmgDealt(Item_GObj *gobj)
Definition itsword.c:510
void it_80285024(Item_GObj *gobj, int)
Definition itsword.c:121
bool it_3F14_Logic12_HitShield(Item_GObj *gobj)
Definition itsword.c:529
ItemStateTable it_803F5800[]
Definition itsword.c:45
void it_802852B8(Item_GObj *gobj, float *, float *)
Definition itsword.c:222
void it_80284E10(HSD_GObj *, int)
Definition itsword.c:81
bool it_3F14_Logic12_Reflected(Item_GObj *gobj)
Definition itsword.c:518
Item_GObj * itSword_Spawn(Vec3 *pos)
Definition itsword.c:58
void it_3F14_Logic12_PickedUp(Item_GObj *gobj)
Definition itsword.c:418
void it_80285314(Item_GObj *gobj)
Definition itsword.c:244
void it_3F14_Logic12_EnteredAir(Item_GObj *gobj)
Definition itsword.c:487
bool it_3F14_Logic12_Clanked(Item_GObj *gobj)
Definition itsword.c:523
void it_3F14_Logic12_Spawned(Item_GObj *gobj)
Definition itsword.c:249
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26