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gm_1601.h File Reference
#include <placeholder.h>
#include <platform.h>
#include "dolphin/gx/GXStruct.h"
#include "dolphin/mtx.h"
#include "dolphin/types.h"
#include "ft/forward.h"
#include "gm/forward.h"
#include "mn/forward.h"
#include "sc/forward.h"
#include <printf.h>
#include <melee/gm/gm_17C0.h>

Go to the source code of this file.

Functions

u8 gm_801601C4 (s8)
 
u8 gm_80160244 (s8)
 
void gm_801602C0 (s8)
 
void gm_801603B0 (void)
 
u32 fn_80160400 (CharacterKind)
 gets character victory theme id
 
char * gm_80160438 (s32)
 gets character result anim path
 
bool gm_80160474 (CharacterKind, MajorSceneKind)
 
char * gm_801604DC (CharacterKind, MajorSceneKind)
 gets characters trophy model
 
char * gm_80160564 (CharacterKind, MajorSceneKind)
 
u8 fn_801605EC (s32)
 
s8 gm_80160638 (s32)
 
u8 fn_801606A8 (int)
 
u8 fn_80160710 (int)
 
int gm_8016075C (CharacterKind)
 
u8 fn_801607A8 (int)
 
u8 fn_801607F4 (int)
 
u8 fn_80160840 (u8)
 
u32 gm_80160854 (u8, u8, u8, u8)
 gets the player hud color index
 
GXColor gm_80160968 (u8)
 gets the player hud color
 
const char * gm_80160980 (u8 ckind)
 Get SJIS character name for a given CharacterKind.
 
const char * fn_801609E0 (u8 ckind)
 
const char * gm_80160A60 (int)
 
UNK_RET gm_80160B40 (HSD_Text *, u8, u8)
 
UNK_RET gm_80160C90 (UNK_PARAMS)
 
UNK_RET fn_80160DE8 (UNK_PARAMS)
 
float fn_80160F58 (u8 ckind)
 gm_80160C90
 
UNK_RET fn_80161004 (UNK_PARAMS)
 
UNK_RET fn_80161154 (UNK_PARAMS)
 
UNK_RET fn_80161C90 (UNK_PARAMS)
 
UNK_RET fn_80162068 (UNK_PARAMS)
 
UNK_RET fn_80162170 (UNK_PARAMS)
 
UNK_RET gm_801623A4 (UNK_T)
 
int gm_801623D8 (void)
 
UNK_RET gm_801623FC (int)
 fn_80161004
 
UNK_RET gm_8016247C (int)
 
void gm_80162574 (u8, u8)
 
void gm_8016260C (u8, u8)
 
u32 gm_8016279C (void)
 
u32 gm_80162800 (struct MatchEnd *)
 
void gm_801628C4 (u32, u32)
 
UNK_RET gm_80162968 (u32 seconds)
 
UNK_RET gm_801629B4 (s32)
 
UNK_RET gm_80162A00 (UNK_PARAMS)
 
UNK_RET gm_80162A4C (s32)
 
UNK_RET gm_80162A98 (s32)
 
UNK_RET gm_80162B4C (s32)
 
void gm_80162B98 (void)
 gm_8016247C
 
int gm_80162BD8 (int)
 
UNK_RET fn_80162BFC (s8 ckind, int)
 
int gm_80162C48 (void)
 
bool fn_80162CCC (void)
 gm_80162BD8
 
bool gm_80162D1C (void)
 
u8 gm_80162D6C (void)
 
int gm_80162DD4 (int)
 
UNK_RET fn_80162DF8 (s8 ckind, int)
 
int gm_80162E44 (void)
 
bool gm_80162EC8 (void)
 gm_80162D6C
 
bool gm_80162F18 (void)
 
u8 gm_80162F68 (void)
 
int gm_80162FD0 (int)
 
UNK_RET fn_80162FF4 (s8 ckind, int)
 
int gm_80163040 (void)
 
bool fn_801630C4 (void)
 gm_80162F68
 
bool gm_80163114 (void)
 
u8 gm_80163164 (void)
 
u32 gm_801631CC (int)
 
u32 gm_801631F0 (void)
 
u16 gm_80163274 (int)
 
