8#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F59F8[]
Definition itkusudama.c:27
void it_802897C8(Item_GObj *gobj, float angle)
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:492
void it_8028A3CC(Item_GObj *)
Definition itkusudama.c:413
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:515
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:434
bool itKusudama_Logic4_HitShield(Item_GObj *)
Definition itkusudama.c:713
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:582
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:674
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:510
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:427
bool itKusudama_Logic4_Clanked(Item_GObj *)
Definition itkusudama.c:704
void it_8028AC74(Item_GObj *gobj)
Definition itkusudama.c:602
void it_80289B50(Item_GObj *gobj, s32 arg1)
Definition itkusudama.c:162
void it_80289910(Item_GObj *gobj, f32 angle)
Definition itkusudama.c:110
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:622
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:407
bool itKusudama_Logic4_DmgDealt(Item_GObj *)
Definition itkusudama.c:690
void itKusudama_Logic4_PickedUp(Item_GObj *)
Definition itkusudama.c:505
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:547
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:405
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:629
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:378
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:490
bool it_8028A114(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
Definition itkusudama.c:334
void itKusudama_Logic4_EvtUnk(Item_GObj *, Item_GObj *)
Definition itkusudama.c:735
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:672
void itKusudama_Logic4_Thrown(Item_GObj *)
Definition itkusudama.c:517
void it_80289BE8(Item_GObj *gobj, s32 arg1, s32 arg2, s32 arg3)
Definition itkusudama.c:206
void it_8028A544(Item_GObj *gobj)
Definition itkusudama.c:440
void itKusudama_Logic4_Spawned(Item_GObj *)
Definition itkusudama.c:69
void it_8028AD44(Item_GObj *gobj)
Definition itkusudama.c:634
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:523
void it_8028A190(Item_GObj *)
Definition itkusudama.c:362
void itKusudama_Logic4_Dropped(Item_GObj *)
Definition itkusudama.c:562
HSD_GObj * it_802896CC(Vec3 *)
Definition itkusudama.c:47
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:528
bool itKusudama_Logic4_DmgReceived(Item_GObj *)
Definition itkusudama.c:723
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:421
bool itKusudama_Logic4_Reflected(Item_GObj *)
Definition itkusudama.c:718
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:386
void it_80289A00(Item_GObj *gobj)
Definition itkusudama.c:138
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:476
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:627
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:372
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:656
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:380
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26