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SSBM Decomp
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#include "ftCo_Landing.h"#include "placeholder.h"#include "platform.h"#include "stdbool.h"#include "ft/fighter.h"#include "ft/forward.h"#include "ft/ft_081B.h"#include "ft/ft_0892.h"#include "ft/ftcommon.h"#include "ft/inlines.h"#include "ft/types.h"#include "ftCommon/forward.h"#include "ftCommon/ftCo_AppealS.h"#include "ftCommon/ftCo_Attack1.h"#include "ftCommon/ftCo_Attack100.h"#include "ftCommon/ftCo_AttackHi3.h"#include "ftCommon/ftCo_AttackHi4.h"#include "ftCommon/ftCo_AttackLw3.h"#include "ftCommon/ftCo_AttackLw4.h"#include "ftCommon/ftCo_AttackS3.h"#include "ftCommon/ftCo_AttackS4.h"#include "ftCommon/ftCo_Dash.h"#include "ftCommon/ftCo_Guard.h"#include "ftCommon/ftCo_HammerLanding.h"#include "ftCommon/ftCo_HammerWait.h"#include "ftCommon/ftCo_Jump.h"#include "ftCommon/ftCo_SpecialS.h"#include "ftCommon/ftCo_Squat.h"#include "ftCommon/ftCo_SquatWait.h"#include "ftCommon/ftCo_Turn.h"#include "ftCommon/ftCo_Walk.h"#include "ftPeach/ftPe_SpecialHi.h"#include <melee/cm/camera.h>#include <melee/ef/efsync.h>#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>#include <melee/ft/chara/ftCommon/ftCo_Escape.h>#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>#include <melee/ft/chara/ftCommon/ftCo_Lift.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ft_0CDD.h>#include <melee/ft/ftcamera.h>#include <melee/ft/ftchangeparam.h>#include <melee/ft/ftlib.h>#include <melee/ft/ftmaterial.h>#include <melee/ft/ftmetal.h>#include <melee/gm/gm_unsplit.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/it/items/it_2E5A.h>#include <melee/it/items/itkinoko.h>#include <melee/pl/pl_040D.h>#include <melee/pl/player.h>#include <melee/pl/plbonuslib.h>#include <melee/pl/plstale.h>Functions | |
| void | ftCo_Landing_Enter (Fighter_GObj *gobj, FtMotionId msid, bool allow_interrupt, MotionFlags flags, float anim_start, float anim_speed) |
| void | ftCo_Landing_Enter_Basic (Fighter_GObj *gobj) |
| void | ftCo_LandingFallSpecial_Enter_Basic (Fighter_GObj *gobj) |
| void | ftCo_LandingFallSpecial_Enter (Fighter_GObj *gobj, bool allow_interrupt, float landing_lag) |
| void | ftCo_Landing_Anim (Fighter_GObj *gobj) |
| void | ftCo_Landing_IASA (Fighter_GObj *gobj) |
| void | ftCo_Landing_Phys (Fighter_GObj *gobj) |
| void | ftCo_Landing_Coll (Fighter_GObj *gobj) |
| void ftCo_Landing_Enter | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid, | ||
| bool | allow_interrupt, | ||
| MotionFlags | flags, | ||
| float | anim_start, | ||
| float | anim_speed | ||
| ) |
| void ftCo_Landing_Enter_Basic | ( | Fighter_GObj * | gobj | ) |
| void ftCo_LandingFallSpecial_Enter_Basic | ( | Fighter_GObj * | gobj | ) |
| void ftCo_LandingFallSpecial_Enter | ( | Fighter_GObj * | gobj, |
| bool | allow_interrupt, | ||
| float | landing_lag | ||
| ) |
| void ftCo_Landing_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Landing_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Landing_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Landing_Coll | ( | Fighter_GObj * | gobj | ) |