UNK_RET gm_80163298 (s8 c_kind, int)
 
int gm_8016332C (int)
 
void gm_80163374 (int, void *, void *, void *, void *)
 
int gm_801634D4 (void *, void *, void *, void *)
 
bool gm_8016365C (u8)
 gm_80163164
 
int gm_80163690 (int)
 
void gm_801636D8 (int, void *, void *, void *, void *)
 
int gm_80163838 (void *, void *, void *, void *)
 
bool gm_801639C0 (u8)
 gm_80163690
 
int gm_801639F4 (int)
 
void gm_80163A3C (int, void *, void *, void *, void *)
 
int gm_80163B9C (void *, void *, void *, void *)
 
bool fn_80163D24 (void)
 gm_801639F4
 
bool fn_80163D74 (void)
 
u16 gm_80163DC4 (u8)
 
int gm_80163DE8 (void)
 Get total number of KOs.
 
u16 gm_80163E3C (u8)
 
int gm_80163E60 (void)
 
int gm_80163EB4 (u8)
 
int gm_80163ED8 (void)
 
int gm_80163F2C (u8)
 
int gm_80163F50 (void)
 
int fn_80163FA4 (u8)
 
u8 gm_8016400C (u8 ckind)
 
u8 gm_80164024 (u8 ckind)
 
bool gm_8016403C (u8 item)
 
void fn_801640B0 (u64 *item_mask)
 
float fn_8016419C (u8)
 
float fn_801641B4 (u8)
 
u16 gm_801641CC (u8)
 
void gm_801641E4 (u8 stage, u8 enable)
 
UNK_RET gm_80164250 (UNK_PARAMS)
 
UNK_RET fn_801642A0 (UNK_PARAMS)
 
u8 gm_80164330 (u8)
 
bool gm_80164430 (u16)
 
int gm_80164504 (u16)
 
bool gm_80164600 (void)
 gm_80164250
 
UNK_RET gm_8016468C (UNK_PARAMS)
 
void gm_801647D0 (void)
 gm_8016468C
 
int gm_801647F8 (u8)
 
bool gm_80164840 (u8 ckind)
 character unlocked check
 
void gm_80164910 (int)
 
UNK_RET gm_80164A0C (int)
 
bool gm_80164ABC (void)
 gm_80164910
 
bool fn_80164B48 (void)
 
void gm_80164F18 (void)
 
void gm_8016505C (void)
 fn_80164B48
 
bool gm_80165084 (void)
 
void fn_801650E8 (void)
 
void fn_80165108 (int, int)
 
void fn_80165190 (s32, s32)
 
void fn_801651FC (s32, s32)
 
void gm_80165268 (int)
 
void gm_80165290 (int)
 
void fn_801652B0 (s32, s32)
 
void * fn_801652D8 (void)
 
HSD_GObjgm_80165388 (u16, u8, u8, s32)
 fn_801652D8
 
void gm_801653C8 (HSD_GObj *)
 frees the develop mode stress test
 
float fn_801653E8 (u8)
 
u8 fn_80165418 (MatchEnd *)
 
u8 fn_801654A0 (MatchEnd *)
 
u8 fn_80165548 (MatchEnd *, s8, u8)
 
u8 fn_801656A8 (MatchEnd *, s8)
 
UNK_RET fn_8016588C (UNK_PARAMS)
 
UNK_RET fn_80165AC0 (UNK_PARAMS)
 
UNK_RET fn_80165D60 (UNK_PARAMS)
 
UNK_RET fn_80165E7C (UNK_PARAMS)
 
UNK_RET fn_80165FA4 (UNK_PARAMS)
 
UNK_RET fn_801661E0 (UNK_PARAMS)
 
void gm_80166378 (UNK_T)
 
UNK_RET gm_80166A98 (UNK_PARAMS)
 
s32 gmCamera_801A2640 (void)
 
void gm_80166CCC (MatchEnd *, MatchEnd *)
 
bool gm_80167140 (MatchEnd *)
 gm_80166CCC
 
int fn_80167194 (MatchEnd *)
 
void fn_8016719C (s32, s32)
 
void gm_80167320 (int slot, bool)
 
void gm_80167470 (int, bool)
 
