16typedef struct _MainMenuData {
25typedef struct _MainMenuPanelData {
32typedef struct _MenuFlow {
46typedef struct _MenuInputState {
116 int mn_8022F410(
float* x,
float* target,
float dx);
char buf[0x5A4]
Definition dbanim.c:16
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
unsigned char MenuKind8
Definition forward.h:35
MainMenuSelection
selection refers to the invidual options inside menus/submenus
Definition forward.h:132
MenuKind
Definition forward.h:83
unsigned char MenuState8
Definition forward.h:36
HSD_Archive * mn_804D6BB8
Definition mnmain.c:60
MenuInputState mn_804D6BC8
Definition mnmain.c:56
MenuFlow mn_804A04F0
Definition mnmain.c:64
void mn_8022EA08(char *buf, u32 num)
Definition mnmain.c:662
void mn_8022C7CC(HSD_GObj *)
Stadium menu think.
Definition mnmain.c:1994
void mn_8022EAE0(HSD_GObj *)
mn_8022EA08
Definition mnmain.c:2966
void mn_8022C068(HSD_LObj *, int, int)
Definition mnmain.c:1766
int mn_8022F410(float *x, float *target, float dx)
Moves x toward a target value in increments of dx.
Definition mnmain.c:3264
bool mn_IsFighterUnlocked(SelectableCharacterKind)
Definition mnmain.c:2948
int mn_8022C010(int, int)
gets the menu light color index
Definition mnmain.c:1717
void mn_8022C4F4(HSD_GObj *)
Special Vs menu think.
Definition mnmain.c:1879
void mn_8022F360(HSD_AObj *aobj, void *obj, u32 arg2)
Definition mnmain.c:3239
void mn_80229894(s32, u16, s32)
Definition mnmain.c:705
void fn_8022AF10(HSD_GObj *)
Definition mnmain.c:1191
void mn_8022F138(u16, u16)
Definition mnmain.c:3155
bool mn_8022F218(void)
Definition mnmain.c:3184
void mn_8022F3D8(HSD_JObj *, u8, HSD_TypeMask)
Definition mnmain.c:3250
void mn_8022BD6C(void)
Definition mnmain.c:1628
void fn_8022BCD4(HSD_GObj *, int)
Definition mnmain.c:1610
void mn_8022D104(HSD_GObj *)
Settings menu think.
Definition mnmain.c:2289
void mn_8022E978(u8 item_idx, u8 enable)
set/unset item mask bit
Definition mnmain.c:2953
void fn_80229BF4(HSD_GObj *)
Definition mnmain.c:840
HSD_GObj * mn_8022B3A0(u8)
sets up a new menu when transitioning from another.
Definition mnmain.c:1397
void mn_8022A440(HSD_GObj *, HSD_JObj *, MainMenuSelection)
cursor animation on unhover
Definition mnmain.c:996
void mn_80229F60(HSD_GObj *, HSD_JObj *, MainMenuSelection)
cursor animation on hover
Definition mnmain.c:932
HSD_GObj * mn_80229DC0(void)
Definition mnmain.c:889
GXColor * mn_8022BFBC(int)
Definition mnmain.c:1700
void mn_8022F0F0(int)
Definition mnmain.c:3144
bool mn_80229938(MenuKind, s32)
checks if a menu selection is locked
Definition mnmain.c:724
void mn_8022D34C(HSD_GObj *)
Trohpy menu think.
Definition mnmain.c:2369
HSD_GObj * mn_8022BE34(void)
Definition mnmain.c:1652
u32 mn_80229624(u32)
Definition mnmain.c:603
void mn_8022ADD8(HSD_GObj *, bool)
Definition mnmain.c:1140
void fn_8022BDB4(HSD_GObj *, int)
Definition mnmain.c:1640
float mn_8022EFD8(HSD_JObj *, AnimLoopSettings *)
updates a jobjs looping animation.
