SSBM Decomp
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ftcoll.c File Reference
#include <platform.h>
#include <placeholder.h>
#include "ft/forward.h"
#include "it/forward.h"
#include "lb/forward.h"
#include "ftcoll.h"
#include "fighter.h"
#include "ft_081B.h"
#include "ft_0877.h"
#include "ftcolanim.h"
#include "ftcommon.h"
#include "ftdevice.h"
#include "ftlib.h"
#include "ef/efsync.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Bury.h"
#include "ftCommon/ftCo_Guard.h"
#include "ftCommon/types.h"
#include "gm/gm_1601.h"
#include "it/it_26B1.h"
#include "lb/lbcollision.h"
#include "lb/types.h"
#include "pl/pl_0371.h"
#include <common_structs.h>
#include <math.h>
#include <dolphin/mtx/types.h>
#include <baselib/debug.h>
#include <baselib/gobj.h>

Data Structures

struct  DmgLogEntry
 
struct  UnkSize320_t
 
struct  ftCollSFX
 

Enumerations

enum  EntityKind {
  EntityKind_None ,
  EntityKind_Fighter ,
  EntityKind_Item
}
 

Functions

 STATIC_ASSERT (sizeof(DmgLogEntry)==0x28)
 
static void ftColl_8007A06C (float facing_dir, DmgLogEntry **log, int idx, bool)
 
void ftColl_800763C0 (Fighter_GObj *attacker, Fighter_GObj *victim, enum_t attack_id)
 Combo Count Logic.
 
void ftColl_80076444 (Fighter_GObj *attacker, Fighter_GObj *victim)
 Combo Count Logic + Get Attack ID.
 
void ftColl_8007646C (Item_GObj *attackItem, Fighter_GObj *victim)
 Combo Count Logic w/ Item Owner.
 
void ftColl_800764DC (Fighter_GObj *gobj)
 Check to end combo for victim.
 
void comboCount_Push (Fighter *fp)
 
void ftColl_80076528 (Fighter_GObj *gobj)
 Combo count something + adjust FtPart_TopN.
 
void ftColl_800765AC (Fighter_GObj *victim)
 Clear victim pointer from attacker upon freeing memory?
 
void ftColl_800765E0 (void)
 Reset hitbox and phantom collision count?
 
float ftColl_800765F0 (Fighter *fp, Fighter_GObj *victim, float arg2)
 
static int getEnvDmg (float dmg)
 
bool ftColl_80076640 (Fighter *fp, float *dmg)
 
void ftColl_80076764 (int arg0, enum_t arg1, Fighter_GObj *arg2, DynamicsDesc *arg3, Fighter *fp, HurtCapsule *hurt)
 
void ftColl_80076808 (Fighter *fp, HitCapsule *hit, int arg2, void *victim, bool arg4)
 
void ftColl_800768A0 (Fighter *fp, HitCapsule *dst)
 
static void inlineA0 (Fighter *fp0, Fighter *fp1, HitCapsule *hit1, Vec3 *ef_pos, float dmg)
 
static bool inlineA1 (Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1, Vec3 *ef_pos, float dmg)
 
bool ftColl_8007699C (Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
 
void ftColl_80076CBC (Fighter *fp0, HitCapsule *hit0, Fighter *fp1)
 
void inlineB0 (Fighter *fp0, HitCapsule *hitbox, Fighter *fp1, int arg3, bool(*cb)(HitCapsule *hit, int arg1, void *fp))
 
HitCapsuleState checkTipLog (UNK_T victim, HitCapsule *hit)
 Loop through phantom hit victims.
 
static bool inlineB1 (HitCapsule *hit0)
 
static bool inlineB2 (Fighter *fp1, float dmg, int var_r24_3)
 
static float inlineB3 (Fighter *fp0, HitCapsule *hit0, Fighter *fp1)
 
bool ftColl_80076ED8 (Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
 
void ftColl_80077464 (void)
 
void ftColl_80077688 (Item *item, HitCapsule *hurt, Fighter *fp, Vec3 *pos, f32 val)
 
void ftColl_80077970 (void)
 
void ftColl_80077C60 (void)
 
void ftColl_80078384 (Fighter *fp, HurtCapsule *hurt, HitCapsule *hit)
 
void ftColl_80078488 (Fighter *fp)
 