UNK_RET gm_801674C4 (UNK_PARAMS)
 
void fn_8016758C (void)
 
s32 fn_80167638 (s32, Vec3 *, Vec3 *)
 
void gm_801677C0 (struct gm_801677C0_s *arg0)
 gm_80167470
 
void gm_801677E8 (s8 arg0)
 
u8 gm_801677F0 (void)
 
bool gm_801677F8 (int port, int)
 
void gm_80167858 (int port, int, int, int)
 
void gm_801678F8 (int port, int, int)
 
void gm_8016795C (struct PlayerInitData *)
 
void gm_80167A14 (struct PlayerInitData *)
 
void gm_80167A64 (struct StartMeleeRules *)
 
void gm_80167B50 (struct VsModeData *)
 
void gm_80167BC8 (struct VsModeData *)
 
void gm_80167FC4 (struct SSSData *)
 
s8 gm_801685D4 (u8, u8)
 
void gm_80168638 (MatchEnd *)
 
void gm_80168710 (MatchEnd *, VsModeData *)
 
int gm_801688AC (MatchEnd *)
 
UNK_RET gm_80168940 (UNK_PARAMS)
 
void gm_8016895C (HSD_JObj *, DynamicModelDesc *, int idx)
 gm_80168638
 
UNK_RET fn_801689E4 (UNK_PARAMS)
 
UNK_RET fn_80168A6C (UNK_PARAMS)
 
float gm_80168B34 (CharacterKind, int, int)
 fn_801689E4
 
void gm_80168BF8 (int)
 
void gm_80168C5C (u32)
 
UNK_RET fn_80168E54 (s8, s8, u8, u8)
 
void fn_80168F2C (void)
 
UNK_RET fn_80168F7C (UNK_PARAMS)
 
void gm_80168F88 (void)
 
void gm_80168FC4 (void)
 
UNK_RET fn_80169000 (UNK_PARAMS)
 
u8 gm_80169238 (u8)
 fn_80169000
 
u8 gm_80169264 (u8)
 
u8 gm_80169290 (u8)
 
u8 gm_801692BC (u8)
 
void gm_801692E8 (u32 secs, datetime *datetime)
 
struct lbl_8046B488_tfn_80169364 (void)
 
u8 gm_80169370 (s32)
 
int gm_80169384 (void)
 
s32 gm_80169394 (void)
 
bool gm_801693BC (int)
 Player is Fighting Wireframe.
 
void fn_80169434 (s32 arg0)
 
bool fn_80169444 (int)
 
int gm_801694A0 (HSD_GObj *)
 fn_80169444
 
void * gm_80169520 (void)
 
void * gm_80169530 (void)
 
void * gm_80169540 (void)
 
UNK_RET fn_80169550 (int slot)
 
UNK_RET fn_80169574 (UNK_PARAMS)
 
UNK_RET fn_801695BC (UNK_PARAMS)
 
UNK_RET fn_801697FC (UNK_PARAMS)
 
UNK_RET fn_8016989C (UNK_PARAMS)
 
UNK_RET fn_80169900 (UNK_PARAMS)
 
UNK_RET fn_80169A84 (UNK_PARAMS)
 
UNK_RET fn_80169C54 (s8, s8)
 
UNK_RET fn_80169F50 (s8, s8)
 
UNK_RET fn_8016A09C (UNK_PARAMS)
 
UNK_RET gm_8016A164 (UNK_PARAMS)
 
bool gm_8016A1F8 (void)
 
void gm_8016A21C (StartMeleeRules *)
 
UNK_RET gm_8016A22C (s8 ckind0, s8 ckind1, s8 ckind2, int, int, int, int, int, int, s8 ckind, int color, int, int, int opp_count, int, int, int, f32, f32)
 
void gm_8016A404 (s32 arg0)
 gm_8016A22C
 
void gm_8016A414 (f32 arg8)
 
void gm_8016A424 (s8 arg0)
 
UNK_RET gm_8016A434 (UNK_PARAMS)
 
UNK_RET fn_8016A450 (UNK_PARAMS)
 
