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gmtiny.h
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1#ifndef MELEE_GM_TINY_H
2#define MELEE_GM_TINY_H
3
4#include <melee/gm/forward.h>
5#include <melee/mn/forward.h>
6
7/* 1B8DA8 */ void gm_801B8DA8(GameModeState*);
8/* 1B8DD4 */ void gm_801B8DD4(GameModeState*);
9/* 1B8DFC */ void gm_801B8DFC(GameModeState*);
10/* 1B8E24 */ void gm_801B8E24(GameModeState*);
11/* 1B8E50 */ void fn_801B8E50(PlayerInitData*, PlayerInitData*);
12/* 1B8E74 */ void gm_801B8E74(GameModeState*);
13/* 1B8EA8 */ void gm_801B8EA8(GameModeState*);
14/* 1B8ED0 */ void gm_801B8ED0(GameModeState*);
15/* 1B8F04 */ void gm_801B8F04(GameModeState*);
16/* 1B8F24 */ void gm_801B8F24(GameModeState*);
17/* 1B8F44 */ void gm_801B8F44(GameModeState*);
18/* 1B8F70 */ void gm_Mode_TinyVs_OnInit(void);
19/* 1B8F98 */ void gm_Mode_TinyVs_OnLoad(void);
20
21#endif
void gm_801B8E24(GameModeState *)
Definition gmtiny.c:125
void gm_Mode_TinyVs_OnInit(void)
Definition gmtiny.c:170
void gm_801B8ED0(GameModeState *)
Definition gmtiny.c:149
void fn_801B8E50(PlayerInitData *, PlayerInitData *)
Definition gmtiny.c:130
void gm_801B8EA8(GameModeState *)
Definition gmtiny.c:144
void gm_801B8DFC(GameModeState *)
Definition gmtiny.c:120
void gm_801B8DD4(GameModeState *)
Definition gmtiny.c:115
void gm_801B8E74(GameModeState *)
Definition gmtiny.c:138
void gm_801B8F24(GameModeState *)
Definition gmtiny.c:160
void gm_Mode_TinyVs_OnLoad(void)
Definition gmtiny.c:175
void gm_801B8F44(GameModeState *)
Definition gmtiny.c:165
void gm_801B8F04(GameModeState *)
Definition gmtiny.c:155
void gm_801B8DA8(GameModeState *)
Definition gmtiny.c:110
Definition types.h:73
Definition types.h:97