ItemStateTable it_803F59F8[]
Definition itkusudama.c:25
void it_802897C8(Item_GObj *gobj, float angle)
Definition itkusudama.c:71
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:474
void it_8028A3CC(Item_GObj *)
Definition itkusudama.c:394
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:497
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:415
bool itKusudama_Logic4_HitShield(Item_GObj *)
Definition itkusudama.c:695
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:561
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:655
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:492
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:408
bool itKusudama_Logic4_Clanked(Item_GObj *)
Definition itkusudama.c:686
void it_8028AC74(Item_GObj *gobj)
Definition itkusudama.c:582
void it_80289B50(Item_GObj *gobj, s32 arg1)
Definition itkusudama.c:154
void it_80289910(Item_GObj *gobj, f32 angle)
Definition itkusudama.c:101
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:602
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:388
bool itKusudama_Logic4_DmgDealt(Item_GObj *)
Definition itkusudama.c:672
void itKusudama_Logic4_PickedUp(Item_GObj *)
Definition itkusudama.c:487
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:528
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:386
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:609
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:359
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:472
bool it_8028A114(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
Definition itkusudama.c:317
void itKusudama_Logic4_EvtUnk(Item_GObj *, Item_GObj *)
Definition itkusudama.c:718
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:653
void itKusudama_Logic4_Thrown(Item_GObj *)
Definition itkusudama.c:499
void it_80289BE8(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3)
Definition itkusudama.c:235
void it_8028A544(Item_GObj *gobj)
Definition itkusudama.c:421
void itKusudama_Logic4_Spawned(Item_GObj *)
Definition itkusudama.c:60
void it_8028AD44(Item_GObj *gobj)
Definition itkusudama.c:614
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:505
void it_8028A190(Item_GObj *)
Definition itkusudama.c:345
void itKusudama_Logic4_Dropped(Item_GObj *)
Definition itkusudama.c:543
HSD_GObj * it_802896CC(Vec3 *)
Definition itkusudama.c:45
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:510
bool itKusudama_Logic4_DmgReceived(Item_GObj *)
Definition itkusudama.c:705
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:402
bool itKusudama_Logic4_Reflected(Item_GObj *)
Definition itkusudama.c:700
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:367
void it_80289A00(Item_GObj *gobj)
Definition itkusudama.c:129
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:458
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:607
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:353
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:636
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:361
signed int s32
Definition types.h:12
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:62