8#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
void it_802897C8(Item_GObj *gobj, float angle)
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:428
bool it_3F14_Logic4_DmgReceived(Item_GObj *)
Definition itkusudama.c:659
void it_8028A3CC(Item_GObj *)
Definition itkusudama.c:336
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:451
void it_3F14_Logic4_PickedUp(Item_GObj *)
Definition itkusudama.c:441
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:357
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:518
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:610
void it_3F14_Logic4_Thrown(Item_GObj *)
Definition itkusudama.c:453
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:446
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:350
void it_8028AC74(Item_GObj *gobj)
Definition itkusudama.c:538
void it_3F14_Logic4_Dropped(Item_GObj *)
Definition itkusudama.c:498
void it_80289B50(Item_GObj *gobj, s32 arg1)
Definition itkusudama.c:122
void it_80289910(Item_GObj *gobj, f32 angle)
Definition itkusudama.c:83
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:558
bool it_3F14_Logic4_DmgDealt(Item_GObj *)
Definition itkusudama.c:626
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:330
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:483
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:328
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:565
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:301
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:426
bool it_8028A114(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
Definition itkusudama.c:257
ItemStateTable it_803F59F8[]
void it_3F14_Logic4_Spawned(Item_GObj *)
Definition itkusudama.c:42
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:608
bool it_3F14_Logic4_HitShield(Item_GObj *)
Definition itkusudama.c:649
void it_80289BE8(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3)
Definition itkusudama.c:163
void it_8028A544(Item_GObj *gobj)
Definition itkusudama.c:376
bool it_3F14_Logic4_Clanked(Item_GObj *)
Definition itkusudama.c:640
void it_8028AD44(Item_GObj *gobj)
Definition itkusudama.c:570
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:459
void it_8028A190(Item_GObj *)
Definition itkusudama.c:285
HSD_GObj * it_802896CC(Vec3 *)
Definition itkusudama.c:20
void it_3F14_Logic4_EvtUnk(Item_GObj *, Item_GObj *)
Definition itkusudama.c:671
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:464
bool it_3F14_Logic4_Reflected(Item_GObj *)
Definition itkusudama.c:654
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:344
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:309
void it_80289A00(Item_GObj *gobj)
Definition itkusudama.c:98
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:412
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:563
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:295
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:592
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:303
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26