bool gm_8016B168(void)
Definition gm_16AE.c:197
void gm_8016F00C(int)
Definition gm_16AE.c:2169
int gm_8016C658(int)
Definition gm_16AE.c:951
struct lbl_8046B6A0_24C_t * gm_8016B774(void)
Definition gm_16AE.c:453
int gm_8016F120(int)
Checks rumble?
Definition gm_16AE.c:2204
int fn_8016C35C(void)
Definition gm_16AE.c:845
void gm_8016B6E8(int, int)
Definition gm_16AE.c:434
bool gm_8016B184(void)
Definition gm_16AE.c:202
int fn_8016C0C8(void)
Definition gm_16AE.c:752
u32 gm_8016AEDC(void)
Definition gm_16AE.c:90
void fn_8016B388(int arg0, s16 arg1)
Definition gm_16AE.c:289
void gm_8016B350(int arg0)
Definition gm_16AE.c:274
u8 fn_8016B728(void)
Definition gm_16AE.c:442
lbl_8046B6A0_t * gm_8016AE38(void)
Definition gm_16AE.c:45
bool gm_8016B0D4(void)
friendly fire enabled
Definition gm_16AE.c:162
s32 gm_8016AEB8(void)
Definition gm_16AE.c:80
bool gm_8016B124(void)
Definition gm_16AE.c:182
void gm_8016B378(s8 arg0)
Definition gm_16AE.c:284
void fn_8016D634(void)
Definition gm_16AE.c:1425
void fn_8016CF4C(int, int)
Definition gm_16AE.c:1245
void gm_8016B328(void)
Definition gm_16AE.c:264
bool gm_8016B014(void)
Definition gm_16AE.c:133
void fn_8016CFE0(void)
Definition gm_16AE.c:1291
u32 gm_8016AEEC(void)
Definition gm_16AE.c:95
bool fn_8016EF98(int)
Definition gm_16AE.c:2158
bool fn_8016E5C0(struct StartMeleeData *)
Definition gm_16AE.c:1884
void gm_8016F088(struct StartMeleeData *)
Definition gm_16AE.c:2183
int gm_8016C75C(HSD_GObj *)
Definition gm_16AE.c:970
bool gm_8016B1EC(void)
Definition gm_16AE.c:225
void fn_8016C7D0(HSD_GObj *)
Definition gm_16AE.c:983
void fn_8016C7F0(void)
Definition gm_16AE.c:988
bool gm_8016B1D8(void)
Definition gm_16AE.c:220
void gm_8016EBC0_OnEnter(void *)
Definition gm_16AE.c:2047
void fn_8016F140(int)
Definition gm_16AE.c:2209
bool fn_8016B4BC(void)
Definition gm_16AE.c:359
bool gm_8016B238(void)
Definition gm_16AE.c:239
bool gm_8016EDDC(int, struct PlayerInitData *)
Definition gm_16AE.c:2102
void fn_8016E2BC(void)
Definition gm_16AE.c:1803
bool gm_8016B3A0(void)
Definition gm_16AE.c:294
bool gm_8016B498(void)
Definition gm_16AE.c:354
bool GetMatchTimer(int *)
Definition gm_16AE.c:115
bool gm_8016C5C0(int pl_slot)
Definition gm_16AE.c:936
bool gm_8016B0E8(void)
Definition gm_16AE.c:167
void gm_8016B364(int arg0)
Definition gm_16AE.c:279
float gm_8016ECE8(void)
Definition gm_16AE.c:2080
bool gm_8016B094(void)
Definition gm_16AE.c:152
void fn_8016B738(int)
Definition gm_16AE.c:447
void fn_8016F160(int, int)
Definition gm_16AE.c:2214
void gm_8016B8D4(s32, u8 slot_type)
Definition gm_16AE.c:500
bool gm_8016AEC8(void)
Definition gm_16AE.c:85
void fn_8016F030(struct StartMeleeData *)
Definition gm_16AE.c:2174
bool gm_8016B0FC(void)
single-button mode enabled
Definition gm_16AE.c:172
s32 gm_8016C6C0(Item_GObj *)
Definition gm_16AE.c:964
int gm_8016B558(void)
