void ftZd_Init_OnItemDrop(HSD_GObj *gobj, bool flag)
Definition ftZd_Init.c:291
Fighter_CostumeStrings ftZd_Init_CostumeStrings[]
Definition ftZd_Init.c:244
char ftZd_Init_AnimDatFilename[]
Definition ftZd_Init.c:235
char ftZd_Init_DataName[]
Definition ftZd_Init.c:219
void ftZd_Init_OnKnockbackEnter(HSD_GObj *gobj)
Definition ftZd_Init.c:314
void ftZd_Init_801395C8(HSD_GObj *gobj)
Zelda_RemoveDress.
Definition ftZd_Init.c:302
void ftZd_Init_OnKnockbackExit(HSD_GObj *gobj)
Definition ftZd_Init.c:319
void ftZd_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftZd_Init.c:281
MotionState ftZd_Init_MotionStateTable[ftZd_MS_SelfCount]
Definition ftZd_Init.c:17
Fighter_DemoStrings ftZd_Init_DemoMotionFilenames
Definition ftZd_Init.c:237
void ftZd_Init_OnItemVisible(HSD_GObj *gobj)
Definition ftZd_Init.c:286
void ftZd_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition ftZd_Init.c:276
void ftZd_Init_801393AC(HSD_GObj *gobj)
Definition ftZd_Init.c:271
void ftZd_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftZd_Init.c:296
void ftZd_Init_OnLoad(HSD_GObj *gobj)
Definition ftZd_Init.c:260
void ftZd_Init_OnDeath(HSD_GObj *gobj)
Definition ftZd_Init.c:252
char ftZd_Init_DatFilename[]
Definition ftZd_Init.c:218
@ ftZd_MS_SelfCount
Definition forward.h:55