SSBM Decomp
|
#include "ftCo_AppealS.h"
#include "platform.h"
#include "stdbool.h"
#include "db/db.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftdata.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCLink/ftCl_Init.h"
#include "ftCommon/ftCo_Attack1.h"
#include "ftCommon/ftCo_AttackHi3.h"
#include "ftCommon/ftCo_AttackHi4.h"
#include "ftCommon/ftCo_AttackLw3.h"
#include "ftCommon/ftCo_AttackLw4.h"
#include "ftCommon/ftCo_AttackS3.h"
#include "ftCommon/ftCo_AttackS4.h"
#include "ftCommon/ftCo_Guard.h"
#include "ftCommon/ftCo_SpecialS.h"
#include "ftDrMario/ftDr_Init.h"
#include "ftKirby/ftKb_Init.h"
#include "ftPeach/ftPe_Init.h"
#include "ftZelda/ftZd_Init.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include <baselib/gobj.h>
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>
Functions | |
bool | ftCo_800DE9B8 (Fighter_GObj *gobj) |
bool | ftCo_800DE9D8 (Fighter_GObj *gobj) |
void | ftCo_800DEA28 (Fighter_GObj *gobj) |
void | ftCo_800DEAE8 (Fighter_GObj *gobj, FtMotionId msid0, FtMotionId msid1) |
void | ftCo_800DEBD0 (Fighter_GObj *gobj) |
void | ftCo_AppealS_Anim (Fighter_GObj *gobj) |
void | ftCo_AppealS_IASA (Fighter_GObj *gobj) |
void | ftCo_AppealS_Phys (Fighter_GObj *gobj) |
void | ftCo_AppealS_Coll (Fighter_GObj *gobj) |
bool ftCo_800DE9B8 | ( | Fighter_GObj * | gobj | ) |
bool ftCo_800DE9D8 | ( | Fighter_GObj * | gobj | ) |
void ftCo_800DEA28 | ( | Fighter_GObj * | gobj | ) |
void ftCo_800DEAE8 | ( | Fighter_GObj * | gobj, |
FtMotionId | msid0, | ||
FtMotionId | msid1 | ||
) |
void ftCo_800DEBD0 | ( | Fighter_GObj * | gobj | ) |
void ftCo_AppealS_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_AppealS_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_AppealS_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_AppealS_Coll | ( | Fighter_GObj * | gobj | ) |