SSBM Decomp
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gmstamina.c File Reference
#include "gmstamina.h"
#include <placeholder.h>
#include "gm_1A3F.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmvsmelee.h"
#include "types.h"
#include <melee/lb/lbaudio_ax.h>
#include <melee/lb/lbdvd.h>
#include <melee/mn/types.h>
#include <melee/pl/player.h>
#include <sysdolphin/baselib/gobjproc.h>

Functions

void gm_801B91C8 (GameModeState *state)
void gm_801B922C (GameModeState *scene)
void gm_801B9254 (GameModeState *scene)
void gm_801B927C (GameModeState *state)
void gm_801B931C (GameModeState *state)
void gm_801B9560 (GameModeState *scene)
void gm_Mode_StaminaVs_OnInit (void)
void gm_Mode_StaminaVs_OnLoad (void)
int gm_801B9600 (void)
 Number of players / teams remaining.
static void fn_801B96E8 (HSD_GObj *unused)
 Handles player elimination and game end.
void gm_801B97C4 (int slot, bool cond)
void fn_801B9850 (void)

Variables

GameModeState gm_Mode_StaminaVs_States []
struct { 
   u16   done_counter 
 Ticks up to 100 when match is done. More...
   bool   eliminated [4] 
 True if this slot been eliminated. More...
   u16   slomo_counter [4] 
 Ticks up to 100 when player is eliminated. More...
gm_804975F8

Function Documentation

◆ gm_801B91C8()

void gm_801B91C8 ( GameModeState * state)

◆ gm_801B922C()

void gm_801B922C ( GameModeState * scene)

◆ gm_801B9254()

void gm_801B9254 ( GameModeState * scene)

◆ gm_801B927C()

void gm_801B927C ( GameModeState * state)

◆ gm_801B931C()

void gm_801B931C ( GameModeState * state)

◆ gm_801B9560()

void gm_801B9560 ( GameModeState * scene)

◆ gm_Mode_StaminaVs_OnInit()

void gm_Mode_StaminaVs_OnInit ( void )

◆ gm_Mode_StaminaVs_OnLoad()

void gm_Mode_StaminaVs_OnLoad ( void )

◆ gm_801B9600()

int gm_801B9600 ( void )

Number of players / teams remaining.

◆ fn_801B96E8()

void fn_801B96E8 ( HSD_GObj * unused)
static

Handles player elimination and game end.

◆ gm_801B97C4()

void gm_801B97C4 ( int slot,
bool cond )

◆ fn_801B9850()

void fn_801B9850 ( void )

Variable Documentation

◆ gm_Mode_StaminaVs_States

GameModeState gm_Mode_StaminaVs_States[]

◆ done_counter

u16 done_counter

Ticks up to 100 when match is done.

◆ eliminated

bool eliminated[4]

True if this slot been eliminated.

◆ slomo_counter

u16 slomo_counter[4]

Ticks up to 100 when player is eliminated.

◆ [struct]

struct { ... } gm_804975F8