|
SSBM Decomp
|
#include <types.h>
Data Fields | |
| enum EntityKind | x0 |
| FighterKind | kind |
| HSD_GObj * | gobj |
| union { | |
| HitCapsule * hit0 | |
| DynamicsDesc * unk_anim0 | |
| }; | |
| union { | |
| HitCapsule * hit1 | |
| FighterHurtCapsule * hurt1 | |
| }; | |
| Vec3 | pos |
| float | x20 |
| size_t | size_of_xC |
| enum EntityKind DmgLogEntry::x0 |
| FighterKind DmgLogEntry::kind |
| HSD_GObj* DmgLogEntry::gobj |
| HitCapsule* DmgLogEntry::hit0 |
| DynamicsDesc* DmgLogEntry::unk_anim0 |
| union { ... } DmgLogEntry |
| HitCapsule* DmgLogEntry::hit1 |
| FighterHurtCapsule* DmgLogEntry::hurt1 |
| union { ... } DmgLogEntry |
| Vec3 DmgLogEntry::pos |
| float DmgLogEntry::x20 |
| size_t DmgLogEntry::size_of_xC |