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SSBM Decomp
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#include "gmhomerun.h"#include <melee/pl/forward.h>#include "forward.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "gmvsmelee.h"#include "types.h"#include <melee/lb/lbcardgame.h>#include <melee/lb/lbcardnew.h>#include <melee/lb/lbdvd.h>#include <melee/lb/lbtime.h>#include <melee/lb/types.h>#include <melee/mn/types.h>Functions | |
| void | gm_801B98E8 (GameModeState *scene) |
| void | gm_801B999C (GameModeState *scene) |
| void | gm_801B9A3C (GameModeState *arg0) |
| void | gm_801B9DD8 (GameModeState *arg0) |
| void | gm_Mode_Homerun_OnInit (void) |
| void | gm_Mode_Homerun_OnLoad (void) |
Variables | |
| GameModeState | gm_Mode_Homerun_States [] |
| VsModeData | gmHomeRun_VsModeData |
| static u8 | gm_804D68F8 |
| static u8 | gm_804D68F9 |
| void gm_801B98E8 | ( | GameModeState * | scene | ) |
| void gm_801B999C | ( | GameModeState * | scene | ) |
| void gm_801B9A3C | ( | GameModeState * | arg0 | ) |
| void gm_801B9DD8 | ( | GameModeState * | arg0 | ) |
| void gm_Mode_Homerun_OnInit | ( | void | ) |
| void gm_Mode_Homerun_OnLoad | ( | void | ) |
| GameModeState gm_Mode_Homerun_States[] |
| VsModeData gmHomeRun_VsModeData |
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static |
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static |