SSBM Decomp
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ifstock.c File Reference
#include <placeholder.h>
#include "gm/forward.h"
#include "sc/forward.h"
#include "if/ifstock.static.h"
#include "if/ifstock.h"
#include "baselib/gobj.h"
#include "baselib/gobjgxlink.h"
#include "baselib/jobj.h"
#include "ef/efsync.h"
#include "gm/gm_1601.h"
#include "gm/gm_16AE.h"
#include "gm/types.h"
#include "gr/ground.h"
#include "if/ifall.h"
#include "if/ifstatus.h"
#include "if/types.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include "lb/lbarchive.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include "sc/types.h"
#include <baselib/aobj.h>
#include <baselib/dobj.h>
#include <baselib/gobjobject.h>
#include <baselib/gobjplink.h>
#include <baselib/gobjproc.h>
#include <baselib/mobj.h>
#include <baselib/tobj.h>

Functions

int ifStock_802F7EFC (int arg0, int arg1)
 
void ifStock_802F8298 (HSD_GObj *gobj)
 
void ifStock_802F89F8 (HSD_GObj *gobj)
 
void fn_802F8DB0 (HSD_GObj *gobj)
 
void fn_802F8E08 (HSD_GObj *_gobj)
 
void fn_802F916C (HSD_GObj *_gobj)
 
static void fn_802F9410_inline (HSD_GObj *gobj, struct IfStockUserData *p)
 
void fn_802F9410 (HSD_GObj *gobj)
 
void fn_802F94E0 (HSD_GObj *gobj, int renderpass)
 
void fn_802F9548 (HSD_GObj *gobj, int renderpass)
 
void fn_802F9598 (HSD_GObj *gobj, int renderpass)
 
void fn_802F95E8 (HSD_GObj *gobj, int renderpass)
 
void fn_802F9680 (HSD_GObj *gobj, int renderpass)
 
HSD_GObjifStock_802F96D0 (int a, int b, float x, float y)
 
void ifStock_802F98E8 (unsigned char player, int b)
 
HSD_GObjifStock_802F9F48 (int arg)
 
HSD_GObjifStock_802FA118 (int arg)
 
void ifStock_802FA2D0 (int arg)
 
void ifStock_802FA5BC (int arg)
 
void fn_802FA6C4 (HSD_GObj *arg)
 
void fn_802FA8C0 (HSD_GObj *arg)
 
void fn_802FAC34 (HSD_GObj *arg)
 
void ifStock_802FAEC4 (void)
 
void ifStock_802FB390 (void)
 
void ifStock_802FB41C (void)
 
void ifStock_802FB484 (void)
 
static void copyColor (HSD_MObj *q, GXColor *arg)
 
void ifStock_802FB4EC (int player, GXColor *arg)
 
void ifStock_802FB650 (int player)
 
void ifStock_802FB6AC (int player)
 

Function Documentation

◆ ifStock_802F7EFC()

int ifStock_802F7EFC ( int  arg0,
int  arg1 
)

◆ ifStock_802F8298()

void ifStock_802F8298 ( HSD_GObj gobj)

◆ ifStock_802F89F8()

void ifStock_802F89F8 ( HSD_GObj gobj)

◆ fn_802F8DB0()

void fn_802F8DB0 ( HSD_GObj gobj)

◆ fn_802F8E08()

void fn_802F8E08 ( HSD_GObj _gobj)

◆ fn_802F916C()

void fn_802F916C ( HSD_GObj _gobj)

◆ fn_802F9410_inline()

static void fn_802F9410_inline ( HSD_GObj gobj,
struct IfStockUserData p 
)
inlinestatic

◆ fn_802F9410()

void fn_802F9410 ( HSD_GObj gobj)

◆ fn_802F94E0()

void fn_802F94E0 ( HSD_GObj gobj,
int  renderpass 
)

◆ fn_802F9548()

void fn_802F9548 ( HSD_GObj gobj,
int  renderpass 
)

◆ fn_802F9598()

void fn_802F9598 ( HSD_GObj gobj,
int  renderpass 
)

◆ fn_802F95E8()

void fn_802F95E8 ( HSD_GObj gobj,
int  renderpass 
)

◆ fn_802F9680()

void fn_802F9680 ( HSD_GObj gobj,
int  renderpass 
)

◆ ifStock_802F96D0()

HSD_GObj * ifStock_802F96D0 ( int  a,
int  b,
float  x,
float  y 
)

◆ ifStock_802F98E8()

void ifStock_802F98E8 ( unsigned char  player,
int  b 
)

◆ ifStock_802F9F48()

HSD_GObj * ifStock_802F9F48 ( int  arg)

◆ ifStock_802FA118()

HSD_GObj * ifStock_802FA118 ( int  arg)

◆ ifStock_802FA2D0()

void ifStock_802FA2D0 ( int  arg)

◆ ifStock_802FA5BC()

void ifStock_802FA5BC ( int  arg)

◆ fn_802FA6C4()

void fn_802FA6C4 ( HSD_GObj arg)

◆ fn_802FA8C0()

void fn_802FA8C0 ( HSD_GObj arg)

◆ fn_802FAC34()

void fn_802FAC34 ( HSD_GObj arg)

◆ ifStock_802FAEC4()

void ifStock_802FAEC4 ( void  )

◆ ifStock_802FB390()

void ifStock_802FB390 ( void  )

◆ ifStock_802FB41C()

void ifStock_802FB41C ( void  )

◆ ifStock_802FB484()

void ifStock_802FB484 ( void  )

◆ copyColor()

static void copyColor ( HSD_MObj q,
GXColor *  arg 
)
inlinestatic

◆ ifStock_802FB4EC()

void ifStock_802FB4EC ( int  player,
GXColor *  arg 
)

◆ ifStock_802FB650()

void ifStock_802FB650 ( int  player)

◆ ifStock_802FB6AC()

void ifStock_802FB6AC ( int  player)