SSBM Decomp
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gmscdata.c File Reference
#include "gmscdata.h"
#include "gm_1A33.h"
#include "gm_1B14.h"
#include "gm_unsplit.h"
#include "gmadventure.h"
#include "gmallstar.h"
#include "gmapproach.h"
#include "gmcamera.h"
#include "gmclassic.h"
#include "gmfixedcamera.h"
#include "gmgiant.h"
#include "gmhomerun.h"
#include "gmhowto.h"
#include "gminvisible.h"
#include "gmlightning.h"
#include "gmmenu.h"
#include "gmmovieend.h"
#include "gmmultiman.h"
#include "gmomake15.h"
#include "gmopening.h"
#include "gmprogressive.h"
#include "gmregtyfall.h"
#include "gmresult.h"
#include "gmsinglebutton.h"
#include "gmslomo.h"
#include "gmstaffroll.h"
#include "gmstamina.h"
#include "gmsupersudden.h"
#include "gmtiny.h"
#include "gmtitle.h"
#include "gmtoulib.h"
#include "gmvsmelee.h"
#include "types.h"
#include "if/ifprize.h"
#include "mn/mncharsel.h"
#include "mn/mnmain.h"
#include "mn/mnstagesel.h"
#include "ty/toy.h"
#include "ty/tydisplay.h"
#include "ty/tyfigupon.h"
#include "vi/vi0102.h"
#include "vi/vi0401.h"
#include "vi/vi0402.h"
#include "vi/vi0501.h"
#include "vi/vi0502.h"
#include "vi/vi0601.h"
#include "vi/vi0801.h"
#include "vi/vi1101.h"
#include "vi/vi1201v1.h"
#include "vi/vi1201v2.h"
#include "vi/vi1202.h"

Functions

GameSceneHandlergm_GetAllGameSceneHandlers (void)
GameModegm_GetAllGameModes (void)

Variables

static GameSceneHandler gm_803DA920 []
GameScene gm_803DD6A0_Scenes []
GameScene gm_803DD6D0_Scenes []
GameScene gm_803DD888_Scenes []
GameScene gm_803DD8B8_Scenes []
GameScene gm_803DD9A0_Scenes []
GameScene gm_803DDA78_Scenes []
GameScene gm_803DDAC0_Scenes []
GameScene gm_803DDB80_Scenes []
GameScene gm_CameraModeScenes []
 Scene table for GM_CAMERA_MODE.
GameScene gm_803DDC58_Scenes []
GameScene gm_803DE1B8_Scenes []
GameScene gm_803DE930_Scenes []
GameScene gm_803DECB8_Scenes []
GameScene gm_803DED00_Scenes []
GameScene gm_803DED48_Scenes []
GameScene gm_803DED90_Scenes []
GameScene gm_803DEDD8_Scenes []
GameScene gm_803DEE20_Scenes []
GameScene gm_803DEE68_Scenes []
GameScene gm_803DEEB0_Scenes []
GameScene gm_803DEF88_Scenes []
GameScene gm_803DF060_Scenes []
GameScene gm_803DF138_Scenes []
GameScene gm_803DF198_Scenes []
GameScene gm_803DF1E0_Scenes []
GameScene gm_803DF2B8_Scenes []
GameScene gm_803DF390_Scenes []
GameScene gm_803DF468_Scenes []
GameScene gm_803DF540_Scenes []
GameScene gm_803DF618_Scenes []
GameScene gm_803DFA18_Scenes []
GameScene gm_803DFA48_Scenes []
GameScene gm_803DFA78_Scenes []
GameScene gm_803DFAA8_Scenes []
GameScene gm_803DFAD8_Scenes []
GameScene gm_803DFB08 []
GameScene gm_803DFB80_Scenes []
GameScene gm_803DFBC8_Scenes []
GameScene gm_803DFC70_Scenes []
GameScene gm_803DFDA8_Scenes []
GameScene gm_803DFDD8_Scenes []
GameScene gm_803DFE18_Scenes []
GameScene gm_803DFE48_Scenes []
GameMode gm_803DACA4 []

Function Documentation

◆ gm_GetAllGameSceneHandlers()

GameSceneHandler * gm_GetAllGameSceneHandlers ( void )

◆ gm_GetAllGameModes()

GameMode * gm_GetAllGameModes ( void )

Variable Documentation

◆ gm_803DA920

GameSceneHandler gm_803DA920[]
static
Todo
Do these callbacks have uniform signatures, or polymorphic user data?

