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lbshadow.h
Go to the documentation of this file.
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#ifndef MELEE_LB_SHADOW_H
2
#define MELEE_LB_SHADOW_H
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#include <
Runtime/platform.h
>
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#include <
melee/lb/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
sysdolphin/baselib/spline.h
>
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/* 00E9F0 */
void
lbShadow_8000E9F0
(
Vec3
*,
HSD_Spline
*,
f32
);
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/* 00ED54 */
void
lbShadow_8000ED54
(
LbShadow
*,
HSD_JObj
*);
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/* 00EE8C */
void
lbShadow_8000EE8C
(
LbShadow
*);
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/* 00EEE0 */
void
lbShadow_8000EEE0
(
HSD_GObj
*);
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/* 00EFEC */
void
lbShadow_8000EFEC
(
void
);
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/* 00F214 */
void
lbShadow_8000F214
(
HSD_Shadow
*);
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/* 00F38C */
void
lbShadow_8000F38C
(
s32
);
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
lbShadow_8000EE8C
void lbShadow_8000EE8C(LbShadow *)
Definition
lbshadow.c:146
lbShadow_8000E9F0
void lbShadow_8000E9F0(Vec3 *, HSD_Spline *, f32)
Definition
lbshadow.c:75
lbShadow_8000F38C
void lbShadow_8000F38C(s32)
Definition
lbshadow.c:317
lbShadow_8000ED54
void lbShadow_8000ED54(LbShadow *, HSD_JObj *)
Definition
lbshadow.c:117
lbShadow_8000EEE0
void lbShadow_8000EEE0(HSD_GObj *)
Definition
lbshadow.c:154
lbShadow_8000EFEC
void lbShadow_8000EFEC(void)
Definition
lbshadow.c:173
lbShadow_8000F214
void lbShadow_8000F214(HSD_Shadow *)
Definition
lbshadow.c:239
forward.h
platform.h
spline.h
HSD_GObj
Definition
gobj.h:13
HSD_JObj
Definition
jobj.h:104
HSD_Shadow
Definition
shadow.h:14
HSD_Spline
Definition
spline.h:6
LbShadow
Definition
types.h:1020
forward.h
src
melee
lb
lbshadow.h
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