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SSBM Decomp
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#include "db.h"#include <melee/ft/ftlib.h>#include <melee/ft/inlines.h>#include <melee/ft/kinds/ftCommon/ftCo_KinokoGiantEnd.h>#include <melee/ft/kinds/ftCommon/ftCo_KinokoGiantStart.h>#include <melee/ft/kinds/ftCommon/ftCo_KinokoSmallEnd.h>#include <melee/ft/kinds/ftCommon/ftCo_KinokoSmallStart.h>#include <melee/if/textdraw.h>#include <melee/if/textlib.h>#include <melee/pl/player.h>Data Structures | |
| struct | db_AnimationInfo_t |
| struct | db_804D6B48_t |
Functions | |
| void | fn_SetupAnimationInfo (void) |
| void | fn_ToggleMiscFighterVisuals (void) |
| u8 | fn_8022697C (Fighter_GObj *owner) |
| void | fn_UpdateAnimationInfo (void) |
| void | fn_CheckAnimationInfo (int player) |
Variables | |
| static struct db_AnimationInfo_t | db_AnimationInfo |
| static struct db_804D6B48_t | db_804D6B48 |
| void fn_SetupAnimationInfo | ( | void | ) |
| void fn_ToggleMiscFighterVisuals | ( | void | ) |
| u8 fn_8022697C | ( | Fighter_GObj * | owner | ) |
| void fn_UpdateAnimationInfo | ( | void | ) |
| void fn_CheckAnimationInfo | ( | int | player | ) |
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static |
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static |