SSBM Decomp
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#include <placeholder.h>
#include "gm/forward.h"
#include "sc/forward.h"
#include "if/ifstock.static.h"
#include "if/ifstock.h"
#include "baselib/gobj.h"
#include "baselib/gobjgxlink.h"
#include "baselib/jobj.h"
#include "ef/efsync.h"
#include "gm/gm_1601.h"
#include "gm/gm_16AE.h"
#include "gm/types.h"
#include "gr/ground.h"
#include "if/ifall.h"
#include "if/ifstatus.h"
#include "if/types.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include "lb/lbarchive.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include "sc/types.h"
#include <baselib/aobj.h>
#include <baselib/dobj.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjplink.h>
#include <baselib/gobjproc.h>
#include <baselib/mobj.h>
#include <baselib/tobj.h>
Functions | |
int | ifStock_802F7EFC (int arg0, int arg1) |
void | ifStock_802F8298 (HSD_GObj *gobj) |
void | ifStock_802F89F8 (HSD_GObj *gobj) |
void | fn_802F8DB0 (HSD_GObj *gobj) |
void | fn_802F8E08 (HSD_GObj *_gobj) |
void | fn_802F916C (HSD_GObj *_gobj) |
static void | fn_802F9410_inline (HSD_GObj *gobj, struct IfStockUserData *p) |
void | fn_802F9410 (HSD_GObj *gobj) |
void | fn_802F94E0 (HSD_GObj *gobj, int renderpass) |
void | fn_802F9548 (HSD_GObj *gobj, int renderpass) |
void | fn_802F9598 (HSD_GObj *gobj, int renderpass) |
void | fn_802F95E8 (HSD_GObj *gobj, int renderpass) |
void | fn_802F9680 (HSD_GObj *gobj, int renderpass) |
HSD_GObj * | ifStock_802F96D0 (int a, int b, float x, float y) |
void | ifStock_802F98E8 (unsigned char player, int b) |
HSD_GObj * | ifStock_802F9F48 (int arg) |
HSD_GObj * | ifStock_802FA118 (int arg) |
void | ifStock_802FA2D0 (int arg) |
void | ifStock_802FA5BC (int arg) |
void | fn_802FA6C4 (HSD_GObj *arg) |
void | fn_802FA8C0 (HSD_GObj *arg) |
void | fn_802FAC34 (HSD_GObj *arg) |
void | ifStock_802FAEC4 (void) |
void | ifStock_802FB390 (void) |
void | ifStock_802FB41C (void) |
void | ifStock_802FB484 (void) |
static void | copyColor (HSD_MObj *q, GXColor *arg) |
void | ifStock_802FB4EC (int player, GXColor *arg) |
void | ifStock_802FB650 (int player) |
void | ifStock_802FB6AC (int player) |
int ifStock_802F7EFC | ( | int | arg0, |
int | arg1 | ||
) |
void ifStock_802F8298 | ( | HSD_GObj * | gobj | ) |
void ifStock_802F89F8 | ( | HSD_GObj * | gobj | ) |
void fn_802F8DB0 | ( | HSD_GObj * | gobj | ) |
void fn_802F8E08 | ( | HSD_GObj * | _gobj | ) |
void fn_802F916C | ( | HSD_GObj * | _gobj | ) |
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inlinestatic |
void fn_802F9410 | ( | HSD_GObj * | gobj | ) |
void fn_802F94E0 | ( | HSD_GObj * | gobj, |
int | renderpass | ||
) |
void fn_802F9548 | ( | HSD_GObj * | gobj, |
int | renderpass | ||
) |
void fn_802F9598 | ( | HSD_GObj * | gobj, |
int | renderpass | ||
) |
void fn_802F95E8 | ( | HSD_GObj * | gobj, |
int | renderpass | ||
) |
void fn_802F9680 | ( | HSD_GObj * | gobj, |
int | renderpass | ||
) |
HSD_GObj * ifStock_802F96D0 | ( | int | a, |
int | b, | ||
float | x, | ||
float | y | ||
) |
void ifStock_802F98E8 | ( | unsigned char | player, |
int | b | ||
) |
HSD_GObj * ifStock_802F9F48 | ( | int | arg | ) |
HSD_GObj * ifStock_802FA118 | ( | int | arg | ) |
void ifStock_802FA2D0 | ( | int | arg | ) |
void ifStock_802FA5BC | ( | int | arg | ) |
void fn_802FA6C4 | ( | HSD_GObj * | arg | ) |
void fn_802FA8C0 | ( | HSD_GObj * | arg | ) |
void fn_802FAC34 | ( | HSD_GObj * | arg | ) |
void ifStock_802FAEC4 | ( | void | ) |
void ifStock_802FB390 | ( | void | ) |
void ifStock_802FB41C | ( | void | ) |
void ifStock_802FB484 | ( | void | ) |
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inlinestatic |
void ifStock_802FB4EC | ( | int | player, |
GXColor * | arg | ||
) |
void ifStock_802FB650 | ( | int | player | ) |
void ifStock_802FB6AC | ( | int | player | ) |