UNK_RET fn_8016A46C (UNK_PARAMS)
 
UNK_RET fn_8016A488 (UNK_PARAMS)
 
UNK_RET fn_8016A4C8 (UNK_PARAMS)
 
void gm_8016A92C (StartMeleeRules *)
 gm_8016A434
 
UNK_RET gm_8016A944 (UNK_PARAMS)
 
void * gm_8016A97C (void)
 gm_8016A944
 
UNK_T gm_8016A98C (void)
 
UNK_RET gm_8016A998 (UNK_PARAMS)
 
UNK_RET gm_8016A9E8 (UNK_PARAMS)
 
UNK_RET gm_8016AC44 (s8 ckind, s8 costume_id)
 

Function Documentation

◆ gm_801601C4()

u8 gm_801601C4 ( s8  arg0)

◆ gm_80160244()

u8 gm_80160244 ( s8  arg0)

◆ gm_801602C0()

void gm_801602C0 ( s8  arg0)

◆ gm_801603B0()

void gm_801603B0 ( void  )

◆ fn_80160400()

u32 fn_80160400 ( CharacterKind  ckind)

gets character victory theme id

◆ gm_80160438()

char * gm_80160438 ( s32  ckind)

gets character result anim path

◆ gm_80160474()

bool gm_80160474 ( CharacterKind  ckind,
MajorSceneKind  scene 
)

◆ gm_801604DC()

char * gm_801604DC ( CharacterKind  ckind,
MajorSceneKind  scene 
)

gets characters trophy model

◆ gm_80160564()

char * gm_80160564 ( CharacterKind  ckind,
MajorSceneKind  scene 
)

◆ fn_801605EC()

u8 fn_801605EC ( s32  arg0)

◆ gm_80160638()

s8 gm_80160638 ( s32  arg0)

◆ fn_801606A8()

u8 fn_801606A8 ( int  arg0)

◆ fn_80160710()

u8 fn_80160710 ( int  arg0)

◆ gm_8016075C()

int gm_8016075C ( CharacterKind  ckind)

◆ fn_801607A8()

u8 fn_801607A8 ( int  arg0)

◆ fn_801607F4()

u8 fn_801607F4 ( int  arg0)

◆ fn_80160840()

u8 fn_80160840 ( u8  arg0)

◆ gm_80160854()

u32 gm_80160854 ( u8  slot,
u8  team,
u8  is_teams,
u8  slot_type 
)

gets the player hud color index

◆ gm_80160968()

GXColor gm_80160968 ( u8  arg0)

gets the player hud color

◆ gm_80160980()

const char * gm_80160980 ( u8  ckind)

Get SJIS character name for a given CharacterKind.

◆ fn_801609E0()

const char * fn_801609E0 ( u8  ckind)

◆ gm_80160A60()

const char * gm_80160A60 ( int  arg0)

◆ gm_80160B40()

UNK_RET gm_80160B40 ( HSD_Text text,
u8  ckind,
u8  arg2 
)

◆ gm_80160C90()

UNK_RET gm_80160C90 ( UNK_PARAMS  )

◆ fn_80160DE8()

UNK_RET fn_80160DE8 ( UNK_PARAMS  )

◆ fn_80160F58()

float fn_80160F58 ( u8  ckind)

◆ fn_80161004()

UNK_RET fn_80161004 ( UNK_PARAMS  )

◆ fn_80161154()

UNK_RET fn_80161154 ( UNK_PARAMS  )

◆ fn_80161C90()

UNK_RET fn_80161C90 ( UNK_PARAMS  )

◆ fn_80162068()

UNK_RET fn_80162068 ( UNK_PARAMS  )

◆ fn_80162170()

UNK_RET fn_80162170 ( UNK_PARAMS  )

◆ gm_801623A4()

UNK_RET gm_801623A4 ( UNK_T  )

◆ gm_801623D8()

int gm_801623D8 ( void  )

◆ gm_801623FC()

◆ gm_8016247C()

UNK_RET gm_8016247C ( int  )

◆ gm_80162574()

void gm_80162574 ( u8  ,
u8   
)

◆ gm_8016260C()

void gm_8016260C ( u8  ,
u8   
)

