SSBM Decomp
Loading...
Searching...
No Matches
lbshadow.h
Go to the documentation of this file.
1
#ifndef GALE01_00E9F0
2
#define GALE01_00E9F0
3
4
#include <
platform.h
>
5
6
#include <
dolphin/mtx/forward.h
>
7
#include <
baselib/forward.h
>
8
9
/* 00E9F0 */
void
lbShadow_8000E9F0
(
Vec3
*,
s32
,
f32
);
10
/* 00ED54 */
void
lbShadow_8000ED54
(
s32
*,
HSD_JObj
*);
11
/* 00EE8C */
void
lbShadow_8000EE8C
(
s32
*);
12
/* 00EFEC */
void
lbShadow_8000EFEC
(
void
);
13
14
#endif
forward.h
lbShadow_8000EE8C
void lbShadow_8000EE8C(s32 *)
lbShadow_8000ED54
void lbShadow_8000ED54(s32 *, HSD_JObj *)
lbShadow_8000E9F0
void lbShadow_8000E9F0(Vec3 *, s32, f32)
lbShadow_8000EFEC
void lbShadow_8000EFEC(void)
platform.h
f32
float f32
A 32-bit floating-point number.
Definition
platform.h:62
s32
signed long s32
A signed 32-bit integer.
Definition
platform.h:14
HSD_JObj
Definition
jobj.h:108
Vec3
Definition
types.h:13
forward.h
src
melee
lb
lbshadow.h
Generated by
1.9.8