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gmregtyfall.h
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1#ifndef MELEE_GM_REG_TY_FALL_H
2#define MELEE_GM_REG_TY_FALL_H
3
4#include <melee/sc/forward.h>
6
7/* 1A659C */ bool gm_801A659C(int);
8/* 1A6630 */ void gm_801A6630(int);
9/* 1A6664 */ void fn_801A6664(HSD_GObj*);
10/* 1A6844 */ void fn_801A6844(HSD_GObj*);
11/* 1A6868 */ void fn_801A6868(HSD_GObj*);
12/* 1A68D8 */ void gm_801A68D8(void);
13/* 1A6A48 */ void fn_801A6A48(HSD_GObj*, intptr_t);
14/* 1A6ACC */ void fn_801A6ACC(HSD_GObj*, intptr_t);
15/* 1A6B6C */ void fn_801A6B6C(HSD_GObj*);
16/* 1A6C30 */ void fn_801A6C30(HSD_GObj*);
17/* 1A6C54 */ void gm_801A6C54(void);
18/* 1A6D78 */ void fn_801A6D78(HSD_GObj*, intptr_t);
19/* 1A6DC0 */ void gm_801A6DC0(void);
20/* 1A6EE4 */ void gm_801A6EE4(void);
21/* 1A7070 */ void gm_Scene_ToyFall_OnEnter(void* unused);
22/* 1A79D4 */ void gm_Scene_ToyFall_OnFrame(void);
23
24/* 4D6798 */ extern HSD_Joint* gm_804D6798;
25/* 4D679C */ extern HSD_Archive* gm_804D679C;
26/* 4D67A0 */ extern SceneDesc* gm_804D67A0;
27/* 4D67A4 */ extern SceneDesc* gm_804D67A4;
28/* 4D67A8 */ extern SceneDesc* gm_804D67A8;
29/* 4D67AC */ extern SceneDesc* gm_804D67AC;
30
31#endif
SceneDesc * gm_804D67A4
Definition gmregtyfall.c:40
HSD_Joint * gm_804D6798
Definition gmregtyfall.c:43
HSD_Archive * gm_804D679C
Definition gmregtyfall.c:42
SceneDesc * gm_804D67A8
Definition gmregtyfall.c:39
SceneDesc * gm_804D67AC
Definition gmregtyfall.c:38
SceneDesc * gm_804D67A0
Definition gmregtyfall.c:41
void gm_Scene_ToyFall_OnEnter(void *unused)
Definition gmregtyfall.c:483
void fn_801A6B6C(HSD_GObj *)
Definition gmregtyfall.c:261
bool gm_801A659C(int)
Definition gmregtyfall.c:87
void gm_801A6DC0(void)
Definition gmregtyfall.c:325
void fn_801A6A48(HSD_GObj *, intptr_t)
Definition gmregtyfall.c:229
void fn_801A6ACC(HSD_GObj *, intptr_t)
Definition gmregtyfall.c:247
void fn_801A6C30(HSD_GObj *)
Definition gmregtyfall.c:286
void fn_801A6664(HSD_GObj *)
Definition gmregtyfall.c:108
void gm_801A6C54(void)
Definition gmregtyfall.c:291
void fn_801A6D78(HSD_GObj *, intptr_t)
Definition gmregtyfall.c:316
void gm_Scene_ToyFall_OnFrame(void)
Definition gmregtyfall.c:560
void fn_801A6868(HSD_GObj *)
Definition gmregtyfall.c:171
void gm_801A6630(int)
Definition gmregtyfall.c:101
void gm_801A6EE4(void)
Definition gmregtyfall.c:350
void gm_801A68D8(void)
Definition gmregtyfall.c:187
void fn_801A6844(HSD_GObj *)
Definition gmregtyfall.c:166
__INTPTR_TYPE__ intptr_t
Definition stddef.h:12
Definition archive.h:37
Definition gobj.h:16
Definition jobj.h:129
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:46