UNK_RET it_802905D8(UNK_PARAMS)
UNK_RET it_80290314(UNK_PARAMS)
bool it_3F14_Logic19_Reflected(Item_GObj *)
UNK_RET it_80290238(UNK_PARAMS)
bool itMsbomb_UnkMotion4_Coll(Item_GObj *gobj)
void itMsbomb_UnkMotion1_Phys(Item_GObj *gobj)
void it_3F14_Logic19_Spawned(Item_GObj *)
void itMsbomb_UnkMotion5_Phys(Item_GObj *gobj)
void it_3F14_Logic19_PickedUp(Item_GObj *)
UNK_RET it_8028FF1C(UNK_PARAMS)
bool it_3F14_Logic19_DmgDealt(Item_GObj *)
bool it_3F14_Logic19_ShieldBounced(Item_GObj *)
void it_3F14_Logic19_Thrown(Item_GObj *)
UNK_RET it_802908D8(UNK_PARAMS)
bool itMsbomb_UnkMotion6_Anim(Item_GObj *gobj)
ItemStateTable it_803F5E00[]
void it_8028FE90(Item_GObj *)
void itMsbomb_UnkMotion3_Phys(Item_GObj *gobj)
bool itMsbomb_UnkMotion7_Coll(Item_GObj *gobj)
UNK_RET it_8029047C(UNK_PARAMS)
bool itMsbomb_UnkMotion1_Coll(Item_GObj *gobj)
bool it_3F14_Logic19_Clanked(Item_GObj *)
void it_3F14_Logic19_EvtUnk(Item_GObj *, Item_GObj *)
it_8028FE90
Definition itmsbomb.c:65
bool it_3F14_Logic19_HitShield(Item_GObj *)
UNK_RET it_80290614(UNK_PARAMS)
bool itMsbomb_UnkMotion5_Coll(Item_GObj *gobj)
bool it_3F14_Logic19_DmgReceived(Item_GObj *)
void it_3F14_Logic19_EnteredAir(Item_GObj *)
void it_3F14_Logic19_Dropped(Item_GObj *)
bool itMsbomb_UnkMotion3_Coll(Item_GObj *gobj)
UNK_RET it_8028FF8C(UNK_PARAMS)
bool itMsbomb_UnkMotion0_Coll(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26