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types.h
Go to the documentation of this file.
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#ifndef MELEE_VI_TYPES_H
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#define MELEE_VI_TYPES_H
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#include <
Runtime/platform.h
>
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#include <
melee/vi/forward.h
>
// IWYU pragma: export
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struct
ViCharaDesc
{
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/* 0x0 */
u8
p1_char_index
;
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/* 0x1 */
u8
p1_costume_index
;
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/* 0x2 */
u8
p2_char_index
;
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/* 0x3 */
u8
p2_costume_index
;
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/* 0x4 */
int
spawn_count
;
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/* 0x8 */
int
unk
;
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};
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#endif
u8
unsigned char u8
Definition
types.h:5
forward.h
platform.h
ViCharaDesc
Definition
types.h:8
ViCharaDesc::p2_char_index
u8 p2_char_index
Definition
types.h:11
ViCharaDesc::spawn_count
int spawn_count
Definition
types.h:13
ViCharaDesc::unk
int unk
Definition
types.h:14
ViCharaDesc::p2_costume_index
u8 p2_costume_index
Definition
types.h:12
ViCharaDesc::p1_char_index
u8 p1_char_index
Definition
types.h:9
ViCharaDesc::p1_costume_index
u8 p1_costume_index
Definition
types.h:10
src
melee
vi
types.h
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