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gm_1A45.h
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1#ifndef MELEE_GM_1A45_H
2#define MELEE_GM_1A45_H
3
4#include <placeholder.h>
5
6#include <baselib/forward.h>
7#include <melee/gm/forward.h>
8
9/* 1A45E8 */ bool gm_801A45E8(int bit);
10/* 1A4624 */ int gm_801A4624(void);
11/* 1A4634 */ void gm_801A4634(int bit);
12/* 1A4674 */ void gm_801A4674(int bit);
13/* 1A46B8 */ bool gm_801A46B8(int bit);
14/* 1A46F4 */ bool fn_801A46F4(void);
15/* 1A47E4 */ bool fn_801A47E4(void);
16/* 1A48A4 */ u64 gm_801A48A4(u8);
17/* 1A4970 */ void gm_801A4970(int (**arg0)(void));
18/* 1A4B08 */ void gm_801A4B08(bool (*arg0)(void), bool (*arg1)(void));
20/* 1A4B40 */ void gm_801A4B40(UNK_T);
21/* 1A4B50 */ void gm_801A4B50(int);
22/* 1A4B60 */ void gm_801A4B60(void);
24/* 1A4B88 */ void gm_801A4B88(struct GameSceneInfo*);
25/* 1A4B90 */ void* gm_GetCurrentSceneEnterData(void);
26/* 1A4B9C */ void* gm_GetCurrentSceneExitData(void);
27/* 1A4BA8 */ u32 gm_801A4BA8(void);
28/* 1A4BB8 */ u32 gm_801A4BB8(void);
29/* 1A4BC8 */ HSD_GObj* gm_801A4BC8(void);
30/* 1A4BD0 */ void fn_801A4BD0(HSD_GObj*);
31/* 1A4BD4 */ void gm_801A4BD4(void);
33/* 1A4D34 */ void gm_801A4D34(void (*on_frame)(void), struct GameSceneInfo*);
34
35/* 4D6724 */ extern void (*gm_804D6724)(void);
36
37#endif
unsigned long u32
Definition types.h:9
unsigned long long int u64
Definition types.h:11
void gm_801A4B74(void)
Definition gm_1A45.c:178
void gm_801A4B1C(void)
Definition gm_1A45.c:158
bool gm_801A46B8(int bit)
Definition gm_1A45.c:55
void gm_801A4970(int(**arg0)(void))
Definition gm_1A45.c:101
void gm_801A4674(int bit)
Definition gm_1A45.c:50
int gm_801A4624(void)
Definition gm_1A45.c:40
bool fn_801A47E4(void)
Definition gm_1A45.c:74
void gm_801A4BD4(void)
Definition gm_1A45.c:217
void * gm_GetCurrentSceneExitData(void)
returns a pointer to the current scenes exit data
Definition gm_1A45.c:195
bool fn_801A46F4(void)
Definition gm_1A45.c:60
GameSceneHandler * gm_FindGameSceneHandler(u8 id)
Definition gm_1A45.c:246
void * gm_GetCurrentSceneEnterData(void)
returns a pointer to the current scenes enter data
Definition gm_1A45.c:189
void gm_801A4B60(void)
Definition gm_1A45.c:173
void gm_801A4B50(int)
Definition gm_1A45.c:168
void gm_801A4634(int bit)
Definition gm_1A45.c:45
u64 gm_801A48A4(u8)
Definition gm_1A45.c:86
u32 gm_801A4BB8(void)
Definition gm_1A45.c:205
void gm_801A4D34(void(*on_frame)(void), struct GameSceneInfo *)
Main per-scene loop invoked from gm_801A4014.
Definition gm_1A45.c:268
void gm_801A4B88(struct GameSceneInfo *)
Definition gm_1A45.c:183
void gm_801A4B08(bool(*arg0)(void), bool(*arg1)(void))
Definition gm_1A45.c:152
u32 gm_801A4BA8(void)
Definition gm_1A45.c:200
bool gm_801A45E8(int bit)
Definition gm_1A45.c:35
void gm_801A4B40(UNK_T)
Definition gm_1A45.c:163
HSD_GObj * gm_801A4BC8(void)
Definition gm_1A45.c:210
void fn_801A4BD0(HSD_GObj *)
Definition gm_1A45.c:215
void(* gm_804D6724)(void)
Definition gm_1A45.static.h:17
unsigned char u8
Definition hsd_3B2B.h:2
struct GameSceneInfo GameSceneInfo
Definition forward.h:141
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
Definition types.h:87
Definition gobj.h:24