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forward.h
Go to the documentation of this file.
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#ifndef MELEE_SC_FORWARD_H
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#define MELEE_SC_FORWARD_H
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typedef
struct
DynamicModelDesc
DynamicModelDesc
;
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typedef
struct
LightList
LightList
;
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typedef
struct
SceneDesc
SceneDesc
;
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typedef
struct
StaticModelDesc
StaticModelDesc
;
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#endif
DynamicModelDesc
Model with multiple animations.
Definition
types.h:19
LightList
Definition
types.h:30
SceneDesc
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition
types.h:46
StaticModelDesc
Model with a single animation or no animation.
Definition
types.h:11
src
melee
sc
forward.h
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