SSBM Decomp
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gmstamina.c File Reference

Functions

void gm_801B91C8 (GameScene *arg0)
void gm_801B922C (GameScene *scene)
void gm_801B9254 (GameScene *scene)
void gm_801B927C (GameScene *arg0)
void gm_801B931C (GameScene *arg0)
void gm_801B9560 (GameScene *scene)
void gm_801B95B0_OnInit (void)
void gm_801B95D8_OnLoad (void)
int gm_801B9600 (void)
 Number of players / teams remaining.
static void fn_801B96E8 (HSD_GObj *unused)
 Handles player elimination and game end.
void gm_801B97C4 (int slot, bool cond)
void fn_801B9850 (void)

Variables

GameScene gm_803DF138_Scenes []
struct { 
   u16   done_counter 
 Ticks up to 100 when match is done. More...
   bool   eliminated [4] 
 True if this slot been eliminated. More...
   u16   slomo_counter [4] 
 Ticks up to 100 when player is eliminated. More...
gm_804975F8
MatchExitInfo gm_80479D98

Function Documentation

◆ gm_801B91C8()

void gm_801B91C8 ( GameScene * arg0)

◆ gm_801B922C()

void gm_801B922C ( GameScene * scene)

◆ gm_801B9254()

void gm_801B9254 ( GameScene * scene)

◆ gm_801B927C()

void gm_801B927C ( GameScene * arg0)

◆ gm_801B931C()

void gm_801B931C ( GameScene * arg0)

◆ gm_801B9560()

void gm_801B9560 ( GameScene * scene)

◆ gm_801B95B0_OnInit()

void gm_801B95B0_OnInit ( void )

◆ gm_801B95D8_OnLoad()

void gm_801B95D8_OnLoad ( void )

◆ gm_801B9600()

int gm_801B9600 ( void )

Number of players / teams remaining.

◆ fn_801B96E8()

void fn_801B96E8 ( HSD_GObj * unused)
static

Handles player elimination and game end.

◆ gm_801B97C4()

void gm_801B97C4 ( int slot,
bool cond )

◆ fn_801B9850()

void fn_801B9850 ( void )

Variable Documentation

◆ gm_803DF138_Scenes

GameScene gm_803DF138_Scenes[]

◆ done_counter

u16 done_counter

Ticks up to 100 when match is done.

◆ eliminated

bool eliminated[4]

True if this slot been eliminated.

◆ slomo_counter

u16 slomo_counter[4]

Ticks up to 100 when player is eliminated.

◆ [struct]

struct { ... } gm_804975F8

◆ gm_80479D98

MatchExitInfo gm_80479D98
extern