SSBM Decomp
Loading...
Searching...
No Matches
types.h
Go to the documentation of this file.
1#ifndef MELEE_SC_TYPES_H
2#define MELEE_SC_TYPES_H
3
4#include <placeholder.h>
5
6#include "sc/forward.h" // IWYU pragma: export
7#include <baselib/forward.h>
8
16
24
25// The basis of a rendered scene, like a stage, menu, or HUD overlay
41
42#endif
Model with multiple animations.
Definition types.h:18
HSD_Joint * joint
Definition types.h:19
HSD_MatAnimJoint ** matanims
Definition types.h:21
HSD_AnimJoint ** anims
Definition types.h:20
HSD_ShapeAnimJoint ** shapeanims
Definition types.h:22
Definition aobj.h:58
Definition cobj.h:139
Definition fog.h:45
Definition jobj.h:130
Definition lobj.h:97
Definition lobj.h:80
Definition mobj.h:136
Definition pobj.h:107
Definition types.h:32
HSD_LightAnim ** anims
Definition types.h:34
HSD_LightDesc * desc
Definition types.h:33
Definition types.h:26
HSD_FogDesc * desc
Definition types.h:37
HSD_CameraAnim ** anims
Definition types.h:30
struct SceneDesc::@280 * cameras
struct SceneDesc::@281 * fogs
struct SceneDesc::LightList ** lights
HSD_CObjDesc * desc
Definition types.h:29
DynamicModelDesc ** models
Definition types.h:27
Model with a single animation or no animation.
Definition types.h:10
HSD_AnimJoint * animjoint
Definition types.h:12
HSD_Joint * joint
Definition types.h:11
HSD_MatAnimJoint * matanim_joint
Definition types.h:13
HSD_ShapeAnimJoint * shapeanim_joint
Definition types.h:14
Definition cobj.h:126