1#ifndef MELEE_IF_TYPES_H
2#define MELEE_IF_TYPES_H
@ HUD_PLACE_MAX
Definition forward.h:19
Model with multiple animations.
Definition types.h:18
s32 unk1C
Definition types.h:58
s32 padding[6]
Definition types.h:57
DynamicModelDesc * x14
Definition types.h:67
u32 x10
Definition types.h:66
HSD_GObj * x0
Definition types.h:62
u32 x4
Definition types.h:63
u32 x1C
Definition types.h:69
u32 xC
Definition types.h:65
u32 x20
Definition types.h:70
void(* x8)(HSD_GObj *)
Definition types.h:64
u32 x18
Definition types.h:68
u32 x24
Definition types.h:71
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
void * unk26C
Definition types.h:50
IfDamageState players[6]
Definition types.h:44
HSD_AnimJoint * janim_selection_joints
Definition types.h:47
void * unk268
Definition types.h:49
void * unk270
Definition types.h:51
HSD_Joint * unk258
Definition types.h:45
void * jobj_desc_parent
Definition types.h:46
void * unk274
Definition types.h:52
void * janim_selection_textures
Definition types.h:48
u8 force_digit_shake
Definition types.h:14
u8 unk1
Definition types.h:18
u8 explode_animation
Definition types.h:12
u8 unk10
Definition types.h:15
u8 hide_all_digits
Definition types.h:16
u8 animation_status_id
Definition types.h:17
u8 randomize_velocity
Definition types.h:13
u16 damage_percent
Definition types.h:31
float translation_y[HUD_PLACE_MAX]
Definition types.h:37
IfDamageFlags flags
Definition types.h:35
u8 unk9
Definition types.h:30
u8 frames_of_shake_remaining
Definition types.h:34
u8 damage_from_last_attack
Definition types.h:33
float velocity_y[HUD_PLACE_MAX]
Definition types.h:39
HSD_JObj * jobjs[HUD_PLACE_MAX]
Definition types.h:40
u16 old_damage
Definition types.h:32
float velocity_x[HUD_PLACE_MAX]
Definition types.h:38
HSD_GObj * next
Definition types.h:28
u8 player_slot
Definition types.h:29
HSD_GObj * HUD_parent_entity
Definition types.h:27
float translation_x[HUD_PLACE_MAX]
Definition types.h:36
u8 unk8
Definition types.h:79
u8 unk1
Definition types.h:82
u8 unk4
Definition types.h:80
u8 unk80
Definition types.h:75
u8 unk20
Definition types.h:77
u8 unk10
Definition types.h:78
u8 unk2
Definition types.h:81
u8 unk40
Definition types.h:76
Placeholder_8016AE50_flags flags
Definition types.h:88
u8 unk1
Definition types.h:87
u8 unk0
Definition types.h:86
s32 padding[0x24]
Definition types.h:22
HSD_JObj * unk28
Definition types.h:23
u8 ignore_offscreen
Definition types.h:106
struct ifMagnify::@215 player[6]
int xC
Definition types.h:95
HSD_TObj * tobj
Definition types.h:100
int x8
Definition types.h:94
HSD_ImageDesc * idesc
Definition types.h:103
int x10
Definition types.h:96
int x4
Definition types.h:93
HSD_Joint * joint
Definition types.h:92
struct ifMagnify::@215::@216 state
u8 is_offscreen
Definition types.h:105
HSD_GObj * gobj
Definition types.h:98
u8 unk
Definition types.h:107
Definition lbcardgame.c:306