17#include <dolphin/mtx.h>
43 float facing_direction);
void it_802C6E50(Item_GObj *)
void it_802AEAB4(Item_GObj *)
HSD_GObj * it_802C61F4(Item_GObj *, Vec3 *, s32, float)
HSD_GObj * it_802C7774(float, HSD_GObj *, Vec3 *, s32, u32)
void it_802AE538(Item_GObj *)
void it_802C6480(Item_GObj *)
void it_802C6718(Item_GObj *)
void it_802C6328(Item_GObj *)
void it_802F317C(HSD_GObj *)
Definition it_27CF.c:161
void it_802C738C(Item_GObj *)
Definition itgamewatchbreath.c:69
void it_802C7A84(Item_GObj *)
void it_802F3290(Item_GObj *)
Definition it_27CF.c:206
void it_2725_Logic114_EvtUnk(Item_GObj *, HSD_GObj *)
Definition it_27CF.c:244
HSD_GObj * it_802841B4(HSD_GObj *, Vec3 *, s32)
Definition ittomato.c:46
u32 it_802C0850(Item_GObj *, Vec3 *, u32, s32, float facing_direction)
void it_8029D968(Item_GObj *)
Definition itlinkbomb.c:58
void it_802F3020(HSD_GObj *)
Definition it_27CF.c:58
bool it_27CF_UnkMotion1_Coll(HSD_GObj *)
Definition it_27CF.c:154
void it_802C7AF0(Item_GObj *)
bool it_802BDC38(Item_GObj *gobj)
Definition itpeachparasol.c:89
void it_802C6A2C(Item_GObj *)
HSD_GObj * it_802C65E4(Item_GObj *, Vec3 *, s32, float)
void it_802B2674(Item_GObj *)
void it_802C7424(Item_GObj *)
Definition itgamewatchbreath.c:91
bool it_27CF_UnkMotion2_Anim(HSD_GObj *)
Definition it_27CF.c:221
void it_802A8A7C(Item_GObj *gobj)
Definition itlinkarrow.c:402
void it_802AE608(Item_GObj *)
void it_802C6430(Item_GObj *)
void it_802C6DD8(Item_GObj *)
void it_802C6DB8(Item_GObj *)
bool it_27CF_UnkMotion1_Anim(HSD_GObj *)
Definition it_27CF.c:122
void it_802AE1D0(Item_GObj *)
void it_802C73AC(Item_GObj *)
Definition itgamewatchbreath.c:74
bool it_2725_Logic114_DmgReceived(Item_GObj *)
Definition it_27CF.c:233
void it_802C7AD0(Item_GObj *)
void it_802C6458(Item_GObj *)
void it_802C0DBC(u32 arg0)
void it_802F2F34(HSD_GObj *, it_27CF_DatAttrs *)
Definition it_27CF.c:29
bool it_27CF_UnkMotion0_Anim(HSD_GObj *)
Definition it_27CF.c:171
void it_802B26E0(Item_GObj *)
void it_27CF_UnkMotion1_Phys(HSD_GObj *)
Definition it_27CF.c:144
void it_802B26C0(Item_GObj *)
void it_802C6764(Item_GObj *)
void it_802C6A98(Item_GObj *)
void it_802C6394(Item_GObj *)
Item_GObj * it_802AE8A8(float, Fighter_GObj *, Vec3 *, Fighter_Part, ItemKind)
bool it_27CF_UnkMotion0_Coll(HSD_GObj *)
Definition it_27CF.c:200
void it_802A850C(Item_GObj *, Vec3 *, Vec3 *, float, float, float)
HSD_GObj * it_802B2560(Item_GObj *, float, Vec3 *, long, u32)
ItemStateTable it_803F94A0[]
Definition it_27CF.c:21
void it_802C6D6C(Item_GObj *)
void it_802C6A78(Item_GObj *)
void it_802C6374(Item_GObj *)
void it_802C7340(Item_GObj *)
Definition itgamewatchbreath.c:56
void it_802BDC18(Item_GObj *gobj)
Definition itpeachparasol.c:84
void it_802C0510(Item_GObj *, Vec3 *, s32, s32, float facing_dir)
HSD_GObj * it_802C68F8(Item_GObj *, Vec3 *, s32, float)
void it_27CF_UnkMotion0_Phys(HSD_GObj *)
Definition it_27CF.c:194
Item_GObj * it_80283AE4(Item_GObj *, Vec3 *, s32)
Definition itheart.c:40
HSD_GObj * it_802C6C38(Item_GObj *, Vec3 *, enum_t part, float)
void it_802C64A8(Item_GObj *)
void it_802C6784(Item_GObj *)
void it_80283BD4(Item_GObj *)
Definition itheart.c:69
HSD_GObj * it_8029DD58(Item_GObj *fighter_gobj, Vec3 *, u8, int, float)
void it_802ADDD0(Item_GObj *, s32)
void it_8028428C(Item_GObj *)
Fighter_Part
Definition forward.h:239
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition itCommonItems.h:589