SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
vi1202.h
Go to the documentation of this file.
1
#ifndef MELEE_VI_VI1202_H
2
#define MELEE_VI_VI1202_H
3
4
#include <
sysdolphin/baselib/forward.h
>
5
6
#include <
placeholder.h
>
7
8
/* 32110C */
void
un_8032110C
(
HSD_GObj
*);
9
/* 321130 */
void
un_80321130
(
HSD_GObj
*);
10
/* 321154 */
void
un_80321154
(
HSD_GObj
*);
11
/* 321178 */
void
un_80321178
(
void
);
12
/* 321294 */
void
vi1202_RunFrame
(
HSD_GObj
*);
13
/* 321300 */
void
vi1202_Scene_OnEnter
(
UNK_T
);
14
/* 3218E0 */
void
vi1202_Scene_OnFrame
(
void
);
15
#endif
placeholder.h
UNK_T
#define UNK_T
Definition
placeholder.h:23
HSD_GObj
Definition
gobj.h:13
forward.h
vi1202_Scene_OnFrame
void vi1202_Scene_OnFrame(void)
Definition
vi1202.c:170
un_80321154
void un_80321154(HSD_GObj *)
Definition
vi1202.c:40
un_8032110C
void un_8032110C(HSD_GObj *)
Definition
vi1202.c:30
vi1202_RunFrame
void vi1202_RunFrame(HSD_GObj *)
Definition
vi1202.c:86
un_80321178
void un_80321178(void)
Definition
vi1202.c:61
un_80321130
void un_80321130(HSD_GObj *)
Definition
vi1202.c:35
vi1202_Scene_OnEnter
void vi1202_Scene_OnEnter(UNK_T)
src
melee
vi
vi1202.h
Generated by
1.17.0