Definition gm_16AE.c:384
void gm_ResetGameSpeed(void)
Definition gm_16AE.c:259
bool gm_8016B41C(void)
Definition gm_16AE.c:314
int fn_8016BF74(void)
Definition gm_16AE.c:701
void fn_8016D8AC(int, struct PlayerInitData *)
Definition gm_16AE.c:1496
void fn_8016B88C(int)
Definition gm_16AE.c:491
u16 gm_8016AF0C(void)
Definition gm_16AE.c:105
u64 gm_8016AEA4(void)
Definition gm_16AE.c:75
bool gm_8016B110(void)
Definition gm_16AE.c:177
void fn_8016B784(void)
Definition gm_16AE.c:458
bool fn_8016BAF4(void)
Definition gm_16AE.c:578
int gm_8016BE80(void)
Definition gm_16AE.c:664
void gm_8016B33C(int arg0)
Definition gm_16AE.c:269
void gm_8016E934_OnEnter(void *)
Definition gm_16AE.c:1970
bool gm_8016B14C(void)
Definition gm_16AE.c:192
void gm_SetGameSpeed(float speed)
Definition gm_16AE.c:254
int fn_8016BC74(void)
Definition gm_16AE.c:602
void fn_8016C46C(int)
Definition gm_16AE.c:893
void fn_8016B918(void)
Definition gm_16AE.c:521
void fn_8016B7B4(int)
Definition gm_16AE.c:464
bool gm_8016B3D8(void)
Definition gm_16AE.c:302
bool fn_8016BBB4(void)
Definition gm_16AE.c:590
bool gm_8016B0B4(void)
Definition gm_16AE.c:157
bool gm_8016B1A8(void)
Definition gm_16AE.c:210
void fn_8016E124(void)
Definition gm_16AE.c:1752
u16 gm_8016AEFC(void)
Definition gm_16AE.c:100
void fn_8016B138(void)
Definition gm_16AE.c:187
void fn_8016B7F8(void)
Definition gm_16AE.c:475
bool gm_8016B258(int)
Definition gm_16AE.c:249
f32 gm_8016AE94(void)
Definition gm_16AE.c:70
void gm_8016D800(void)
Definition gm_16AE.c:1469
void gm_8016D32C_OnFrame(void)
Definition gm_16AE.c:1356
bool fn_8016B510(void)
Definition gm_16AE.c:374
struct StartMeleeRules * gm_8016AE50(void)
Definition gm_16AE.c:55
void fn_8016C4F4(struct lbl_8046B6A0_24C_t *)
Definition gm_16AE.c:915
bool gm_8016B1C4(void)
Definition gm_16AE.c:215
void fn_8016CA68(lbl_8046B6A0_t *, int)
Definition gm_16AE.c:1078
float gm_8016B248(void)
Definition gm_16AE.c:244
void fn_8016CBE8(lbl_8046B6A0_t *, int)
Definition gm_16AE.c:1151
float fn_8016B5B0(void)
Definition gm_16AE.c:398
UNK_T fn_8016AE60(void)
Definition gm_16AE.c:60
void gm_8016E9C8(void *)
Definition gm_16AE.c:2008
void gm_8016EC28_OnEnter(void *)
Definition gm_16AE.c:2057
bool fn_8016D538(void)
Definition gm_16AE.c:1385
void fn_8016CD98(lbl_8046B6A0_t *)
Definition gm_16AE.c:1185
void fn_8016E730(struct StartMeleeData *)
Definition gm_16AE.c:1912
bool gm_8016B204(void)
Definition gm_16AE.c:230
bool gm_8016AE80(void)
Definition gm_16AE.c:65
u16 gm_8016B004(void)
Definition gm_16AE.c:128
lbl_8046B6A0_t * gm_8016AE44(void)
Definition gm_16AE.c:50
void fn_8016DEEC(void)
Definition gm_16AE.c:1686
void fn_8016DCC0(struct StartMeleeData *)
Definition gm_16AE.c:1601
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
#define UNK_T
Definition placeholder.h:31
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26