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gmstaffroll.c File Reference

Data Structures

struct  gm_804D67F8_t
 
struct  gm_804D67FC_t
 
struct  gm_804D6804_t
 

Functions

 STATIC_ASSERT (sizeof(struct gm_804D67F8_t)==0x948)
 
 STATIC_ASSERT (sizeof(struct gm_804D67FC_t)==0x2E68)
 
bool gm_801AA644 (void)
 
bool gm_801AA664 (int arg0)
 
bool gm_801AA688 (void)
 
void gm_801AA6D8 (s16 arg0)
 
bool gm_801AA6FC (void)
 
bool gm_801AA774 (void)
 
void gm_801AA7C4_OnFrame (void)
 
void fn_801AA7F8 (HSD_GObj *gobj)
 
void fn_801AA854 (HSD_GObj *gobj, int code)
 
void fn_801AAA28 (HSD_GObj *gobj, int code)
 
void fn_801AAABC (HSD_GObj *gobj)
 
void fn_801AAB18 (HSD_GObj *gobj)
 
void fn_801AC67C (HSD_GObj *gobj)
 fn_801AAB74
 
void gm_801AC6D8_OnEnter (void *unused)
 
void gm_801ACC90_OnLeave (void *unused)
 

Variables

struct { 
 
   struct { 
 
      u8   pad0 [0x54] 
 
      HSD_GObj *   x54 
 
      u8   pad58 [0x8c - 0x58] 
 
      GXColor   x8c 
 
   }   win [2] 
 
   int   x8 
 
} * gm_804D67F8 
 
struct { 
 
   int   index 
 
   struct { 
 
      u8   pad [0x44] 
 
      Mtx   mtx 
 
   }   x4 
 
   u8   pad [0x3C - 8] 
 
} * gm_804D67FC 
 
static struct gm_804D6804_t gm_804D6804
 
struct { 
 
   u8   pad [0x54] 
 
   HSD_GObj *   x54 
 
} * gm_804D680C 
 
static s32 gm_804D6810
 
static s32 gm_804D6814
 
static s32 gm_804D6818
 
static s32 gm_804D681C
 
static s32 gm_804D6820
 
static f32 gm_804D6824
 
static f32 gm_804D6828
 
static HSD_JObjgm_804D682C
 
static HSD_CObjgm_804D6830
 
static HSD_CObjgm_804D6834
 
static HSD_Foggm_804D6838
 
static UNK_T gm_804D683C
 
static SceneDescgm_804D6840
 
static DynamicModelDesc ** gm_804D6844
 
static s32 gm_804D6848
 
static s32 gm_804D684C
 
static int gm_804D6800
 
struct { 
 
   u8   pad [0x54] 
 
   HSD_GObj *   x54 
 
} * gm_80480D58 [6] 
 
static HSD_CObjDesc gm_803DD0F0 = { 0 }
 

Function Documentation

◆ STATIC_ASSERT() [1/2]

STATIC_ASSERT ( sizeof(struct gm_804D67F8_t = =0x948)

◆ STATIC_ASSERT() [2/2]

STATIC_ASSERT ( sizeof(struct gm_804D67FC_t = =0x2E68)

◆ gm_801AA644()

bool gm_801AA644 ( void  )

◆ gm_801AA664()

bool gm_801AA664 ( int  arg0)

◆ gm_801AA688()

bool gm_801AA688 ( void  )

◆ gm_801AA6D8()

void gm_801AA6D8 ( s16  arg0)

◆ gm_801AA6FC()

bool gm_801AA6FC ( void  )

◆ gm_801AA774()

bool gm_801AA774 ( void  )

◆ gm_801AA7C4_OnFrame()

void gm_801AA7C4_OnFrame ( void  )

◆ fn_801AA7F8()

void fn_801AA7F8 ( HSD_GObj gobj)

◆ fn_801AA854()

void fn_801AA854 ( HSD_GObj gobj,
int  code 
)

◆ fn_801AAA28()

void fn_801AAA28 ( HSD_GObj gobj,
int  code 
)

◆ fn_801AAABC()

void fn_801AAABC ( HSD_GObj gobj)

◆ fn_801AAB18()

void fn_801AAB18 ( HSD_GObj gobj)

◆ fn_801AC67C()

void fn_801AC67C ( HSD_GObj gobj)

◆ gm_801AC6D8_OnEnter()

void gm_801AC6D8_OnEnter ( void *  unused)
Todo:
Length of gm_804D6844 is 10

◆ gm_801ACC90_OnLeave()

void gm_801ACC90_OnLeave ( void *  unused)

Variable Documentation

◆ pad0

u8 pad0[0x54]

◆ x54

HSD_GObj* x54

◆ pad58

u8 pad58[0x8c - 0x58]

◆ x8c

GXColor x8c

◆ [struct]

struct { ... } * win[2]

◆ x8

int x8

◆ [struct]

struct { ... } * gm_804D67F8

◆ index

int index

◆ pad

u8 pad[0x54]

◆ mtx

Mtx mtx

◆ [struct]

struct { ... } * x4

◆ [struct]

struct { ... } * gm_804D67FC

◆ gm_804D6804

struct gm_804D6804_t gm_804D6804
static

◆ [struct]

struct { ... } * gm_804D680C

◆ gm_804D6810

s32 gm_804D6810
static

◆ gm_804D6814

s32 gm_804D6814
static

◆ gm_804D6818

s32 gm_804D6818
static

◆ gm_804D681C

s32 gm_804D681C
static

◆ gm_804D6820

s32 gm_804D6820
static

◆ gm_804D6824

f32 gm_804D6824
static

◆ gm_804D6828

f32 gm_804D6828
static

◆ gm_804D682C

HSD_JObj* gm_804D682C
static

◆ gm_804D6830

HSD_CObj* gm_804D6830
static

◆ gm_804D6834

HSD_CObj* gm_804D6834
static

◆ gm_804D6838

HSD_Fog* gm_804D6838
static

◆ gm_804D683C

UNK_T gm_804D683C
static

◆ gm_804D6840

SceneDesc* gm_804D6840
static

◆ gm_804D6844

DynamicModelDesc** gm_804D6844
static

◆ gm_804D6848

s32 gm_804D6848
static

◆ gm_804D684C

s32 gm_804D684C
static

◆ gm_804D6800

int gm_804D6800
static

◆ [struct]

struct { ... } * gm_80480D58[6]

◆ gm_803DD0F0

HSD_CObjDesc gm_803DD0F0 = { 0 }
static