8#include <dolphin/mtx.h>
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
bool it_3F14_Logic4_DmgReceived(Item_GObj *)
UNK_RET it_8028A190(UNK_PARAMS)
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:61
void it_3F14_Logic4_PickedUp(Item_GObj *)
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
UNK_RET it_80289910(UNK_PARAMS)
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:95
UNK_RET it_80289B50(UNK_PARAMS)
void it_3F14_Logic4_Thrown(Item_GObj *)
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
itKusudama_UnkMotion3_Coll
Definition itkusudama.c:56
UNK_RET it_8028A544(UNK_PARAMS)
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
void it_3F14_Logic4_Dropped(Item_GObj *)
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
bool it_3F14_Logic4_DmgDealt(Item_GObj *)
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_8028A3CC(UNK_PARAMS)
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
itKusudama_UnkMotion0_Coll
Definition itkusudama.c:34
UNK_RET it_80289A00(UNK_PARAMS)
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:84
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
it_802896CC
Definition itkusudama.c:28
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
itKusudama_UnkMotion1_Coll
Definition itkusudama.c:50
UNK_RET it_8028A114(UNK_PARAMS)
ItemStateTable it_803F59F8[]
void it_3F14_Logic4_Spawned(Item_GObj *)
UNK_RET it_80289BE8(UNK_PARAMS)
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
it_8028AD44
Definition itkusudama.c:93
bool it_3F14_Logic4_HitShield(Item_GObj *)
bool it_3F14_Logic4_Clanked(Item_GObj *)
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
it_3F14_Logic4_Thrown
Definition itkusudama.c:65
HSD_GObj * it_802896CC(Vec3 *)
void it_3F14_Logic4_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic4_DmgDealt
Definition itkusudama.c:110
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
bool it_3F14_Logic4_Reflected(Item_GObj *)
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
UNK_RET it_8028AD44(UNK_PARAMS)
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
itKusudama_UnkMotion6_Phys
Definition itkusudama.c:82
UNK_RET it_8028AC74(UNK_PARAMS)
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
UNK_RET it_802897C8(UNK_PARAMS)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26