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gmtiny.h
Go to the documentation of this file.
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#ifndef MELEE_GM_TINY_H
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#define MELEE_GM_TINY_H
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#include <
melee/gm/forward.h
>
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#include <
melee/mn/forward.h
>
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/* 1B8DA8 */
void
gm_801B8DA8
(
GameModeState
*);
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/* 1B8DD4 */
void
gm_801B8DD4
(
GameModeState
*);
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/* 1B8DFC */
void
gm_801B8DFC
(
GameModeState
*);
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/* 1B8E24 */
void
gm_801B8E24
(
GameModeState
*);
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/* 1B8E50 */
void
fn_801B8E50
(
PlayerInitData
*,
PlayerInitData
*);
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/* 1B8E74 */
void
gm_801B8E74
(
GameModeState
*);
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/* 1B8EA8 */
void
gm_801B8EA8
(
GameModeState
*);
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/* 1B8ED0 */
void
gm_801B8ED0
(
GameModeState
*);
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/* 1B8F04 */
void
gm_801B8F04
(
GameModeState
*);
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/* 1B8F24 */
void
gm_801B8F24
(
GameModeState
*);
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/* 1B8F44 */
void
gm_801B8F44
(
GameModeState
*);
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/* 1B8F70 */
void
gm_Mode_TinyVs_OnInit
(
void
);
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/* 1B8F98 */
void
gm_Mode_TinyVs_OnLoad
(
void
);
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#endif
gm_801B8E24
void gm_801B8E24(GameModeState *)
Definition
gmtiny.c:125
gm_Mode_TinyVs_OnInit
void gm_Mode_TinyVs_OnInit(void)
Definition
gmtiny.c:170
gm_801B8ED0
void gm_801B8ED0(GameModeState *)
Definition
gmtiny.c:149
fn_801B8E50
void fn_801B8E50(PlayerInitData *, PlayerInitData *)
Definition
gmtiny.c:130
gm_801B8EA8
void gm_801B8EA8(GameModeState *)
Definition
gmtiny.c:144
gm_801B8DFC
void gm_801B8DFC(GameModeState *)
Definition
gmtiny.c:120
gm_801B8DD4
void gm_801B8DD4(GameModeState *)
Definition
gmtiny.c:115
gm_801B8E74
void gm_801B8E74(GameModeState *)
Definition
gmtiny.c:138
gm_801B8F24
void gm_801B8F24(GameModeState *)
Definition
gmtiny.c:160
gm_Mode_TinyVs_OnLoad
void gm_Mode_TinyVs_OnLoad(void)
Definition
gmtiny.c:175
gm_801B8F44
void gm_801B8F44(GameModeState *)
Definition
gmtiny.c:165
gm_801B8F04
void gm_801B8F04(GameModeState *)
Definition
gmtiny.c:155
gm_801B8DA8
void gm_801B8DA8(GameModeState *)
Definition
gmtiny.c:110
forward.h
forward.h
GameModeState
Definition
types.h:73
PlayerInitData
Definition
types.h:97
src
melee
gm
gmtiny.h
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