SSBM Decomp
Loading...
Searching...
No Matches
dbanim.c File Reference
#include "db.h"
#include <melee/ft/ftlib.h>
#include <melee/ft/ft_0D14.h>
#include <melee/un/un_2FC9.h>
#include <melee/ft/inlines.h>
#include <melee/pl/player.h>

Functions

void fn_SetupAnimationInfo (void)
 
void fn_ToggleMiscFighterVisuals (void)
 
u8 fn_8022697C (Fighter_GObj *owner)
 
void fn_UpdateAnimationInfo (void)
 
void fn_CheckAnimationInfo (int player)
 

Variables

struct { 
 
   DevText *   text 
 
   char   buf [0x5A4] 
 
db_AnimationInfo 
 
struct { 
 
   u32   ShowFighterCollisionBubbles: 3 
 
   u32   MiscFighterVisualsStatus: 6 
 
   u32   ShowAnimationInfo: 1 
 
db_804D6B48 
 

Function Documentation

◆ fn_SetupAnimationInfo()

void fn_SetupAnimationInfo ( void  )

◆ fn_ToggleMiscFighterVisuals()

void fn_ToggleMiscFighterVisuals ( void  )

◆ fn_8022697C()

u8 fn_8022697C ( Fighter_GObj *  owner)

◆ fn_UpdateAnimationInfo()

void fn_UpdateAnimationInfo ( void  )

◆ fn_CheckAnimationInfo()

void fn_CheckAnimationInfo ( int  player)

Variable Documentation

◆ text

DevText* text

◆ buf

char buf[0x5A4]

◆ [struct]

struct { ... } db_AnimationInfo

◆ ShowFighterCollisionBubbles

u32 ShowFighterCollisionBubbles

◆ MiscFighterVisualsStatus

u32 MiscFighterVisualsStatus

◆ ShowAnimationInfo

u32 ShowAnimationInfo

◆ [struct]

struct { ... } db_804D6B48