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gmstamina.h
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1#ifndef MELEE_GM_STAMINA_H
2#define MELEE_GM_STAMINA_H
3
4#include <platform.h>
5
6#include <melee/gm/forward.h>
7#include <melee/mn/forward.h>
8
9/* 1B91C8 */ void gm_801B91C8(MinorScene*);
10/* 1B922C */ void gm_801B922C(MinorScene*);
11/* 1B9254 */ void gm_801B9254(MinorScene*);
12/* 1B927C */ void gm_801B927C(MinorScene*);
13/* 1B931C */ void gm_801B931C(MinorScene*);
14/* 1B9560 */ void gm_801B9560(MinorScene*);
15/* 1B95B0 */ void gm_801B95B0_OnInit(void);
16/* 1B95D8 */ void gm_801B95D8_OnLoad(void);
17/* 1B9600 */ int gm_801B9600(void);
18/* 1B97C4 */ void gm_801B97C4(int slot, bool);
19/* 1B9850 */ void fn_801B9850(void);
20
21#endif
void gm_801B95D8_OnLoad(void)
Definition gmstamina.c:168
void gm_801B9254(MinorScene *)
Definition gmstamina.c:106
void gm_801B927C(MinorScene *)
Definition gmstamina.c:111
void gm_801B91C8(MinorScene *)
Definition gmstamina.c:91
void gm_801B931C(MinorScene *)
Definition gmstamina.c:127
void gm_801B95B0_OnInit(void)
Definition gmstamina.c:163
void gm_801B97C4(int slot, bool)
Definition gmstamina.c:238
int gm_801B9600(void)
Number of players / teams remaining.
Definition gmstamina.c:175
void fn_801B9850(void)
Definition gmstamina.c:250
void gm_801B9560(MinorScene *)
Definition gmstamina.c:156
void gm_801B922C(MinorScene *)
Definition gmstamina.c:101
Definition types.h:38