1#ifndef MELEE_GM_REG_TY_FALL_H
2#define MELEE_GM_REG_TY_FALL_H
void gm_801A6DC0(void)
Definition gmregtyfall.c:320
SceneDesc * gm_804D67A4
Definition gmregtyfall.c:282
HSD_Joint * gm_804D6798
Definition gmregtyfall.c:279
HSD_Archive * gm_804D679C
Definition gmregtyfall.c:280
void gm_801A6C54(void)
Definition gmregtyfall.c:286
SceneDesc * gm_804D67A8
Definition gmregtyfall.c:283
SceneDesc * gm_804D67AC
Definition gmregtyfall.c:284
void gm_801A6EE4(void)
Definition gmregtyfall.c:350
void gm_801A68D8(void)
Definition gmregtyfall.c:172
SceneDesc * gm_804D67A0
Definition gmregtyfall.c:281
void fn_801A6B6C(HSD_GObj *)
Definition gmregtyfall.c:247
bool gm_801A659C(int)
Definition gmregtyfall.c:40
void fn_801A6ACC(HSD_GObj *, int)
Definition gmregtyfall.c:228
void gm_801A79D4_OnFrame(void)
Definition gmregtyfall.c:543
void gm_801A7070_OnEnter(UNK_T)
void fn_801A6C30(HSD_GObj *)
Definition gmregtyfall.c:272
void fn_801A6664(HSD_GObj *)
Definition gmregtyfall.c:90
void fn_801A6D78(HSD_GObj *, int)
Definition gmregtyfall.c:311
void fn_801A6868(HSD_GObj *)
Definition gmregtyfall.c:153
void gm_801A6630(int)
Definition gmregtyfall.c:54
void fn_801A6A48(HSD_GObj *, int)
Definition gmregtyfall.c:218
void fn_801A6844(HSD_GObj *)
Definition gmregtyfall.c:148
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:26