◆ gm_8016279C()

u32 gm_8016279C ( void  )

◆ gm_80162800()

u32 gm_80162800 ( struct MatchEnd )

◆ gm_801628C4()

void gm_801628C4 ( u32  ,
u32   
)

◆ gm_80162968()

UNK_RET gm_80162968 ( u32  seconds)

◆ gm_801629B4()

UNK_RET gm_801629B4 ( s32  )

◆ gm_80162A00()

UNK_RET gm_80162A00 ( UNK_PARAMS  )

◆ gm_80162A4C()

UNK_RET gm_80162A4C ( s32  )

◆ gm_80162A98()

UNK_RET gm_80162A98 ( s32  )

◆ gm_80162B4C()

UNK_RET gm_80162B4C ( s32  )

◆ gm_80162B98()

◆ gm_80162BD8()

int gm_80162BD8 ( int  )

◆ fn_80162BFC()

UNK_RET fn_80162BFC ( s8  ckind,
int   
)

◆ gm_80162C48()

int gm_80162C48 ( void  )

◆ fn_80162CCC()

bool fn_80162CCC ( void  )

◆ gm_80162D1C()

bool gm_80162D1C ( void  )

◆ gm_80162D6C()

u8 gm_80162D6C ( void  )

◆ gm_80162DD4()

int gm_80162DD4 ( int  )

◆ fn_80162DF8()

UNK_RET fn_80162DF8 ( s8  ckind,
int   
)

◆ gm_80162E44()

int gm_80162E44 ( void  )

◆ gm_80162EC8()

◆ gm_80162F18()

bool gm_80162F18 ( void  )

◆ gm_80162F68()

u8 gm_80162F68 ( void  )

◆ gm_80162FD0()

int gm_80162FD0 ( int  )

◆ fn_80162FF4()

UNK_RET fn_80162FF4 ( s8  ckind,
int   
)

◆ gm_80163040()

int gm_80163040 ( void  )

◆ fn_801630C4()

◆ gm_80163114()

bool gm_80163114 ( void  )

◆ gm_80163164()

u8 gm_80163164 ( void  )

◆ gm_801631CC()

u32 gm_801631CC ( int  )

◆ gm_801631F0()

u32 gm_801631F0 ( void  )

◆ gm_80163274()

u16 gm_80163274 ( int  )

◆ gm_80163298()

UNK_RET gm_80163298 ( s8  c_kind,
int   
)

◆ gm_8016332C()

int gm_8016332C ( int  )

◆ gm_80163374()

void gm_80163374 ( int  ,
void *  ,
void *  ,
void *  ,
void *   
)

◆ gm_801634D4()

int gm_801634D4 ( void *  ,
void *  ,
void *  ,
void *   
)

◆ gm_8016365C()

◆ gm_80163690()

int gm_80163690 ( int  )

◆ gm_801636D8()

void gm_801636D8 ( int  ,
void *  ,
void *  ,
void *  ,
void *   
)

◆ gm_80163838()

int gm_80163838 ( void *  ,
void *  ,
void *  ,
void *   
)

◆ gm_801639C0()

bool gm_801639C0 ( u8  arg0)

◆ gm_801639F4()

int gm_801639F4 ( int  )

◆ gm_80163A3C()

void gm_80163A3C ( int  ,
void *  ,
void *  ,
void *  ,
void *   
)

◆ gm_80163B9C()

int gm_80163B9C ( void *  ,
void *  ,
void *  ,
void *   
)

◆ fn_80163D24()

bool fn_80163D24 ( void  )

◆ fn_80163D74()

bool fn_80163D74 ( void  )

◆ gm_80163DC4()

u16 gm_80163DC4 ( u8  i)

◆ gm_80163DE8()

int gm_80163DE8 ( void  )

Get total number of KOs.

