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SSBM Decomp
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#include "gmscdata.h"#include "gm_1A33.h"#include "gm_unsplit.h"#include "gmadventure.h"#include "gmallstar.h"#include "gmapproach.h"#include "gmcameramode.h"#include "gmclassic.h"#include "gmdebugmode.h"#include "gmfixedcamera.h"#include "gmgiant.h"#include "gmhanyucss.h"#include "gmhanyusss.h"#include "gmhomerun.h"#include "gmhowto.h"#include "gminvisible.h"#include "gmlightning.h"#include "gmmenu.h"#include "gmmenumode.h"#include "gmmovieend.h"#include "gmmultiman.h"#include "gmomake15.h"#include "gmopening.h"#include "gmprogressive.h"#include "gmprogressivemode.h"#include "gmregtyfall.h"#include "gmresult.h"#include "gmsinglebutton.h"#include "gmslomo.h"#include "gmstaffroll.h"#include "gmstamina.h"#include "gmsupersudden.h"#include "gmtiny.h"#include "gmtitle.h"#include "gmtitlemode.h"#include "gmtoulib.h"#include "gmtoumode.h"#include "gmtoycollection.h"#include "gmtoygallery.h"#include "gmtoylottery.h"#include "gmtrainingmode.h"#include "gmvsmelee.h"#include "gmvsmode.h"#include "types.h"#include <melee/if/ifprize.h>#include <melee/mn/mncharsel.h>#include <melee/mn/mnmain.h>#include <melee/mn/mnstagesel.h>#include <melee/ty/toy.h>#include <melee/ty/tydisplay.h>#include <melee/ty/tyfigupon.h>#include <melee/vi/vi0102.h>#include <melee/vi/vi0401.h>#include <melee/vi/vi0402.h>#include <melee/vi/vi0501.h>#include <melee/vi/vi0502.h>#include <melee/vi/vi0601.h>#include <melee/vi/vi0801.h>#include <melee/vi/vi1101.h>#include <melee/vi/vi1201v1.h>#include <melee/vi/vi1201v2.h>#include <melee/vi/vi1202.h>Functions | |
| GameScene * | gm_GetAllGameScenes (void) |
| GameMode * | gm_GetAllGameModes (void) |
Variables | |
| static GameScene | scenes [] |
| static GameMode | modes [] |
| GameScene * gm_GetAllGameScenes | ( | void | ) |
| GameMode * gm_GetAllGameModes | ( | void | ) |
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