1#ifndef MELEE_FTCO_LANDING_H
2#define MELEE_FTCO_LANDING_H
8 float anim_start,
float anim_speed);
void ftCo_LandingFallSpecial_Enter_Basic(Fighter_GObj *gobj)
Definition ftCo_Landing.c:128
void ftCo_Landing_Phys(Fighter_GObj *gobj)
Definition ftCo_Landing.c:187
void ftCo_LandingFallSpecial_Enter(Fighter_GObj *, bool allow_interrupt, float landing_lag)
Definition ftCo_Landing.c:138
void ftCo_Landing_Enter_Basic(Fighter_GObj *gobj)
Definition ftCo_Landing.c:118
void ftCo_Landing_Anim(Fighter_GObj *gobj)
Definition ftCo_Landing.c:150
void ftCo_Landing_Coll(Fighter_GObj *gobj)
Definition ftCo_Landing.c:192
void ftCo_Landing_Enter(Fighter_GObj *gobj, FtMotionId msid, bool allow_interrupt, MotionFlags flags, float anim_start, float anim_speed)
Definition ftCo_Landing.c:73
void ftCo_Landing_IASA(Fighter_GObj *gobj)
Definition ftCo_Landing.c:157
enum_t FtMotionId
Definition forward.h:14
u32 MotionFlags
Definition forward.h:36