Definition mnmain.c:3110
void mn_8022DD38_OnFrame(void)
Definition mnmain.c:2705
void mn_8022A5D0(HSD_GObj *, MainMenuSelection)
updates cursor animation
Definition mnmain.c:1032
void mn_8022F1A8(u16, u16)
Definition mnmain.c:3175
void fn_8022C128(HSD_GObj *)
Definition mnmain.c:1793
float mn_8022EC18(HSD_JObj *, AnimLoopSettings *, HSD_TypeMask)
Definition mnmain.c:2988
void mn_80229860(s8)
Definition mnmain.c:653
int mn_8022F470(int *x, int *target, int dx)
Same as mn_8022F410, but for int values instead of float.
Definition mnmain.c:3279
void mn_8022BEDC(HSD_GObj *)
Definition mnmain.c:1684
void mn_8022CA54(HSD_GObj *)
Records menu think.
Definition mnmain.c:2053
HSD_GObj * mn_80229B2C(void)
Definition mnmain.c:802
u8 mn_802295AC(void)
Definition mnmain.c:590
void mn_8022C304(void)
Definition mnmain.c:1815
void mn_8022BD8C(void)
Definition mnmain.c:1634
void mn_8022D594(HSD_GObj *)
Versus menu think.
Definition mnmain.c:2444
void mn_8022D7F4(HSD_GObj *)
Singleplayer menu think.
Definition mnmain.c:2531
float mn_8022EE84(HSD_JObj *arg0, AnimLoopSettings *arg1, HSD_TypeMask arg2)
int mn_80229A04(MenuKind, int)
returns the amount of unlocked selections
Definition mnmain.c:756
void fn_8022AFEC(HSD_GObj *)
main menu think func that handles the updating of objects (animations, text)
Definition mnmain.c:1220
void mn_8022CE6C(HSD_GObj *)
Data menu think.
Definition mnmain.c:2195
float mn_8022ED6C(HSD_JObj *, AnimLoopSettings *)
updates a jobjs animation in accordance to the passed in anim loop setting
Definition mnmain.c:3028
void mn_8022DDA8_OnEnter(MenuEnterData *)
Definition mnmain.c:2740
void mn_8022CC28(HSD_GObj *)
Regular Match menu think.
Definition mnmain.c:2119
s32 mn_GetDigitAt(s32, s32)
Definition mnmain.c:681
void mn_8022EBDC(void)
mn_GetDigitAt
Definition mnmain.c:2980
void mn_8022F268(void)
Definition mnmain.c:3192
s32 mn_GetDigitCount(s32)
Definition mnmain.c:686
f32 mn_8022F298(HSD_JObj *)
returns the current frame of jobjs animation
Definition mnmain.c:3198
void mn_8022EB04(void *user_data)
Definition mnmain.c:2971
void mn_8022BA1C(HSD_GObj *)
updates menu camera rotation from the cstick
Definition mnmain.c:1543
void mn_8022DB10(HSD_GObj *)
Main menu input think.
Definition mnmain.c:2631
void mn_8022F4CC(void)
Definition mnmain.c:3295
void mn_8022EA78(char *buf, int buf_end, u32 num)
Definition mnmain.c:672
HSD_GObj * mn_8022BCF8(void)
Definition mnmain.c:1615
HSD_TypeMask
Definition object.h:40
void * obj
Definition pobj.c:42
SelectableCharacterKind
Definition types.h:348
MenuState8 state
Definition mnmain.h:19
HSD_Text * description
Definition mnmain.h:22
MenuKind8 hovered_selection
Definition mnmain.h:18
HSD_JObj * tree[42]
Definition mnmain.h:21
MenuKind8 menu_kind
Definition mnmain.h:17
u8 pad_3
Definition mnmain.h:20
MenuKind8 cur_menu
Definition mnmain.h:26
MenuKind8 prev_menu
Definition mnmain.h:27
MenuState8 state
Definition mnmain.h:29
u8 x2
Definition mnmain.h:28