34 float,
float,
float,
float);
GXTexFmt
Definition GXEnum.h:136
f32 Mtx[3][4]
Definition mtx.h:50
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
GXColor lb_ColorWhite
Definition lbspdisplay.c:2184
GXColor lb_ColorBlack
Definition lbspdisplay.c:2185
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lbspdisplay.c:961
void lb_80011C18(HSD_JObj *jobj, u32 flags)
Definition lbspdisplay.c:1107
bool lb_800144C8(ColorOverlay *, struct Fighter_804D653C_t *, int, int)
Definition lbspdisplay.c:2107
void fn_80013614(HSD_GObj *)
Definition lbspdisplay.c:1706
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lbspdisplay.c:993
void lb_800122C8(HSD_ImageDesc *image_desc, u16 origx, u16 origy, bool clear)
HSD_ImageDescCopyFromEFB wrapper
Definition lbspdisplay.c:1334
void lb_800145C0(u8 slot)
Reset pad rumble.
Definition lbspdisplay.c:2133
void lb_80014574(u8, int, int, int)
Definition lbspdisplay.c:2127
bool lb_80013C18(ColorOverlay *)
Definition lbspdisplay.c:1928
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
Definition lbspdisplay.c:151
void lb_800119DC(Vec3 *, int, float, float, float)
AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,...
Definition lbspdisplay.c:1032
void lb_800145F4(void)
Definition lbspdisplay.c:2139
int lb_80013F78(ColorOverlay *)
Copy light rotation from ColorOverlay::x8_ptr1.
Definition lbspdisplay.c:1985
void lb_800138CC(HSD_GObj *gobj, HSD_GObjEvent arg1)
Definition lbspdisplay.c:1809
void lb_800115F4(void)
Definition lbspdisplay.c:906
void lb_8000FA94(void)
Definition lbspdisplay.c:97
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
bool lb_800140F8(ColorOverlay *)
Definition lbspdisplay.c:2020
void lb_800138EC(s32 arg0, GObj_RenderFunc render_func, u32 arg2, s8 arg3, f32 x, f32 y, f32 w, f32 h)
Definition lbspdisplay.c:1825
bool lb_800149E0(Mtx, u32)
Definition lbspdisplay.c:2261
void lb_80014498(ColorOverlay *)
Definition lbspdisplay.c:2099
void lb_8000FD18(DynamicsDesc *)
Definition lbspdisplay.c:127
HSD_ImageDesc * lb_800121FC(HSD_ImageDesc *image_desc, int width, int height, GXTexFmt format, s16 entry_num)
Definition lbspdisplay.c:1312
enum_t lb_80011ABC(void)
Definition lbspdisplay.c:1068
void lb_80012994(HSD_ImageDesc *, u8, u8, float, float, float, float, float)
Definition lbspdisplay.c:1487
bool lb_80014014(ColorOverlay *)
Definition lbspdisplay.c:2000
bool lb_80014258(HSD_GObj *gobj, void *arg1, FtCmd2 cmd)
Definition lbspdisplay.c:2042
void lb_8001271C(GXTexObj *, float, float, float, float, float, float)
Definition lbspdisplay.c:1417
void lb_8001285C(HSD_ImageDesc *, GXTexObj *)
Definition lbspdisplay.c:1452
void fn_800138AC(void *ptr)
HSD_Free wrapper
Definition lbspdisplay.c:1804
HSD_CObj * lb_80013B14(HSD_CameraDescPerspective *)
Definition lbspdisplay.c:1888
int lb_80011E24(HSD_JObj *, HSD_JObj **,...)
Definition lbspdisplay.c:1159
void lb_8000FCDC(void)
Definition lbspdisplay.c:120
void lb_800138D8(HSD_GObj *gobj, s8 arg1)
Definition lbspdisplay.c:1815
void lb_800122F0(HSD_ImageDesc *, GXTexObj *, f32)
Definition lbspdisplay.c:1339
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
Definition lbspdisplay.c:286
HSD_LObj * lb_80011AC4(LightList **)
Definition lbspdisplay.c:1073
void lb_8000F9F8(HSD_JObj *jobj)
Definition lbspdisplay.c:87
struct lb_80011A50_t * lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lbspdisplay.c:1049
void lb_800101C8(Vec3 *, Vec3 *)
Definition lbspdisplay.c:313
bool lb_80013D68(ColorOverlay *)
Definition lbspdisplay.c:1951
bool lb_80013E3C(ColorOverlay *)
Definition lbspdisplay.c:1970
bool lb_80014770(Vec3 *, int)
Definition lbspdisplay.c:2190
float lb_800103B8(Vec3 *, Vec3 *)
Definition lbspdisplay.c:352
void lb_80014534(void)
Definition lbspdisplay.c:2122
int lb_8001204C(HSD_JObj *, HSD_JObj **, u16 *, int)
Definition lbspdisplay.c:1232
void(* FtCmd2)(Fighter_GObj *, CommandInfo *, int)
Definition forward.h:83
Fighter_Part
Definition forward.h:252
struct LightList LightList
Definition forward.h:5
#define UNK_T
Definition placeholder.h:31
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109
void(* GObj_RenderFunc)(HSD_GObj *gobj, int code)
Definition forward.h:106