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ftdemo.h
Go to the documentation of this file.
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#ifndef GALE01_0BE7E0
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#define GALE01_0BE7E0
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#include <
melee/ft/forward.h
>
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#include <
melee/pl/forward.h
>
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/* 0BE7E0 */
Fighter_GObj*
ftDemo_CreateFighter
(
plAllocInfo2
* alloc_info);
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/* 0BEB28 */
void
ftDemo_ObjAllocInit
(
void
);
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/* 0BEB60 */
void
ftDemo_SetArchiveData
(
int
pairs_idx,
HSD_Archive
* arg1,
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int
arr_idx);
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/* 0BEC08 */
char
*
ftDemo_GetMotionFileString
(
int
arg0,
int
arg1);
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/* 0BEC74 */
void
ftDemo_SetFacingDirection
(Fighter_GObj*
gobj
,
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float
facing_dir);
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/* 3C1364 */
extern
MotionState
*
ftData_UnkMotionStates0
[
Ft_Kind_Max
];
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#endif
ftData_UnkMotionStates0
MotionState * ftData_UnkMotionStates0[Ft_Kind_Max]
Definition
ftdata.c:369
ftDemo_GetMotionFileString
char * ftDemo_GetMotionFileString(int arg0, int arg1)
Definition
ftdemo.c:152
ftDemo_ObjAllocInit
void ftDemo_ObjAllocInit(void)
Definition
ftdemo.c:130
ftDemo_SetArchiveData
void ftDemo_SetArchiveData(int pairs_idx, HSD_Archive *arg1, int arr_idx)
Definition
ftdemo.c:136
ftDemo_CreateFighter
Fighter_GObj * ftDemo_CreateFighter(plAllocInfo2 *alloc_info)
Definition
ftdemo.c:58
ftDemo_SetFacingDirection
void ftDemo_SetFacingDirection(Fighter_GObj *gobj, float facing_dir)
Definition
ftdemo.c:161
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
Ft_Kind_Max
@ Ft_Kind_Max
Definition
forward.h:127
forward.h
HSD_Archive
Definition
archive.h:35
MotionState
Definition
types.h:977
plAllocInfo2
Definition
types.h:30
src
melee
ft
ftdemo.h
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