◆ gm_80163E3C()

u16 gm_80163E3C ( u8  i)

◆ gm_80163E60()

int gm_80163E60 ( void  )

◆ gm_80163EB4()

int gm_80163EB4 ( u8  i)

◆ gm_80163ED8()

int gm_80163ED8 ( void  )

◆ gm_80163F2C()

int gm_80163F2C ( u8  i)

◆ gm_80163F50()

int gm_80163F50 ( void  )

◆ fn_80163FA4()

int fn_80163FA4 ( u8  arg0)

◆ gm_8016400C()

u8 gm_8016400C ( u8  ckind)

◆ gm_80164024()

u8 gm_80164024 ( u8  ckind)

◆ gm_8016403C()

bool gm_8016403C ( u8  item)

◆ fn_801640B0()

void fn_801640B0 ( u64 *  item_mask)

◆ fn_8016419C()

float fn_8016419C ( u8  arg0)

◆ fn_801641B4()

float fn_801641B4 ( u8  arg0)

◆ gm_801641CC()

u16 gm_801641CC ( u8  arg0)

◆ gm_801641E4()

void gm_801641E4 ( u8  stage,
u8  enable 
)

◆ gm_80164250()

UNK_RET gm_80164250 ( UNK_PARAMS  )

◆ fn_801642A0()

UNK_RET fn_801642A0 ( UNK_PARAMS  )

◆ gm_80164330()

u8 gm_80164330 ( u8  )

◆ gm_80164430()

bool gm_80164430 ( u16  )

◆ gm_80164504()

int gm_80164504 ( u16  )

◆ gm_80164600()

bool gm_80164600 ( void  )

◆ gm_8016468C()

UNK_RET gm_8016468C ( UNK_PARAMS  )

◆ gm_801647D0()

void gm_801647D0 ( void  )

◆ gm_801647F8()

int gm_801647F8 ( u8  arg0)

◆ gm_80164840()

bool gm_80164840 ( u8  ckind)

character unlocked check

character unlocked check

◆ gm_80164910()

void gm_80164910 ( int  )

◆ gm_80164A0C()

UNK_RET gm_80164A0C ( int  )

◆ gm_80164ABC()

bool gm_80164ABC ( void  )

gm_80164910

gm_80164A0C Are all unlockable characters unlocked?

Remarks
Gekko codes which unlock all characters change this to return true.

◆ fn_80164B48()

bool fn_80164B48 ( void  )

◆ gm_80164F18()

void gm_80164F18 ( void  )

◆ gm_8016505C()

void gm_8016505C ( void  )

◆ gm_80165084()

bool gm_80165084 ( void  )

◆ fn_801650E8()

void fn_801650E8 ( void  )

◆ fn_80165108()

void fn_80165108 ( int  slot,
int  arg1 
)

◆ fn_80165190()

void fn_80165190 ( s32  slot,
s32  arg1 
)

◆ fn_801651FC()

void fn_801651FC ( s32  slot,
s32  arg1 
)

◆ gm_80165268()

void gm_80165268 ( int  unused)

◆ gm_80165290()

void gm_80165290 ( int  x)

◆ fn_801652B0()

void fn_801652B0 ( s32  arg0,
s32  arg1 
)

◆ fn_801652D8()

void * fn_801652D8 ( void  )

◆ gm_80165388()

HSD_GObj * gm_80165388 ( u16  arg0,
u8  arg1,
u8  arg2,
s32  arg3 
)

fn_801652D8

creates the develop mode stress test

◆ gm_801653C8()

void gm_801653C8 ( HSD_GObj gobj)

frees the develop mode stress test

◆ fn_801653E8()

float fn_801653E8 ( u8  arg0)

◆ fn_80165418()

u8 fn_80165418 ( MatchEnd match_end)

◆ fn_801654A0()

u8 fn_801654A0 ( MatchEnd match_end)

◆ fn_80165548()

u8 fn_80165548 ( MatchEnd ,
s8  ,
u8   
)

◆ fn_801656A8()

u8 fn_801656A8 ( MatchEnd ,
s8   
)

◆ fn_8016588C()

UNK_RET fn_8016588C ( UNK_PARAMS  )

◆ fn_80165AC0()

UNK_RET fn_80165AC0 ( UNK_PARAMS  )

◆ fn_80165D60()

UNK_RET fn_80165D60 ( UNK_PARAMS  )

◆ fn_80165E7C()

UNK_RET fn_80165E7C ( UNK_PARAMS  )

