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gmstamina.h
Go to the documentation of this file.
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#ifndef MELEE_GM_STAMINA_H
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#define MELEE_GM_STAMINA_H
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#include <
Runtime/platform.h
>
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#include <
melee/gm/forward.h
>
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/* 1B91C8 */
void
gm_801B91C8
(
GameModeState
*);
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/* 1B922C */
void
gm_801B922C
(
GameModeState
*);
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/* 1B9254 */
void
gm_801B9254
(
GameModeState
*);
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/* 1B927C */
void
gm_801B927C
(
GameModeState
*);
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/* 1B931C */
void
gm_801B931C
(
GameModeState
*);
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/* 1B9560 */
void
gm_801B9560
(
GameModeState
*);
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/* 1B95B0 */
void
gm_Mode_StaminaVs_OnInit
(
void
);
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/* 1B95D8 */
void
gm_Mode_StaminaVs_OnLoad
(
void
);
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/* 1B9600 */
int
gm_801B9600
(
void
);
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/* 1B97C4 */
void
gm_801B97C4
(
int
slot,
bool
);
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/* 1B9850 */
void
fn_801B9850
(
void
);
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#endif
gm_Mode_StaminaVs_OnLoad
void gm_Mode_StaminaVs_OnLoad(void)
Definition
gmstamina.c:138
gm_801B927C
void gm_801B927C(GameModeState *)
Definition
gmstamina.c:82
gm_801B91C8
void gm_801B91C8(GameModeState *)
Definition
gmstamina.c:62
gm_801B922C
void gm_801B922C(GameModeState *)
Definition
gmstamina.c:72
gm_801B97C4
void gm_801B97C4(int slot, bool)
Definition
gmstamina.c:208
gm_Mode_StaminaVs_OnInit
void gm_Mode_StaminaVs_OnInit(void)
Definition
gmstamina.c:133
gm_801B9254
void gm_801B9254(GameModeState *)
Definition
gmstamina.c:77
gm_801B9600
int gm_801B9600(void)
Number of players / teams remaining.
Definition
gmstamina.c:145
gm_801B9560
void gm_801B9560(GameModeState *)
Definition
gmstamina.c:126
gm_801B931C
void gm_801B931C(GameModeState *)
Definition
gmstamina.c:97
fn_801B9850
void fn_801B9850(void)
Definition
gmstamina.c:220
forward.h
platform.h
GameModeState
Definition
types.h:73
src
melee
gm
gmstamina.h
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