SSBM Decomp
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types.h
Go to the documentation of this file.
1#ifndef MELEE_SC_TYPES_H
2#define MELEE_SC_TYPES_H
3
4#include <melee/sc/forward.h> // IWYU pragma: export
6
14
22
39
40#endif
Model with multiple animations.
Definition types.h:16
HSD_Joint * joint
Definition types.h:17
HSD_MatAnimJoint ** matanims
Definition types.h:19
HSD_AnimJoint ** anims
Definition types.h:18
HSD_ShapeAnimJoint ** shapeanims
Definition types.h:20
Definition aobj.h:57
Definition cobj.h:138
Definition fog.h:44
Definition jobj.h:127
Definition lobj.h:95
Definition lobj.h:78
Definition mobj.h:136
Definition pobj.h:105
Definition types.h:30
HSD_LightAnim ** anims
Definition types.h:32
HSD_LightDesc * desc
Definition types.h:31
Definition types.h:26
HSD_CObjDesc * desc
Definition types.h:27
HSD_CameraAnim ** anims
Definition types.h:28
Definition types.h:34
HSD_FogDesc * desc
Definition types.h:35
HSD_CameraAnim ** anims
Definition types.h:36
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:24
struct SceneDesc::SceneCameraDesc * cameras
struct SceneDesc::LightList ** lights
DynamicModelDesc ** models
Definition types.h:25
struct SceneDesc::SceneFogDesc * fogs
Model with a single animation or no animation.
Definition types.h:8
HSD_AnimJoint * animjoint
Definition types.h:10
HSD_Joint * joint
Definition types.h:9
HSD_MatAnimJoint * matanim_joint
Definition types.h:11
HSD_ShapeAnimJoint * shapeanim_joint
Definition types.h:12
Definition cobj.h:124