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SSBM Decomp
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#include "gmstamina.h"#include <placeholder.h>#include "gm_1A3F.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmvsmelee.h"#include "types.h"#include <melee/lb/lbaudio_ax.h>#include <melee/lb/lbdvd.h>#include <melee/mn/types.h>#include <melee/pl/player.h>#include <sysdolphin/baselib/gobjproc.h>Data Structures | |
| struct | gm_804975F8_t |
Functions | |
| void | gm_801B91C8 (GameModeState *statestate) |
| void | gm_801B922C (GameModeState *scene) |
| void | gm_801B9254 (GameModeState *scene) |
| void | gm_801B927C (GameModeState *statestate) |
| void | gm_801B931C (GameModeState *statestate) |
| void | gm_801B9560 (GameModeState *scene) |
| void | gm_Mode_StaminaVs_OnInit (void) |
| void | gm_Mode_StaminaVs_OnLoad (void) |
| int | gm_801B9600 (void) |
| Number of players / teams remaining. | |
| static void | fn_801B96E8 (HSD_GObj *unused) |
| Handles player elimination and game end. | |
| void | gm_801B97C4 (int slot, bool cond) |
| void | fn_801B9850 (void) |
Variables | |
| GameModeState | gm_Mode_StaminaVs_States [] |
| static struct gm_804975F8_t | gm_804975F8 |
| void gm_801B91C8 | ( | GameModeState * | state | ) |
| void gm_801B922C | ( | GameModeState * | scene | ) |
| void gm_801B9254 | ( | GameModeState * | scene | ) |
| void gm_801B927C | ( | GameModeState * | state | ) |
| void gm_801B931C | ( | GameModeState * | state | ) |
| void gm_801B9560 | ( | GameModeState * | scene | ) |
| void gm_Mode_StaminaVs_OnInit | ( | void | ) |
| void gm_Mode_StaminaVs_OnLoad | ( | void | ) |
| int gm_801B9600 | ( | void | ) |
Number of players / teams remaining.
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static |
Handles player elimination and game end.
| void gm_801B97C4 | ( | int | slot, |
| bool | cond ) |
| void fn_801B9850 | ( | void | ) |
| GameModeState gm_Mode_StaminaVs_States[] |
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static |