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lblanguage.h
Go to the documentation of this file.
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#ifndef _lblanguage_h_
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#define _lblanguage_h_
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#include <
Runtime/platform.h
>
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enum
{
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LANG_JP
,
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LANG_US
,
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LANG_COUNT
,
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};
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enum_t
lbLang_GetLanguageSetting
(
void
);
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enum_t
lbLang_SetLanguageSetting
(
enum_t
language);
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bool
lbLang_IsSettingJP
(
void
);
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bool
lbLang_IsSettingUS
(
void
);
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enum_t
lbLang_GetSavedLanguage
(
void
);
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void
lbLang_SetSavedLanguage
(
enum_t
language);
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bool
lbLang_IsSavedLanguageJP
(
void
);
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bool
lbLang_IsSavedLanguageUS
(
void
);
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#endif
lbLang_IsSavedLanguageUS
bool lbLang_IsSavedLanguageUS(void)
Definition
lblanguage.c:47
lbLang_IsSettingUS
bool lbLang_IsSettingUS(void)
Definition
lblanguage.c:25
lbLang_SetLanguageSetting
enum_t lbLang_SetLanguageSetting(enum_t language)
Definition
lblanguage.c:11
lbLang_SetSavedLanguage
void lbLang_SetSavedLanguage(enum_t language)
Definition
lblanguage.c:35
LANG_JP
@ LANG_JP
Definition
lblanguage.h:7
LANG_US
@ LANG_US
Definition
lblanguage.h:8
LANG_COUNT
@ LANG_COUNT
Definition
lblanguage.h:9
lbLang_GetSavedLanguage
enum_t lbLang_GetSavedLanguage(void)
Definition
lblanguage.c:30
lbLang_IsSavedLanguageJP
bool lbLang_IsSavedLanguageJP(void)
Definition
lblanguage.c:42
lbLang_IsSettingJP
bool lbLang_IsSettingJP(void)
Definition
lblanguage.c:20
lbLang_GetLanguageSetting
enum_t lbLang_GetLanguageSetting(void)
Definition
lblanguage.c:6
platform.h
enum_t
int enum_t
The underlying type of an enum, used as a placeholder.
Definition
platform.h:28
src
melee
lb
lblanguage.h
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