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itkusudama.h
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1#ifndef GALE01_2896CC
2#define GALE01_2896CC
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 2896CC */ HSD_GObj* it_802896CC(Vec3*);
12/* 2897C8 */ void it_802897C8(float angle);
18/* 28A190 */ void it_8028A190(Item_GObj*);
19/* 28A298 */ bool itKusudama_UnkMotion0_Anim(Item_GObj* gobj);
20/* 28A2C0 */ void itKusudama_UnkMotion0_Phys(Item_GObj* gobj);
21/* 28A2C4 */ bool itKusudama_UnkMotion0_Coll(Item_GObj* gobj);
22/* 28A2F0 */ bool itKusudama_UnkMotion1_Anim(Item_GObj* gobj);
23/* 28A3A4 */ void itKusudama_UnkMotion1_Phys(Item_GObj* gobj);
24/* 28A3A8 */ bool itKusudama_UnkMotion1_Coll(Item_GObj* gobj);
25/* 28A3CC */ void it_8028A3CC(Item_GObj*);
26/* 28A4C0 */ bool itKusudama_UnkMotion2_Anim(Item_GObj* gobj);
27/* 28A4E8 */ void itKusudama_UnkMotion2_Phys(Item_GObj* gobj);
28/* 28A518 */ bool itKusudama_UnkMotion2_Coll(Item_GObj* gobj);
30/* 28A690 */ bool itKusudama_UnkMotion3_Anim(Item_GObj* gobj);
31/* 28A7F0 */ void itKusudama_UnkMotion3_Phys(Item_GObj* gobj);
32/* 28A7F4 */ bool itKusudama_UnkMotion3_Coll(Item_GObj* gobj);
33/* 28A93C */ void it_3F14_Logic4_PickedUp(Item_GObj*);
34/* 28A964 */ bool itKusudama_UnkMotion4_Anim(Item_GObj* gobj);
35/* 28A96C */ void itKusudama_UnkMotion4_Phys(Item_GObj* gobj);
36/* 28A970 */ void it_3F14_Logic4_Thrown(Item_GObj*);
37/* 28A9AC */ bool itKusudama_UnkMotion6_Anim(Item_GObj* gobj);
38/* 28A9B4 */ void itKusudama_UnkMotion6_Phys(Item_GObj* gobj);
39/* 28AA00 */ bool itKusudama_UnkMotion5_Coll(Item_GObj* gobj);
41/* 28AB64 */ bool itKusudama_UnkMotion6_Coll(Item_GObj* gobj);
43/* 28AD18 */ bool itKusudama_UnkMotion7_Anim(Item_GObj* gobj);
44/* 28AD38 */ void itKusudama_UnkMotion7_Phys(Item_GObj* gobj);
45/* 28AD3C */ bool itKusudama_UnkMotion7_Coll(Item_GObj* gobj);
47/* 28ADD4 */ bool itKusudama_UnkMotion8_Anim(Item_GObj* gobj);
48/* 28AE98 */ void itKusudama_UnkMotion8_Phys(Item_GObj* gobj);
49/* 28AE9C */ bool itKusudama_UnkMotion8_Coll(Item_GObj* gobj);
55/* 28B06C */ void it_3F14_Logic4_EvtUnk(Item_GObj*, Item_GObj*);
56/* 3F59F8 */ extern ItemStateTable it_803F59F8[];
57
58#endif
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
bool it_3F14_Logic4_DmgReceived(Item_GObj *)
void it_8028A3CC(Item_GObj *)
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:95
void it_3F14_Logic4_PickedUp(Item_GObj *)
itKusudama_UnkMotion3_Coll
Definition itkusudama.c:85
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:71
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
UNK_RET it_80289910(UNK_PARAMS)
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:132
UNK_RET it_80289B50(UNK_PARAMS)
void it_3F14_Logic4_Thrown(Item_GObj *)
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:90
UNK_RET it_8028A544(UNK_PARAMS)
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:64
void it_3F14_Logic4_Dropped(Item_GObj *)
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
itKusudama_UnkMotion6_Phys
Definition itkusudama.c:114
bool it_3F14_Logic4_DmgDealt(Item_GObj *)
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:50
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
itKusudama_UnkMotion1_Anim
Definition itkusudama.c:48
UNK_RET it_80289A00(UNK_PARAMS)
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:121
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:38
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
it_8028A544
Definition itkusudama.c:81
UNK_RET it_8028A114(UNK_PARAMS)
ItemStateTable it_803F59F8[]
void it_3F14_Logic4_Spawned(Item_GObj *)
UNK_RET it_80289BE8(UNK_PARAMS)
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
it_8028AD44
Definition itkusudama.c:130
bool it_3F14_Logic4_HitShield(Item_GObj *)
bool it_3F14_Logic4_Clanked(Item_GObj *)
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
it_3F14_Logic4_Thrown
Definition itkusudama.c:99
void it_8028A190(Item_GObj *)
void it_802897C8(float angle)
HSD_GObj * it_802896CC(Vec3 *)
void it_3F14_Logic4_EvtUnk(Item_GObj *, Item_GObj *)
it_3F14_Logic4_DmgDealt
Definition itkusudama.c:147
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
bool it_3F14_Logic4_Reflected(Item_GObj *)
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
it_8028A3CC
Definition itkusudama.c:58
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
UNK_RET it_8028AD44(UNK_PARAMS)
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:119
UNK_RET it_8028AC74(UNK_PARAMS)
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
it_802896CC
Definition itkusudama.c:32
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:40
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11