SSBM Decomp
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#include "gmstamina.h"
#include "gm_1B03.static.h"
#include "gm_unsplit.h"
#include "gmvsdata.h"
#include <placeholder.h>
#include <sysdolphin/baselib/controller.h>
#include <sysdolphin/baselib/gobjproc.h>
#include <sysdolphin/baselib/memory.h>
#include <sysdolphin/baselib/random.h>
#include <melee/db/db.h>
#include <melee/gm/gmcamera.h>
#include <melee/gm/gmmain_lib.h>
#include <melee/gm/gmresult.h>
#include <melee/gm/gmresultplayer.h>
#include <melee/gm/gmtou.h>
#include <melee/gm/gmvsmelee.h>
#include <melee/gm/types.h>
#include <melee/lb/lbarchive.h>
#include <melee/lb/lbaudio_ax.h>
#include <melee/lb/lbbgflash.h>
#include <melee/lb/lbcardgame.h>
#include <melee/lb/lbcardnew.h>
#include <melee/lb/lbdvd.h>
#include <melee/lb/lbmthp.h>
#include <melee/lb/lbsnap.h>
#include <melee/lb/lbtime.h>
#include <melee/lb/types.h>
#include <melee/mn/mngallery.h>
#include <melee/mn/types.h>
#include <melee/pl/player.h>
#include <melee/un/un_2FC9.h>
#include <melee/vi/types.h>
#include <melee/vi/vi0102.h>
#include <melee/vi/vi0402.h>
#include <melee/vi/vi0501.h>
#include <melee/vi/vi1101.h>
#include <melee/vi/vi1201v1.h>
Functions | |
void | gm_801B91C8 (MinorScene *arg0) |
void | gm_801B922C (MinorScene *scene) |
void | gm_801B9254 (MinorScene *scene) |
void | gm_801B927C (MinorScene *arg0) |
void | gm_801B931C (MinorScene *arg0) |
void | gm_801B9560 (MinorScene *scene) |
void | gm_801B95B0_OnInit (void) |
void | gm_801B95D8_OnLoad (void) |
int | gm_801B9600 (void) |
Number of players / teams remaining. | |
static void | fn_801B96E8 (HSD_GObj *unused) |
Handles player elimination and game end. | |
void | gm_801B97C4 (int slot, bool cond) |
void | fn_801B9850 (void) |
Variables | ||
MinorScene | gm_803DF138_MinorScenes [] | |
struct { | ||
u16 done_counter | ||
Ticks up to 100 when match is done. More... | ||
bool eliminated [4] | ||
True if this slot been eliminated. More... | ||
u16 slomo_counter [4] | ||
Ticks up to 100 when player is eliminated. More... | ||
} | gm_804975F8 | |
MatchExitInfo | gm_80479D98 | |
void gm_801B91C8 | ( | MinorScene * | arg0 | ) |
void gm_801B922C | ( | MinorScene * | scene | ) |
void gm_801B9254 | ( | MinorScene * | scene | ) |
void gm_801B927C | ( | MinorScene * | arg0 | ) |
void gm_801B931C | ( | MinorScene * | arg0 | ) |
void gm_801B9560 | ( | MinorScene * | scene | ) |
void gm_801B95B0_OnInit | ( | void | ) |
void gm_801B95D8_OnLoad | ( | void | ) |
int gm_801B9600 | ( | void | ) |
Number of players / teams remaining.
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static |
Handles player elimination and game end.
void gm_801B97C4 | ( | int | slot, |
bool | cond | ||
) |
void fn_801B9850 | ( | void | ) |
MinorScene gm_803DF138_MinorScenes[] |
u16 done_counter |
Ticks up to 100 when match is done.
bool eliminated[4] |
True if this slot been eliminated.
u16 slomo_counter[4] |
Ticks up to 100 when player is eliminated.
struct { ... } gm_804975F8 |
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extern |