UNK_T ftColl_800784B4 (UNK_T arg0, UNK_T arg1, UNK_T arg2)
 
void ftColl_80078538 (void)
 
void ftColl_8007861C (bool arg0, Fighter_GObj *gobj, int arg2, int arg3, int arg4, u32 arg5, int arg6, UNK_T arg7, int arg8)
 
UNK_RET ftColl_80078710 (UNK_PARAMS)
 
void ftColl_80078754 (Fighter_GObj *arg0, Fighter_GObj *arg1, bool arg2)
 
void ftColl_800787B4 (void)
 
void ftColl_800788D4 (Fighter_GObj *gobj)
 
void ftColl_8007891C (Fighter_GObj *arg0, Fighter_GObj *arg1, float arg2)
 
void ftColl_80078998 (void)
 
HitCapsuleHitCapsuleGetPtr (Fighter *fp, u32 i)
 
void ftGrabDist (Fighter *this_fp, Fighter *victim_fp)
 
void ftColl_80078A2C (Fighter_GObj *this_gobj)
 Checks for grabbable targets.
 
void ftColl_80078C70 (Fighter_GObj *this_gobj)
 
void ftColl_8007925C (Fighter_GObj *gobj)
 
void ftColl_80079AB0 (void)
 
float ftColl_80079C70 (Fighter *arg0, Fighter *arg1, UNK_T arg2, int arg3)
 
float ftColl_80079EA8 (Fighter *arg0, HitCapsule *arg1, int arg2)
 
void ftColl_8007AB48 (Fighter_GObj *gobj)
 
void ftColl_8007AB80 (Fighter_GObj *gobj)
 
void ftColl_8007ABD0 (HitCapsule *arg0, u32 arg1, Fighter_GObj *arg2)
 
bool ftColl_8007AC68 (uint kb_angle)
 
void ftColl_8007AC9C (HitCapsule *arg0, int arg1, Fighter_GObj *arg2)
 
void ftColl_8007AD18 (ftCo_Fighter *fp, HitCapsule *arg1)
 
void ftColl_8007AE80 (Fighter_GObj *gobj)
 
void ftColl_8007AEE0 (Fighter_GObj *gobj)
 
void ftColl_8007AEF8 (Fighter_GObj *gobj)
 Enable Reflect Bubble Update.
 
void ftColl_8007AF10 (Fighter_GObj *gobj)
 
void ftColl_8007AF28 (Fighter_GObj *gobj)
 
void ftColl_8007AFC8 (Fighter_GObj *gobj, int hit_idx)
 ftColl_8007AF60
 
void ftColl_8007AFF8 (Fighter_GObj *gobj)
 
void ftColl_8007B064 (Fighter_GObj *gobj, enum_t arg1)
 
void ftColl_8007B0C0 (Fighter_GObj *gobj, HurtCapsuleState arg1)
 
void ftColl_8007B128 (Fighter_GObj *fighter_gobj, int bone_id, HurtCapsuleState state)
 
void ftColl_8007B1B8 (Fighter_GObj *gobj, ShieldDesc *shield, HSD_GObjEvent cb)
 
void ftColl_CreateReflectHit (Fighter_GObj *gobj, ReflectDesc *reflect, HSD_GObjEvent cb)
 
void ftColl_CreateAbsorbHit (Fighter_GObj *gobj, AbsorbDesc *absorb)
 
void ftColl_8007B320 (Fighter_GObj *gobj)
 
void ftColl_8007B4E0 (Fighter_GObj *gobj)
 
void ftColl_8007B5AC (Fighter *fp, HurtCapsule *hurt, struct UNK_SAMUS_S2 *arg2)
 
void ftColl_8007B62C (Fighter_GObj *gobj, enum_t arg1)
 
void ftColl_8007B6A0 (Fighter_GObj *gobj)
 
enum_t inlineC0 (Fighter *fp)
 
void ftColl_8007B6EC (Fighter_GObj *gobj)
 
void ftColl_8007B760 (Fighter_GObj *gobj, int arg1)
 
void ftColl_8007B7A4 (Fighter_GObj *gobj, int arg1)
 
void ftColl_8007B7FC (Fighter *fp, int arg1)
 
s32 ftColl_8007B868 (Fighter_GObj *gobj)
 
void ftColl_8007B8A8 (HitCapsule *hit, Vec3 *vec)
 Update hitbox positions.
 
