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SSBM Decomp
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#include "itlgunray.h"#include <placeholder.h>#include "db/db.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/items/itfoxlaser.h"#include "it/types.h"#include "lb/lbvector.h"#include <math.h>#include <stdbool.h>#include <baselib/gobj.h>#include <melee/it/item.h>#include <melee/lb/lbrefract.h>Functions | |
| static bool | itLgunray_UnkMotion0_Anim (Item_GObj *) |
| static void | it_802982AC (Item_GObj *, Item_GObj *, Article *) |
| static void | itLgunray_UnkMotion0_Phys (Item_GObj *) |
| static bool | itLgunray_UnkMotion0_Coll (Item_GObj *) |
| void | it_80298168 (HSD_GObj *owner_gobj, Vec3 *pos, f32 facing_dir) |
| bool | it_3F14_Logic35_DmgDealt (Item_GObj *gobj) |
| bool | it_3F14_Logic35_Clanked (Item_GObj *gobj) |
| bool | it_3F14_Logic35_HitShield (Item_GObj *gobj) |
| bool | it_3F14_Logic35_Absorbed (Item_GObj *gobj) |
| bool | it_3F14_Logic35_Reflected (Item_GObj *gobj) |
| bool | it_3F14_Logic35_ShieldBounced (Item_GObj *gobj) |
| void | it_3F14_Logic35_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj) |
Variables | |
| static float const | scale = 1e-3f |
| ItemStateTable | it_803F64F8 [] |
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static |
| void it_80298168 | ( | HSD_GObj * | owner_gobj, |
| Vec3 * | pos, | ||
| f32 | facing_dir | ||
| ) |
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static |
| ItemStateTable it_803F64F8[] |