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itfflower.h
Go to the documentation of this file.
1
#ifndef GALE01_292D48
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#define GALE01_292D48
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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#include <
melee/it/types.h
>
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/* 292D48 */
Item_GObj
*
it_80292D48
(
Vec3
*);
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/* 292E04 */
void
itFFlower_Logic25_Spawned
(
Item_GObj
*);
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/* 292E64 */
void
it_80292E64
(
Item_GObj
*);
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/* 292EAC */
void
it_80292EAC
(
Item_GObj
*);
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/* 292EF8 */
void
it_80292EF8
(
Item_GObj
*,
Vec3
*);
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/* 292F14 */
void
it_80292F14
(
Item_GObj
*,
Vec3
*,
f32
);
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/* 293284 */
void
itFFlower_Logic25_PickedUp
(
Item_GObj
*);
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/* 2933C4 */
void
itFFlower_Logic25_Dropped
(
Item_GObj
*);
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/* 2933EC */
void
itFFlower_Logic25_Thrown
(
Item_GObj
*);
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/* 293488 */
bool
itFFlower_Logic25_DmgDealt
(
Item_GObj
*);
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/* 2934AC */
bool
itFFlower_Logic25_Clanked
(
Item_GObj
*);
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/* 2934D0 */
bool
itFFlower_Logic25_HitShield
(
Item_GObj
*);
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/* 2934F4 */
bool
itFFlower_Logic25_Reflected
(
Item_GObj
*);
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/* 293514 */
bool
itFFlower_Logic25_ShieldBounced
(
Item_GObj
*);
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/* 293534 */
void
itFFlower_Logic25_EnteredAir
(
Item_GObj
*);
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/* 293640 */
void
itFFlower_Logic25_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F6090 */
extern
ItemStateTable
it_803F6090
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
it_803F6090
ItemStateTable it_803F6090[]
Definition
itfflower.c:29
itFFlower_Logic25_HitShield
bool itFFlower_Logic25_HitShield(Item_GObj *)
Definition
itfflower.c:302
itFFlower_Logic25_Clanked
bool itFFlower_Logic25_Clanked(Item_GObj *)
Definition
itfflower.c:296
itFFlower_Logic25_DmgDealt
bool itFFlower_Logic25_DmgDealt(Item_GObj *)
Definition
itfflower.c:290
itFFlower_Logic25_EvtUnk
void itFFlower_Logic25_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itfflower.c:345
itFFlower_Logic25_Spawned
void itFFlower_Logic25_Spawned(Item_GObj *)
Definition
itfflower.c:81
it_80292EF8
void it_80292EF8(Item_GObj *, Vec3 *)
Definition
itfflower.c:123
it_80292D48
Item_GObj * it_80292D48(Vec3 *)
Definition
itfflower.c:66
itFFlower_Logic25_Reflected
bool itFFlower_Logic25_Reflected(Item_GObj *)
Definition
itfflower.c:308
itFFlower_Logic25_EnteredAir
void itFFlower_Logic25_EnteredAir(Item_GObj *)
Definition
itfflower.c:318
itFFlower_Logic25_Thrown
void itFFlower_Logic25_Thrown(Item_GObj *)
Definition
itfflower.c:266
it_80292EAC
void it_80292EAC(Item_GObj *)
Definition
itfflower.c:107
itFFlower_Logic25_ShieldBounced
bool itFFlower_Logic25_ShieldBounced(Item_GObj *)
Definition
itfflower.c:313
itFFlower_Logic25_PickedUp
void itFFlower_Logic25_PickedUp(Item_GObj *)
Definition
itfflower.c:224
it_80292E64
void it_80292E64(Item_GObj *)
Definition
itfflower.c:94
itFFlower_Logic25_Dropped
void itFFlower_Logic25_Dropped(Item_GObj *)
Definition
itfflower.c:261
it_80292F14
void it_80292F14(Item_GObj *, Vec3 *, f32)
Definition
itfflower.c:130
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itfflower.h
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