void ftColl_8007B8CC (Fighter *fp, Fighter_GObj *grabber_gobj)
 
void ftColl_8007B8E8 (Fighter_GObj *gobj)
 
s32 func_800C0A28 (HSD_GObj *, u32, s32)
 
void ftColl_GetWindOffsetVec (HSD_GObj *gobj, Vec3 *out_wind)
 
void ftColl_8007BA0C (Fighter_GObj *gobj)
 
void ftColl_8007BAC0 (Fighter_GObj *gobj)
 
float ftColl_8007BBCC (UNUSED Fighter_GObj *gobj)
 
void ftColl_8007BC90 (Fighter_GObj *gobj)
 
void ftColl_8007BE3C (Fighter_GObj *gobj)
 

Variables

IntVec3 ftColl_803C0C40 = { 141, 142, 143 }
 
IntVec3 ftColl_803C0C4C = { 107, 108, 109 }
 
static UNUSED int ftColl_803C0CAC []
 
static UNUSED char ftColl_803C0CF0 []
 
static UNUSED char assert_msg_1 [] = "fighter hit num over!\n"
 
static UNUSED char assert_msg_2 [] = "fighter dynamics hit num over!\n"
 
static DmgLogEntry dmg_log0 [20]
 
struct DmgLogEntry dmg_log1 [20]
 
char *const ftColl_804D3A68
 
static size_t dmg_log0_idx
 
static size_t dmg_log1_idx
 
static s8 ftColl_804D6560 [8]
 
float const ftColl_804D82E0 = 0
 
float const ftColl_804D82E4 = 500
 
float const ftColl_804D82E8 = 0.5
 
float const ftColl_804D82EC = +1
 
float const ftColl_804D82F0 = -1
 
double const ftColl_804D82F8 = S32_TO_F32
 
float const ftColl_804D8300 = deg_to_rad
 
double const ftColl_804D8308 = U32_TO_F32
 
float const ftColl_804D8310 = F32_MAX
 
float const ftColl_804D8314 = 0.01
 
float const ftColl_804D8318 = 1e-5
 
float const ftColl_804D831C = rad_to_deg
 
struct ftCollSFX lbl_803C0C40
 

Enumeration Type Documentation

◆ EntityKind

enum EntityKind
Enumerator
EntityKind_None 
EntityKind_Fighter 
EntityKind_Item 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(DmgLogEntry = =0x28)

◆ ftColl_8007A06C()

void ftColl_8007A06C ( float  facing_dir,
DmgLogEntry **  log,
int  idx,
bool  arg3 
)
static

◆ ftColl_800763C0()

void ftColl_800763C0 ( Fighter_GObj *  attacker,
Fighter_GObj *  victim,
enum_t  attack_id 
)

Combo Count Logic.

◆ ftColl_80076444()

void ftColl_80076444 ( Fighter_GObj *  attacker,
Fighter_GObj *  victim 
)

Combo Count Logic + Get Attack ID.

◆ ftColl_8007646C()

void ftColl_8007646C ( Item_GObj attackItem,
Fighter_GObj *  victim 
)

Combo Count Logic w/ Item Owner.

◆ ftColl_800764DC()

void ftColl_800764DC ( Fighter_GObj *  gobj)

Check to end combo for victim.

Todo:
GET_FIGHTER adds an instruction

◆ comboCount_Push()

void comboCount_Push ( Fighter fp)
inline

◆ ftColl_80076528()

void ftColl_80076528 ( Fighter_GObj *  gobj)

Combo count something + adjust FtPart_TopN.

◆ ftColl_800765AC()

void ftColl_800765AC ( Fighter_GObj *  victim)

Clear victim pointer from attacker upon freeing memory?

◆ ftColl_800765E0()

void ftColl_800765E0 ( void  )

Reset hitbox and phantom collision count?

