SSBM Decomp
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lbshadow.h
Go to the documentation of this file.
1#ifndef GALE01_00E9F0
2#define GALE01_00E9F0
3
4#include <platform.h>
5
7#include <baselib/forward.h>
8
9#include "common_structs.h"
10
11/* 00E9F0 */ void lbShadow_8000E9F0(Vec3*, s32, f32);
13/* 00EE8C */ void lbShadow_8000EE8C(UnkFlagStruct*);
14/* 00EEE0 */ void lbShadow_8000EEE0(HSD_GObj*);
15/* 00EFEC */ void lbShadow_8000EFEC(void);
16/* 00F38C */ void lbShadow_8000F38C(s32);
17
18#endif
void lbShadow_8000ED54(UnkFlagStruct *, HSD_JObj *)
void lbShadow_8000F38C(s32)
void lbShadow_8000E9F0(Vec3 *, s32, f32)
void lbShadow_8000EE8C(UnkFlagStruct *)
void lbShadow_8000EEE0(HSD_GObj *)
void lbShadow_8000EFEC(void)
float f32
A 32-bit floating-point number.
Definition platform.h:62
signed long s32
A signed 32-bit integer.
Definition platform.h:14
Definition gobj.h:25
Definition jobj.h:108
Definition types.h:13
Definition common_structs.h:68