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SSBM Decomp
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#include <types.h>
Data Fields | ||
| enum EntityKind | x0 | |
| FighterKind | kind | |
| HSD_GObj * | gobj | |
| union { | ||
| HitCapsule * hit0 | ||
| DynamicsDesc * unk_anim0 | ||
| }; | ||
| union { | ||
| HitCapsule * hit1 | ||
| FighterHurtCapsule * hurt1 | ||
| }; | ||
| Vec3 | pos | |
| int | x20 | |
| size_t | size_of_xC | |
| enum EntityKind DmgLogEntry::x0 |
| FighterKind DmgLogEntry::kind |
| HSD_GObj* DmgLogEntry::gobj |
| HitCapsule* DmgLogEntry::hit0 |
| DynamicsDesc* DmgLogEntry::unk_anim0 |
| union { ... } DmgLogEntry |
| HitCapsule* DmgLogEntry::hit1 |
| FighterHurtCapsule* DmgLogEntry::hurt1 |
| union { ... } DmgLogEntry |
| Vec3 DmgLogEntry::pos |
| int DmgLogEntry::x20 |
| size_t DmgLogEntry::size_of_xC |