◆ ftColl_800765F0()

float ftColl_800765F0 ( Fighter fp,
Fighter_GObj *  victim,
float  arg2 
)

◆ getEnvDmg()

static int getEnvDmg ( float  dmg)
static

◆ ftColl_80076640()

bool ftColl_80076640 ( Fighter fp,
float *  dmg 
)

◆ ftColl_80076764()

void ftColl_80076764 ( int  arg0,
enum_t  arg1,
Fighter_GObj *  arg2,
DynamicsDesc arg3,
Fighter fp,
HurtCapsule hurt 
)

◆ ftColl_80076808()

void ftColl_80076808 ( Fighter fp,
HitCapsule hit,
int  arg2,
void *  victim,
bool  arg4 
)

◆ ftColl_800768A0()

void ftColl_800768A0 ( Fighter fp,
HitCapsule dst 
)

◆ inlineA0()

static void inlineA0 ( Fighter fp0,
Fighter fp1,
HitCapsule hit1,
Vec3 ef_pos,
float  dmg 
)
inlinestatic
Todo:
Probably the same function as inlineA1
Todo:
int_dmg = getEnvDmg(dmg);
Todo:
ftColl_80076808(fp1, hit1, 3, fp0, true);

◆ inlineA1()

static bool inlineA1 ( Fighter fp0,
HitCapsule hit0,
Fighter fp1,
HitCapsule hit1,
Vec3 ef_pos,
float  dmg 
)
inlinestatic
Todo:
int_dmg = getEnvDmg(dmg);
Todo:
ftColl_80076808(fp1, hit1, 3, fp0, false);

◆ ftColl_8007699C()

bool ftColl_8007699C ( Fighter fp0,
HitCapsule hit0,
Fighter fp1,
HitCapsule hit1 
)

◆ ftColl_80076CBC()

void ftColl_80076CBC ( Fighter fp0,
HitCapsule hit0,
Fighter fp1 
)

◆ inlineB0()

void inlineB0 ( Fighter fp0,
HitCapsule hitbox,
Fighter fp1,
int  arg3,
bool(*)(HitCapsule *hit, int arg1, void *fp)  cb 
)
inline

◆ checkTipLog()

HitCapsuleState checkTipLog ( UNK_T  victim,
HitCapsule hit 
)

Loop through phantom hit victims.

◆ inlineB1()

static bool inlineB1 ( HitCapsule hit0)
inlinestatic

◆ inlineB2()

static bool inlineB2 ( Fighter fp1,
float  dmg,
int  var_r24_3 
)
inlinestatic

◆ inlineB3()

static float inlineB3 ( Fighter fp0,
HitCapsule hit0,
Fighter fp1 
)
inlinestatic

◆ ftColl_80076ED8()

bool ftColl_80076ED8 ( Fighter fp0,
HitCapsule hit0,
Fighter fp1,
HitCapsule hit1 
)
Todo:
inline

◆ ftColl_80077464()

void ftColl_80077464 ( void  )

◆ ftColl_80077688()

void ftColl_80077688 ( Item item,
HitCapsule hurt,
Fighter fp,
Vec3 pos,
f32  val 
)

◆ ftColl_80077970()

void ftColl_80077970 ( void  )

◆ ftColl_80077C60()

void ftColl_80077C60 ( void  )

◆ ftColl_80078384()

void ftColl_80078384 ( Fighter fp,
HurtCapsule hurt,
HitCapsule hit 
)

◆ ftColl_80078488()

void ftColl_80078488 ( Fighter fp)

◆ ftColl_800784B4()

UNK_T ftColl_800784B4 ( UNK_T  arg0,
UNK_T  arg1,
UNK_T  arg2 
)

◆ ftColl_80078538()

void ftColl_80078538 ( void  )

◆ ftColl_8007861C()

void ftColl_8007861C ( bool  arg0,
Fighter_GObj *  gobj,
int  arg2,
int  arg3,
int  arg4,
u32  arg5,
int  arg6,
UNK_T  arg7,
int  arg8 
)

◆ ftColl_80078710()

UNK_RET ftColl_80078710 ( UNK_PARAMS  )

◆ ftColl_80078754()

void ftColl_80078754 ( Fighter_GObj *  arg0,
Fighter_GObj *  arg1,
bool  arg2 
)

◆ ftColl_800787B4()

void ftColl_800787B4 ( void  )

◆ ftColl_800788D4()

void ftColl_800788D4 ( Fighter_GObj *  gobj)

◆ ftColl_8007891C()

void ftColl_8007891C ( Fighter_GObj *  arg0,
Fighter_GObj *  arg1,
float  arg2 
)

◆ ftColl_80078998()

void ftColl_80078998 ( void  )

◆ HitCapsuleGetPtr()

HitCapsule * HitCapsuleGetPtr ( Fighter fp,
u32  i 
)
inline

◆ ftGrabDist()

void ftGrabDist ( Fighter this_fp,
Fighter victim_fp 
)
inline

◆ ftColl_80078A2C()

void ftColl_80078A2C ( Fighter_GObj *  this_gobj)

Checks for grabbable targets.

