SSBM Decomp
Loading...
Searching...
No Matches
gmregtyfall.h
Go to the documentation of this file.
1#ifndef MELEE_GM_REG_TY_FALL_H
2#define MELEE_GM_REG_TY_FALL_H
3
4#include <melee/sc/forward.h>
6
7#include <placeholder.h>
8
9/* 1A659C */ bool gm_801A659C(int);
10/* 1A6630 */ void gm_801A6630(int);
11/* 1A6664 */ void fn_801A6664(HSD_GObj*);
12/* 1A6844 */ void fn_801A6844(HSD_GObj*);
13/* 1A6868 */ void fn_801A6868(HSD_GObj*);
15/* 1A6A48 */ void fn_801A6A48(HSD_GObj*, int);
16/* 1A6ACC */ void fn_801A6ACC(HSD_GObj*, int);
17/* 1A6B6C */ void fn_801A6B6C(HSD_GObj*);
18/* 1A6C30 */ void fn_801A6C30(HSD_GObj*);
20/* 1A6D78 */ void fn_801A6D78(HSD_GObj*, int);
23/* 1A7070 */ void gm_Scene_ToyFall_OnEnter(void* unused);
24/* 1A79D4 */ void gm_Scene_ToyFall_OnFrame(void);
25
26/* 4D6798 */ extern HSD_Joint* gm_804D6798;
27/* 4D679C */ extern HSD_Archive* gm_804D679C;
28/* 4D67A0 */ extern SceneDesc* gm_804D67A0;
29/* 4D67A4 */ extern SceneDesc* gm_804D67A4;
30/* 4D67A8 */ extern SceneDesc* gm_804D67A8;
31/* 4D67AC */ extern SceneDesc* gm_804D67AC;
32
33#endif
u32 unused
Definition dbcamera.c:35
void gm_801A6DC0(void)
Definition gmregtyfall.c:338
SceneDesc * gm_804D67A4
Definition gmregtyfall.c:42
HSD_Joint * gm_804D6798
Definition gmregtyfall.c:45
HSD_Archive * gm_804D679C
Definition gmregtyfall.c:44
void gm_801A6C54(void)
Definition gmregtyfall.c:304
SceneDesc * gm_804D67A8
Definition gmregtyfall.c:41
SceneDesc * gm_804D67AC
Definition gmregtyfall.c:40
void gm_801A6EE4(void)
Definition gmregtyfall.c:363
void gm_801A68D8(void)
Definition gmregtyfall.c:196
SceneDesc * gm_804D67A0
Definition gmregtyfall.c:43
void gm_Scene_ToyFall_OnEnter(void *unused)
Definition gmregtyfall.c:496
void fn_801A6B6C(HSD_GObj *)
Definition gmregtyfall.c:274
bool gm_801A659C(int)
Definition gmregtyfall.c:93
void fn_801A6ACC(HSD_GObj *, int)
Definition gmregtyfall.c:260
void fn_801A6C30(HSD_GObj *)
Definition gmregtyfall.c:299
void fn_801A6664(HSD_GObj *)
Definition gmregtyfall.c:117
void fn_801A6D78(HSD_GObj *, int)
Definition gmregtyfall.c:329
void gm_Scene_ToyFall_OnFrame(void)
Definition gmregtyfall.c:573
void fn_801A6868(HSD_GObj *)
Definition gmregtyfall.c:180
void gm_801A6630(int)
Definition gmregtyfall.c:107
void fn_801A6A48(HSD_GObj *, int)
Definition gmregtyfall.c:242
void fn_801A6844(HSD_GObj *)
Definition gmregtyfall.c:175
#define UNK_PARAMS
Definition placeholder.h:39
#define UNK_RET
Definition placeholder.h:31
Definition archive.h:35
Definition gobj.h:13
Definition jobj.h:127
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:24