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gmregtyfall.h
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1#ifndef MELEE_GM_REG_TY_FALL_H
2#define MELEE_GM_REG_TY_FALL_H
3
4#include <placeholder.h>
5
6#include <melee/gm/forward.h>
7#include <melee/sc/forward.h>
9
10/* 1A659C */ bool gm_801A659C(int);
11/* 1A6630 */ void gm_801A6630(int);
12/* 1A6664 */ void fn_801A6664(HSD_GObj*);
13/* 1A6844 */ void fn_801A6844(HSD_GObj*);
14/* 1A6868 */ void fn_801A6868(HSD_GObj*);
16/* 1A6A48 */ void fn_801A6A48(HSD_GObj*, int);
17/* 1A6ACC */ void fn_801A6ACC(HSD_GObj*, int);
18/* 1A6B6C */ void fn_801A6B6C(HSD_GObj*);
19/* 1A6C30 */ void fn_801A6C30(HSD_GObj*);
21/* 1A6D78 */ void fn_801A6D78(HSD_GObj*, int);
24/* 1A7070 */ void gm_801A7070_OnEnter(UNK_T);
25/* 1A79D4 */ void gm_801A79D4_OnFrame(void);
26
27/* 4D6798 */ extern HSD_Joint* gm_804D6798;
28/* 4D679C */ extern HSD_Archive* gm_804D679C;
29/* 4D67A0 */ extern SceneDesc* gm_804D67A0;
30/* 4D67A4 */ extern SceneDesc* gm_804D67A4;
31/* 4D67A8 */ extern SceneDesc* gm_804D67A8;
32/* 4D67AC */ extern SceneDesc* gm_804D67AC;
33
34#endif
void gm_801A6DC0(void)
Definition gmregtyfall.c:323
void gm_801A6C54(void)
Definition gmregtyfall.c:289
void gm_801A6EE4(void)
Definition gmregtyfall.c:353
void gm_801A68D8(void)
Definition gmregtyfall.c:175
void fn_801A6B6C(HSD_GObj *)
Definition gmregtyfall.c:250
bool gm_801A659C(int)
Definition gmregtyfall.c:43
void fn_801A6ACC(HSD_GObj *, int)
Definition gmregtyfall.c:231
SceneDesc * gm_804D67A4
Definition gmregtyfall.c:285
void gm_801A79D4_OnFrame(void)
Definition gmregtyfall.c:546
void gm_801A7070_OnEnter(UNK_T)
void fn_801A6C30(HSD_GObj *)
Definition gmregtyfall.c:275
HSD_Joint * gm_804D6798
Definition gmregtyfall.c:282
HSD_Archive * gm_804D679C
Definition gmregtyfall.c:283
void fn_801A6664(HSD_GObj *)
Definition gmregtyfall.c:93
void fn_801A6D78(HSD_GObj *, int)
Definition gmregtyfall.c:314
void fn_801A6868(HSD_GObj *)
Definition gmregtyfall.c:156
SceneDesc * gm_804D67A8
Definition gmregtyfall.c:286
void gm_801A6630(int)
Definition gmregtyfall.c:57
SceneDesc * gm_804D67AC
Definition gmregtyfall.c:287
void fn_801A6A48(HSD_GObj *, int)
Definition gmregtyfall.c:221
SceneDesc * gm_804D67A0
Definition gmregtyfall.c:284
void fn_801A6844(HSD_GObj *)
Definition gmregtyfall.c:151
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
Definition archive.h:34
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:130
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:26