1#ifndef MELEE_GM_REG_TY_FALL_H
2#define MELEE_GM_REG_TY_FALL_H
void gm_801A6DC0(void)
Definition gmregtyfall.c:335
SceneDesc * gm_804D67A4
Definition gmregtyfall.c:47
HSD_Joint * gm_804D6798
Definition gmregtyfall.c:50
HSD_Archive * gm_804D679C
Definition gmregtyfall.c:49
void gm_801A6C54(void)
Definition gmregtyfall.c:301
SceneDesc * gm_804D67A8
Definition gmregtyfall.c:46
SceneDesc * gm_804D67AC
Definition gmregtyfall.c:45
void gm_801A6EE4(void)
Definition gmregtyfall.c:360
void gm_801A68D8(void)
Definition gmregtyfall.c:195
SceneDesc * gm_804D67A0
Definition gmregtyfall.c:48
void fn_801A6B6C(HSD_GObj *)
Definition gmregtyfall.c:271
bool gm_801A659C(int)
Definition gmregtyfall.c:94
void fn_801A6ACC(HSD_GObj *, int)
Definition gmregtyfall.c:257
void gm_801A79D4_OnFrame(void)
Definition gmregtyfall.c:545
void gm_801A7070_OnEnter(UNK_T)
void fn_801A6C30(HSD_GObj *)
Definition gmregtyfall.c:296
void fn_801A6664(HSD_GObj *)
Definition gmregtyfall.c:116
void fn_801A6D78(HSD_GObj *, int)
Definition gmregtyfall.c:326
void fn_801A6868(HSD_GObj *)
Definition gmregtyfall.c:179
void gm_801A6630(int)
Definition gmregtyfall.c:108
void fn_801A6A48(HSD_GObj *, int)
Definition gmregtyfall.c:241
void fn_801A6844(HSD_GObj *)
Definition gmregtyfall.c:174
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:26