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gmslomo.h
Go to the documentation of this file.
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#ifndef MELEE_GM_SLOMO_H
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#define MELEE_GM_SLOMO_H
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#include <
melee/gm/forward.h
>
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#include <
melee/mn/forward.h
>
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void
gm_801BA50C
(
GameModeState
* scene);
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void
gm_801BA538
(
GameModeState
* scene);
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void
gm_801BA560
(
GameModeState
* scene);
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void
gm_801BA588
(
GameModeState
* scene);
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void
fn_801BA5B4
(
StartMeleeData
* data,
StartMeleeData
*
unused
);
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void
gm_801BA5C0
(
GameModeState
* scene);
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void
gm_801BA5F4
(
GameModeState
* scene);
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void
gm_801BA61C
(
GameModeState
* scene);
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void
gm_801BA650
(
GameModeState
* scene);
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void
gm_801BA670
(
GameModeState
* scene);
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void
gm_801BA690
(
GameModeState
* scene);
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void
gm_Mode_SlowMo_OnInit
(
void
);
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void
gm_Mode_SlowMo_OnLoad
(
void
);
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#endif
unused
u32 unused
Definition
dbcamera.c:35
fn_801BA5B4
void fn_801BA5B4(StartMeleeData *data, StartMeleeData *unused)
Sets game speed to 1/2 for slowmo melee.
Definition
gmslomo.c:131
gm_801BA690
void gm_801BA690(GameModeState *scene)
Definition
gmslomo.c:163
gm_801BA650
void gm_801BA650(GameModeState *scene)
Definition
gmslomo.c:153
gm_801BA588
void gm_801BA588(GameModeState *scene)
Definition
gmslomo.c:125
gm_801BA5F4
void gm_801BA5F4(GameModeState *scene)
Definition
gmslomo.c:142
gm_801BA5C0
void gm_801BA5C0(GameModeState *scene)
Definition
gmslomo.c:136
gm_801BA560
void gm_801BA560(GameModeState *scene)
Definition
gmslomo.c:120
gm_801BA538
void gm_801BA538(GameModeState *scene)
Definition
gmslomo.c:115
gm_801BA670
void gm_801BA670(GameModeState *scene)
Definition
gmslomo.c:158
gm_801BA50C
void gm_801BA50C(GameModeState *scene)
Definition
gmslomo.c:110
gm_Mode_SlowMo_OnInit
void gm_Mode_SlowMo_OnInit(void)
Definition
gmslomo.c:168
gm_Mode_SlowMo_OnLoad
void gm_Mode_SlowMo_OnLoad(void)
Definition
gmslomo.c:173
gm_801BA61C
void gm_801BA61C(GameModeState *scene)
Definition
gmslomo.c:147
forward.h
forward.h
GameModeState
Definition
types.h:73
StartMeleeData
Definition
types.h:259
src
melee
gm
gmslomo.h
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