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ftCo_Landing.h
Go to the documentation of this file.
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#ifndef MELEE_FTCO_LANDING_H
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#define MELEE_FTCO_LANDING_H
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#include <
melee/ft/forward.h
>
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/* 0D5AEC */
void
ftCo_Landing_Enter
(Fighter_GObj*
gobj
,
FtMotionId
msid,
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bool
allow_interrupt,
MotionFlags
flags,
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float
anim_start,
float
anim_speed);
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/* 0D5BF8 */
void
ftCo_Landing_Enter_Basic
(Fighter_GObj*
gobj
);
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/* 0D5C54 */
void
ftCo_LandingFallSpecial_Enter_Basic
(Fighter_GObj*
gobj
);
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/* 0D5CB0 */
void
ftCo_LandingFallSpecial_Enter
(Fighter_GObj*,
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bool
allow_interrupt,
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float
landing_lag);
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/* 0D5D3C */
void
ftCo_Landing_Anim
(Fighter_GObj*
gobj
);
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/* 0D5D78 */
void
ftCo_Landing_IASA
(Fighter_GObj*
gobj
);
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/* 0D5F18 */
void
ftCo_Landing_Phys
(Fighter_GObj*
gobj
);
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/* 0D5F38 */
void
ftCo_Landing_Coll
(Fighter_GObj*
gobj
);
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#endif
ftCo_LandingFallSpecial_Enter_Basic
void ftCo_LandingFallSpecial_Enter_Basic(Fighter_GObj *gobj)
Definition
ftCo_Landing.c:93
ftCo_Landing_Phys
void ftCo_Landing_Phys(Fighter_GObj *gobj)
Definition
ftCo_Landing.c:152
ftCo_LandingFallSpecial_Enter
void ftCo_LandingFallSpecial_Enter(Fighter_GObj *, bool allow_interrupt, float landing_lag)
Definition
ftCo_Landing.c:103
ftCo_Landing_Enter_Basic
void ftCo_Landing_Enter_Basic(Fighter_GObj *gobj)
Definition
ftCo_Landing.c:83
ftCo_Landing_Anim
void ftCo_Landing_Anim(Fighter_GObj *gobj)
Definition
ftCo_Landing.c:115
ftCo_Landing_Coll
void ftCo_Landing_Coll(Fighter_GObj *gobj)
Definition
ftCo_Landing.c:157
ftCo_Landing_Enter
void ftCo_Landing_Enter(Fighter_GObj *gobj, FtMotionId msid, bool allow_interrupt, MotionFlags flags, float anim_start, float anim_speed)
Definition
ftCo_Landing.c:38
ftCo_Landing_IASA
void ftCo_Landing_IASA(Fighter_GObj *gobj)
Definition
ftCo_Landing.c:122
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
FtMotionId
enum_t FtMotionId
Definition
forward.h:18
MotionFlags
u32 MotionFlags
Definition
forward.h:53
src
melee
ft
kinds
ftCommon
ftCo_Landing.h
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