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itkusudama.h
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1#ifndef GALE01_2896CC
2#define GALE01_2896CC
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 2896CC */ HSD_GObj* it_802896CC(Vec3*);
11/* 289784 */ void it_3F14_Logic4_Spawned(Item_GObj*);
12/* 2897C8 */ void it_802897C8(Item_GObj* gobj, float angle);
13/* 289910 */ void it_80289910(Item_GObj* gobj, f32 angle);
14/* 289A00 */ void it_80289A00(Item_GObj* gobj);
15/* 289B50 */ void it_80289B50(Item_GObj* gobj, s32 arg1);
16/* 289BE8 */ void it_80289BE8(Item_GObj* gobj, s32 arg1, s32 arg2, s32 arg3);
17/* 28A114 */ bool it_8028A114(Item_GObj* gobj, s32 arg1, s32 arg2, s32 arg3,
18 s32 arg4);
19/* 28A190 */ void it_8028A190(Item_GObj*);
20/* 28A298 */ bool itKusudama_UnkMotion0_Anim(Item_GObj* gobj);
21/* 28A2C0 */ void itKusudama_UnkMotion0_Phys(Item_GObj* gobj);
22/* 28A2C4 */ bool itKusudama_UnkMotion0_Coll(Item_GObj* gobj);
23/* 28A2F0 */ bool itKusudama_UnkMotion1_Anim(Item_GObj* gobj);
24/* 28A3A4 */ void itKusudama_UnkMotion1_Phys(Item_GObj* gobj);
25/* 28A3A8 */ bool itKusudama_UnkMotion1_Coll(Item_GObj* gobj);
26/* 28A3CC */ void it_8028A3CC(Item_GObj*);
27/* 28A4C0 */ bool itKusudama_UnkMotion2_Anim(Item_GObj* gobj);
28/* 28A4E8 */ void itKusudama_UnkMotion2_Phys(Item_GObj* gobj);
29/* 28A518 */ bool itKusudama_UnkMotion2_Coll(Item_GObj* gobj);
30/* 28A544 */ void it_8028A544(Item_GObj* gobj);
31/* 28A690 */ bool itKusudama_UnkMotion3_Anim(Item_GObj* gobj);
32/* 28A7F0 */ void itKusudama_UnkMotion3_Phys(Item_GObj* gobj);
33/* 28A7F4 */ bool itKusudama_UnkMotion3_Coll(Item_GObj* gobj);
34/* 28A93C */ void it_3F14_Logic4_PickedUp(Item_GObj*);
35/* 28A964 */ bool itKusudama_UnkMotion4_Anim(Item_GObj* gobj);
36/* 28A96C */ void itKusudama_UnkMotion4_Phys(Item_GObj* gobj);
37/* 28A970 */ void it_3F14_Logic4_Thrown(Item_GObj*);
38/* 28A9AC */ bool itKusudama_UnkMotion6_Anim(Item_GObj* gobj);
39/* 28A9B4 */ void itKusudama_UnkMotion6_Phys(Item_GObj* gobj);
40/* 28AA00 */ bool itKusudama_UnkMotion5_Coll(Item_GObj* gobj);
41/* 28AB28 */ void it_3F14_Logic4_Dropped(Item_GObj*);
42/* 28AB64 */ bool itKusudama_UnkMotion6_Coll(Item_GObj* gobj);
43/* 28AC74 */ void it_8028AC74(Item_GObj* gobj);
44/* 28AD18 */ bool itKusudama_UnkMotion7_Anim(Item_GObj* gobj);
45/* 28AD38 */ void itKusudama_UnkMotion7_Phys(Item_GObj* gobj);
46/* 28AD3C */ bool itKusudama_UnkMotion7_Coll(Item_GObj* gobj);
47/* 28AD44 */ void it_8028AD44(Item_GObj* gobj);
48/* 28ADD4 */ bool itKusudama_UnkMotion8_Anim(Item_GObj* gobj);
49/* 28AE98 */ void itKusudama_UnkMotion8_Phys(Item_GObj* gobj);
50/* 28AE9C */ bool itKusudama_UnkMotion8_Coll(Item_GObj* gobj);
51/* 28AEA4 */ bool it_3F14_Logic4_DmgDealt(Item_GObj*);
52/* 28AF1C */ bool it_3F14_Logic4_Clanked(Item_GObj*);
53/* 28AF54 */ bool it_3F14_Logic4_HitShield(Item_GObj*);
54/* 28AF8C */ bool it_3F14_Logic4_Reflected(Item_GObj*);
55/* 28AFC4 */ bool it_3F14_Logic4_DmgReceived(Item_GObj*);
56/* 28B06C */ void it_3F14_Logic4_EvtUnk(Item_GObj*, Item_GObj*);
57/* 3F59F8 */ extern ItemStateTable it_803F59F8[];
58
59#endif
signed long s32
Definition hsd_3B2B.h:1
void it_802897C8(Item_GObj *gobj, float angle)
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:428
bool it_3F14_Logic4_DmgReceived(Item_GObj *)
Definition itkusudama.c:659
void it_8028A3CC(Item_GObj *)
Definition itkusudama.c:336
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:451
void it_3F14_Logic4_PickedUp(Item_GObj *)
Definition itkusudama.c:441
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:357
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:518
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:610
void it_3F14_Logic4_Thrown(Item_GObj *)
Definition itkusudama.c:453
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:446
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:350
void it_8028AC74(Item_GObj *gobj)
Definition itkusudama.c:538
void it_3F14_Logic4_Dropped(Item_GObj *)
Definition itkusudama.c:498
void it_80289B50(Item_GObj *gobj, s32 arg1)
Definition itkusudama.c:122
void it_80289910(Item_GObj *gobj, f32 angle)
Definition itkusudama.c:83
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:558
bool it_3F14_Logic4_DmgDealt(Item_GObj *)
Definition itkusudama.c:626
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:330
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:483
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:328
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:565
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:301
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:426
bool it_8028A114(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
Definition itkusudama.c:257
ItemStateTable it_803F59F8[]
void it_3F14_Logic4_Spawned(Item_GObj *)
Definition itkusudama.c:42
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:608
bool it_3F14_Logic4_HitShield(Item_GObj *)
Definition itkusudama.c:649
void it_80289BE8(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3)
Definition itkusudama.c:163
void it_8028A544(Item_GObj *gobj)
Definition itkusudama.c:376
bool it_3F14_Logic4_Clanked(Item_GObj *)
Definition itkusudama.c:640
void it_8028AD44(Item_GObj *gobj)
Definition itkusudama.c:570
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:459
void it_8028A190(Item_GObj *)
Definition itkusudama.c:285
HSD_GObj * it_802896CC(Vec3 *)
Definition itkusudama.c:20
void it_3F14_Logic4_EvtUnk(Item_GObj *, Item_GObj *)
Definition itkusudama.c:671
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:464
bool it_3F14_Logic4_Reflected(Item_GObj *)
Definition itkusudama.c:654
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:344
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:309
void it_80289A00(Item_GObj *gobj)
Definition itkusudama.c:98
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:412
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:563
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:295
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:592
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:303
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11