SSBM Decomp
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ftCo_AppealS.c File Reference
#include "ftCo_AppealS.h"
#include "platform.h"
#include "stdbool.h"
#include "db/db.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftdata.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCLink/ftCl_Init.h"
#include "ftCommon/ftCo_Attack1.h"
#include "ftCommon/ftCo_AttackHi3.h"
#include "ftCommon/ftCo_AttackHi4.h"
#include "ftCommon/ftCo_AttackLw3.h"
#include "ftCommon/ftCo_AttackLw4.h"
#include "ftCommon/ftCo_AttackS3.h"
#include "ftCommon/ftCo_AttackS4.h"
#include "ftCommon/ftCo_Guard.h"
#include "ftCommon/ftCo_SpecialS.h"
#include "ftDrMario/ftDr_Init.h"
#include "ftKirby/ftKb_Init.h"
#include "ftPeach/ftPe_Init.h"
#include "ftZelda/ftZd_Init.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include <baselib/gobj.h>
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

bool ftCo_800DE9B8 (Fighter_GObj *gobj)
 
bool ftCo_800DE9D8 (Fighter_GObj *gobj)
 
void ftCo_800DEA28 (Fighter_GObj *gobj)
 
void ftCo_800DEAE8 (Fighter_GObj *gobj, FtMotionId msid0, FtMotionId msid1)
 
void ftCo_800DEBD0 (Fighter_GObj *gobj)
 
void ftCo_AppealS_Anim (Fighter_GObj *gobj)
 
void ftCo_AppealS_IASA (Fighter_GObj *gobj)
 
void ftCo_AppealS_Phys (Fighter_GObj *gobj)
 
void ftCo_AppealS_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800DE9B8()

bool ftCo_800DE9B8 ( Fighter_GObj *  gobj)

◆ ftCo_800DE9D8()

bool ftCo_800DE9D8 ( Fighter_GObj *  gobj)

◆ ftCo_800DEA28()

void ftCo_800DEA28 ( Fighter_GObj *  gobj)

◆ ftCo_800DEAE8()

void ftCo_800DEAE8 ( Fighter_GObj *  gobj,
FtMotionId  msid0,
FtMotionId  msid1 
)

◆ ftCo_800DEBD0()

void ftCo_800DEBD0 ( Fighter_GObj *  gobj)

◆ ftCo_AppealS_Anim()

void ftCo_AppealS_Anim ( Fighter_GObj *  gobj)

◆ ftCo_AppealS_IASA()

void ftCo_AppealS_IASA ( Fighter_GObj *  gobj)

◆ ftCo_AppealS_Phys()

void ftCo_AppealS_Phys ( Fighter_GObj *  gobj)

◆ ftCo_AppealS_Coll()

void ftCo_AppealS_Coll ( Fighter_GObj *  gobj)