13#include <dolphin/mtx.h>
ItemStateTable it_803F5800[]
Definition itsword.c:46
bool itSword_Logic12_Clanked(Item_GObj *gobj)
Definition itsword.c:524
void itSword_Logic12_EnteredAir(Item_GObj *gobj)
Definition itsword.c:488
void itSword_Logic12_PickedUp(Item_GObj *gobj)
Definition itsword.c:419
void it_80284FC4(Item_GObj *gobj, int, float)
Definition itsword.c:110
bool itSword_Logic12_DmgDealt(Item_GObj *gobj)
Definition itsword.c:511
itSword_UnkBytes * it_80285300(Item_GObj *gobj)
Definition itsword.c:238
void itSword_Logic12_Dropped(Item_GObj *gobj)
Definition itsword.c:460
bool itSword_Logic12_Reflected(Item_GObj *gobj)
Definition itsword.c:519
void itSword_Logic12_Spawned(Item_GObj *gobj)
Definition itsword.c:250
void it_80285024(Item_GObj *gobj, int)
Definition itsword.c:122
bool itSword_Logic12_ShieldBounced(Item_GObj *gobj)
Definition itsword.c:536
void it_802852B8(Item_GObj *gobj, float *, float *)
Definition itsword.c:223
void itSword_Logic12_EvtUnk(Item_GObj *gobj, HSD_GObj *ref_gobj)
Definition itsword.c:541
void it_80284E10(HSD_GObj *, int)
Definition itsword.c:82
Item_GObj * itSword_Spawn(Vec3 *pos)
Definition itsword.c:59
HSD_JObj * it_80285314(Item_GObj *gobj)
Definition itsword.c:245
bool itSword_Logic12_HitShield(Item_GObj *gobj)
Definition itsword.c:530
void itSword_Logic12_Thrown(Item_GObj *gobj)
Definition itsword.c:474
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26