◆ fn_80165FA4()

UNK_RET fn_80165FA4 ( UNK_PARAMS  )

◆ fn_801661E0()

UNK_RET fn_801661E0 ( UNK_PARAMS  )

◆ gm_80166378()

void gm_80166378 ( UNK_T  )

◆ gm_80166A98()

UNK_RET gm_80166A98 ( UNK_PARAMS  )

◆ gmCamera_801A2640()

s32 gmCamera_801A2640 ( void  )

◆ gm_80166CCC()

void gm_80166CCC ( MatchEnd ,
MatchEnd  
)

◆ gm_80167140()

bool gm_80167140 ( MatchEnd me)

◆ fn_80167194()

int fn_80167194 ( MatchEnd me)

◆ fn_8016719C()

void fn_8016719C ( s32  slot,
s32  subchar 
)

◆ gm_80167320()

void gm_80167320 ( int  slot,
bool  arg1 
)

◆ gm_80167470()

void gm_80167470 ( int  ,
bool   
)

◆ gm_801674C4()

UNK_RET gm_801674C4 ( UNK_PARAMS  )

◆ fn_8016758C()

void fn_8016758C ( void  )

◆ fn_80167638()

s32 fn_80167638 ( s32  ,
Vec3 *  ,
Vec3 *   
)

◆ gm_801677C0()

void gm_801677C0 ( struct gm_801677C0_s arg0)

◆ gm_801677E8()

void gm_801677E8 ( s8  arg0)

◆ gm_801677F0()

u8 gm_801677F0 ( void  )

◆ gm_801677F8()

bool gm_801677F8 ( int  port,
int  arg1 
)

◆ gm_80167858()

void gm_80167858 ( int  port,
int  arg1,
int  arg2,
int  arg3 
)

◆ gm_801678F8()

void gm_801678F8 ( int  port,
int  arg1,
int  arg2 
)

◆ gm_8016795C()

void gm_8016795C ( struct PlayerInitData arg0)

◆ gm_80167A14()

void gm_80167A14 ( struct PlayerInitData arg0)

◆ gm_80167A64()

void gm_80167A64 ( struct StartMeleeRules arg0)

◆ gm_80167B50()

void gm_80167B50 ( struct VsModeData arg0)

◆ gm_80167BC8()

void gm_80167BC8 ( struct VsModeData vs_data)

◆ gm_80167FC4()

void gm_80167FC4 ( struct SSSData arg0)

◆ gm_801685D4()

s8 gm_801685D4 ( u8  arg0,
u8  arg1 
)

◆ gm_80168638()

void gm_80168638 ( MatchEnd )

◆ gm_80168710()

void gm_80168710 ( MatchEnd ,
VsModeData  
)

◆ gm_801688AC()

int gm_801688AC ( MatchEnd )

◆ gm_80168940()

UNK_RET gm_80168940 ( UNK_PARAMS  )

◆ gm_8016895C()

void gm_8016895C ( HSD_JObj arg0,
DynamicModelDesc arg1,
int  idx 
)

◆ fn_801689E4()

UNK_RET fn_801689E4 ( UNK_PARAMS  )

◆ fn_80168A6C()

UNK_RET fn_80168A6C ( UNK_PARAMS  )

◆ gm_80168B34()

float gm_80168B34 ( CharacterKind  ckind,
int  arg1,
int  arg2 
)

◆ gm_80168BF8()

void gm_80168BF8 ( int  arg0)

◆ gm_80168C5C()

void gm_80168C5C ( u32  arg0)

◆ fn_80168E54()

UNK_RET fn_80168E54 ( s8  arg0,
s8  arg1,
u8  arg2,
u8  arg3 
)

◆ fn_80168F2C()

void fn_80168F2C ( void  )

◆ fn_80168F7C()

UNK_RET fn_80168F7C ( UNK_PARAMS  )

◆ gm_80168F88()

void gm_80168F88 ( void  )

◆ gm_80168FC4()

void gm_80168FC4 ( void  )

◆ fn_80169000()

UNK_RET fn_80169000 ( UNK_PARAMS  )

◆ gm_80169238()

u8 gm_80169238 ( u8  ckind)

