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ftCo_Turn.h
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1#ifndef GALE01_0C97A8
2#define GALE01_0C97A8
3
4#include <melee/ft/forward.h>
5
6/* 0C97A8 */ bool ftCo_800C97A8(Fighter_GObj* gobj);
7/* 0C97DC */ bool ftCo_Turn_CheckInput(Fighter_GObj* gobj);
8/* 0C9840 */ void ftCo_Turn_Enter(Fighter_GObj*, FtMotionId, MotionFlags,
9 float, float, float);
10/* 0C98AC */ void ftCo_Turn_Enter_Basic(Fighter_GObj* gobj);
11/* 0C9924 */ void ftCo_Turn_Anim_Inner(Fighter_GObj* gobj);
12/* 0C9970 */ void ftCo_Turn_Anim(Fighter_GObj* gobj);
13/* 0C99F8 */ void ftCo_Turn_IASA(Fighter_GObj* gobj);
14/* 0C9BEC */ void ftCo_Turn_Phys(Fighter_GObj* gobj);
15/* 0C9C0C */ void ftCo_Turn_Coll(Fighter_GObj* gobj);
16/* 0C9C2C */ bool fn_800C9C2C(Fighter_GObj* gobj);
17/* 0C9C74 */ void ftCo_Turn_Enter_Smash(Fighter_GObj* gobj);
18
19#endif
bool fn_800C9C2C(Fighter_GObj *gobj)
Definition ftCo_Turn.c:160
void ftCo_Turn_Anim(Fighter_GObj *gobj)
Definition ftCo_Turn.c:88
void ftCo_Turn_Enter_Smash(Fighter_GObj *gobj)
Definition ftCo_Turn.c:173
void ftCo_Turn_Coll(Fighter_GObj *gobj)
Definition ftCo_Turn.c:155
void ftCo_Turn_IASA(Fighter_GObj *gobj)
Definition ftCo_Turn.c:97
void ftCo_Turn_Phys(Fighter_GObj *gobj)
Definition ftCo_Turn.c:150
bool ftCo_800C97A8(Fighter_GObj *gobj)
Definition ftCo_Turn.c:28
bool ftCo_Turn_CheckInput(Fighter_GObj *gobj)
Definition ftCo_Turn.c:38
void ftCo_Turn_Enter(Fighter_GObj *, FtMotionId, MotionFlags, float, float, float)
Definition ftCo_Turn.c:49
void ftCo_Turn_Anim_Inner(Fighter_GObj *gobj)
Definition ftCo_Turn.c:72
void ftCo_Turn_Enter_Basic(Fighter_GObj *gobj)
Definition ftCo_Turn.c:64
HSD_GObj * gobj
Definition gm_19EF.c:73
enum_t FtMotionId
Definition forward.h:18
u32 MotionFlags
Definition forward.h:53