float f32
Definition types.h:13
ItemStateTable it_803F6090[]
Definition itfflower.c:32
bool itFFlower_Logic25_HitShield(Item_GObj *)
Definition itfflower.c:305
bool itFFlower_Logic25_Clanked(Item_GObj *)
Definition itfflower.c:299
bool itFFlower_Logic25_DmgDealt(Item_GObj *)
Definition itfflower.c:293
void itFFlower_Logic25_EvtUnk(Item_GObj *, Item_GObj *)
Definition itfflower.c:348
void itFFlower_Logic25_Spawned(Item_GObj *)
Definition itfflower.c:84
void it_80292EF8(Item_GObj *, Vec3 *)
Definition itfflower.c:126
Item_GObj * it_80292D48(Vec3 *)
Definition itfflower.c:69
bool itFFlower_Logic25_Reflected(Item_GObj *)
Definition itfflower.c:311
void itFFlower_Logic25_EnteredAir(Item_GObj *)
Definition itfflower.c:321
void itFFlower_Logic25_Thrown(Item_GObj *)
Definition itfflower.c:269
void it_80292EAC(Item_GObj *)
Definition itfflower.c:110
bool itFFlower_Logic25_ShieldBounced(Item_GObj *)
Definition itfflower.c:316
void itFFlower_Logic25_PickedUp(Item_GObj *)
Definition itfflower.c:227
void it_80292E64(Item_GObj *)
Definition itfflower.c:97
void itFFlower_Logic25_Dropped(Item_GObj *)
Definition itfflower.c:264
void it_80292F14(Item_GObj *, Vec3 *, f32)
Definition itfflower.c:133
HSD_GObj Item_GObj
Definition forward.h:55