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gminvisible.h
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1#ifndef MELEE_GM_INVISIBLE_H
2#define MELEE_GM_INVISIBLE_H
3
4#include <melee/gm/forward.h>
5#include <melee/mn/forward.h>
6
7void gm_801BA30C(GameScene* scene);
8void gm_801BA338(GameScene* scene);
9void gm_801BA360(GameScene* scene);
10void gm_801BA388(GameScene* scene);
12void gm_801BA3C8(GameScene* scene);
13void gm_801BA3FC(GameScene* scene);
14void gm_801BA424(GameScene* scene);
15void gm_801BA458(GameScene* scene);
16void gm_801BA478(GameScene* scene);
17void gm_801BA498(GameScene* scene);
18void gm_801BA4C4_OnInit(void);
19void gm_801BA4EC_OnLoad(void);
20
21#endif
u32 unused
Definition dbcamera.c:19
void gm_801BA424(GameScene *scene)
Definition gminvisible.c:149
void gm_801BA338(GameScene *scene)
Definition gminvisible.c:118
void gm_801BA3FC(GameScene *scene)
Definition gminvisible.c:144
void gm_801BA458(GameScene *scene)
Definition gminvisible.c:155
void gm_801BA388(GameScene *scene)
Definition gminvisible.c:128
void gm_801BA4EC_OnLoad(void)
Definition gminvisible.c:176
void fn_801BA3B4(PlayerInitData *arg0, PlayerInitData *unused)
Definition gminvisible.c:133
void gm_801BA360(GameScene *scene)
Definition gminvisible.c:123
void gm_801BA30C(GameScene *scene)
Definition gminvisible.c:112
void gm_801BA478(GameScene *scene)
Definition gminvisible.c:160
void gm_801BA4C4_OnInit(void)
Definition gminvisible.c:171
void gm_801BA3C8(GameScene *scene)
Definition gminvisible.c:138
void gm_801BA498(GameScene *scene)
Definition gminvisible.c:165
Definition types.h:60
Definition types.h:95