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gmlightning.h
Go to the documentation of this file.
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#ifndef MELEE_GM_LIGHTNING_H
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#define MELEE_GM_LIGHTNING_H
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#include <
melee/gm/forward.h
>
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/* 1BA704 */
void
gm_801BA704
(
GameModeState
*);
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/* 1BA730 */
void
gm_801BA730
(
GameModeState
*);
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/* 1BA758 */
void
gm_801BA758
(
GameModeState
*);
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/* 1BA780 */
void
gm_801BA780
(
GameModeState
*);
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/* 1BA7B8 */
void
gm_801BA7B8
(
GameModeState
*);
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/* 1BA7EC */
void
gm_801BA7EC
(
GameModeState
*);
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/* 1BA814 */
void
gm_801BA814
(
GameModeState
*);
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/* 1BA848 */
void
gm_801BA848
(
GameModeState
*);
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/* 1BA868 */
void
gm_801BA868
(
GameModeState
*);
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/* 1BA888 */
void
gm_801BA888
(
GameModeState
*);
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/* 1BA8B4 */
void
gm_Mode_LightningVs_OnInit
(
void
);
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/* 1BA8DC */
void
gm_Mode_LightningVs_OnLoad
(
void
);
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#endif
gm_801BA888
void gm_801BA888(GameModeState *)
Definition
gmlightning.c:165
gm_801BA704
void gm_801BA704(GameModeState *)
Definition
gmlightning.c:111
gm_801BA730
void gm_801BA730(GameModeState *)
Definition
gmlightning.c:116
gm_801BA814
void gm_801BA814(GameModeState *)
Definition
gmlightning.c:149
gm_Mode_LightningVs_OnLoad
void gm_Mode_LightningVs_OnLoad(void)
Definition
gmlightning.c:175
gm_801BA758
void gm_801BA758(GameModeState *)
Definition
gmlightning.c:121
gm_801BA7B8
void gm_801BA7B8(GameModeState *)
Definition
gmlightning.c:138
gm_801BA868
void gm_801BA868(GameModeState *)
Definition
gmlightning.c:160
gm_801BA780
void gm_801BA780(GameModeState *)
Definition
gmlightning.c:126
gm_801BA848
void gm_801BA848(GameModeState *)
Definition
gmlightning.c:155
gm_801BA7EC
void gm_801BA7EC(GameModeState *)
Definition
gmlightning.c:144
gm_Mode_LightningVs_OnInit
void gm_Mode_LightningVs_OnInit(void)
Definition
gmlightning.c:170
forward.h
GameModeState
Definition
types.h:73
src
melee
gm
gmlightning.h
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