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SSBM Decomp
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#include "vi0501.h"#include "cm/camera.h"#include "dolphin/mtx.h"#include "ef/efasync.h"#include "ef/eflib.h"#include "forward.h"#include "ft/ftdemo.h"#include "gm/gm_1601.h"#include "gm/gm_1A45.h"#include "gr/grlib.h"#include "gr/ground.h"#include "gr/stage.h"#include "it/item.h"#include "lb/lb_00F9.h"#include "lb/lbarchive.h"#include "lb/lbaudio_ax.h"#include "lb/lbshadow.h"#include "mn/mnmain.h"#include "mp/mpcoll.h"#include "pl/player.h"#include "sc/types.h"#include "vi/types.h"#include "vi/vi.h"#include <dolphin/gx.h>#include <baselib/aobj.h>#include <baselib/cobj.h>#include <baselib/displayfunc.h>#include <baselib/fog.h>#include <baselib/gobj.h>#include <baselib/gobjgxlink.h>#include <baselib/gobjobject.h>#include <baselib/gobjproc.h>#include <baselib/jobj.h>#include <baselib/wobj.h>Functions | |
| void | un_8031D9E4 (int arg0, int arg1, int arg2) |
| void | un_8031D9F8 (CharacterKind char_kind, int costume, int spawn_mode, int spawn_count) |
| void | vi_8031DC80 (HSD_GObj *gobj, int unused) |
| void | fn_8031DD14 (HSD_GObj *gobj) |
| void | un_8031DE58_OnEnter (void *arg) |
| void | vi_8031E0F0_OnFrame (void) |
Variables | |
| static SceneDesc * | un_804D6F70 |
| static HSD_Archive * | un_804D6F74 |
| static HSD_Archive * | un_804D6F78 |
| static GXColor | erase_colors_vi0501 |
| static float | un_804D6F80 |
| u8 | un_804D6F84 [8] |
| static HSD_GObj * | un_804A2E98 [4] |
| static Vec3 | initial_pos = { 0.0f, 0.0f, 0.0f } |
| void un_8031D9E4 | ( | int | arg0, |
| int | arg1, | ||
| int | arg2 ) |
| void un_8031D9F8 | ( | CharacterKind | char_kind, |
| int | costume, | ||
| int | spawn_mode, | ||
| int | spawn_count ) |
| void vi_8031DC80 | ( | HSD_GObj * | gobj, |
| int | unused ) |
| void fn_8031DD14 | ( | HSD_GObj * | gobj | ) |
| void un_8031DE58_OnEnter | ( | void * | arg | ) |
| void vi_8031E0F0_OnFrame | ( | void | ) |
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| u8 un_804D6F84[8] |
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