◆ ftColl_80078C70()

void ftColl_80078C70 ( Fighter_GObj *  this_gobj)

◆ ftColl_8007925C()

void ftColl_8007925C ( Fighter_GObj *  gobj)

◆ ftColl_80079AB0()

void ftColl_80079AB0 ( void  )

◆ ftColl_80079C70()

float ftColl_80079C70 ( Fighter arg0,
Fighter arg1,
UNK_T  arg2,
int  arg3 
)

◆ ftColl_80079EA8()

float ftColl_80079EA8 ( Fighter arg0,
HitCapsule arg1,
int  arg2 
)

◆ ftColl_8007AB48()

void ftColl_8007AB48 ( Fighter_GObj *  gobj)

◆ ftColl_8007AB80()

void ftColl_8007AB80 ( Fighter_GObj *  gobj)

◆ ftColl_8007ABD0()

void ftColl_8007ABD0 ( HitCapsule arg0,
u32  arg1,
Fighter_GObj *  arg2 
)

◆ ftColl_8007AC68()

bool ftColl_8007AC68 ( uint  kb_angle)

◆ ftColl_8007AC9C()

void ftColl_8007AC9C ( HitCapsule arg0,
int  arg1,
Fighter_GObj *  arg2 
)

◆ ftColl_8007AD18()

void ftColl_8007AD18 ( ftCo_Fighter fp,
HitCapsule arg1 
)

◆ ftColl_8007AE80()

void ftColl_8007AE80 ( Fighter_GObj *  gobj)

◆ ftColl_8007AEE0()

void ftColl_8007AEE0 ( Fighter_GObj *  gobj)

◆ ftColl_8007AEF8()

void ftColl_8007AEF8 ( Fighter_GObj *  gobj)

Enable Reflect Bubble Update.

◆ ftColl_8007AF10()

void ftColl_8007AF10 ( Fighter_GObj *  gobj)

◆ ftColl_8007AF28()

void ftColl_8007AF28 ( Fighter_GObj *  gobj)

◆ ftColl_8007AFC8()

void ftColl_8007AFC8 ( Fighter_GObj *  gobj,
int  hit_idx 
)

◆ ftColl_8007AFF8()

void ftColl_8007AFF8 ( Fighter_GObj *  gobj)

◆ ftColl_8007B064()

void ftColl_8007B064 ( Fighter_GObj *  gobj,
enum_t  arg1 
)

◆ ftColl_8007B0C0()

void ftColl_8007B0C0 ( Fighter_GObj *  gobj,
HurtCapsuleState  arg1 
)

◆ ftColl_8007B128()

void ftColl_8007B128 ( Fighter_GObj *  fighter_gobj,
int  bone_id,
HurtCapsuleState  state 
)

◆ ftColl_8007B1B8()

void ftColl_8007B1B8 ( Fighter_GObj *  gobj,
ShieldDesc shield,
HSD_GObjEvent  cb 
)
Todo:
shield is AbsorbDesc, and AbsorbDesc is part of ShieldDesc

◆ ftColl_CreateReflectHit()

void ftColl_CreateReflectHit ( Fighter_GObj *  gobj,
ReflectDesc reflect,
HSD_GObjEvent  cb 
)

◆ ftColl_CreateAbsorbHit()

void ftColl_CreateAbsorbHit ( Fighter_GObj *  gobj,
AbsorbDesc absorb 
)

◆ ftColl_8007B320()

void ftColl_8007B320 ( Fighter_GObj *  gobj)

◆ ftColl_8007B4E0()

void ftColl_8007B4E0 ( Fighter_GObj *  gobj)

◆ ftColl_8007B5AC()

void ftColl_8007B5AC ( Fighter fp,
HurtCapsule hurt,
struct UNK_SAMUS_S2 arg2 
)

◆ ftColl_8007B62C()

void ftColl_8007B62C ( Fighter_GObj *  gobj,
enum_t  arg1 
)

◆ ftColl_8007B6A0()

void ftColl_8007B6A0 ( Fighter_GObj *  gobj)

◆ inlineC0()

enum_t inlineC0 ( Fighter fp)
inline

◆ ftColl_8007B6EC()

void ftColl_8007B6EC ( Fighter_GObj *  gobj)

