SSBM Decomp
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ftCo_Landing.c File Reference
#include "ftCo_Landing.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include <placeholder.h>
#include <stdbool.h>
#include "forward.h"
#include "ftCo_AppealS.h"
#include "ftCo_Attack1.h"
#include "ftCo_Attack100.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw3.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_Dash.h"
#include "ftCo_Guard.h"
#include "ftCo_HammerLanding.h"
#include "ftCo_HammerWait.h"
#include "ftCo_Jump.h"
#include "ftCo_SpecialS.h"
#include "ftCo_SquatWait.h"
#include "ftCo_Turn.h"
#include "ftCo_Walk.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/inlines.h>
#include <melee/ft/kinds/ftPeach/ftpeachspecialhi.h>
#include <melee/ft/types.h>

Functions

void ftCo_Landing_Enter (Fighter_GObj *gobj, FtMotionId msid, bool allow_interrupt, MotionFlags flags, float anim_start, float anim_speed)
void ftCo_Landing_Enter_Basic (Fighter_GObj *gobj)
void ftCo_LandingFallSpecial_Enter_Basic (Fighter_GObj *gobj)
void ftCo_LandingFallSpecial_Enter (Fighter_GObj *gobj, bool allow_interrupt, float landing_lag)
void ftCo_Landing_Anim (Fighter_GObj *gobj)
void ftCo_Landing_IASA (Fighter_GObj *gobj)
void ftCo_Landing_Phys (Fighter_GObj *gobj)
void ftCo_Landing_Coll (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_Landing_Enter()

void ftCo_Landing_Enter ( Fighter_GObj * gobj,
FtMotionId msid,
bool allow_interrupt,
MotionFlags flags,
float anim_start,
float anim_speed )

◆ ftCo_Landing_Enter_Basic()

void ftCo_Landing_Enter_Basic ( Fighter_GObj * gobj)

◆ ftCo_LandingFallSpecial_Enter_Basic()

void ftCo_LandingFallSpecial_Enter_Basic ( Fighter_GObj * gobj)

◆ ftCo_LandingFallSpecial_Enter()

void ftCo_LandingFallSpecial_Enter ( Fighter_GObj * gobj,
bool allow_interrupt,
float landing_lag )

◆ ftCo_Landing_Anim()

void ftCo_Landing_Anim ( Fighter_GObj * gobj)

◆ ftCo_Landing_IASA()

void ftCo_Landing_IASA ( Fighter_GObj * gobj)

◆ ftCo_Landing_Phys()

void ftCo_Landing_Phys ( Fighter_GObj * gobj)

◆ ftCo_Landing_Coll()

void ftCo_Landing_Coll ( Fighter_GObj * gobj)