◆ gm_803DD6A0_Scenes

GameScene gm_803DD6A0_Scenes[]
extern

◆ gm_803DD6D0_Scenes

GameScene gm_803DD6D0_Scenes[]

◆ gm_803DD888_Scenes

GameScene gm_803DD888_Scenes[]

◆ gm_803DD8B8_Scenes

GameScene gm_803DD8B8_Scenes[]

◆ gm_803DD9A0_Scenes

GameScene gm_803DD9A0_Scenes[]

◆ gm_803DDA78_Scenes

GameScene gm_803DDA78_Scenes[]

◆ gm_803DDAC0_Scenes

GameScene gm_803DDAC0_Scenes[]

◆ gm_803DDB80_Scenes

GameScene gm_803DDB80_Scenes[]

◆ gm_CameraModeScenes

GameScene gm_CameraModeScenes[]

Scene table for GM_CAMERA_MODE.

The only game-mode scenes that install a StartMeleeRules::check_for_pauser_override callback (gm_CameraModeVSGetPauser).

◆ gm_803DDC58_Scenes

GameScene gm_803DDC58_Scenes[]

◆ gm_803DE1B8_Scenes

GameScene gm_803DE1B8_Scenes[]

◆ gm_803DE930_Scenes

GameScene gm_803DE930_Scenes[]

◆ gm_803DECB8_Scenes

GameScene gm_803DECB8_Scenes[]

◆ gm_803DED00_Scenes

GameScene gm_803DED00_Scenes[]

◆ gm_803DED48_Scenes

GameScene gm_803DED48_Scenes[]

◆ gm_803DED90_Scenes

GameScene gm_803DED90_Scenes[]

◆ gm_803DEDD8_Scenes

GameScene gm_803DEDD8_Scenes[]

◆ gm_803DEE20_Scenes

GameScene gm_803DEE20_Scenes[]

◆ gm_803DEE68_Scenes

GameScene gm_803DEE68_Scenes[]

◆ gm_803DEEB0_Scenes

GameScene gm_803DEEB0_Scenes[]

◆ gm_803DEF88_Scenes

GameScene gm_803DEF88_Scenes[]

◆ gm_803DF060_Scenes

GameScene gm_803DF060_Scenes[]

◆ gm_803DF138_Scenes

GameScene gm_803DF138_Scenes[]

◆ gm_803DF198_Scenes

GameScene gm_803DF198_Scenes[]

◆ gm_803DF1E0_Scenes

GameScene gm_803DF1E0_Scenes[]

◆ gm_803DF2B8_Scenes

GameScene gm_803DF2B8_Scenes[]

◆ gm_803DF390_Scenes

GameScene gm_803DF390_Scenes[]

◆ gm_803DF468_Scenes

GameScene gm_803DF468_Scenes[]

◆ gm_803DF540_Scenes

GameScene gm_803DF540_Scenes[]

◆ gm_803DF618_Scenes

GameScene gm_803DF618_Scenes[]

◆ gm_803DFA18_Scenes

GameScene gm_803DFA18_Scenes[]

◆ gm_803DFA48_Scenes

GameScene gm_803DFA48_Scenes[]

◆ gm_803DFA78_Scenes

GameScene gm_803DFA78_Scenes[]

◆ gm_803DFAA8_Scenes

GameScene gm_803DFAA8_Scenes[]

◆ gm_803DFAD8_Scenes

GameScene gm_803DFAD8_Scenes[]

◆ gm_803DFB08

GameScene gm_803DFB08[]

◆ gm_803DFB80_Scenes

GameScene gm_803DFB80_Scenes[]

◆ gm_803DFBC8_Scenes

GameScene gm_803DFBC8_Scenes[]

◆ gm_803DFC70_Scenes

GameScene gm_803DFC70_Scenes[]

◆ gm_803DFDA8_Scenes

GameScene gm_803DFDA8_Scenes[]

◆ gm_803DFDD8_Scenes

GameScene gm_803DFDD8_Scenes[]

◆ gm_803DFE18_Scenes

GameScene gm_803DFE18_Scenes[]

◆ gm_803DFE48_Scenes

GameScene gm_803DFE48_Scenes[]

◆ gm_803DACA4

GameMode gm_803DACA4[]