◆ ftColl_8007B760()

void ftColl_8007B760 ( Fighter_GObj *  gobj,
int  arg1 
)

◆ ftColl_8007B7A4()

void ftColl_8007B7A4 ( Fighter_GObj *  gobj,
int  arg1 
)

◆ ftColl_8007B7FC()

void ftColl_8007B7FC ( Fighter fp,
int  arg1 
)

◆ ftColl_8007B868()

s32 ftColl_8007B868 ( Fighter_GObj *  gobj)

◆ ftColl_8007B8A8()

void ftColl_8007B8A8 ( HitCapsule hit,
Vec3 vec 
)

Update hitbox positions.

◆ ftColl_8007B8CC()

void ftColl_8007B8CC ( Fighter fp,
Fighter_GObj *  grabber_gobj 
)

◆ ftColl_8007B8E8()

void ftColl_8007B8E8 ( Fighter_GObj *  gobj)

◆ func_800C0A28()

s32 func_800C0A28 ( HSD_GObj ,
u32  ,
s32   
)

◆ ftColl_GetWindOffsetVec()

void ftColl_GetWindOffsetVec ( HSD_GObj gobj,
Vec3 out_wind 
)

◆ ftColl_8007BA0C()

void ftColl_8007BA0C ( Fighter_GObj *  gobj)

◆ ftColl_8007BAC0()

void ftColl_8007BAC0 ( Fighter_GObj *  gobj)

◆ ftColl_8007BBCC()

float ftColl_8007BBCC ( UNUSED Fighter_GObj *  gobj)

◆ ftColl_8007BC90()

void ftColl_8007BC90 ( Fighter_GObj *  gobj)

◆ ftColl_8007BE3C()

void ftColl_8007BE3C ( Fighter_GObj *  gobj)

Variable Documentation

◆ ftColl_803C0C40

IntVec3 ftColl_803C0C40 = { 141, 142, 143 }

◆ ftColl_803C0C4C

IntVec3 ftColl_803C0C4C = { 107, 108, 109 }

◆ ftColl_803C0CAC

UNUSED int ftColl_803C0CAC[]
static
Initial value:
= {
1000, 1002, 1001, 1004, 1145, 1005, -1, -1, -1,
1000, 1000, -1, -1, 1046, -1, -1, 0,
}

◆ ftColl_803C0CF0

UNUSED char ftColl_803C0CF0[]
static
Initial value:
=
"in ftCollisionSetHitStatus illegal parts!\n"

◆ assert_msg_1

UNUSED char assert_msg_1[] = "fighter hit num over!\n"
static

◆ assert_msg_2

UNUSED char assert_msg_2[] = "fighter dynamics hit num over!\n"
static

◆ dmg_log0

DmgLogEntry dmg_log0[20]
static

◆ dmg_log1

struct DmgLogEntry dmg_log1[20]

◆ ftColl_804D3A68

char* const ftColl_804D3A68

◆ dmg_log0_idx

size_t dmg_log0_idx
static

◆ dmg_log1_idx

size_t dmg_log1_idx
static

◆ ftColl_804D6560

s8 ftColl_804D6560[8]
static

◆ ftColl_804D82E0

float const ftColl_804D82E0 = 0

◆ ftColl_804D82E4

float const ftColl_804D82E4 = 500

◆ ftColl_804D82E8

float const ftColl_804D82E8 = 0.5

◆ ftColl_804D82EC

float const ftColl_804D82EC = +1

◆ ftColl_804D82F0

float const ftColl_804D82F0 = -1

◆ ftColl_804D82F8

double const ftColl_804D82F8 = S32_TO_F32

◆ ftColl_804D8300

float const ftColl_804D8300 = deg_to_rad

◆ ftColl_804D8308

double const ftColl_804D8308 = U32_TO_F32

◆ ftColl_804D8310

float const ftColl_804D8310 = F32_MAX

◆ ftColl_804D8314

float const ftColl_804D8314 = 0.01

◆ ftColl_804D8318

float const ftColl_804D8318 = 1e-5

◆ ftColl_804D831C

float const ftColl_804D831C = rad_to_deg

◆ lbl_803C0C40

struct ftCollSFX lbl_803C0C40
Initial value:
= {
0x8D, 0x8E, 0x8C, 0x6B, 0x6C, 0x6D,
}