◆ gm_80169264()

u8 gm_80169264 ( u8  ckind)

◆ gm_80169290()

u8 gm_80169290 ( u8  ckind)

◆ gm_801692BC()

u8 gm_801692BC ( u8  ckind)

◆ gm_801692E8()

void gm_801692E8 ( u32  secs,
datetime datetime 
)

◆ fn_80169364()

struct lbl_8046B488_t * fn_80169364 ( void  )

◆ gm_80169370()

u8 gm_80169370 ( s32  arg0)

◆ gm_80169384()

int gm_80169384 ( void  )

◆ gm_80169394()

s32 gm_80169394 ( void  )

◆ gm_801693BC()

bool gm_801693BC ( int  arg0)

Player is Fighting Wireframe.

◆ fn_80169434()

void fn_80169434 ( s32  arg0)

◆ fn_80169444()

bool fn_80169444 ( int  )

◆ gm_801694A0()

int gm_801694A0 ( HSD_GObj arg0)

◆ gm_80169520()

void * gm_80169520 ( void  )

◆ gm_80169530()

void * gm_80169530 ( void  )

◆ gm_80169540()

void * gm_80169540 ( void  )

◆ fn_80169550()

UNK_RET fn_80169550 ( int  slot)

◆ fn_80169574()

UNK_RET fn_80169574 ( UNK_PARAMS  )

◆ fn_801695BC()

UNK_RET fn_801695BC ( UNK_PARAMS  )

◆ fn_801697FC()

UNK_RET fn_801697FC ( UNK_PARAMS  )

◆ fn_8016989C()

UNK_RET fn_8016989C ( UNK_PARAMS  )

◆ fn_80169900()

UNK_RET fn_80169900 ( UNK_PARAMS  )

◆ fn_80169A84()

UNK_RET fn_80169A84 ( UNK_PARAMS  )

◆ fn_80169C54()

UNK_RET fn_80169C54 ( s8  ,
s8   
)

◆ fn_80169F50()

UNK_RET fn_80169F50 ( s8  ,
s8   
)

◆ fn_8016A09C()

UNK_RET fn_8016A09C ( UNK_PARAMS  )

◆ gm_8016A164()

UNK_RET gm_8016A164 ( UNK_PARAMS  )

◆ gm_8016A1F8()

bool gm_8016A1F8 ( void  )

◆ gm_8016A21C()

void gm_8016A21C ( StartMeleeRules arg0)

◆ gm_8016A22C()

UNK_RET gm_8016A22C ( s8  ckind0,
s8  ckind1,
s8  ckind2,
int  ,
int  ,
int  ,
int  ,
int  ,
int  ,
s8  ckind,
int  color,
int  ,
int  ,
int  opp_count,
int  ,
int  ,
int  ,
f32  ,
f32   
)

◆ gm_8016A404()

void gm_8016A404 ( s32  arg0)

◆ gm_8016A414()

void gm_8016A414 ( f32  arg8)

◆ gm_8016A424()

void gm_8016A424 ( s8  arg0)

◆ gm_8016A434()

UNK_RET gm_8016A434 ( UNK_PARAMS  )

◆ fn_8016A450()

UNK_RET fn_8016A450 ( UNK_PARAMS  )

◆ fn_8016A46C()

UNK_RET fn_8016A46C ( UNK_PARAMS  )

◆ fn_8016A488()

UNK_RET fn_8016A488 ( UNK_PARAMS  )

◆ fn_8016A4C8()

UNK_RET fn_8016A4C8 ( UNK_PARAMS  )

◆ gm_8016A92C()

◆ gm_8016A944()

UNK_RET gm_8016A944 ( UNK_PARAMS  )

◆ gm_8016A97C()

void * gm_8016A97C ( void  )

◆ gm_8016A98C()

UNK_T gm_8016A98C ( void  )

◆ gm_8016A998()

UNK_RET gm_8016A998 ( UNK_PARAMS  )

◆ gm_8016A9E8()

UNK_RET gm_8016A9E8 ( UNK_PARAMS  )

◆ gm_8016AC44()

UNK_RET gm_8016AC44 ( s8  ckind,
s8  costume_id 
)