SSBM Decomp
Loading...
Searching...
No Matches
gmhomerun.c File Reference
#include "gmhomerun.h"
#include <melee/pl/forward.h>
#include "forward.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmvsmelee.h"
#include "types.h"
#include <melee/lb/lbcardgame.h>
#include <melee/lb/lbcardnew.h>
#include <melee/lb/lbdvd.h>
#include <melee/lb/lbtime.h>
#include <melee/lb/types.h>
#include <melee/mn/types.h>

Functions

void gm_801B98E8 (GameModeState *scene)
void gm_801B999C (GameModeState *scene)
void gm_801B9A3C (GameModeState *arg0)
void gm_801B9DD8 (GameModeState *arg0)
void gm_Mode_Homerun_OnInit (void)
void gm_Mode_Homerun_OnLoad (void)

Variables

GameModeState gm_Mode_Homerun_States []
VsModeData gmHomeRun_VsModeData
static u8 gm_804D68F8
static u8 gm_804D68F9

Function Documentation

◆ gm_801B98E8()

void gm_801B98E8 ( GameModeState * scene)

◆ gm_801B999C()

void gm_801B999C ( GameModeState * scene)

◆ gm_801B9A3C()

void gm_801B9A3C ( GameModeState * arg0)

◆ gm_801B9DD8()

void gm_801B9DD8 ( GameModeState * arg0)

◆ gm_Mode_Homerun_OnInit()

void gm_Mode_Homerun_OnInit ( void )

◆ gm_Mode_Homerun_OnLoad()

void gm_Mode_Homerun_OnLoad ( void )

Variable Documentation

◆ gm_Mode_Homerun_States

GameModeState gm_Mode_Homerun_States[]
Initial value:
= {
{
0,
3,
0,
{
},
},
{
1,
3,
0,
{
},
},
{ -1 },
}
void gm_801B9A3C(GameModeState *arg0)
Definition gmhomerun.c:95
void gm_801B9DD8(GameModeState *arg0)
Definition gmhomerun.c:141
void gm_801B999C(GameModeState *scene)
Definition gmhomerun.c:73
void gm_801B98E8(GameModeState *scene)
Definition gmhomerun.c:49
CSSData gmVsMelee_CssData
Definition gmvsmelee.c:23
MatchExitInfo gmVsMelee_VsExitInfo
Definition gmvsmelee.c:26
StartMeleeData gmVsMelee_StartData
Definition gmvsmelee.c:25
@ GS_VS
Definition forward.h:68
@ GS_CSS
Definition forward.h:74

◆ gmHomeRun_VsModeData

VsModeData gmHomeRun_VsModeData

◆ gm_804D68F8

u8 gm_804D68F8
static

◆ gm_804D68F9

u8 gm_804D68F9
static